Well max level for getting 4 stars slotted is only 320? 360? Somewhere around there, and gear maxes out at 160.
I like that I can continue enjoying the satisfaction of gaining levels and accumulating xp without feeling like I have to grind to reach the level of power that other people have access to.
Instead, those wildly high levels of 3600 just grant flexibility. Frankly, I absolutely love the way ESO's endgame functions. It provides the continual satisfaction of gaining progress without denying you power other people have.
GuardianStriker wrote: »Well max level for getting 4 stars slotted is only 320? 360? Somewhere around there, and gear maxes out at 160.
I like that I can continue enjoying the satisfaction of gaining levels and accumulating xp without feeling like I have to grind to reach the level of power that other people have access to.
Instead, those wildly high levels of 3600 just grant flexibility. Frankly, I absolutely love the way ESO's endgame functions. It provides the continual satisfaction of gaining progress without denying you power other people have.
There's other ways of feeling the continual satisfaction of gaining progress though, such as completing the achievements. Which I'm sure the handful of CP 3600s are trying to do right now if they haven't achieved all of them. There's more to this game than just levels, if you observe, rather than look.
SilverIce58 wrote: »GuardianStriker wrote: »Well max level for getting 4 stars slotted is only 320? 360? Somewhere around there, and gear maxes out at 160.
I like that I can continue enjoying the satisfaction of gaining levels and accumulating xp without feeling like I have to grind to reach the level of power that other people have access to.
Instead, those wildly high levels of 3600 just grant flexibility. Frankly, I absolutely love the way ESO's endgame functions. It provides the continual satisfaction of gaining progress without denying you power other people have.
There's other ways of feeling the continual satisfaction of gaining progress though, such as completing the achievements. Which I'm sure the handful of CP 3600s are trying to do right now if they haven't achieved all of them. There's more to this game than just levels, if you observe, rather than look.
If there's more to the game than just levels, then why should anyone care about CP? The same argument could be made for CP.
DocFrost72 wrote: »I respect the viewpoint of squishing, but it's not particularly needed. The main issue is that anything over a certain threshold of CP is functionally inert.
If we condensed the points to say, 300 instead of 3600? Anything past maybe 200 would be "dead levels" unless you wanted to have a bunch of slottables to switch between.
I'd like to see another total system overhaul but I wager I'm in the minority there.
valenwood_vegan wrote: »I think the horse already left the barn on this - as mentioned, CP was reworked and the cap was raised not that long ago. CP beyond a certain level doesn't really matter except for convenience or a personal feeling of accomplishment I suppose? Makes no sense to me to now change it again. This game will soon be ten years old and imo the focus should be more on meaningful additions to the game rather than reworking the same old systems over and over again with no clear benefit.
GuardianStriker wrote: »
Fair enough. But it still urks me that there is so much, yet also unneeded. Why go even past CP 1400? In fact with your argument in mind, they could've made meaningful additions to the game much earlier instead of just raising the cap, but they didn't.
Also personal feeling of accomplishment? I mean...yaaaay, I won a medal...made out of plastic and cardboard. Woohoo I guess? I assume you're being sarcastic with that.
valenwood_vegan wrote: »I think the horse already left the barn on this - as mentioned, CP was reworked and the cap was raised not that long ago. CP beyond a certain level doesn't really matter except for convenience or a personal feeling of accomplishment I suppose? The time required to get to this critical point was already significantly reduced. Makes no sense to me to now change it again. This game will soon be ten years old and imo the focus should be more on meaningful additions to the game rather than reworking the same old systems over and over again with no clear benefit.
I enjoy as it is. I would very much prefer that it doesn't change.
For me there were 3 steps, with the 3rd one that keeps going on:
1. I did care pushing my CPs until I reached the max for armor.
2. From 160 on, I invested little effort, just enough to keep it progressing and max the bonuses I wanted.
3. Since then, I let it go on its own. I check once in a while and enjoy dispatching points into "side" bonuses.
I'm happy to know that it can keep going for another long while this way, thanks to the far cap.