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350k netch shreds -Trader guild piracy

  • valenwood_vegan
    valenwood_vegan
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    Amottica wrote: »

    2. If I choose to bank most of what I collected of any item that is my choice I did the work to get the items. That is my business and my business alone. So blaming the seller for a legitimate choice makes no sense.

    As someone who farms and sells a lot of things, I really have to chime back into this thread to second this. I do not work for other players. I might sell excess items if I a) need gold, and b) think the sale price is worth the time I spent obtaining the items; otherwise they stay in my inventory for my future use, or in case the price changes to where I think it's worth it to sell (which is like... how markets work - the price going up IS the motivation to sell stored items - when the price is falling, I tend not to sell).

    This idea that I *should* sell mats (or be forced to do so) instead of storing them, in order to help bring the price down, is absurd. I put in the effort to get them, I decide what to do with them. Even if the crafting bag suddenly went away, it's not as if I would be showering the market with all of my stored mats - I'd find ways to continue to store the ones of value and I'd most likely vendor or delete the ones that are worthless (my 14k "ta" runes, for example lol). I've played without the crafting bag, and I could do so again.

    All of that said, it's important to remember that every single item that is being sold on a trader could be obtained by anyone if they're willing to put in the necessary effort. I am not spending my time in-game to perform tasks that other players lack the time and/or motivation to perform, and then just provide them with the things they want at a cheap price.

    [Edited for typo].
    Edited by valenwood_vegan on November 7, 2023 7:53PM
  • Shagreth
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    The amount of people suggesting that this is fine amazes me. Then again, how exactly can the developers tackle a problem like this?
  • Amottica
    Amottica
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    Amottica wrote: »

    2. If I choose to bank most of what I collected of any item that is my choice I did the work to get the items. That is my business and my business alone. So blaming the seller for a legitimate choice makes no sense.

    As someone who farms and sells a lot of things, I really have to chime back into this thread to second this. I do not work for other players. I might sell excess items if I a) need gold, and b) think the sale price is worth the time I spent obtaining the items; otherwise they stay in my inventory for my future use, or in case the price changes to where I think it's worth it to sell (which is like... how markets work - the price going up IS the motivation to sell stored items - when the price is falling, I tend not to sell).

    This idea that I *should* sell mats (or be forced to do so) instead of storing them, in order to help bring the price down, is absurd. I put in the effort to get them, I decide what to do with them. Even if the crafting bag suddenly went away, it's not as if I would be showering the market with all of my stored mats - I'd find ways to continue to store the ones of value and I'd most likely vendor or delete the ones that are worthless (my 14k "ta" runes, for example lol). I've played without the crafting bag, and I could do so again.

    All of that said, it's important to remember that every single item that is being sold on a trader could be obtained by anyone if they're willing to put in the necessary effort. I am not spending my time in-game to perform tasks that other players lack the time and/or motivation to perform, and then just provide them with the things they want at a cheap price.

    [Edited for typo].

    Excellent reply. Not because it agrees with me but because you made some very salient points that I highlighted.

    Supply and Demand is what determines the prices of an item which also drives whether some players are interested in putting in the time to obtain items to sell. Zenimax will never force us to sell items as it would be bad for the game.

  • valenwood_vegan
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    Shagreth wrote: »
    The amount of people suggesting that this is fine amazes me. Then again, how exactly can the developers tackle a problem like this?

    IMO, they could easily tackle it if they wanted to, as they fully control the drop rates. Dremora motifs drop so often during the event that they literally can't be given away. Most guilds I've been in have to warn people not to deposit such items in the guild bank because they're not wanted.

    ZoS decided to make the fragments for the new event pet (the original topic of this post) a rare enough drop that a player engaging in the event fully on one account every day had a poor chance of completing the pet. Many more people don't have the time to engage with the event fully every day, and had an even lower-to-zero chance of completing the pet. So lots of people want it / very few excess fragments exist. (I was lucky and got what I needed during the event, but I didn't sell any because I wanted the pet too). *THIS* is why they were expensive.

    It's really not some grand conspiracy by the trade guilds. And ZoS could easily go back to making events more fun and relaxed with a lot of easy drops, if they so desired.
  • Paralyse
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    Shagreth wrote: »
    The amount of people suggesting that this is fine amazes me. Then again, how exactly can the developers tackle a problem like this?

    ZoS decided to make the fragments for the new event pet (the original topic of this post) a rare enough drop that a player engaging in the event fully on one account every day had a poor chance of completing the pet.

    You earn two tickets per day for your first golden plunder skull. The pet costs 20 tickets (2 tickets per shred x 10 shreds.)
    You have an additional chance to earn shreds in further plunder skulls.

    You can earn 5 golden plunder skulls per day, I think? so that's at least 5 chances per day for shreds. You can earn unlimited purple plunder skulls.

    Shreds don't disappear once collected, and ZOS has said nothing at all about this pet being only available for this year's event.

    If you can't gather enough from skulls and tickets, you can always buy shreds for gold, or choose to spend crowns to buy tickets. Otherwise, you might have to wait until next year, or wait until you have enough gold.

    Not every item in game should be available to every player all of the time without trading time, effort, or money. Every MMO I've ever played has had some items which were incredibly rare or difficult to obtain without spending some or all of the above.

    If someone doesn't have time to play the game, doesn't want to (or can't) farm skulls, and is unwilling to spend gold on shreds or real money on Crowns to buy event tickets, how exactly is this a ZOS issue?
    Edited by Paralyse on November 7, 2023 10:26PM
    Paralyse, Sanguine's Tester - Enjoying ESO since beta. Trial clears: vSS HM, Crag HM's, vRG Oax HM, vMoL DD, vKA HM, vCR+1, vAS IR, vDSR, vSE
  • ESO_player123
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    Paralyse wrote: »
    Shagreth wrote: »
    The amount of people suggesting that this is fine amazes me. Then again, how exactly can the developers tackle a problem like this?

    ZoS decided to make the fragments for the new event pet (the original topic of this post) a rare enough drop that a player engaging in the event fully on one account every day had a poor chance of completing the pet.

    You earn two tickets per day for your first golden plunder skull. The pet costs 50 tickets (5 tickets per shred x 10 shreds.)
    You have an additional chance to earn shreds in further plunder skulls.
    -snip
    Are you sure it was 5 tickets per shred? I bought one for tickets, I could have sworn it was 2.

  • valenwood_vegan
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    Paralyse wrote: »
    [
    If someone doesn't have time to play the game, doesn't want to (or can't) farm skulls, and is unwilling to spend gold on shreds or real money on Crowns to buy event tickets, how exactly is this a ZOS issue?

    I mean I agree with you. I was trying to respond to all of these allegations that the shreds were expensive because of trading guild cartels and evil flippers, and pointing out that ZoS made a decision to not shower us with them in abundance like they used to in many past events.

    I personally had no problem getting mine, and I also would've been happy to wait until next year if I didn't get enough pieces, as my tickets were being spent on other items. I'm patient, I don't need everything right this instant.

    Of course it's up to people to decide how they want to invest their time and resources, that part is absolutely not on ZoS. As you point out, there were options provided for obtaining the shreds, buying them from other players for gold being only one of them; and I certainly don't mean to imply that ZoS is required to just hand players everything they want all the time.
    Edited by valenwood_vegan on November 7, 2023 8:55PM
  • Paralyse
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    Are you sure it was 5 tickets per shred? I bought one for tickets, I could have sworn it was 2.

    You are correct, thanks! Edited.
    Edited by Paralyse on November 7, 2023 10:26PM
    Paralyse, Sanguine's Tester - Enjoying ESO since beta. Trial clears: vSS HM, Crag HM's, vRG Oax HM, vMoL DD, vKA HM, vCR+1, vAS IR, vDSR, vSE
  • loosej
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    Shagreth wrote: »
    The amount of people suggesting that this is fine amazes me. Then again, how exactly can the developers tackle a problem like this?

    I'm one of the people who thinks this is fine, but to answer your question: if they wanted to tackle it, they could increase the drop rate of the item in question.
    Consistency: It's only a virtue if you're not a screwup (source: despair.com)
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