2. If I choose to bank most of what I collected of any item that is my choice I did the work to get the items. That is my business and my business alone. So blaming the seller for a legitimate choice makes no sense.
valenwood_vegan wrote: »
2. If I choose to bank most of what I collected of any item that is my choice I did the work to get the items. That is my business and my business alone. So blaming the seller for a legitimate choice makes no sense.
As someone who farms and sells a lot of things, I really have to chime back into this thread to second this. I do not work for other players. I might sell excess items if I a) need gold, and b) think the sale price is worth the time I spent obtaining the items; otherwise they stay in my inventory for my future use, or in case the price changes to where I think it's worth it to sell (which is like... how markets work - the price going up IS the motivation to sell stored items - when the price is falling, I tend not to sell).
This idea that I *should* sell mats (or be forced to do so) instead of storing them, in order to help bring the price down, is absurd. I put in the effort to get them, I decide what to do with them. Even if the crafting bag suddenly went away, it's not as if I would be showering the market with all of my stored mats - I'd find ways to continue to store the ones of value and I'd most likely vendor or delete the ones that are worthless (my 14k "ta" runes, for example lol). I've played without the crafting bag, and I could do so again.
All of that said, it's important to remember that every single item that is being sold on a trader could be obtained by anyone if they're willing to put in the necessary effort. I am not spending my time in-game to perform tasks that other players lack the time and/or motivation to perform, and then just provide them with the things they want at a cheap price.
[Edited for typo].
The amount of people suggesting that this is fine amazes me. Then again, how exactly can the developers tackle a problem like this?
valenwood_vegan wrote: »The amount of people suggesting that this is fine amazes me. Then again, how exactly can the developers tackle a problem like this?
ZoS decided to make the fragments for the new event pet (the original topic of this post) a rare enough drop that a player engaging in the event fully on one account every day had a poor chance of completing the pet.
Are you sure it was 5 tickets per shred? I bought one for tickets, I could have sworn it was 2.valenwood_vegan wrote: »The amount of people suggesting that this is fine amazes me. Then again, how exactly can the developers tackle a problem like this?
ZoS decided to make the fragments for the new event pet (the original topic of this post) a rare enough drop that a player engaging in the event fully on one account every day had a poor chance of completing the pet.
You earn two tickets per day for your first golden plunder skull. The pet costs 50 tickets (5 tickets per shred x 10 shreds.)
You have an additional chance to earn shreds in further plunder skulls.
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If someone doesn't have time to play the game, doesn't want to (or can't) farm skulls, and is unwilling to spend gold on shreds or real money on Crowns to buy event tickets, how exactly is this a ZOS issue?
Are you sure it was 5 tickets per shred? I bought one for tickets, I could have sworn it was 2.
The amount of people suggesting that this is fine amazes me. Then again, how exactly can the developers tackle a problem like this?