Yeah, I've actually seen that before and some other theories on how aggro works.... the problem is, it doesn't seem to actually function like any of the things I have read. For example, what Fennwitty wrote about APM. There is absolutely no way a companion is getting higher APM compared to the majority of players. Then I saw another post about someone saying it's the "amount of hits", meaning something like templars jabs would build more aggro than let's say a sorcs c-frag. If that's the case.... why wasn't my friend, a templar, able to easily take aggro from my Ember in the example I gave? That boss was on her for a solid 4 minutes and it never swapped off of her until she was dead. The only aggro theory out of the ones I've tested that somewhat proved to be accurate is the idea that enemies will prefer targets closer to them. There have been many times my friend, whose templar is more squishy than my sorc, has had aggro and standing directly on an enemy while I attack them usually gets them to turn their focus to me instead. But other than that.... nothing adds up. And if it truly is just complete RNG, then that's nonsense and something needs to be changed to prevent things like companions and sorc pets from getting absolutely destroyed by adds other than slotting a hard taunt.Fennwitty explained it pretty much how I remember it being explained by ZOS years ago, back on page one, here. There is no Threat/Aggro/Taunt Table like in other games I know of.
Yeah, I've actually seen that before and some other theories on how aggro works.... the problem is, it doesn't seem to actually function like any of the things I have read. For example, what Fennwitty wrote about APM. There is absolutely no way a companion is getting higher APM compared to the majority of players. Then I saw another post about someone saying it's the "amount of hits", meaning something like templars jabs would build more aggro than let's say a sorcs c-frag. If that's the case.... why wouldn't my friend, a templar, been able to easily take aggro from my Ember in the example I gave? That boss was on her for a solid 4 minutes and it never swapped off of her until she was dead. The only aggro theory out of the ones I've tested that somewhat proved to be accurate is the idea that enemies will prefer targets closer to them. There have been many times my friend, whose templar is more squishy than my sorc, has had aggro and standing directly on an enemy while I attack them usually gets them to turn their focus to me instead. But other than that.... nothing adds up. And if it truly is just complete RNG, then that's nonsense and something needs to be changed to prevent things like companions and sorc pets from getting absolutely destroyed by adds other than slotting a hard taunt.Fennwitty explained it pretty much how I remember it being explained by ZOS years ago, back on page one, here. There is no Threat/Aggro/Taunt Table like in other games I know of.
Rofl.
I just ran into a group killing Trapjaw.
They had him at HALF HEALTH when I joined in; Ember managed to pull aggro.
That's kind of whack, that the healing staff/skills can pull aggro that massively.
Necrotech_Master wrote: »Rofl.
I just ran into a group killing Trapjaw.
They had him at HALF HEALTH when I joined in; Ember managed to pull aggro.
That's kind of whack, that the healing staff/skills can pull aggro that massively.
trapjaw being one of the public dungeon bosses in root sunder ruins? there was a group there and it wasnt dead immediately? lol
must have been a lot of low level people doing really low dmg lol, no wonder ember was pulling aggro lol
Necrotech_Master wrote: »Rofl.
I just ran into a group killing Trapjaw.
They had him at HALF HEALTH when I joined in; Ember managed to pull aggro.
That's kind of whack, that the healing staff/skills can pull aggro that massively.
trapjaw being one of the public dungeon bosses in root sunder ruins? there was a group there and it wasnt dead immediately? lol
must have been a lot of low level people doing really low dmg lol, no wonder ember was pulling aggro lol
I think Trapjaw is the wamasu in Glenumbra near the Lady Laurent/Stibbons site.
Necrotech_Master wrote: »Rofl.
I just ran into a group killing Trapjaw.
They had him at HALF HEALTH when I joined in; Ember managed to pull aggro.
That's kind of whack, that the healing staff/skills can pull aggro that massively.
trapjaw being one of the public dungeon bosses in root sunder ruins? there was a group there and it wasnt dead immediately? lol
must have been a lot of low level people doing really low dmg lol, no wonder ember was pulling aggro lol
I think Trapjaw is the wamasu in Glenumbra near the Lady Laurent/Stibbons site.
Necrotech_Master wrote: »Necrotech_Master wrote: »Rofl.
I just ran into a group killing Trapjaw.
They had him at HALF HEALTH when I joined in; Ember managed to pull aggro.
That's kind of whack, that the healing staff/skills can pull aggro that massively.
trapjaw being one of the public dungeon bosses in root sunder ruins? there was a group there and it wasnt dead immediately? lol
must have been a lot of low level people doing really low dmg lol, no wonder ember was pulling aggro lol
I think Trapjaw is the wamasu in Glenumbra near the Lady Laurent/Stibbons site.
i think your right, i was getting it confused with "rustjaw" (the actual public dungeon boss) lol
alanmatillab16_ESO wrote: »
Treat companions as if they are the type of player that does a boss fight with one eye on the damage meter and one hand down their pants when they see the DPS number and always stands in the stupid because moving would "waste a GCD". Once you are used to that then they become far less of a problem.
This made my day, and was worthy of a drink-spit-moment if there ever was one. I laughed so hard. ..cuz true.