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Unarmed fighting styles

GraysonPower
GraysonPower
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I like fighting unarmed, but the punches are too basic. ZOS should add unarmed fighting styles. They could add fighting styles for every race, or specific fighting styles for specific races. Khajit and Argonians could learn karate type of fighting (Kinda like Rain-of-Sand), Orcs could learn a more brawling type of fighting (Where you rely more on brute strength then technique), elves could learn some kind of tai chi (It seems to fit them well), and Human races could have a choice to pick. Also, if the player gets vampirism then they will learn a unique vampire fighting style. Kinda like how werewolves have their own style of fighting.
  • Carlos93
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    The solution is so simple, it's funny.

    Adds active and passive combat skills to the race or species skill line.

    For example:

    Khajiitas deploy their claws and do a lot of damage in melee attacks.

    The Nords have the ability "Ysgramor's Fury", this ability enhances the Nords' melee attacks.

    The Altmer have the ability "Elemental Magic", the player can launch destruction magic attacks against the enemy.
    Edited by Carlos93 on November 2, 2023 8:27PM
  • GraysonPower
    GraysonPower
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    Carlos93 wrote: »
    The solution is so simple, it's funny.

    Adds active and passive combat skills to the race or species skill line.

    For example:

    Khajiitas deploy their claws and do a lot of damage in melee attacks.

    The Nords have the ability "Ysgramor's Fury", this ability enhances the Nords' melee attacks.

    The Altmer have the ability "Elemental Magic", the player can launch destruction magic attacks against the enemy.

    Are those like fighting animations that do more than just punch when unarmed? If so, what about the Orcs?
  • Carlos93
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    There are passive and attack skills to add to the skill line for each playable race.

    These skills are examples of effect skills for attacking melee.
  • ArchMikem
    ArchMikem
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    https://www.youtube.com/watch?v=EhFmWVFi3es

    https://www.youtube.com/watch?v=_BRTF9PnhBk

    I am so incredibly sad Unarmed combat wasn't expanded on to have it's own Skill Tree. Unarmed Magicka would be AMAZING to have in-game.
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  • LunaFlora
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    yea i wish we had an unarmed skill line!
    the weapon for it could just be invisible gloves
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  • wilykcat
    wilykcat
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    𝐈 𝐚𝐠𝐫𝐞𝐞 𝐰𝐢𝐭𝐡 𝐭𝐡𝐢𝐬 𝐰𝐡𝐨𝐥𝐞 𝐝𝐢𝐬𝐜𝐮𝐬𝐬𝐢𝐨𝐧.

    The game does need an unarmed skill line. Each race can have their own fighting style animations based off of different types of martial arts.

    Kahjiits and lizards should also beable to use their long sharp claws for increased damage over time effects too.
    Edited by wilykcat on November 2, 2023 11:59PM
  • Monte_Cristo
    Monte_Cristo
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    Tail attacks from Argonians? Could Orcs use their tusks to gore someone's throat? Maybe Altmer, Dunmer or Bretons could summon elemental magic over their fists, giving them fire/ice/lightning punch.
    Had fun on Pokemon with a Machamp knowing all 3 elemental punches. A fist for every foe.
  • Charmic
    Charmic
    It will be cool to be able to body slam monsters!
  • IZZEFlameLash
    IZZEFlameLash
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    I dunno, I don't think magic imbued fists can win against magic weapons.

    And not to mention how you will balance this in game would be a headache...
    Edited by IZZEFlameLash on November 3, 2023 11:05AM
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  • katanagirl1
    katanagirl1
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    An unarmed class that does significantly less damage than with weapons? That’s the only way it would make sense. Why would you want that?
    Khajiit Stamblade main
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  • Saccopharynx
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    I have wanted an unarmed/barehanded class FOR SO LONG. I like to call the idea the Brawler skill line and it could make use of gauntlets. Skyrim's anniversary edition released a bunch of prior paid content and one is a bare handed set of gloves and gauntlets with armored knuckles and spikes. It could add an entire new piece of armor to hunt for in all content which adds a small reason to revisit old dungeons and stuff.
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  • ArchMikem
    ArchMikem
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    I dunno, I don't think magic imbued fists can win against magic weapons.

    And not to mention how you will balance this in game would be a headache...

    All magic spells outside enchanted staves were cast bare handed in the other TES games. In Lore everyone can cast magic from your hands by default.
    CP2,100 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
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  • Amottica
    Amottica
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    Carlos93 wrote: »
    The solution is so simple, it's funny.

    Adds active and passive combat skills to the race or species skill line.

    For example:

    Khajiitas deploy their claws and do a lot of damage in melee attacks.

    The Nords have the ability "Ysgramor's Fury", this ability enhances the Nords' melee attacks.

    The Altmer have the ability "Elemental Magic", the player can launch destruction magic attacks against the enemy.

    If Zenimax was to add an unarmed skill line they would not make it so the skill line worked differently for each race. That is not going to happen as it will most assuredly push some classes to excel greatly at it while others will suck. It would also make balancing even that much more difficult.

    That is absolute unless Zenimax were to make the unarmed skill line nothing more than a token treat to have fun with but not make it actually useful in combat.

  • jtm1018
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    Please! Oh please!!!

    Unarmed skill line now!!!
  • GuardianStriker
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    Seriously ZOS, give us a damn Monk like class/skill line! Not that hard! Many are wanting it!
  • IZZEFlameLash
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    ArchMikem wrote: »
    I dunno, I don't think magic imbued fists can win against magic weapons.

    And not to mention how you will balance this in game would be a headache...

    All magic spells outside enchanted staves were cast bare handed in the other TES games. In Lore everyone can cast magic from your hands by default.

    Yeah, I agree that past games were with magic + bare hands and lore supports it. But, at the same time, when you introduce weapons and armors with similar magic on them... that can possibly aid the casters in their potency of spells, I'd say they are still more powerful than unarmed. And not to mention, they will have more powerful tools to fight with.
    Edited by IZZEFlameLash on November 9, 2023 5:25AM
    Imperials, the one and true masters of all mortal races of Tamriel
  • prof-dracko
    prof-dracko
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    An unarmed class that does significantly less damage than with weapons? That’s the only way it would make sense. Why would you want that?

    This could be offset by not having weapons contributing to set bonuses. Unarmed skills might be about stronger at a base level, but you're slightly disadvantaged in terms of usable bonuses.

    Imagine a mythic that boosts stamina and health, and does more damage from unarmed strikes for each equipment slot you have empty? Really encouraging a high-risk, high-power build.
    Edited by prof-dracko on November 7, 2023 6:48AM
  • ArchMikem
    ArchMikem
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    An unarmed class that does significantly less damage than with weapons? That’s the only way it would make sense. Why would you want that?

    This could be offset by not having weapons contributing to set bonuses. Unarmed skills might be about stronger at a base level, but you're slightly disadvantaged in terms of usable bonuses.

    Imagine a mythic that boosts stamina and health, and does more damage from unarmed strikes for each equipment slot you have empty? Really encouraging a high-risk, high-power build.

    Or just introduce the Rune Weapon, enchanted hands?
    CP2,100 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
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  • katanagirl1
    katanagirl1
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    An unarmed class that does significantly less damage than with weapons? That’s the only way it would make sense. Why would you want that?

    This could be offset by not having weapons contributing to set bonuses. Unarmed skills might be about stronger at a base level, but you're slightly disadvantaged in terms of usable bonuses.

    Imagine a mythic that boosts stamina and health, and does more damage from unarmed strikes for each equipment slot you have empty? Really encouraging a high-risk, high-power build.

    You’re thinking of over-the-top kung fu movies. I know this is a fantasy game, but there is no way fists can be as damaging as sharp bladed weapons. That goes beyond the suspension of disbelief required for these situations.

    EDIT: dang autocorrect
    Edited by katanagirl1 on November 7, 2023 6:33PM
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  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    An unarmed class that does significantly less damage than with weapons? That’s the only way it would make sense. Why would you want that?

    This could be offset by not having weapons contributing to set bonuses. Unarmed skills might be about stronger at a base level, but you're slightly disadvantaged in terms of usable bonuses.

    Imagine a mythic that boosts stamina and health, and does more damage from unarmed strikes for each equipment slot you have empty? Really encouraging a high-risk, high-power build.

    You’re thinking of over-the-top kung fu movies. I know this is a fantasy game, but there is no way fists can be as damaging as sharp bladed weapons. That goes beyond the suspension of disbelief required for these situations.

    EDIT: dang autocorrect

    Except fists is very much a viable weapon of choice in Elder Scrolls. It's a skill that has existed throughout the games. Enchanted gloves, magic, and certain martial arts techniques(which often got some magical qualities) makes them more than just real life punching. Khajiit's claw-dances being an obvious example, and they are not alone in having martial arts.
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  • OBJnoob
    OBJnoob
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    The real question is how much will it cost to make my right hand gold?? And is it okay if my other hand is purple? :)

    It'd be hard to make unarmed combat competitive I think because it'd inherently lose out on traits/enchants/poisons.
  • LunaFlora
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    OBJnoob wrote: »
    The real question is how much will it cost to make my right hand gold?? And is it okay if my other hand is purple? :)

    It'd be hard to make unarmed combat competitive I think because it'd inherently lose out on traits/enchants/poisons.

    the weapon could be brass knuckles or some huge gloves.
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  • Bobby_V_Rockit
    Bobby_V_Rockit
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    I know a few people who would come back for another play-through if they introduced an unarmed martial arts type skill line
  • AvalonRanger
    AvalonRanger
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    Crazy AIKIDOU style= Steven Seagal :D

    https://www.youtube.com/watch?v=cZUu1aDQzmk
    Edited by AvalonRanger on November 10, 2023 12:27AM
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  • jtm1018
    jtm1018
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    Unarmed skill ines ftw.

    Come on, just give it to us already!!!!
  • katanagirl1
    katanagirl1
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    An unarmed class that does significantly less damage than with weapons? That’s the only way it would make sense. Why would you want that?

    This could be offset by not having weapons contributing to set bonuses. Unarmed skills might be about stronger at a base level, but you're slightly disadvantaged in terms of usable bonuses.

    Imagine a mythic that boosts stamina and health, and does more damage from unarmed strikes for each equipment slot you have empty? Really encouraging a high-risk, high-power build.

    You’re thinking of over-the-top kung fu movies. I know this is a fantasy game, but there is no way fists can be as damaging as sharp bladed weapons. That goes beyond the suspension of disbelief required for these situations.

    EDIT: dang autocorrect

    Except fists is very much a viable weapon of choice in Elder Scrolls. It's a skill that has existed throughout the games. Enchanted gloves, magic, and certain martial arts techniques(which often got some magical qualities) makes them more than just real life punching. Khajiit's claw-dances being an obvious example, and they are not alone in having martial arts.

    I don’t remember that being an option in Oblivion or Skyrim, maybe it was or I just missed it.

    Those are the only other Elder Scrolls games we have on PS, so that is my only experience.
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  • aspergalas4
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    I think an unarmed combo based skill tree would be incredibly fun, say using certain skills in a certain order having different resulting effects. Might be challenging to implement but otherwise rewarding if executed well. We have lots of these kung-fu animations in the game as is. And the overland areas where this can be integrated as a short quest to unlock (khenarthi's roost temples and other similar areas).

    But why stop at unarmed, there has been lots of weapon suggestions over the years but I do believe spears/battlestaffs (using staff motifs), spellsword (1h and magic), unarmed melee and unarmed spell casting should also be added over time. It's long past time we had more weapon/fighting styles to play with.
  • JemadarofCaerSalis
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    An unarmed class that does significantly less damage than with weapons? That’s the only way it would make sense. Why would you want that?

    This could be offset by not having weapons contributing to set bonuses. Unarmed skills might be about stronger at a base level, but you're slightly disadvantaged in terms of usable bonuses.

    Imagine a mythic that boosts stamina and health, and does more damage from unarmed strikes for each equipment slot you have empty? Really encouraging a high-risk, high-power build.

    You’re thinking of over-the-top kung fu movies. I know this is a fantasy game, but there is no way fists can be as damaging as sharp bladed weapons. That goes beyond the suspension of disbelief required for these situations.

    EDIT: dang autocorrect

    Except fists is very much a viable weapon of choice in Elder Scrolls. It's a skill that has existed throughout the games. Enchanted gloves, magic, and certain martial arts techniques(which often got some magical qualities) makes them more than just real life punching. Khajiit's claw-dances being an obvious example, and they are not alone in having martial arts.

    I don’t remember that being an option in Oblivion or Skyrim, maybe it was or I just missed it.

    Those are the only other Elder Scrolls games we have on PS, so that is my only experience.

    Just did some reading (I play a mage, so never bothered to look into unarmed combat).

    Skyrim, it seems like it wasn't all that viable later in the game, and didn't have its own skill line, but there were enchantments (at least in Anniversary edition) that added unarmed damage

    https://en.uesp.net/wiki/Skyrim:Unarmed_Combat

    Oblivion had a hand to hand skill

    https://en.uesp.net/wiki/Oblivion:Hand_to_Hand

    Morrowind also had a hand to hand skill tree

    https://en.uesp.net/wiki/Morrowind:Hand-to-hand

    From the looks of it, Skyrim had the weakest hand to hand combat, Oblivion the strongest, with Morrowind in between.
  • Grianasteri
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    A simpler solution to any unarmed skills or lines for each different race (or class), is to introduce a fully developed unarmed skill line, available to all just like 2h, dw etc.

    However my preference in terms of new skill lines ESO requires, is a new magica based skill line, as I have discussed elsewhere numerous times, such as...

    "Stamina has 2H, DW, S&B, Bow and umpteen different weapons with various different passive benefits and buffs.

    Magica has Staff. Even taking into account the 3 elements and restoration staffs, magica is still behind and fairly one dimensional weapon wise.

    There are other skill lines that lean towards magica or stamina, but I and many others feel a magica weapon skill line is needed, preferably some form of duel wield option involving the introduction of several new magica single handed weapons (including open hand). So for instance, a magical tome (book) in one hand and an open hand in the other, each providing different passive benefits and buffs, like stamina weapons do."

    I have written in far more detail than that but I dont have the time to trawl through my old comments.
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