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Compilation of Bugged Abilities Affecting Nightblades

Basilepaolb16_ESO
Basilepaolb16_ESO
Soul Shriven
Hey Everyone, I just wanted to add this to make sure that the sole intention of this post is not to rant or rave, but to capture information so that we can better arm ourselves with the abilities that are currently working as we understand them to work. We could be writing down a heap of abilities as “broken” or “bugged” and its just that the tool tip is incorrect, or we misunderstood its original intention. Lets make sure we keep being constructive like we have been. I’ve noticed that over on Reddit it’s just become a troll of people complaining that the Nightblade should be called the “Bugblade’”this was not my intent.

I have recently respeced so that I could distribute my points into abilities that I am actually using now that I have unlocked them. This left me with a large amount of skill points that I could utilise on my passives finally but everywhere I look I stumble across passives or abilities that are bugged and not worth wasting your skill points on at the moment. I think it would be useful if we could make a compilation of all of these bugged abilities as a community. This is inclusive of all skill lines that are affecting us as Nightblades to do our job! The way I would explain what I am after is all skills, passives, buffs and bonuses that we have available to us as Nightblades.

It is my intent to try and pull together all the bugged abilities listed across Reddit, ESO Official Forums and of course Tamriel Foundry Forums. However what I request from you guys is your support in keeping this updated with new found bugs and any undocumented fixes that Zenimax implements.

If it’s bugged lets capture it in this thread!

Key: Workarounds, Questions/Concerns, Removed.

Class Abilities and Passives:

Assassination:

Death Stroke <Incapacitating Strike> and <Soul Harvest> On occasion the animation will happen however the ability is not actually triggered.
Assassin’s Blade <Killer’s Blade> and <Impale> – On occasion the animation will happen however the ability is not actually triggered.
Teleport Strike <Ambush> – On occasion the animation will happen however the ability is not actually triggered.
Haste <Focused Attacks> and <Incapacitate> – The attack speed increase of 30% doesn’t affect any weapons.
Mark Target <Piercing Mark> and <Reaper’s Mark> – The ignore 75% of target’s Armour and Spell Resistance doesn’t appear to work.
Mark Target <Reaper’s Mark> – The gain damage bonus effect does not appear to work.
Mark Target <Piercing Mark> – Allows you to see and attack targets who are sneaking however not targets that are invisible currently.
Pressure Points <Passive> – It currently gives .3% instead of 3% crit at level 2 for each Assassination ability slotted.
Pressure Points <Passive> – it is incorrectly giving 2% crit no matter how many assassin abilities are slotted. (Anyone have extra to add to this, noting the one previously changed?).
Shadow:

Shadow Cloak <Shadowy Disguise> – Approximately 25% of the time this ability does not trigger any of its effects.
Shadow Cloak <Shadowy Disguise> and <Dark Cloak> – On occasion you wont visually be invisible but you are to the mobs.
Shadow Cloak <Shadowy Disguise> – When utilising this ability with low resources you will instantly be removed from stealth. (Can anyone confirm its not the same as above?)
Shadow Cloak <Shadowy Disguise> and <Dark Cloak> – Your character becomes invisible however enemy players can see particle effects and thus be able to locate your player.
Shadow Cloak <Dark Cloak> – Does not remove bleed debuffs from npc or player sourced specific ones mentioned are Axe, Twin Slashes, Cleave. (Any more to add to this, or confirm/deny?)
Teleport Strike <Lotus Fan> and <Ambush> – Often when using Teleport strike it will have adverse effects to your FPS. (I have an Nvidia Graphics card, can anyone confirm on ATI,? I know this is broad)
Teleport Strike <Ambush> – On occasion the animation will happen however the ability is not actually triggered.
Veiled Strike <Concealed Weapon> – The 22% movement speed in stealth while slotted effect appears to suffer the dreaded “Once you’ve died you need to re-log or zone to rectify the issue”. Workaround: If you re-log or change zones it will force the passive effect to work again.
Veiled Strike <Surprise Attack> and <Concealed Weapon> – Often the animation and stun effect will occur but no damage is done to the enemy.
Path of Darkness <Twisting Path> and <Refreshing Path> – This ability appears to be affected by terrain, the magicka cost is spent however the ability does not trigger.
Path of Darkness <Refreshing Path> – Sometimes heals more than once per second, it has been document to happen anywhere up to 5 times per second on occasion.
Aspect of Terror <Mass Hysteria> and <Manifestation of Terror> – The base fear effect of 2 nearby enemies doesn’t appear to last the suggested 4 seconds all the time. It is often between 1.5 – 4 seconds.
Summon Shade <Dark Shades> and <Shadow Image> – The Shadow Image often stops attacking once the initial target it was cast on dies.
Shadow Barrier <Passive> – Doesn’t properly increase your Armor when coming out of Stealth or Invisibility for 4 seconds.
Siphoning:

Strife <Funnel Health> – On occasion can heal more than the suggested 2 ally players and sometimes it doesn’t apply to anyone including the player.
Strife <Funnel Health> – Doesn’t appear to be healing allies for the actual amount it should be, inconsistent heal effects.
Strife <Funnel Health> and <Swallow Soul> – Due to the ranged nature of this spell the projectile often takes several seconds to land on the intended target (even if in melee range).
Strife <Funnel Health> and <Swallow Soul> – Often once cast if the player was to turn away from the enemy target this ability will not do any damage to the intended enemy. (Nearly like it should be a channel from previous games)
Cripple <Debilitate> and <Crippling Grasp> – The dot effect of this ability does not work on mobs that are immune to snare effects.
Agony <Prolonged Suffering> – The added effect of this morph is meant to deal extra damage and this doesn’t work.
Siphoning Strikes <Leeching Strike> – Only gives an extra 2.4% health instead of the expected 4%.
Drain Power <Sap Essence> – The healing attribute of this morph is only increased by a maximum of 20% currently which is equal to one mob.
Drain Power <Sap Essence> – Is unable to perform a critical strike for both the damage and healing component of this ability.
Drain Power <Sap Essence> – Will not cast the heal effect unless the enemy is being damaged.
Magicka Flood <Passive> – Gives 8% max magicka at level 2 per siphoning ability that is slotted. This passive doesn’t detect Strife or Soul Shred but does detect <Funnel Health> a morph to Strife.
Weapon Abilities and passives:

Two Handed:

Formatting <Formatting> -
One Hand and Shield:

Formatting <Formatting> -
Dual Wield:

Flurry <Rapid Strikes> and <Blinding Flurry> – Occasionally has an issue where the animation is trigger and you are locked in combat however the ability performs no damage. Workaround: To force Flurry to cancel its animation you should open your character info screen, the default key for this “c”.
Flurry < Rapid Strikes> – Does not appear to increase your attack speed. (Similar bug to haste maybe, all attack speed increase abilities are broken?)
Twin Blade and Blunt <Passive> – When you have daggers equipped you should gain an extra 5% crit at level 2 however this is not reflected in the character info sheet. (Can anyone confirm if this is actual vs. character info?).
Bow:

Formatting <Formatting> -
Destruction Staff:

Formatting <Formatting> -
Restoration Staff:

Formatting <Formatting> -
Armour ABILITIES and passives:

Light Armour:

Formatting <Formatting> -
Medium Armour:

Agility <Passive> – Is incorrectly giving the player 20% attack speed at level 2 instead of 10%.
Heavy Armour:

Formatting <Formatting> -
World Abilities and passives:

Soul Magic:

Formatting <Formatting> -
Vampire:

Vampirism Stage Bonuses <Buff> - “Your Vampirims abilities cost 60% less to cast” does not currently work for abilities using your Ultimate resource.
Mist Form <Poison Mist> – Appears to only be dealing damage between 1-1.5 seconds instead of the documented 0.5 seconds.
Undeath <Passive> – It is meant to provide damage mitigation when a play with is below 30% health, this is currently bugged and isn’t working.
Unnatural Resistance <Passive> – It is meant to provide health recovery in Vampirism stages 2-4, this is currently bugged and isn’t working.
Dark Stalker <Passive> – Suffers from the dreaded once you die you will need to relog and/or zone to gain the perk back.
Werewolf:

Formatting <Formatting> -
Guild Abilities and passives:

Fighters Guild:

Formatting <Formatting> -
Mages Guild:

Formatting <Formatting> -
Undaunted:

Formatting <Formatting> -
Racial ABILITIES AND PASSIVES:

Imperial Skills:

Formatting <Formatting> -
Buffs, Armour Bonuses, Effects:

Mundus Stones:

Thief <Buff> – Does not correctly add critical hit chance to the character sheet, expected 5% crit chance.
Official Developer Post on Mundus Stones: Developer Response Here
ZOS_GinaBruno Administrator, Moderator admin
April 21 Staff Post
Hey everyone, we’re aware that there’s an issue with mundus stones, and it should be fixed in a future patch. Thanks for the reports!
Obviously this is a work in progress, but I wanted to get this post out there to start bringing the community together and provide the post in-which for us to correlate all of our currently bugged abilities. I will take it upon myself to update this original post with all of your bugs that you bring to my attention. I will continue to update and adjust the formatting once more information is captured.

Update Log: Currently Updated as of Patch v1.0.5

Formatting and initial content.
Extra formatting and added extra bugs.
Adjusted terminology for the work arounds, Vampirism stage effects, and added Path of Darkness <Refreshing Path> bug.
Added the change log, removed the Agony <Prolonged Suffering> bug, added Thief mundus stone bug, added Unnatural Resistance and Undeath to Vampire bugs, added Assassin’s Blade and Death Stroke bugs to the assassination area, added Funnel health bug, added Shadow cloak bug, added teleport strike performance bug, shadowy disguise low magicka bug,
Added a key, the latest patch notes, and a developer response on Mundus stones.
Adjusted the Pressure Points passive, added the dark cloak morph bug not removing bleeds, adjusted the Magicka Flood passive (These changes are from the responses to the post over on Reddit) Find the post here.
Added Vampire Poison Mist and Dark Stalker bugs, piercing mark invisibility bug, shadow cloak visible particle effects bug, strife projectile/ranged bugs, twin blade and blunt passive, rapid strikes passive, sap essence critical strike bug, sap essence damage bug, medium armour agility passive, veiled strike animation bug, removed unnatural resistance bug (Thank you Fielding), removed funnel health adding to the magicka flood passive.
  • WilliamTee
    WilliamTee
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    just found this thread. it is awesome to know i'm not the only one.

    So many of these have been driving me crazy.
  • davidetombab16_ESO
    davidetombab16_ESO
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    you're wasting your time, devs are deaf and blind.
  • Keiffo
    Keiffo
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    I'll give it 3 years for half of this list to be implemented, by then the game will only have the most die hard players left.
  • darkkterror_ESO
    darkkterror_ESO
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    There's that many bugs in the Nightblade's skill lines?

    .....

    Damn, figures I'd pick the super bugged class.
  • Bangstin
    Bangstin
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    Hmm, maybe it would be easier to list the nightblade skills that work correctly?
    Edited by Bangstin on April 30, 2014 8:01PM
  • Marcus_Thracius
    Marcus_Thracius
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    come on - fix some of them at least - really *** up the gameplay at some moments
    -I love the nightblade - and pains me to see so many bugs on it
    *cross fingers that the devs will work quickly to fix it*
  • Devlinne
    Devlinne
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    I'm just sad and fustrated. Because of all these bugs....i'm like FORCED to play a different NOT bugged class. I WANT to play a Nightblade Vamp. But all the above bugs are affecting nightblade vamps.....Whatever happened to the "we can choose to be anything" aspect of this game??
    Devlinne: VR12 NB
    Demonos: VR12 Sorc
    Devin Flames: VR12 DK
    Hellzanger: VR12 Templar

    Thats right. ALL CLASSES.
  • poochie
    poochie
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    For me Shadow Cloak at max for 100% crit does not crit like 50% of the time. If I stealth fully and use a power shot, it should be 100% crit not some weak ass hit. To me a critical hit as a pure bow NB with like 1800-2k stamina should be doing 1k damage easy. That does not appear to be the case because I've used Shadow Cloak so many times I've NEVER seen the HP drop off a mob of more than like 2-5%. Yes I am aware that there are certain mobs like necromancers and wildlife that have lower HP but that doesn't count. I duno what that is about because there could be 3 Vet4 wolves and 1 has lower HP than the other 2. Even using Shadow Cloak I've died because the target disappears then reappears after I've died to some invisible force(Yngrel since I died 3x to him vanishing). My skills still lock up so that I can't use them switch weapons or even move so I just get beat on. Even when I Shadow Cloak I still get mobs running up to me that "Are NOT powerful enough to see through that". Drain Power's range of 8 Meters or 26 feet is way off as well.
  • Marcus_Thracius
    Marcus_Thracius
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    1.07 out - and still nothing lol
  • Jowrik
    Jowrik
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    1.07 out - and still nothing lol
    1.1 PTS notes and 1.1.1 PTS notes don't reveal anything either..

    Not to be discouraging or anything, these are subject to change
    Nightblade - Khajiit - Rha'Viir
    PC - EU - Aldmeri Dominion
  • Marcus_Thracius
    Marcus_Thracius
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    well iam a very patient person - i get the fact that its neither fast nor easy to fix bugs is mmos - but this is starting to get ridiculus :(
    - i already have several friends that decided to get back to previous mmos and put eso on hold for few months in hope they will fix it by then
    - i get so pissed by my broken nightblade now that i just stick to rp in eso - guess this is the best to do now
    - i love this class and saddens me to see it like this :'(
  • Kiwi
    Kiwi
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    good stuff man, appreciate the effort going into it.
    A large rectangle
    
  • Gilvoth
    Gilvoth
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    ✭✭✭✭✭
    agreed, im a nightblade and asking kindly to please fix our skills and give us more damage and more protection and more escape because we nightblades atm are weak and almost useless at times especially in veteran dungeons.
  • aipex8_ESO
    aipex8_ESO
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    Dual wielding vampire nightblade here. The most broken build in the game. If they end up fixing everything, I'm going to feel like an OP god!
  • vandefanel
    vandefanel
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    I just wanted to let everyone know how the shadowy disguise crit rate currently works. This game calculates damage and modifiers on attack hit not attack release. For example with snipe if i shadowy disguise snipe it only gets a chance to crit off my base chance, if i Snipe wait a second then shadowy disguise right before impact its 100% crit. First game ive ever experienced modifiers calculating at time of impact rather than on cast.
  • Hortator Indoril Nerevar
    Hortator Indoril Nerevar
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    swallow soul does not Dot. I tested it on a heap of things. It is mean to hit dmg per 2 seconds for ten seconds while healing 25% of dmg done. Mine hits the initial dmg and then nothing after... no more dmg and no healing at all.

    This class is derp. Got to V10 thinking maybe i was just realllllllly S*** at the game then I saw all this on the forums.....


    4 weeks in, eso still does not care about people who are nb.

    Good game....
  • Hotrockets
    Ive leveled incapacitate to level 3 and there is no apparent gain each level
  • Skirmish840
    Skirmish840
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    Thanks for your effort, I'm impressed as half the time I'm just trying to L2P my Blade and so find it difficult to analyse skills and passives not working.

    The one thing I notice most is "skill bar lock up" which is game wide not just NB specific.

    Could I ask one thing, please format your original post in a way that makes it easy to read and quick reference, I hate to ask because you've already gone to great lengths and I really appreciate it :D
  • LadyDestiny
    LadyDestiny
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    Sad thing is , not a whole lot of fixes in the patch coming up with a stamina nerf, but they sure know how to beef up DK don't they?
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