However its also the same quests in the previous TES games unless you limited yourself.No motivation for a new toon, since it would mean going through all the same again. I'm a bit deep in to RPG, so doing say, Fighters Guild and Mages Guild lines with the same character doesn't feel right. The guild storylines are too small, in my opinion, to be worthy of building a new character.
On the other hand, ESO forced me outside my comfort zone (ranged combat) and I'm quite happy tanking around Tamriel. For now. New content is needed or it will not last long.
pieceofyarnb14_ESO wrote: »I understand not wanting to play the same content again. Everyone has their own tolerances. To broaden the scope a bit, you have to understand this is not your typical MMO, or single player game. I feel before making an investment in a game you should do a bit of research into it yes? If you are on the fence about it and choose to invest in a new concept then give it a chance, this game is in it's infancy. If you don't you only disappoint yourself and have no one to blame but yourself. I also don't understand people (not you OP) in general that continue to do something they don't enjoy and then whine about it on these forums, while never mentioning what they do like or what drew them to this game to begin with.
Absolutely there are things that need to be fixed (WoW hunters didn't have talents the first month of launch) as in any MMO. This is an on going project.
After reaching VR2 in the AD (now in EP zones), I'd rather just start a new character instead of just continuing through with my high rank character (not a huge fan of the veteran ranks). Last night, I started a templar character in the DC and am working my way through the levels, putting my nightblade khajiit to the sidelines for a little while. At only level 7, I'm really enjoying this character.
http://www.newegg.com/
I go there for all my FPS doubling needs.
Tried to get ZOS to send me a new video card, but apparently it's not their responsibility to ensure my GPU has enough VRAM to run their game.
Troll fail. I'm running dual cards on a PC that is more than triple ZOS's recommended specs for running their game.
For me there isn't one, which is a bummer since it makes for a very short time with this game. But I am glad I'm in the minority and this isn't a disappointment for most.
That's not even remotely true. Name me another MMO with factions, that requires you to do all content for all factions, before you hit level cap.Sadly, if you're someone who likes alts in the MMO world then you're likely going to be doing the same quests, or a lot of the same quests.. or at the very least the exact same areas, on your alt characters regardless of MMO choice. Even in WoW, which seems to have some of the more wide range of leveling choices, the starting areas all kinda merge together and you're back to the same quests and path.
That's not even remotely true. Name me another MMO with factions, that requires you to do all content for all factions, before you hit level cap.Sadly, if you're someone who likes alts in the MMO world then you're likely going to be doing the same quests, or a lot of the same quests.. or at the very least the exact same areas, on your alt characters regardless of MMO choice. Even in WoW, which seems to have some of the more wide range of leveling choices, the starting areas all kinda merge together and you're back to the same quests and path.
It's a reasonable assumption, that in a game with factions, that if you want to see all the content from the factions, you will need to create a character of that faction.
I get that ESO is different, but how they made it different appears to have had everything to do with extending the grind and not what players would expect.
For me, if I have completed three factions quests, I'd expect that to be because I have 3 max level characters. Not just 1.
It's 3 times the grind for no pay off in my books. For that amount of time invested, I would want 3 different classes at max level.
I'm Vet 1, my played is 6 days 11 hours. Vet 10 will be oh around 15 days. In wow I hit level cap (in vanilla) in 6 days. In SWTOR I hit cap in 4.5 days played. 15 days played, for level cap is just far too much. Many casuals will give up well before that.
That's not even remotely true. Name me another MMO with factions, that requires you to do all content for all factions, before you hit level cap.Sadly, if you're someone who likes alts in the MMO world then you're likely going to be doing the same quests, or a lot of the same quests.. or at the very least the exact same areas, on your alt characters regardless of MMO choice. Even in WoW, which seems to have some of the more wide range of leveling choices, the starting areas all kinda merge together and you're back to the same quests and path.
It's a reasonable assumption, that in a game with factions, that if you want to see all the content from the factions, you will need to create a character of that faction.
I get that ESO is different, but how they made it different appears to have had everything to do with extending the grind and not what players would expect.
For me, if I have completed three factions quests, I'd expect that to be because I have 3 max level characters. Not just 1.
It's 3 times the grind for no pay off in my books. For that amount of time invested, I would want 3 different classes at max level.
I'm Vet 1, my played is 6 days 11 hours. Vet 10 will be oh around 15 days. In wow I hit level cap (in vanilla) in 6 days. In SWTOR I hit cap in 4.5 days played. 15 days played, for level cap is just far too much. Many casuals will give up well before that.
This game also doesn't require you to do all the content for all factions to hit level cap. If questing is the only way you want to level, then sure.. this game allows you to see all the content on one character (that part is perspective, yours obviously differs from mine.. I hate leveling alts because it's -always- repetitive, and always has been).
You don't have to do the other factions, there's nothing forcing you. It'll make Craglorn a little easier to be VR 10, sure.. but nothing barring you from entry. They're increasing the PvP exp so that'll also be an option in the future, and they're increasing mob exp so grinding is also an option. The only thing they don't have as an option is dungeon grinding as a way to level up decently, and I'm sure that'll be adjusted at some point too. Originally it was fine, and then a couple people ruined it for the rest (as often is the case). They're still working out the experience gains though.
Beyond that, my argument was that leveling alts in any other MMO is also repetitive. Not too long ago you were only able to pick one faction.. so alts on another faction of the same server didn't even exist. More games allow multiple factions now.. but generally there are only two factions, and after a certain point both factions take you through the same areas. When the quests are all long things that many people (including myself) don't even bother to read or get invested in, they all seem the same.. so the area also being the same is extremely repetitive. My initial argument that you replied to was just that.. alts in any MMO go through repetitive grinding.
Seems like you really have more of a problem with the time it takes to level.. which admittedly was one of the reasons I was drawn to this game. I hated that in SWTOR, WoW (after a few expansions), and FFXIV I could get to max level extremely quickly because I was bored when I got there. I appreciate that this game takes it's time getting the players there. I have around 10 days /played and I'm also only VR 1. I'm not in a hurry, and I would be disappointed if I were at max level already and done with everything. I'm not going to up and quit if they decrease the time it takes to level, but it's definitely not something I personally see as wrong with the game at the moment.
I think the thing that annoys me the most, is that it seems like they added the VR content, just to make the grind much longer, to give the ultra hardcore players something to keep them playing longer, before they ran out of content.
Those very same ultra hardcore players, exploited the crud out of repeatable pvp hand ins and dungeon xp, which were since nerfed, but only after they all got to VR10. So they all avoided the ultra long winded grind to VR10, that the rest of us are now left with (as you will not be on equal footing with them in PVP unless you are VR10), which was only really put in to keep that lot busy, to stop them winging that they ran out of content.
Had the devs not been trying to keep the ultra hardcore players happy, they could have left level 50 as max level. Then if you wanted to experience the other factions content, you could have just rolled that faction on an alt.
I do appreciate that they are adding new VR content, but until that is accessible for single players, its not really going to help many people level up. Im lucky that im in a good guild, but its rare that there are 4 of us at a similar level, which you will need for Craglorn.
Hopefully that makes sense.