It really depends on how often you like hitting the respawn, though I may be biased, as I play 1v8 tanks and like to stand on flags and cap relics.
I find dying too much of an inconvenience.
If I have more than zero deaths in a round, I consider that a fail.
Not sure how you dps folks measure it... is 10 kills 10 deaths good? I don't know.
Necrotech_Master wrote: »It really depends on how often you like hitting the respawn, though I may be biased, as I play 1v8 tanks and like to stand on flags and cap relics.
I find dying too much of an inconvenience.
If I have more than zero deaths in a round, I consider that a fail.
Not sure how you dps folks measure it... is 10 kills 10 deaths good? I don't know.
for me i usually try to not die if i can, but i dont think dying itself is necessarily bad
i usually always have more kills + assists than i do deaths usually, and i feel as long as i have a KD ratio greater than 1 im doing good lol
Necrotech_Master wrote: »It really depends on how often you like hitting the respawn, though I may be biased, as I play 1v8 tanks and like to stand on flags and cap relics.
I find dying too much of an inconvenience.
If I have more than zero deaths in a round, I consider that a fail.
Not sure how you dps folks measure it... is 10 kills 10 deaths good? I don't know.
for me i usually try to not die if i can, but i dont think dying itself is necessarily bad
i usually always have more kills + assists than i do deaths usually, and i feel as long as i have a KD ratio greater than 1 im doing good lol
Pretty much this.
My expectations of myself also depend on the lobby I'm in. Sometimes you load in, recognize who you're against, and know you'll be fighting for your life.
Or sometimes (solo que woes,) you thought your team was behind you but they weren't and you accidentally tried to X the entire green team LOL.
Personally I don't count assists towards my K/D, but whatever.
tsaescishoeshiner wrote: »It sounds like Way of Fire has been working well for you.
I'd also suggest Stuhn's and using Dizzying Swing. If you also use Deep Fissure for Major + Minor Breach, that's 14k penetration on top of your other penetration. That alone overcomes 20% damage mitigation, but you might need to be tanky to get the Swings to land.
However, you might get more mileage out of using a sustain set like Wretched Vitality or Essence Thief instead of Daedric Trickery.