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Nobility in Decay NEEDED Change

Hoarcrux
Hoarcrux
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While this set has a "beautiful" concept, the fact that you can not reapply the "Beautful" corpse to yourself but once every 20 seconds (not including bone tyrant CD Redux), makes this set very lack-luster and underwhelming. Might I suggest removing _or highly reducing) the cooldown at which you can re-apply Beautiful Corpse to yourself?? Meaning, when I cast a bone tyrant ability, I become a beautiful corpse yet again. When you compare this class set to the other class sets, it is very clear there is a power differential. The necromancer has been gutted sooo much with the Harmony changes as well as the boneyard synergy, so enacting this proposed change to the set requirements would bring it more in line whit the other class sets. The community highly agrees across the board the necromancer needs allot of love, and who are we do deny the community's wishes! Afterall, it is their game! So make it fun again. Thanks.

-Crux
Edited by Hoarcrux on September 21, 2023 10:27PM
  • IncultaWolf
    IncultaWolf
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    Agreed, the class is suffering a lot, and is already considered the worst pvp class in the game by many streamers and content creators. I've brought up a few things in the past on how to bring necromancer in line with other classes such as dragonknight.

    First of all, they need a class source of major brutality/sorcery, and the skeletal archer/arcanist need to do more damage and have a buff/effect attached, I think even something simple like minor berserk would be acceptable.

    Please change empowering grasp to buff your pets by having the ability slotted, it's very tedious to actually hit your pets with this ability, most of the time you will be wasting resources trying.

    Fix bone totem to properly stun on the first tick, and fix graveyard, right now there's a bug where if you cast the aoe away from yourself, it won't let you use the self synergy until you recast it.

    Another issue is that blastbones and the other pets like spirit mender do NOT proc any sets, neither do they count towards your scoreboard in battlegrounds.
  • WeylandLabs
    WeylandLabs
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    I like turtles !
  • Necrotech_Master
    Necrotech_Master
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    Agreed, the class is suffering a lot, and is already considered the worst pvp class in the game by many streamers and content creators. I've brought up a few things in the past on how to bring necromancer in line with other classes such as dragonknight.

    First of all, they need a class source of major brutality/sorcery, and the skeletal archer/arcanist need to do more damage and have a buff/effect attached, I think even something simple like minor berserk would be acceptable.

    Please change empowering grasp to buff your pets by having the ability slotted, it's very tedious to actually hit your pets with this ability, most of the time you will be wasting resources trying.

    Fix bone totem to properly stun on the first tick, and fix graveyard, right now there's a bug where if you cast the aoe away from yourself, it won't let you use the self synergy until you recast it.

    Another issue is that blastbones and the other pets like spirit mender do NOT proc any sets, neither do they count towards your scoreboard in battlegrounds.

    technically speaking the archer/mage does give you a passive buff, it triggers the passive for more recovery lol

    joking aside i completely agree it needs to be buffed in some way as its dmg was pitiful to begin with (and then got nerfed with U35)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • CameraBeardThePirate
    CameraBeardThePirate
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    Agreed, the class is suffering a lot, and is already considered the worst pvp class in the game by many streamers and content creators. I've brought up a few things in the past on how to bring necromancer in line with other classes such as dragonknight.

    First of all, they need a class source of major brutality/sorcery, and the skeletal archer/arcanist need to do more damage and have a buff/effect attached, I think even something simple like minor berserk would be acceptable.

    Please change empowering grasp to buff your pets by having the ability slotted, it's very tedious to actually hit your pets with this ability, most of the time you will be wasting resources trying.

    Fix bone totem to properly stun on the first tick, and fix graveyard, right now there's a bug where if you cast the aoe away from yourself, it won't let you use the self synergy until you recast it.

    Another issue is that blastbones and the other pets like spirit mender do NOT proc any sets, neither do they count towards your scoreboard in battlegrounds.

    technically speaking the archer/mage does give you a passive buff, it triggers the passive for more recovery lol

    joking aside i completely agree it needs to be buffed in some way as its dmg was pitiful to begin with (and then got nerfed with U35)

    How about also making it count as a DoT so that it can (hear me out) actually benefit from the class' own passives?

    The necro class set is the most lackluster of the lot. Both buffs are super easy to get in all environments (and likely already covered on most PvP builds), and the self corpse, while interesting in theory, completely loses all worth when some corpse consumer abilities last a fraction of the cooldown on the effect.
    Edited by CameraBeardThePirate on September 21, 2023 11:20PM
  • Twohothardware
    Twohothardware
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    They need to do something with Boneyard because the past nerf to the Synergy was when everyone stopped playing Necro. I'd like to see Boneyard get a damage buff and a snare put on it because if it's not going to have that high Synergy burst damage you have to at least be able to lock down players in it for the DoT to even do anything. Your Major Breach is also tied to Boneyard.
  • Tyrant_Tim
    Tyrant_Tim
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    I would personally love for the set to “decay” an opponent, turning them into a moving corpse, that way you could use your tether on them.
  • Necrotech_Master
    Necrotech_Master
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    Agreed, the class is suffering a lot, and is already considered the worst pvp class in the game by many streamers and content creators. I've brought up a few things in the past on how to bring necromancer in line with other classes such as dragonknight.

    First of all, they need a class source of major brutality/sorcery, and the skeletal archer/arcanist need to do more damage and have a buff/effect attached, I think even something simple like minor berserk would be acceptable.

    Please change empowering grasp to buff your pets by having the ability slotted, it's very tedious to actually hit your pets with this ability, most of the time you will be wasting resources trying.

    Fix bone totem to properly stun on the first tick, and fix graveyard, right now there's a bug where if you cast the aoe away from yourself, it won't let you use the self synergy until you recast it.

    Another issue is that blastbones and the other pets like spirit mender do NOT proc any sets, neither do they count towards your scoreboard in battlegrounds.

    technically speaking the archer/mage does give you a passive buff, it triggers the passive for more recovery lol

    joking aside i completely agree it needs to be buffed in some way as its dmg was pitiful to begin with (and then got nerfed with U35)

    How about also making it count as a DoT so that it can (hear me out) actually benefit from the class' own passives?

    The necro class set is the most lackluster of the lot. Both buffs are super easy to get in all environments (and likely already covered on most PvP builds), and the self corpse, while interesting in theory, completely loses all worth when some corpse consumer abilities last a fraction of the cooldown on the effect.

    that would probably be a bare minimum change, the actual dmg it does is pretty pitiful too, it was bad even before the unnecessary nerf from u35
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • CameraBeardThePirate
    CameraBeardThePirate
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    ✭✭✭✭✭
    Agreed, the class is suffering a lot, and is already considered the worst pvp class in the game by many streamers and content creators. I've brought up a few things in the past on how to bring necromancer in line with other classes such as dragonknight.

    First of all, they need a class source of major brutality/sorcery, and the skeletal archer/arcanist need to do more damage and have a buff/effect attached, I think even something simple like minor berserk would be acceptable.

    Please change empowering grasp to buff your pets by having the ability slotted, it's very tedious to actually hit your pets with this ability, most of the time you will be wasting resources trying.

    Fix bone totem to properly stun on the first tick, and fix graveyard, right now there's a bug where if you cast the aoe away from yourself, it won't let you use the self synergy until you recast it.

    Another issue is that blastbones and the other pets like spirit mender do NOT proc any sets, neither do they count towards your scoreboard in battlegrounds.

    technically speaking the archer/mage does give you a passive buff, it triggers the passive for more recovery lol

    joking aside i completely agree it needs to be buffed in some way as its dmg was pitiful to begin with (and then got nerfed with U35)

    How about also making it count as a DoT so that it can (hear me out) actually benefit from the class' own passives?

    The necro class set is the most lackluster of the lot. Both buffs are super easy to get in all environments (and likely already covered on most PvP builds), and the self corpse, while interesting in theory, completely loses all worth when some corpse consumer abilities last a fraction of the cooldown on the effect.

    that would probably be a bare minimum change, the actual dmg it does is pretty pitiful too, it was bad even before the unnecessary nerf from u35

    That's why i said also. It definitely shouldn't be the only change but it's ridiculous that it doesn't even count as a DoT (despite being axed alongside all the other DoTs in U35).

    The damage is pitiful. You shouldn't be able to block it and lower the damage even further.
    Edited by CameraBeardThePirate on September 22, 2023 3:26PM
  • Grim_Overlord
    Grim_Overlord
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    In all honesty, if the main goal of the set is to aid in corpse production, then it might be better to remove the buffs, which the class can access elsewhere, and make it so that casting a skill that creates a necromantic summon creates an additional summon as well. This aids in the amount of corpses present in combat as well as boosts the healing and damage outputs possible on these classes. The other issue with this set beyond the redundancy is that necro as support already has an overabundance of sets to call on and I don't think the extra corpse every 20 seconds is enough to replace them and the utility they offer in PVE or the survivability and damage PVP sets grant.
  • CameraBeardThePirate
    CameraBeardThePirate
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    In all honesty, if the main goal of the set is to aid in corpse production, then it might be better to remove the buffs, which the class can access elsewhere, and make it so that casting a skill that creates a necromantic summon creates an additional summon as well. This aids in the amount of corpses present in combat as well as boosts the healing and damage outputs possible on these classes. The other issue with this set beyond the redundancy is that necro as support already has an overabundance of sets to call on and I don't think the extra corpse every 20 seconds is enough to replace them and the utility they offer in PVE or the survivability and damage PVP sets grant.

    While a fun idea, this would make Blastbones incredibly OP.
  • Lags
    Lags
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    i think the set is as worthless as the class. Whether its pvp or pve. The 2 buffs it gives are lackluster and easily found elsewhere. The class sets in general are strange, like who are they for? The necro set looks like its aimed at a pve tank, maybe a pvp player. The dk set looks aimed at pvp, like its not a damage set and if its a tank set why does it have damage and recov? The rest look like they were mostly aimed at pve. But the necro one seems to be the most useless for sure. The corpse thing is nice and would probly help the class but not once every 20 seconds.
  • GrigorijMalahevich
    GrigorijMalahevich
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    Magcro needs a buff!

    PvP Magicka Necromancer has the worst offensive toolkit of any class by far!
    Harmony nerf
    Major vuln nerf
    Mag blastbones essentially has no secondary effect since the damage modifier doesn't work now that blastbones doesn't run to the target.
    Mag skulls are very slow spammable and have inferior secondary effects compared to other spammable options such as Force Pulse, Elemental Weapon, and even the stam skulls.
    The Skeletal Arcanist deals incredibly low damage after battlespirit and doesn't target who you're immediately trying to kill.
    Mystic siphon is completely useless in PvP.
    Hungry Scythe from the Bone Tyrant tree just doesn't do enough damage to warrant use.
    Despite having a DOT damage passive, mag necros don't have a single viable DOT for PvP in their class trees
    Mag necros have no class access to major sorcery OR major prophecy.
    PC/EU 800 CP.
    PvP MagSorc.
    Pedro Gonzales - Mag Sorc EP vMA Flawless Conqueror clear http://imgur.com/a/CB6j6
    Valera Progib - Stam Sorc DC vMA Flawless Conqueror clear https://i.imgur.com/eYgpXG2.png
    Valera Pozhar - Mag DK EP vMA Flawless Conqueror clear http://imgur.com/a/jrsuK
    Valera Podlechi - Mag Templar AD vMA Flawless Conqueror clear http://imgur.com/a/N0BYq
  • Skullstachio
    Skullstachio
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    Here's a possible idea.

    Rapid Rot:
    • Renamed to "Lich's Wrath I/II"
      • Casting any Necromancer Ability while in combat creates a lich crystal, each lich crystal increases your damage and healing done with Necromancer Abilities by 2%/4% and can have up to 3 lich crystals at once. lich crystals cannot be generated when at 3 stacks and one crystal is removed once every 5 seconds.
      • each time a crystal is removed this way, gain major brutality/sorcery for 5 seconds. Major Brutality/Sorcery granted this way passively increases the damage and healing of your necromancer summons by 333/666* stacking up to 3 times while you remain in combat.
    (*Rounded up to grant 1000/2000 at 3 stacks respectively.)
    Edited by Skullstachio on September 22, 2023 11:46PM
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • Grim_Overlord
    Grim_Overlord
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    In all honesty, if the main goal of the set is to aid in corpse production, then it might be better to remove the buffs, which the class can access elsewhere, and make it so that casting a skill that creates a necromantic summon creates an additional summon as well. This aids in the amount of corpses present in combat as well as boosts the healing and damage outputs possible on these classes. The other issue with this set beyond the redundancy is that necro as support already has an overabundance of sets to call on and I don't think the extra corpse every 20 seconds is enough to replace them and the utility they offer in PVE or the survivability and damage PVP sets grant.

    While a fun idea, this would make Blastbones incredibly OP.

    True, but even if the set ignored Blastbones it would still likely be worth using. Tag on a line that causes your summons outside of Blastbones to do an increased 10% damage and healing and Archer/Arcanist and Mender would be strong skills in any necromancer's kit. Not to mention this would also help the class feel more like a true necromancer with one than one undead running around us.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Mag blastbones essentially has no secondary effect since the damage modifier doesn't work now that blastbones doesn't run to the target.

    OK I'm all for Magcro receiving a buff but people need to stop spreading this myth.

    Magbones is much better than stambones in most setups. The damage bonus is time based, and not actually based on how far it "walks". The damage bonus starts building on cast, which means it gets at minimum a 10% boost to its damage, and more often than not will receive something in the realm of a 20% boost (in PvP at least). This was explained by the devs in the patch notes when Blastbones was changed to leap to opponents, and yet people are still spreading this misinformation.
    Edited by CameraBeardThePirate on September 23, 2023 10:16PM
  • Shagreth
    Shagreth
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    Necro is in dire need of some love, set included.
  • OtarTheMad
    OtarTheMad
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    Mag blastbones essentially has no secondary effect since the damage modifier doesn't work now that blastbones doesn't run to the target.

    OK I'm all for Magcro receiving a buff but people need to stop spreading this myth.

    Magbones is much better than stambones in most setups. The damage bonus is time based, and not actually based on how far it "walks". The damage bonus starts building on cast, which means it gets at minimum a 10% boost to its damage, and more often than not will receive something in the realm of a 20% boost (in PvP at least). This was explained by the devs in the patch notes when Blastbones was changed to leap to opponents, and yet people are still spreading this misinformation.

    I don’t think this was a myth, I think it was a bug that was stealth fixed sometime after Blastbones was fixed back in 2020. I used this morph and no matter where I stood, the circumstances, spell damage I had, penetration, crit or my max magicka the damage never changed. I liked that they fixed what they broke but was bummed something else was bugged. I know of a few Necros, me included, who then switched to the other morph and since a fix was never mentioned… just assumed it was still busted.

    Honestly, they never should have touched blastbones during Elsweyr PTS. It was fine but people overreacted because of a crit bug that was in the patch notes no one read. Blastbones to this day sometimes still stands around like a lost idiot and just dies without hitting anything.
  • Twohothardware
    Twohothardware
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    Magcro needs a buff!

    PvP Magicka Necromancer has the worst offensive toolkit of any class by far!
    Harmony nerf
    Major vuln nerf
    Mag blastbones essentially has no secondary effect since the damage modifier doesn't work now that blastbones doesn't run to the target.
    Mag skulls are very slow spammable and have inferior secondary effects compared to other spammable options such as Force Pulse, Elemental Weapon, and even the stam skulls.
    The Skeletal Arcanist deals incredibly low damage after battlespirit and doesn't target who you're immediately trying to kill.
    Mystic siphon is completely useless in PvP.
    Hungry Scythe from the Bone Tyrant tree just doesn't do enough damage to warrant use.
    Despite having a DOT damage passive, mag necros don't have a single viable DOT for PvP in their class trees
    Mag necros have no class access to major sorcery OR major prophecy.

    The class definitely needs overhauled. It’s lacking too many major buffs and the overall damage needs increased. You can’t even make use of major breach now post Necro nerf because it’s tied to such a bad stationary aoe. It’s the only class in the game without major sorcery/brutality which is a mandatory buff. And it’s class CC is one of the worst in the game.

  • Kenjirosan
    Kenjirosan
    Soul Shriven
    This set needs a visual effect buff :D It has just a little glow compared to other class sets. Except than that i think the set is cool. More stuff like this.
    Edited by Kenjirosan on November 14, 2023 1:43AM
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