To offer more class skills to the necromancers tool kit, one of these skills would be perfect to add major sorcery/brutality to. Each morph could keep their already respected abilities on top of the new buff giving diversity. Skeletal mage in my opinion would be the best option because its already part of the offensive skill line, and it already lasts 20 seconds and would do the following
1. Create a corpse
2. proc offensive passives (Rapid rot, reusable parts, death kneel, dismember)
3. Give the class a better feel for summoning the dead
Spirit mender would also be a valid option. And to help the intensive mender buff a little more, would be to add a longer duration of the buff, (say 30 seconds respectfully to align with other class buff times); along with the increased healing, leaving the other morph (Spirit guardian) the tankier option, giving variety play style.
1 Creates a corpse
2. allows more healing to be done passively while being offensive, to make up for the loss of being tanky
3. provides different play styles so that both morphs has a place in PVP and PVE
A frequently asked question and request for the class, but I figured I would share my ideas since I main a necromancer since launch of the class on Xbox
Necromancer Main [XboxNA] Follow me on YT and Twitch
DEVS Buff a skill. Skeletal mage or Spirit Mender? 21 votes