Maintenance for the week of December 2:
• PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

To DEVS: Do you agree that necro dps needs help in PVE?

  • CGPsaint
    CGPsaint
    ✭✭✭✭✭
    ✭✭
    as a sorc, i advise you get ready. we have been on the back burner for years and it feels like necros are coming down to our level.

    Back burner? Lol. Sorcs have been packed up and put in the back of the fridge.

    "Some enjoy bringing grief to others. They remind M'aiq of mudcrabs—horrible creatures, with no redeeming qualities."
  • OtarTheMad
    OtarTheMad
    ✭✭✭✭✭
    ✭✭
    The performance and bugs are another issue and should totally be addressed, but regarding damage Necro has access to major vuln so the reality is that their personal dps should be slightly lower to compensate for what they can bring to the table with that debuff. Imo their numbers are somewhat appropriate, it's just that they feel bad now because you're coming down from them being overtuned on release.

    The model after 3 pay-to-own classes is:
    1. release overpowered class
    2. make minor changes to tweak damage downward during the next few months
    3. when the next “pay-to-win” content is released, really nerf it so that you must play in the new purchased content to stay relevant.

    necro’s were OP when i started. arcanists are OP now.

    it’s why most of us want a class change token so we don’t have to keep playing these games.

    the problem is that a class change token will short circuit the business model and game balance. so. it’s just a lose-lose situation.

    I am not sure when you started but Necros were never really OP. Major Vulnerability was OP but besides that Necros has had the same issues since it landed on live which were very buggy summons, unreliable dot pressure from the tether because of LoS and a very slow spammable. When the ultimate Major Vulnerability was on was changed, everyone dropped Necro because it wasn’t needed any longer for top scores which a lot of them liked because they all hated playing Necros.

    The closest necro came to being OP was when ZOS buffed DoTs but that was more soul trap and entropy than Necros.

    Also, Arcanists aren’t really OP right now it’s more like that dw/vateshran build is. Outside of that Arcanists are strong but also have some real holes.
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    OtarTheMad wrote: »
    The performance and bugs are another issue and should totally be addressed, but regarding damage Necro has access to major vuln so the reality is that their personal dps should be slightly lower to compensate for what they can bring to the table with that debuff. Imo their numbers are somewhat appropriate, it's just that they feel bad now because you're coming down from them being overtuned on release.

    The model after 3 pay-to-own classes is:
    1. release overpowered class
    2. make minor changes to tweak damage downward during the next few months
    3. when the next “pay-to-win” content is released, really nerf it so that you must play in the new purchased content to stay relevant.

    necro’s were OP when i started. arcanists are OP now.

    it’s why most of us want a class change token so we don’t have to keep playing these games.

    the problem is that a class change token will short circuit the business model and game balance. so. it’s just a lose-lose situation.

    I am not sure when you started but Necros were never really OP. Major Vulnerability was OP but besides that Necros has had the same issues since it landed on live which were very buggy summons, unreliable dot pressure from the tether because of LoS and a very slow spammable. When the ultimate Major Vulnerability was on was changed, everyone dropped Necro because it wasn’t needed any longer for top scores which a lot of them liked because they all hated playing Necros.

    The closest necro came to being OP was when ZOS buffed DoTs but that was more soul trap and entropy than Necros.

    Also, Arcanists aren’t really OP right now it’s more like that dw/vateshran build is. Outside of that Arcanists are strong but also have some real holes.

    This. Necro has never been OP. Major Vuln was overtuned at launch and BashCro was hitting faster than intended.

    Everything else about the class has been functionally broken since launch.
  • ESO_CenturionPlayer
    ESO_CenturionPlayer
    ✭✭✭✭
    I will acquiesce in saying OP. That being said, when I started, they were very popular, and used by a large number of players. Especially Stamcro.
  • festegios
    festegios
    ✭✭✭
    It’s a shame as I enjoy my cro.

    Those saying sorc is just as bad but ignore the poor state of blades 🤣🤣

    We don’t even talk about warden dps. But at least wardens and blades bring something to the team as healers. Same as sorcs with the atro synergy.
  • Shagreth
    Shagreth
    ✭✭✭✭✭
    Zastrix wrote: »
    Good luck on getting a response which isn't:
    • Deciding to close the thread
    • Edited for bashing
    • Due to community guidelines some comments were removed.
    He would need to mention PvP to get banned.
  • Daoin
    Daoin
    ✭✭✭
    festegios wrote: »
    It’s a shame as I enjoy my cro.

    Those saying sorc is just as bad but ignore the poor state of blades 🤣🤣

    We don’t even talk about warden dps. But at least wardens and blades bring something to the team as healers. Same as sorcs with the atro synergy.

    my warden and nb have no problem in vet dungeons its just they take longer to kill things but are better at other things while killing too which is why the nb is usually relegated to normal along with sorc and occasionally warden only because of the state of random groups at the moment nothing to do with wether they can get the job done, also with warden is very good at handling pack mobs which some tanks dont like to see along with the ones that ignore pack mobs altogether. still, never played necro as damage though. my nb also did all the lifting for my other characters in arenas never had any reason to use another class there
    Edited by Daoin on October 17, 2023 6:48PM
  • ecru
    ecru
    ✭✭✭✭✭
    The performance and bugs are another issue and should totally be addressed, but regarding damage Necro has access to major vuln so the reality is that their personal dps should be slightly lower to compensate for what they can bring to the table with that debuff. Imo their numbers are somewhat appropriate, it's just that they feel bad now because you're coming down from them being overtuned on release.

    Around 20k difference based on dummy tests? And we're bound to be support?

    I just did a youtube search and found Ninja Pulls has a 123k necro guide that can still be min maxed further
    https://www.youtube.com/watch?v=jYkINXERYhI&ab_channel=NinjaPulls

    Are you telling me that there classes pulling 143k on the dummy?
    Also you're not bound to be support but the fact that you have access to major vuln means that the class has to be balanced around the existence of the debuff. if the class did as much damage as other classes and had major vuln there'd be zero reason to bring non necro dps. Which did indeed happen in elswyr.

    Not really a realistic parse unless you can manage to figure out how to place a housing item in front of you during a trial as you move around. Other classes are well above 130 though, so necro is still behind. Regardless, necro has issues in trials that other classes do not, due to blastbones and siphon.
    Edited by ecru on October 17, 2023 9:04PM
    Gryphon Heart
    Godslayer
    Dawnbringer
  • francesinhalover
    francesinhalover
    ✭✭✭✭✭
    The performance and bugs are another issue and should totally be addressed, but regarding damage Necro has access to major vuln so the reality is that their personal dps should be slightly lower to compensate for what they can bring to the table with that debuff. Imo their numbers are somewhat appropriate, it's just that they feel bad now because you're coming down from them being overtuned on release.

    Around 20k difference based on dummy tests? And we're bound to be support?

    I just did a youtube search and found Ninja Pulls has a 123k necro guide that can still be min maxed further
    https://www.youtube.com/watch?v=jYkINXERYhI&ab_channel=NinjaPulls

    Are you telling me that there classes pulling 143k on the dummy?
    Also you're not bound to be support but the fact that you have access to major vuln means that the class has to be balanced around the existence of the debuff. if the class did as much damage as other classes and had major vuln there'd be zero reason to bring non necro dps. Which did indeed happen in elswyr.

    Yes and sorc does 137k dps doesn't mean the class doesn't feel awfull to play due to forcing people to use pets and skills they don't like to reach those numbers.

    Plus blastbones having travel time really messes rotations sometimes.

    Also major vulnerability?

    archdruid-devyric
    kynmarchers-cruelty
    turning-tide

    here's 3 sets that give it. And it's not tied to a ultimate.
    Edited by francesinhalover on October 18, 2023 2:07PM
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • boi_anachronism_
    boi_anachronism_
    ✭✭✭✭✭
    ✭✭
    The performance and bugs are another issue and should totally be addressed, but regarding damage Necro has access to major vuln so the reality is that their personal dps should be slightly lower to compensate for what they can bring to the table with that debuff. Imo their numbers are somewhat appropriate, it's just that they feel bad now because you're coming down from them being overtuned on release.

    Around 20k difference based on dummy tests? And we're bound to be support?

    I just did a youtube search and found Ninja Pulls has a 123k necro guide that can still be min maxed further
    https://www.youtube.com/watch?v=jYkINXERYhI&ab_channel=NinjaPulls

    Are you telling me that there classes pulling 143k on the dummy?
    Also you're not bound to be support but the fact that you have access to major vuln means that the class has to be balanced around the existence of the debuff. if the class did as much damage as other classes and had major vuln there'd be zero reason to bring non necro dps. Which did indeed happen in elswyr.

    That uniqueness of necro’s is now easily obtainable through sets which makes them useless in PvE if that’s the only reason you bring them.

    https://youtu.be/1_JxOfuyIF4?si=xbuT9b3OMMhEidS7


    No class should be balanced around a single debuff. Everything should be stronger in some areas and weaker in others but not so disproportionately. Necro is religated to support in anything beyond vet pve for a reason. It just doesnt have the burn and the skills are unreliable at best.

    I have similar issues with blades and wardens. Warden is bottom bin for dps but the strongest healer bar none. You will never see it as a full damage build in a serious comp. Nb is broken n pvp but dirt for pve because its damage is so inconsistent in that content.
    Edited by boi_anachronism_ on October 18, 2023 2:21PM
  • o_Primate_o
    o_Primate_o
    ✭✭✭
    My cro hits hard in PVE. Single target is lacking but aoe damage is off the chain. Nirn + Azurblight and every ability hits 3+ targets.
    Xbox NA as o Primate o
  • Vorkk8383
    Vorkk8383
    ✭✭✭
    How does that fix the bugs? Would love to know. Also, all necros suck so much that we're not in the Trial
    My cro hits hard in PVE. Single target is lacking but aoe damage is off the chain. Nirn + Azurblight and every ability hits 3+ targets.

    Awesome. Under what details can we find your necro's info on the leaderboards?
    Edited by Vorkk8383 on October 20, 2023 5:35AM
  • ZOS_Hadeostry
    Greetings,

    After further review we have decided to move this thread to a category we think is more appropriate for this topic, as it deals with mechanics.

    Thank you for your understanding
    Staff Post
  • IncultaWolf
    IncultaWolf
    ✭✭✭✭✭
    I agree, necromancers need a lot of help to be competitive again.
  • Gray_howling_parrot
    Gray_howling_parrot
    ✭✭✭✭✭
    Templar and Sorcerer have been ignored even longer than Necromancer. Welcome to the show! Lol.

    With their new structure implemented for yearly releases and such, I think the only time we’ll see larger class reworks potentially will be Q1 or Q2 since Q3 will be larger bug fixes/QOL and Q4 will be systems additions.

    So cheers to more hopium for some desired (key word here is desired) class changes for all of us in Update 41!
    ESO YouTube Content Creator & Templar Tank/Healer Main
  • IncultaWolf
    IncultaWolf
    ✭✭✭✭✭
    Templar and Sorcerer have been ignored even longer than Necromancer. Welcome to the show! Lol.

    With their new structure implemented for yearly releases and such, I think the only time we’ll see larger class reworks potentially will be Q1 or Q2 since Q3 will be larger bug fixes/QOL and Q4 will be systems additions.

    So cheers to more hopium for some desired (key word here is desired) class changes for all of us in Update 41!

    That's simply not true, when you say templar and sorcerer have been ignored for longer. They get buffs almost every patch and both those classes have on demand stuns, both have executes, both have gap closers, both have sources of major brutality/sorcery..I could keep going. Templar and sorc feel really good to play, and if I had the option I would class change my necromancer to either one of those. Also you don't get a bounty and attacked by guards for simply pressing an ability in a town :# I wouldn't mind this mechanic, if the actual class itself was strong, but all the criminal act abilites are meme tier
  • Vorkk8383
    Vorkk8383
    ✭✭✭
    Templar and Sorcerer have been ignored even longer than Necromancer. Welcome to the show! Lol.

    With their new structure implemented for yearly releases and such, I think the only time we’ll see larger class reworks potentially will be Q1 or Q2 since Q3 will be larger bug fixes/QOL and Q4 will be systems additions.

    So cheers to more hopium for some desired (key word here is desired) class changes for all of us in Update 41!

    That's simply not true, when you say templar and sorcerer have been ignored for longer. They get buffs almost every patch and both those classes have on demand stuns, both have executes, both have gap closers, both have sources of major brutality/sorcery..I could keep going. Templar and sorc feel really good to play, and if I had the option I would class change my necromancer to either one of those. Also you don't get a bounty and attacked by guards for simply pressing an ability in a town :# I wouldn't mind this mechanic, if the actual class itself was strong, but all the criminal act abilites are meme tier

    I agree. We see balance being made for these two classes (and others) during patches. I'm sure that some of this ''balancing'' upsets the class but they also get more perks usually. We have what? Vuln? Which everyone can get now. There are LOS issues; we're forced to use the same skill repeatedly... I don't think that the ZOS crew understands the problems and if they do, it's likely that they do not know how to fix it. I'm not trying to attack anyone. I do think that it would be difficult to rebalance the entire class (not super easy). People have given many suggestions, and they are ignored. I've read many threads where necromancers gave ideas, and none are ever used. I don't see what the harm in trying is. I would love to switch to a sorc of a templar, btw! I've accepted that I'm going to be an EC-CRO and that's it.
  • ZhuJiuyin
    ZhuJiuyin
    ✭✭✭✭
    No, Necromancer is good in PVE.
    You can know by simply comparing ESO LOG
    Only 3 classes in the top 100 DPS are behind
    Sorc,NB,Warden
    Although Necr cannot compete with DK or Arca, it can still achieve top 100 results in various trials.
    In comparison, NB, Warden, and Sorc are still at the bottom in PVE.
    Please do not use the analysis of the dummy as a basis, because BOSS is not a dummy, and actual combat is not a simulation.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • Zodiarkslayer
    Zodiarkslayer
    ✭✭✭✭✭
    Vorkk8383 wrote: »
    Skinnycheeks wrecks with his necro in pvp, so not sure what more is needed. Git gud issue?

    The issue is in PVE.

    You have it backwards. It's because of PvP, or rather how the PvP game mode is implemented into ESO, that we have such an unbalanced situation across the rest of the game.
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • OtarTheMad
    OtarTheMad
    ✭✭✭✭✭
    ✭✭
    ZhuJiuyin wrote: »
    No, Necromancer is good in PVE.
    You can know by simply comparing ESO LOG
    Only 3 classes in the top 100 DPS are behind
    Sorc,NB,Warden
    Although Necr cannot compete with DK or Arca, it can still achieve top 100 results in various trials.
    In comparison, NB, Warden, and Sorc are still at the bottom in PVE.
    Please do not use the analysis of the dummy as a basis, because BOSS is not a dummy, and actual combat is not a simulation.

    Well sure it can get top numbers in PvE but that doesn’t mean that the class doesn’t need some help. Honestly, the summons BB and Skeletal, only really work because NPC’s are just as dumb as them. That’s why necro works in PvE. NPC's don’t dodge, they don’t get out of red, they don’t use terrain to get out of sight, they don’t immediately respawn after death to avoid being used as a tether etc.

    The abilities should work in all game modes and the class should be fun in all game modes and it’s just not.

  • Vorkk8383
    Vorkk8383
    ✭✭✭
    ZhuJiuyin wrote: »
    No, Necromancer is good in PVE.
    You can know by simply comparing ESO LOG
    Only 3 classes in the top 100 DPS are behind
    Sorc,NB,Warden
    Although Necr cannot compete with DK or Arca, it can still achieve top 100 results in various trials.
    In comparison, NB, Warden, and Sorc are still at the bottom in PVE.
    Please do not use the analysis of the dummy as a basis, because BOSS is not a dummy, and actual combat is not a simulation.

    I already admitted that comparing dummy parses was wrong in this thread.

    The issue is that we're bugged. We are not where we should be as DPS. Far from it. I see ZOS balancing other classes and ignoring us. It's not a great feeling.
  • Vorkk8383
    Vorkk8383
    ✭✭✭
    Vorkk8383 wrote: »
    Skinnycheeks wrecks with his necro in pvp, so not sure what more is needed. Git gud issue?

    The issue is in PVE.

    You have it backwards. It's because of PvP, or rather how the PvP game mode is implemented into ESO, that we have such an unbalanced situation across the rest of the game.

    It could very well be. I do my daily IC and avoid PVP unless it's an event. Since I do not know PVP well, I do not feel fit to speak about it. I do know the necro PVE issues. The classes are supposed to be balanced for both PVE and PVP, so one has to assume that you're correct in saying that PVP balance checks affect the PVE'ers gameplay/skills.
  • boi_anachronism_
    boi_anachronism_
    ✭✭✭✭✭
    ✭✭
    The performance and bugs are another issue and should totally be addressed, but regarding damage Necro has access to major vuln so the reality is that their personal dps should be slightly lower to compensate for what they can bring to the table with that debuff. Imo their numbers are somewhat appropriate, it's just that they feel bad now because you're coming down from them being overtuned on release.

    Around 20k difference based on dummy tests? And we're bound to be support?

    I just did a youtube search and found Ninja Pulls has a 123k necro guide that can still be min maxed further
    https://www.youtube.com/watch?v=jYkINXERYhI&ab_channel=NinjaPulls

    Are you telling me that there classes pulling 143k on the dummy?
    Also you're not bound to be support but the fact that you have access to major vuln means that the class has to be balanced around the existence of the debuff. if the class did as much damage as other classes and had major vuln there'd be zero reason to bring non necro dps. Which did indeed happen in elswyr.

    That uniqueness of necro’s is now easily obtainable through sets which makes them useless in PvE if that’s the only reason you bring them.

    https://youtu.be/1_JxOfuyIF4?si=xbuT9b3OMMhEidS7
    ZhuJiuyin wrote: »
    No, Necromancer is good in PVE.
    You can know by simply comparing ESO LOG
    Only 3 classes in the top 100 DPS are behind
    Sorc,NB,Warden
    Although Necr cannot compete with DK or Arca, it can still achieve top 100 results in various trials.
    In comparison, NB, Warden, and Sorc are still at the bottom in PVE.
    Please do not use the analysis of the dummy as a basis, because BOSS is not a dummy, and actual combat is not a simulation.

    Id have to see the build sheet. I cant think of a single team that uses a cro as a full damage dps. They are either support as ec/mk/spaulder or ots doing sax/colo procs.
  • StackonClown
    StackonClown
    ✭✭✭✭✭
    older classes, sets, builds seem to get magically nerfed when newer classes, sets, builds get released especially those that need to be bought.... so this might be as per plan
  • kojou
    kojou
    ✭✭✭✭✭
    ✭✭
    Speaking for myself...

    I don't feel like the issue with Necro is really the damage it does, but the interactions with skills is just clunky and less fun than other classes. There are too many times when I should be ready to recast blast bones in my rotation, but the skeleton decided to RP for a couple of seconds instead of exploding on the target and I can't cast it yet. Other skills require targeting a corpse which may not be available, or might be behind you. On a dummy, it is not a big deal, because nobody sets up LoS issues with their trial dummy before doing a parse, and since the dummy doesn't move the corpses are always basically in the same place, so you know where to target.

    Its really just a effort vs reward situation. Given roughly the same DPS would you rather have the class that requires more effort and is harder to manage in content, or the one that is easier? If I have to choose whether I want to DPS on a Necromancer or any other class, I will choose the other class, so I don't have to deal with finding corpses and Blast Bones that don't find a target. IMO, this is why even though most trial groups want an "EC-Cro" nobody wants to run it unless they have to.

    I'm not certain if these are your complaints, but this is why I don't like running a Necromancer even though I like a lot about the aesthetic of it.

    My advice would be to put together an "EC-Cro" build and get good at that if you want to run a Necromancer, and then nobody will care if your parse is the best.
    Playing since beta...
  • boi_anachronism_
    boi_anachronism_
    ✭✭✭✭✭
    ✭✭
    kojou wrote: »
    Speaking for myself...

    I don't feel like the issue with Necro is really the damage it does, but the interactions with skills is just clunky and less fun than other classes. There are too many times when I should be ready to recast blast bones in my rotation, but the skeleton decided to RP for a couple of seconds instead of exploding on the target and I can't cast it yet. Other skills require targeting a corpse which may not be available, or might be behind you. On a dummy, it is not a big deal, because nobody sets up LoS issues with their trial dummy before doing a parse, and since the dummy doesn't move the corpses are always basically in the same place, so you know where to target.

    Its really just a effort vs reward situation. Given roughly the same DPS would you rather have the class that requires more effort and is harder to manage in content, or the one that is easier? If I have to choose whether I want to DPS on a Necromancer or any other class, I will choose the other class, so I don't have to deal with finding corpses and Blast Bones that don't find a target. IMO, this is why even though most trial groups want an "EC-Cro" nobody wants to run it unless they have to.

    I'm not certain if these are your complaints, but this is why I don't like running a Necromancer even though I like a lot about the aesthetic of it.

    My advice would be to put together an "EC-Cro" build and get good at that if you want to run a Necromancer, and then nobody will care if your parse is the best.

    That right there is the issue- ec is all anyone wants for cros outside of ot sax/colo/pa and yeah there is a significant difference in dps. Dummy numbers they hit around 125k at the top end in full damage, temp, sorc, and arc, are all in the 130k-140k (sorcs at the high end) range. Cros are notoriously hard to parse good numbers on to begin with. We all know content and dummy are different so lets look at that. Because of how unpredictable cros are with their skills, especially the corpse dependent ones, they lose a lot of damage going from dummy to content compared to many other classes. Nb also as this issue but thats another subject entirely so we'll skip it. For cros their saving grace is that they have great synergy with support sets like ec, ma, and mk but the full damage dps doesnt hold up. Because of that spaulder is frequently thrown on too which just makes them a buff mule. For most people its a lot of work and just not a super fun role. They just need their skills to be less buggy, more reliable in content, and give them a bit of a buff that will allow them to be more viable as a full damage build.
    Edited by boi_anachronism_ on November 7, 2023 5:35PM
  • Grianasteri
    Grianasteri
    ✭✭✭✭✭
    I have to agree with the OP. My Necro dps is among the lowest dps of any of my 19 characters.

    Which is a shame because thematically and visually I enjoy Necro.

    I have made an effective Necro tank, and enjoy playing that (though my DK and Warden tanks would generally get picked ahead of it).

    That is all.
Sign In or Register to comment.