The solution is so simple, it's funny.
Adds active and passive combat skills to the race or species skill line.
For example:
Khajiitas deploy their claws and do a lot of damage in melee attacks.
The Nords have the ability "Ysgramor's Fury", this ability enhances the Nords' melee attacks.
The Altmer have the ability "Elemental Magic", the player can launch destruction magic attacks against the enemy.
IZZEFlameLash wrote: »I dunno, I don't think magic imbued fists can win against magic weapons.
And not to mention how you will balance this in game would be a headache...
The solution is so simple, it's funny.
Adds active and passive combat skills to the race or species skill line.
For example:
Khajiitas deploy their claws and do a lot of damage in melee attacks.
The Nords have the ability "Ysgramor's Fury", this ability enhances the Nords' melee attacks.
The Altmer have the ability "Elemental Magic", the player can launch destruction magic attacks against the enemy.
IZZEFlameLash wrote: »I dunno, I don't think magic imbued fists can win against magic weapons.
And not to mention how you will balance this in game would be a headache...
All magic spells outside enchanted staves were cast bare handed in the other TES games. In Lore everyone can cast magic from your hands by default.
katanagirl1 wrote: »An unarmed class that does significantly less damage than with weapons? That’s the only way it would make sense. Why would you want that?
prof-dracko wrote: »katanagirl1 wrote: »An unarmed class that does significantly less damage than with weapons? That’s the only way it would make sense. Why would you want that?
This could be offset by not having weapons contributing to set bonuses. Unarmed skills might be about stronger at a base level, but you're slightly disadvantaged in terms of usable bonuses.
Imagine a mythic that boosts stamina and health, and does more damage from unarmed strikes for each equipment slot you have empty? Really encouraging a high-risk, high-power build.
prof-dracko wrote: »katanagirl1 wrote: »An unarmed class that does significantly less damage than with weapons? That’s the only way it would make sense. Why would you want that?
This could be offset by not having weapons contributing to set bonuses. Unarmed skills might be about stronger at a base level, but you're slightly disadvantaged in terms of usable bonuses.
Imagine a mythic that boosts stamina and health, and does more damage from unarmed strikes for each equipment slot you have empty? Really encouraging a high-risk, high-power build.
katanagirl1 wrote: »prof-dracko wrote: »katanagirl1 wrote: »An unarmed class that does significantly less damage than with weapons? That’s the only way it would make sense. Why would you want that?
This could be offset by not having weapons contributing to set bonuses. Unarmed skills might be about stronger at a base level, but you're slightly disadvantaged in terms of usable bonuses.
Imagine a mythic that boosts stamina and health, and does more damage from unarmed strikes for each equipment slot you have empty? Really encouraging a high-risk, high-power build.
You’re thinking of over-the-top kung fu movies. I know this is a fantasy game, but there is no way fists can be as damaging as sharp bladed weapons. That goes beyond the suspension of disbelief required for these situations.
EDIT: dang autocorrect
The real question is how much will it cost to make my right hand gold?? And is it okay if my other hand is purple?
It'd be hard to make unarmed combat competitive I think because it'd inherently lose out on traits/enchants/poisons.
NotaDaedraWorshipper wrote: »katanagirl1 wrote: »prof-dracko wrote: »katanagirl1 wrote: »An unarmed class that does significantly less damage than with weapons? That’s the only way it would make sense. Why would you want that?
This could be offset by not having weapons contributing to set bonuses. Unarmed skills might be about stronger at a base level, but you're slightly disadvantaged in terms of usable bonuses.
Imagine a mythic that boosts stamina and health, and does more damage from unarmed strikes for each equipment slot you have empty? Really encouraging a high-risk, high-power build.
You’re thinking of over-the-top kung fu movies. I know this is a fantasy game, but there is no way fists can be as damaging as sharp bladed weapons. That goes beyond the suspension of disbelief required for these situations.
EDIT: dang autocorrect
Except fists is very much a viable weapon of choice in Elder Scrolls. It's a skill that has existed throughout the games. Enchanted gloves, magic, and certain martial arts techniques(which often got some magical qualities) makes them more than just real life punching. Khajiit's claw-dances being an obvious example, and they are not alone in having martial arts.
katanagirl1 wrote: »NotaDaedraWorshipper wrote: »katanagirl1 wrote: »prof-dracko wrote: »katanagirl1 wrote: »An unarmed class that does significantly less damage than with weapons? That’s the only way it would make sense. Why would you want that?
This could be offset by not having weapons contributing to set bonuses. Unarmed skills might be about stronger at a base level, but you're slightly disadvantaged in terms of usable bonuses.
Imagine a mythic that boosts stamina and health, and does more damage from unarmed strikes for each equipment slot you have empty? Really encouraging a high-risk, high-power build.
You’re thinking of over-the-top kung fu movies. I know this is a fantasy game, but there is no way fists can be as damaging as sharp bladed weapons. That goes beyond the suspension of disbelief required for these situations.
EDIT: dang autocorrect
Except fists is very much a viable weapon of choice in Elder Scrolls. It's a skill that has existed throughout the games. Enchanted gloves, magic, and certain martial arts techniques(which often got some magical qualities) makes them more than just real life punching. Khajiit's claw-dances being an obvious example, and they are not alone in having martial arts.
I don’t remember that being an option in Oblivion or Skyrim, maybe it was or I just missed it.
Those are the only other Elder Scrolls games we have on PS, so that is my only experience.