OK - hear me out.
IDEA 1
I've seen countless posts on Reddit, the forums here; several Youtube videos talking about it, etc. What if . . . a mythic ring/necklace/helmet/whatever was added to CREATE voluntary difficulty for overland. The biggest downsides that I've seen to suggestions in the past for veteran overland include splitting the playerbase up due to instancing content AND people simply complaining that it's too difficult as is (which I've never understood for the life of me). IMAGINE a mythic ring that DEBUFFS the player in the following ways:
- You take x % more damage from enemies
- You have x % less health and resources
- You do x % less damage TO enemies
- BUT your rewards (gold, xp, etc.) are increased by x % to make the harder difficulty more worth it
Requirement: you cannot group up with another player unless they TOO are equipped with the ring to prevent you from wearing it and your buddy from farming enemies for you. This ring would also be available to equip as a level 1 character.
This would allow players to voluntarily make the game more difficult for themselves without removing immersion of other players interacting with stuff.
Looking for additions here though - how would y'all make this exciting for end game rather than just leveling characters? What would be your work around for if somebody ran up while you were fighting a WB or something?
IDEA 2
I'm sure y'all have seen the success of Classic Hardcore World of Warcraft. Hear me out - WHAT IF, we did something similar in ESO? Added a mythic ring or necklace or whatever that created environmental stipulations to change the way that you level new characters as a fun option. IMAGINE a mythic ring that:
- Prevents player trading
- Prevents use of a bank/guild bank - to prevent any withdrawing of items to help you (potions, crafted gear, materials, etc.)
- Prevents grouping UNLESS every player has the ring on as well - allows for one random dungeon/one specific dungeon PER DAY (24 hr period, resetting at 6a EST)
- Only allows the user to wear gear that is crafted by themself, picked up off an enemy mob OR rewarded in a quest
- Prevents use of CP
- IF YOU DIE - It deletes your character
(Plus/minus here) ALSO - to increase the difficulty, your resources would be 10% less, enemies would do 10% more damage to you (percentages could be altered)
REWARD: you make it to level 50, get a cool title and a class-specific costume/outfit style
The premise i'm trying to make here is to use mythics to alter the way that we play the game. We've got really cool combat-altering mythics:
- Ring of the pale order - more solo survivability
- Oakensoul - 1 bar builds are now viable
- Velothi - light/heavy attack weaving doesn't matter as much
Why not alter the way we play the game? These would be equippable items and thus completely optional, but would open up new avenues for gameplay. I've been having a blast watching people play through classic wow and always wondered if we could do that in eso! Could be fun