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Introduction of 2 New Mythics In 2024 (IDEAS)

Gray_howling_parrot
Gray_howling_parrot
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OK - hear me out.

IDEA 1
I've seen countless posts on Reddit, the forums here; several Youtube videos talking about it, etc. What if . . . a mythic ring/necklace/helmet/whatever was added to CREATE voluntary difficulty for overland. The biggest downsides that I've seen to suggestions in the past for veteran overland include splitting the playerbase up due to instancing content AND people simply complaining that it's too difficult as is (which I've never understood for the life of me). IMAGINE a mythic ring that DEBUFFS the player in the following ways:

- You take x % more damage from enemies
- You have x % less health and resources
- You do x % less damage TO enemies
- BUT your rewards (gold, xp, etc.) are increased by x % to make the harder difficulty more worth it

Requirement: you cannot group up with another player unless they TOO are equipped with the ring to prevent you from wearing it and your buddy from farming enemies for you. This ring would also be available to equip as a level 1 character.

This would allow players to voluntarily make the game more difficult for themselves without removing immersion of other players interacting with stuff.

Looking for additions here though - how would y'all make this exciting for end game rather than just leveling characters? What would be your work around for if somebody ran up while you were fighting a WB or something?

IDEA 2
I'm sure y'all have seen the success of Classic Hardcore World of Warcraft. Hear me out - WHAT IF, we did something similar in ESO? Added a mythic ring or necklace or whatever that created environmental stipulations to change the way that you level new characters as a fun option. IMAGINE a mythic ring that:

- Prevents player trading
- Prevents use of a bank/guild bank - to prevent any withdrawing of items to help you (potions, crafted gear, materials, etc.)
- Prevents grouping UNLESS every player has the ring on as well - allows for one random dungeon/one specific dungeon PER DAY (24 hr period, resetting at 6a EST)
- Only allows the user to wear gear that is crafted by themself, picked up off an enemy mob OR rewarded in a quest
- Prevents use of CP
- IF YOU DIE - It deletes your character


(Plus/minus here) ALSO - to increase the difficulty, your resources would be 10% less, enemies would do 10% more damage to you (percentages could be altered)

REWARD: you make it to level 50, get a cool title and a class-specific costume/outfit style

The premise i'm trying to make here is to use mythics to alter the way that we play the game. We've got really cool combat-altering mythics:
- Ring of the pale order - more solo survivability
- Oakensoul - 1 bar builds are now viable
- Velothi - light/heavy attack weaving doesn't matter as much

Why not alter the way we play the game? These would be equippable items and thus completely optional, but would open up new avenues for gameplay. I've been having a blast watching people play through classic wow and always wondered if we could do that in eso! Could be fun :)
ESO YouTube Content Creator & Templar Tank/Healer Main
  • LunaFlora
    LunaFlora
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    an option to debuff yourself for more difficulty seems nice yes, however i very much doubt we'll get a mythic that increases rewards like gold.

    and i feel like this post is gonna get closed and receive a redirect to the overland feedback thread.

    edited to add:
    update 40 has class themed outfit styles that we can get from the Endless Archive. the class sets use those styles as well.
    Edited by LunaFlora on October 22, 2023 7:57PM
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Gray_howling_parrot
    Gray_howling_parrot
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    LunaFlora wrote: »
    an option to debuff yourself for more difficulty seems nice yes, however i very much doubt we'll get a mythic that increases rewards like gold.

    and i feel like this post is gonna get closed and receive a redirect to the overland feedback thread.

    edited to add:
    update 40 has class themed outfit styles that we can get from the Endless Archive. the class sets use those styles as well.

    Not necessarily feedback for overland so hopefully not! Lol. Update 40 does have cool effects associated with the class sets! I'd love to see that kinda stuff expanded more to add to class identity! :) I personally don't care about gold gain being on PC-NA, although they did recently buff gold & XP gain associated with questing for U40, so we'll see how much of a bump that was!

    Doesn't have to be gold, but XP, maybe mats or double drops for the stickerbook or something would be cool! Rewards could be discussed for sure, but main thing would be just the addition of that mythic to both keep everyone together for an immersion POV and to also give the "vet" overland feel!
    ESO YouTube Content Creator & Templar Tank/Healer Main
  • LunaFlora
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    you do talk about vet overland in your post and comment that's why i said that i feel like it'll get closed.

    but i would also love more class themed things.
    and during the update 40 preview livestream zos did say they'd make more class sets for the other class skill lines so we can expect that at least.
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • BlackRaidho
    BlackRaidho
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    After the OakenSoul Ring, i suggest an insta-win mythic to do solo trials.

    It's important, selfish items in a social multiplayer game :|
  • notyuu
    notyuu
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    What about a mythic sheild that reduces damage mitigation from blocking by 30% but makes blocking effect the damage from DoTs?
  • Kaelthorn_Nightbloom
    Kaelthorn_Nightbloom
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    Probably 1 in 1000 ESO players would ever consider wearing a mythic that deletes their character upon death.
    PC NA
  • Gray_howling_parrot
    Gray_howling_parrot
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    SkaraMinoc wrote: »
    Probably 1 in 1000 ESO players would ever consider wearing a mythic that deletes their character upon death.

    That what hardcore is! I'd love to see your source :) Seems like one person so far. I respect your opinion for sure! But that's a little dramatic there, friend.
    ESO YouTube Content Creator & Templar Tank/Healer Main
  • PrincessOfThieves
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    I've done ironman runs in other games, but I wouldn't do it in ESO. Why? Because you can avoid dying very easily by avoiding challenging content, and said challenging content requires you to die several times before you learn the mechanics. Even the best of the best cannot do nodeaths of vet trials on their first try.
    Besides, in ESO you can sometimes die to bugs and disconnects. For example, my last death was due to disconnecting during a dragon fight. Not a big deal, but I'd be pissed if I lost a character to something like that.
    An optional hardmode with extra exp and stuff could work, but permadeath is not something that could work in ESO imo.
  • Stanx
    Stanx
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    SkaraMinoc wrote: »
    Probably 1 in 1000 ESO players would ever consider wearing a mythic that deletes their character upon death.

    That what hardcore is! I'd love to see your source :) Seems like one person so far. I respect your opinion for sure! But that's a little dramatic there, friend.

    Obviously there isn't a source for "how many ESO players would wear a ring that would delete your character on death", but it definitely wouldn't be a high enough percentage of players to warrant it going live. I know I wouldn't wear it, and I'd also be peeved they wasted a new mythic item with the feature. Plus people would just grind to 50 on mudcrabs for the achievement/costume/gear so it wouldn't mean anything.

    The overland mythic could be interesting. I would not be happy if 2 of the mythics they released in one year were nerfs.
  • RaptorRodeoGod
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    A mythic that spawns a combat pet would be cool.

    Your mythic 1 is a cool idea, mythic 2 is probably a pipe dream based on how many different systems it'd have to interact with outside of combat.
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • RaptorRodeoGod
    RaptorRodeoGod
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    notyuu wrote: »
    What about a mythic sheild that reduces damage mitigation from blocking by 30% but makes blocking effect the damage from DoTs?

    That's a pretty cool one. Although I think having it on a different piece of armot could be better, so you could run it with a frost staff too
    Edited by RaptorRodeoGod on October 23, 2023 8:36PM
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • bmnoble
    bmnoble
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    Optional debuff's I have nothing against, would rather they give those difficulty increasing options a place in the games settings, can't imagine too many people are going to want to jump through the hoops of finding a bunch of mythics just to make the game harder.

    As for permadeath never been a fan of it in games that are dependant on an online connection, I see no joy in losing your character due to a lag spike that is beyond your control.
  • phaneub17_ESO
    phaneub17_ESO
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    Give me a Mythic that let's me run around with 3 companions, the penalty could be I don't get anymore experience points.
  • thorwyn
    thorwyn
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    IDEA 2
    I'm sure y'all have seen the success of Classic Hardcore World of Warcraft. Hear me out - WHAT IF, we did something similar in ESO? Added a mythic ring or necklace or whatever that created environmental stipulations to change the way that you level new characters as a fun option. IMAGINE a mythic ring that:

    - Prevents player trading
    - Prevents use of a bank/guild bank - to prevent any withdrawing of items to help you (potions, crafted gear, materials, etc.)
    - Prevents grouping UNLESS every player has the ring on as well - allows for one random dungeon/one specific dungeon PER DAY (24 hr period, resetting at 6a EST)
    - Only allows the user to wear gear that is crafted by themself, picked up off an enemy mob OR rewarded in a quest
    - Prevents use of CP
    - IF YOU DIE - It deletes your character

    Don't get me wrong, the idea of some kind of hardmode sounds nice, but why would you need a ring for that? What happens if you take it off during the process of levelling to stack up on gear or whatever?
    If the ring is supposed to be active while it remains in your inventory, you might as well just introduce an option in the character screen that creates a hardmode char until it hits level 50.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • GooGa592
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    We don't need any more gimmick sets locked behind lead grinds=locked behind more than one pay for content release=pay to win.

    We need more focus on fixing the bugs, performance and balance of the combat.
  • Gray_howling_parrot
    Gray_howling_parrot
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    GooGa592 wrote: »
    We don't need any more gimmick sets locked behind lead grinds=locked behind more than one pay for content release=pay to win.

    We need more focus on fixing the bugs, performance and balance of the combat.

    Fair enough, but with this mentality nothing would be added outside of bug fixes and that wouldn’t do anything for increasing the population and maintaining excitement and such for the game in my opinion
    ESO YouTube Content Creator & Templar Tank/Healer Main
  • Gray_howling_parrot
    Gray_howling_parrot
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    thorwyn wrote: »
    IDEA 2
    I'm sure y'all have seen the success of Classic Hardcore World of Warcraft. Hear me out - WHAT IF, we did something similar in ESO? Added a mythic ring or necklace or whatever that created environmental stipulations to change the way that you level new characters as a fun option. IMAGINE a mythic ring that:

    - Prevents player trading
    - Prevents use of a bank/guild bank - to prevent any withdrawing of items to help you (potions, crafted gear, materials, etc.)
    - Prevents grouping UNLESS every player has the ring on as well - allows for one random dungeon/one specific dungeon PER DAY (24 hr period, resetting at 6a EST)
    - Only allows the user to wear gear that is crafted by themself, picked up off an enemy mob OR rewarded in a quest
    - Prevents use of CP
    - IF YOU DIE - It deletes your character

    Don't get me wrong, the idea of some kind of hardmode sounds nice, but why would you need a ring for that? What happens if you take it off during the process of levelling to stack up on gear or whatever?
    If the ring is supposed to be active while it remains in your inventory, you might as well just introduce an option in the character screen that creates a hardmode char until it hits level 50.

    This would be a great idea too!
    ESO YouTube Content Creator & Templar Tank/Healer Main
  • reazea
    reazea
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    GooGa592 wrote: »
    We don't need any more gimmick sets locked behind lead grinds=locked behind more than one pay for content release=pay to win.

    We need more focus on fixing the bugs, performance and balance of the combat.

    Fair enough, but with this mentality nothing would be added outside of bug fixes and that wouldn’t do anything for increasing the population and maintaining excitement and such for the game in my opinion

    It would bring back the PvP player base. Bring back the pop caps of at least 200/faction and group size of 24 players without sacrificing performance.
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