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Arcanist needs a nerf

jommerryrth
jommerryrth
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I run barrier with my healers. Level 6 support is needed to use it, reviving barrier is awesome. I well remember the days when if i cast it, say at a world boss/group boss that everyone within range of me would receive a reviving barrier. But then the day came, when for the supposed betterment of the pvp exp and to ease the load on the poor servers that barrier was restricted to only those you were actively grouped with. Is it still that way? I think it is.

I would like to see that philosophy applied to the arcanist and give them a similar nerf, such that when i'm in a group dungeon and an arcanist happens by, that their swirlie green nonsense is applied to only the people they are actively grouped with. IOW keep your jenky arcanist effects off of me! While that green swirlie mess has been toned down a lot from what it was, i is still incredible distracting and triggering. I don't want it on me. keep it off me and my toons. We do not like your skills and we dont what your effects on us/ours.

TY and have a nice day someplace away from me with that swirlie nonsense of yours.
Edited by ZOS_Icy on September 25, 2023 5:27PM
  • LunaFlora
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    no it doesn't need a nerf. other classes need buffs

    a way to toggle those bright effects however would be nice
    Edited by LunaFlora on September 25, 2023 4:57PM
    miaow! i'm Luna ( she/her ).

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  • jommerryrth
    jommerryrth
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    not applying them those effects to people you are not grouped with is a great nerf that arcanist needs/. at least a step in the right direction.
  • SilverBride
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    Don't nerf Arcanist skills... nerf the flashy effects. They are way over the top and would be a lot less intrusive if the bright neon green was a darker and duller color and if the effects weren't so huge.

    I understand why the OP doesn't want bright neon rings circling his character especially when they are not even grouped and are just trying to do their own thing. I feel the same way about players hitting me with skills when I'm in town and they are dueling. (I believe that dueling should not be allowed in town limits, but that is another topic.)

    This really comes down to not letting others' skills or emotes or mementos affect random players that have not agreed to participate.
    PCNA
  • jommerryrth
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    This really comes down to not letting others' skills or emotes or mementos affect random players that have not agreed to participate.



    YAS!!!! and apex mounts
  • Grizzbeorn
    Grizzbeorn
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    No, it does not.
      PC/NA Warden Main
    • ZOS_Icy
      ZOS_Icy
      mod
      Greetings,

      After further review we have decided to move this thread to a category we think is more appropriate for this topic.

      Thank you for your understanding.
      Staff Post
    • Four_Fingers
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      Can't just pick on Arcs, almost all classes have effects that stick to other players especially DK and Warden.
      They make my weapons glow, spin rocks around me and coat me in ice. :p
    • jommerryrth
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      Can't just pick on Arcs, almost all classes have effects that stick to other players especially DK and Warden.
      They make my weapons glow, spin rocks around me and coat me in ice. :p

      Warden esp. I tried playing with polar winds and just couldnt manage it. So yah. def them too. Now what's this about DK? which skill is that? I am playing warden, w/o pw obv, templar, nb, and sorc w/o flying pets.
    • Four_Fingers
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      DK Molten Weapons and Obsidian Shields come to mind.
      In general buffs to other players should only happen in combat.
    • El_Borracho
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      I want to play an MMO but have the MMO feel like a solo game where everyone around me is an NPC
    • Tanis-Stormbinder
      Tanis-Stormbinder
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      NO! buff another classes, The Arcanist is fine as is.
    • Norith_Gilheart_Flail
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      Yeah, I would only be on board with this if your barrier didn't apply to others outside groups.

      And no cross healing to others outside groups.

      Nor any buffs.

      In any game mode.

      But considering how that is just a really bad idea, I don't support your thought at all.

      * I had to edit my own post for bashing. That's how volatile a reaction I have to the original post.

    • Soarora
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      I do think its fair that the shields (I assume thats the swirlies you mean— they’re spinning discs around you) should only apply to people you’re in a group with. I had a fun time throwing them at NPCs (not sure if that still works since they fixed the plants, I hope it still works!) and would feel bad if I accidentally hit a player.
      PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
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        View my builds!
    • AstroST
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      NO! buff another classes, The Arcanist is fine as is.

      Buff other classes? The game has become so easy and boring.
      I remember when to do a DLC dungeon you had to learn mechanics and do them, now 90% of boss fights are just stack and burn.

      Game need a tone down in all classes and sets.
    • El_Borracho
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      AstroST wrote: »
      NO! buff another classes, The Arcanist is fine as is.

      Buff other classes? The game has become so easy and boring.
      I remember when to do a DLC dungeon you had to learn mechanics and do them, now 90% of boss fights are just stack and burn.

      Game need a tone down in all classes and sets.

      They did that. They changed the crit cap. Templars and Necros got worked over. People hated it. So they pumped up the DK and Oakensorc and gave us the Arcanist.

      While I agree with you that mechanics were more fun than stack and burn, the game will never go back to when 40K DPS was great and 60K was OP. I think the devs somewhat feel the same, as we keep getting better mechanic-heavy content. But running vMOL now versus when it came out is not the same. Heck, running vDSA or vMA is not the same.
    • ecru
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      AstroST wrote: »
      NO! buff another classes, The Arcanist is fine as is.

      Buff other classes? The game has become so easy and boring.
      I remember when to do a DLC dungeon you had to learn mechanics and do them, now 90% of boss fights are just stack and burn.

      Game need a tone down in all classes and sets.

      They did that. They changed the crit cap. Templars and Necros got worked over. People hated it. So they pumped up the DK and Oakensorc and gave us the Arcanist.

      While I agree with you that mechanics were more fun than stack and burn, the game will never go back to when 40K DPS was great and 60K was OP. I think the devs somewhat feel the same, as we keep getting better mechanic-heavy content. But running vMOL now versus when it came out is not the same. Heck, running vDSA or vMA is not the same.

      Yeah people thinking they need to be parsing 100k+ for trials now is puzzling. It trivializes everything. We cleared those when there were real dps checks within the mechanics, and those dps checks were what made them fun/challenging. We already have normal trials for people who are more casual, but now vet trials have become a total joke too. Even trifecta achievements are a bit of a joke now due to the absolutely stupid dps. I'm at the point where I'm trying to find a more casual guild with worse players so the content isn't so damn boring.
      Gryphon Heart
      Godslayer
      Dawnbringer
    • boi_anachronism_
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      ecru wrote: »
      AstroST wrote: »
      NO! buff another classes, The Arcanist is fine as is.

      Buff other classes? The game has become so easy and boring.
      I remember when to do a DLC dungeon you had to learn mechanics and do them, now 90% of boss fights are just stack and burn.

      Game need a tone down in all classes and sets.

      They did that. They changed the crit cap. Templars and Necros got worked over. People hated it. So they pumped up the DK and Oakensorc and gave us the Arcanist.

      While I agree with you that mechanics were more fun than stack and burn, the game will never go back to when 40K DPS was great and 60K was OP. I think the devs somewhat feel the same, as we keep getting better mechanic-heavy content. But running vMOL now versus when it came out is not the same. Heck, running vDSA or vMA is not the same.

      Yeah people thinking they need to be parsing 100k+ for trials now is puzzling. It trivializes everything. We cleared those when there were real dps checks within the mechanics, and those dps checks were what made them fun/challenging. We already have normal trials for people who are more casual, but now vet trials have become a total joke too. Even trifecta achievements are a bit of a joke now due to the absolutely stupid dps. I'm at the point where I'm trying to find a more casual guild with worse players so the content isn't so damn boring.

      There are some noted exceptions to this with the big one being rockgrove. There is a hard dps check at final boss. It was designed specifically for power creep. Your team needs to average 100k on the dummy to pass it min, planesbreaker is still pretty hard for a lot of teams. The later trials like vdsr really dont have any, actually burn control is pretty important for that one so you can pass it without high dps. I will say that in vka you would ideally want higher dps although its not technically necessary. Final is basically a bullet sponge although he isnt particularly hard. Most hm progs ive encountered tend to want a min of 85k with the exception of xs. Score pushing is different. Outside of that though you can typically clear without breaking 100k. Remember that when many of these trials came out the 21m did not exist, they were parsing on a 3mil. 40k on a 6m is close to 80k on the 21m.
      Edited by boi_anachronism_ on October 9, 2023 4:42PM
    • aru
      aru
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      Just change that cannot be brake-freed stun first! Why is it in the game anyway? Ugh!
    • OtarTheMad
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      ecru wrote: »
      AstroST wrote: »
      NO! buff another classes, The Arcanist is fine as is.

      Buff other classes? The game has become so easy and boring.
      I remember when to do a DLC dungeon you had to learn mechanics and do them, now 90% of boss fights are just stack and burn.

      Game need a tone down in all classes and sets.

      They did that. They changed the crit cap. Templars and Necros got worked over. People hated it. So they pumped up the DK and Oakensorc and gave us the Arcanist.

      While I agree with you that mechanics were more fun than stack and burn, the game will never go back to when 40K DPS was great and 60K was OP. I think the devs somewhat feel the same, as we keep getting better mechanic-heavy content. But running vMOL now versus when it came out is not the same. Heck, running vDSA or vMA is not the same.

      Yeah people thinking they need to be parsing 100k+ for trials now is puzzling. It trivializes everything. We cleared those when there were real dps checks within the mechanics, and those dps checks were what made them fun/challenging. We already have normal trials for people who are more casual, but now vet trials have become a total joke too. Even trifecta achievements are a bit of a joke now due to the absolutely stupid dps. I'm at the point where I'm trying to find a more casual guild with worse players so the content isn't so damn boring.

      Yeah somewhere along the line we tricked ourselves as players into thinking that 100k is the norm/minimum. Outside of harder stuff like HM, and vet trials you only really need about 25k-40k to do about 98% of the game. Even 15k-25k you can get a ton of content done. I do about 20k-32k depending and I don’t have any complaints really.

      For reference 100k is trials dummy number and the other are 3M Robust dummy… just so the numbers make sense lol.

    • birdik
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      ofc it needs, but now disable ppl ( yeah yeah you HA boi ) can go for content so they will be against)
      soon all dds in trials will be arcanists ( except few support dds ) cause why not - what a variety!
      Edited by birdik on October 27, 2023 3:03PM
    • TheImperfect
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      The arcanist is amazing - now sorceror pets, I don't want to ever see those except in dungeons.
    • boi_anachronism_
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      OtarTheMad wrote: »
      ecru wrote: »
      AstroST wrote: »
      NO! buff another classes, The Arcanist is fine as is.

      Buff other classes? The game has become so easy and boring.
      I remember when to do a DLC dungeon you had to learn mechanics and do them, now 90% of boss fights are just stack and burn.

      Game need a tone down in all classes and sets.

      They did that. They changed the crit cap. Templars and Necros got worked over. People hated it. So they pumped up the DK and Oakensorc and gave us the Arcanist.

      While I agree with you that mechanics were more fun than stack and burn, the game will never go back to when 40K DPS was great and 60K was OP. I think the devs somewhat feel the same, as we keep getting better mechanic-heavy content. But running vMOL now versus when it came out is not the same. Heck, running vDSA or vMA is not the same.

      Yeah people thinking they need to be parsing 100k+ for trials now is puzzling. It trivializes everything. We cleared those when there were real dps checks within the mechanics, and those dps checks were what made them fun/challenging. We already have normal trials for people who are more casual, but now vet trials have become a total joke too. Even trifecta achievements are a bit of a joke now due to the absolutely stupid dps. I'm at the point where I'm trying to find a more casual guild with worse players so the content isn't so damn boring.

      Yeah somewhere along the line we tricked ourselves as players into thinking that 100k is the norm/minimum. Outside of harder stuff like HM, and vet trials you only really need about 25k-40k to do about 98% of the game. Even 15k-25k you can get a ton of content done. I do about 20k-32k depending and I don’t have any complaints really.

      For reference 100k is trials dummy number and the other are 3M Robust dummy… just so the numbers make sense lol.

      To not really struggle or have it take 2hrs in most vet trials you want about 50k. Sunspire is an example. Getting through clearing storm atros at ice boss at 40k will be really, really daunting and most likely the ot will be overwhelmed. 100k is definitely not necessary for most trials, even hms with the exception of rockgrove hm, you really want about 105k for that since there is a heavy dps check at the end thats on a time limit. For hms in most of my guild 80k is usually the requirement. Rghm was designed specifically for power creep which is why higher dps is important. For most hms 80k will get you through even if it takes a while. As for dungeons: 25k on a 3-6m will do you just fine. Blackrose arena will the exception where you really want around 40k for it not to be a total struggle bus.
      Edited by boi_anachronism_ on October 27, 2023 2:20PM
    • OtarTheMad
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      OtarTheMad wrote: »
      ecru wrote: »
      AstroST wrote: »
      NO! buff another classes, The Arcanist is fine as is.

      Buff other classes? The game has become so easy and boring.
      I remember when to do a DLC dungeon you had to learn mechanics and do them, now 90% of boss fights are just stack and burn.

      Game need a tone down in all classes and sets.

      They did that. They changed the crit cap. Templars and Necros got worked over. People hated it. So they pumped up the DK and Oakensorc and gave us the Arcanist.

      While I agree with you that mechanics were more fun than stack and burn, the game will never go back to when 40K DPS was great and 60K was OP. I think the devs somewhat feel the same, as we keep getting better mechanic-heavy content. But running vMOL now versus when it came out is not the same. Heck, running vDSA or vMA is not the same.

      Yeah people thinking they need to be parsing 100k+ for trials now is puzzling. It trivializes everything. We cleared those when there were real dps checks within the mechanics, and those dps checks were what made them fun/challenging. We already have normal trials for people who are more casual, but now vet trials have become a total joke too. Even trifecta achievements are a bit of a joke now due to the absolutely stupid dps. I'm at the point where I'm trying to find a more casual guild with worse players so the content isn't so damn boring.

      Yeah somewhere along the line we tricked ourselves as players into thinking that 100k is the norm/minimum. Outside of harder stuff like HM, and vet trials you only really need about 25k-40k to do about 98% of the game. Even 15k-25k you can get a ton of content done. I do about 20k-32k depending and I don’t have any complaints really.

      For reference 100k is trials dummy number and the other are 3M Robust dummy… just so the numbers make sense lol.

      To not really struggle or have it take 2hrs in most vet trials you want about 50k. Sunspire is an example. Getting through clearing storm atros at ice boss at 40k will be really, really daunting and most likely the ot will be overwhelmed. 100k is definitely not necessary for most trials, even hms with the exception of rockgrove hm, you really want about 105k for that since there is a heavy dps check at the end thats on a time limit. For hms in most of my guild 80k is usually the requirement. Rghm was designed specifically for power creep which is why higher dps is important. For most hms 80k will get you through even if it takes a while. As for dungeons: 25k on a 3-6m will do you just fine. Blackrose arena will the exception where you really want around 40k for it not to be a total struggle bus.

      I don’t really do trials or Blackrose Arena. I do overland, solo normal dungeons, solo arenas, PvP and I have a ton of fun. But yeah for harder content you need more top end dps for sure but somewhere I think a lot of players started to think they needed that 50k to do everything when it was just harder stuff and score pushing. I’ve seen a lot of people stress themselves out trying to hit that 50k meant for content that they never planned on doing anyway.

    • Araneae6537
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      No, Arcanist does not need a nerf. If you don’t like the visuals, play a different class. Now some classes could use a boost to damage or more options for doing so, especially necromancer, but also warden and sorc (I know sorc can parse high, but there should be good DPS options and class heal abilities without pets).
    • SandandStars
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      Why would you propose nerfing a class because you don’t like the way its spells look?

      You should be asking ZOS to tone down the visual effects.

      🤨

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