Motivation to create a new character?

  • zaria
    zaria
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    AVCN wrote: »
    No motivation for a new toon, since it would mean going through all the same again. I'm a bit deep in to RPG, so doing say, Fighters Guild and Mages Guild lines with the same character doesn't feel right. The guild storylines are too small, in my opinion, to be worthy of building a new character.

    On the other hand, ESO forced me outside my comfort zone (ranged combat) and I'm quite happy tanking around Tamriel. For now. New content is needed or it will not last long.
    However its also the same quests in the previous TES games unless you limited yourself.
    One option for an second character is to mess around more, mix quests with killing mobs and exploring also add more pvp, playing more like you played Skyrim.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • AVCN
    AVCN
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    Yes and no... The answer depends on how you play.
    At Skyrim I built lots of toons, each one with its own path. One for Mage' College, one for Companions, one for Thieves' and so on. Most of them "retired" once a specific objective was reached. Somehow I managed to build or select the dungeons/quests which fitted better with the character.

    To date, I am not seeing this happening with ease at ESO. Yes, it may be me not being quite well adjusted to the game. Now, getting stuck at a given character may not be such a terrible thing - as longs as new things happen.

    And they can happen. It all depends on Zenimax's will and creativity coupled with players' feedback.
  • Kyosji
    Kyosji
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    I don't know about you guys, but I'm looking forward to making a medium armor sorc that is built of stamina and health. I want to equip her with a bow and a longsword, and level her summoning skills. I just want to try it, ya know?
  • albelnoxgm
    albelnoxgm
    Soul Shriven
    After getting the DK to VR10 i started a Temp. Same sword and board leveling method. Feels safe and and the survivability is more or less the same. I know what to do and where to go this time. Skipping dialogs unless it's a quest with an unreversable decision. This time i can see what would have happened if i'd picked the other dialog option.

    I still wish VR leveling experience was as good as 1 to 50.
  • Tannakaobi
    Tannakaobi
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    I understand not wanting to play the same content again. Everyone has their own tolerances. To broaden the scope a bit, you have to understand this is not your typical MMO, or single player game. I feel before making an investment in a game you should do a bit of research into it yes? If you are on the fence about it and choose to invest in a new concept then give it a chance, this game is in it's infancy. If you don't you only disappoint yourself and have no one to blame but yourself. I also don't understand people (not you OP) in general that continue to do something they don't enjoy and then whine about it on these forums, while never mentioning what they do like or what drew them to this game to begin with.

    Absolutely there are things that need to be fixed (WoW hunters didn't have talents the first month of launch) as in any MMO. This is an on going project.

    Don't get me wrong, I love the game and have fully enjoyed the time spent here. I have waited nearly 12 years for TES to become an mmo. But I am disappointed in the PVP, not because I don't like it, but because I can't level by doing so. I honestly don't want to repeat myself, to have alts and because of the way the game is designed I have to repeat myself. I'm not asking them to spend more time on PVP rather than story I just want more xp in PVP. If it's going to bother people add an option to turn the xp off in pvp.

    When I say repeat, I just mean questing as in all the talking. It's rather dull when you already know whats coming. I love the combat, I love the PVP, I love the dungeons. I look forward to further expansions including quests. I don't think it is a much to ask for to be able to level alts without questing.

    Anyway it looks as if what I am asking for is being implemented anyway. I know there are many people that not only feel the same as me, but take it one step further and never want to quest. It's not detrimental to the quests to also offer other options for others people. If anything it's better as you won't come across such people while questing.
  • feniks31_ESO
    feniks31_ESO
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    Sad that this game forces to create alts just to see other class skill lines. They should allow change your class without making whole new character and doing all the quests all over again
  • Lalai
    Lalai
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    Sadly, if you're someone who likes alts in the MMO world then you're likely going to be doing the same quests, or a lot of the same quests.. or at the very least the exact same areas, on your alt characters regardless of MMO choice. Even in WoW, which seems to have some of the more wide range of leveling choices, the starting areas all kinda merge together and you're back to the same quests and path.

    In 1.1 they're bumping Veteran exp from mobs killed from what I've seen, and buffing exp for PvP. So you'll level up through Veteran stuff a bit faster, and not have to do all the quests. If you have alts, you're likely not going to need the additional skill points so you could always skip the Veteran areas and just PvP, or grind mobs. Unless you're a completionist and you -have- to get them, but then nothing short of totally different areas for each character will help you, and even then getting the same achievements over and over again will likely become boring if doing the quests are.

    Usually speaking most people I've seen that roll alts do so to fill different roles. So one will be a tank, one will be a caster dps, one will be melee, one will be stealth, one will be heals.. one may have A and B crafting maxed, while a second may have C and D crafting maxed. Basically the people I've always known to roll alts do so for the skills the alts have, not because they get to run all new content/areas (because that hasn't ever been the case).
    Edited by Lalai on May 7, 2014 2:50PM
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  • RianaTheBosmer
    RianaTheBosmer
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    I had 8 characters that I was leveling, now I only have 7 because EP is soooo boring to me. I'll do it with my friends which will make it fun. The other 7 are split between DC and AD and I love both of those areas. I play different types of characters such as a sorc who only uses a bow, a DK who only uses a staff, a DK tank, a nightblade ranger, a templar and a couple of sorc healers just so we can have a healer available. I love leveling in this game.
  • knaveofengland
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    you can do what you like ,you pay for the game if you don't want to do quests then don't , do what you enjoy doing ,Its also more fun in a team get in a guild who do events 1 I am does pvp nearly every night so wads of fun there, suggest you do what is the most fun, who gives a crap on what others think I mean they not your mother
  • Foxhunt
    Foxhunt
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    After reaching VR2 in the AD (now in EP zones), I'd rather just start a new character instead of just continuing through with my high rank character (not a huge fan of the veteran ranks). Last night, I started a templar character in the DC and am working my way through the levels, putting my nightblade khajiit to the sidelines for a little while. At only level 7, I'm really enjoying this character.
  • Shimond
    Shimond
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    Foxhunt wrote: »
    After reaching VR2 in the AD (now in EP zones), I'd rather just start a new character instead of just continuing through with my high rank character (not a huge fan of the veteran ranks). Last night, I started a templar character in the DC and am working my way through the levels, putting my nightblade khajiit to the sidelines for a little while. At only level 7, I'm really enjoying this character.

    Yea I think this is the kind of playstyle choice people will come to realize they have.

    It depends I guess on how Craglorn goes (is VR10 required or does it just help?).

    If they're smart, ZOS will make level 50 be where endgame content (outside VR content) starts, and not VR10.

    I suspect a lot of people will be doing what you're doing, rerolling to play another faction instead of doing it via VR with the same character.
  • Lywen
    Lywen
    I have 3 alts right now, each are a different race, alliance, class, and I am leveling 2 different crafts on each. - That last part helps with inventory management, too. - I'm a slow leveler, so I'm also hoping that there'll be more content by the time I get to the VR levels. ...But otherwise, there's some quests that have different options and consequences, so that will help provide a little diversity in replay.
  • demendred
    demendred
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    Theron75 wrote: »
    Sarenia wrote: »
    http://www.newegg.com/

    I go there for all my FPS doubling needs.

    Tried to get ZOS to send me a new video card, but apparently it's not their responsibility to ensure my GPU has enough VRAM to run their game.

    Troll fail. I'm running dual cards on a PC that is more than triple ZOS's recommended specs for running their game.

    See that fly past your head? It was a joke.
    All good Nords goto Sto'Vo'Kor.
  • hamon
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    nimbli wrote: »
    For me there isn't one, which is a bummer since it makes for a very short time with this game. But I am glad I'm in the minority and this isn't a disappointment for most.

    this is the point for me i played some alts , got a nb at 32 , sorc at 23 , and DK at 25, my main is vet 5.. ive kinda stopped playing the alts for a few weeks when i realised howe horrible the grind is to get to vet 10.. so to give them selves a few more months to get vet content out they have probable reduced the amount of time potential alt-aholics will play this game by many times as long... a very stipud move imo.

  • Guppet
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    Lalai wrote: »
    Sadly, if you're someone who likes alts in the MMO world then you're likely going to be doing the same quests, or a lot of the same quests.. or at the very least the exact same areas, on your alt characters regardless of MMO choice. Even in WoW, which seems to have some of the more wide range of leveling choices, the starting areas all kinda merge together and you're back to the same quests and path.
    That's not even remotely true. Name me another MMO with factions, that requires you to do all content for all factions, before you hit level cap.

    It's a reasonable assumption, that in a game with factions, that if you want to see all the content from the factions, you will need to create a character of that faction.

    I get that ESO is different, but how they made it different appears to have had everything to do with extending the grind and not what players would expect.

    For me, if I have completed three factions quests, I'd expect that to be because I have 3 max level characters. Not just 1.

    It's 3 times the grind for no pay off in my books. For that amount of time invested, I would want 3 different classes at max level.

    I'm Vet 1, my played is 6 days 11 hours. Vet 10 will be oh around 15 days. In wow I hit level cap (in vanilla) in 6 days. In SWTOR I hit cap in 4.5 days played. 15 days played, for level cap is just far too much. Many casuals will give up well before that.
    Edited by Guppet on May 7, 2014 5:11PM
  • Lalai
    Lalai
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    Guppet wrote: »
    Lalai wrote: »
    Sadly, if you're someone who likes alts in the MMO world then you're likely going to be doing the same quests, or a lot of the same quests.. or at the very least the exact same areas, on your alt characters regardless of MMO choice. Even in WoW, which seems to have some of the more wide range of leveling choices, the starting areas all kinda merge together and you're back to the same quests and path.
    That's not even remotely true. Name me another MMO with factions, that requires you to do all content for all factions, before you hit level cap.

    It's a reasonable assumption, that in a game with factions, that if you want to see all the content from the factions, you will need to create a character of that faction.

    I get that ESO is different, but how they made it different appears to have had everything to do with extending the grind and not what players would expect.

    For me, if I have completed three factions quests, I'd expect that to be because I have 3 max level characters. Not just 1.

    It's 3 times the grind for no pay off in my books. For that amount of time invested, I would want 3 different classes at max level.

    I'm Vet 1, my played is 6 days 11 hours. Vet 10 will be oh around 15 days. In wow I hit level cap (in vanilla) in 6 days. In SWTOR I hit cap in 4.5 days played. 15 days played, for level cap is just far too much. Many casuals will give up well before that.

    This game also doesn't require you to do all the content for all factions to hit level cap. If questing is the only way you want to level, then sure.. this game allows you to see all the content on one character (that part is perspective, yours obviously differs from mine.. I hate leveling alts because it's -always- repetitive, and always has been).

    You don't have to do the other factions, there's nothing forcing you. It'll make Craglorn a little easier to be VR 10, sure.. but nothing barring you from entry. They're increasing the PvP exp so that'll also be an option in the future, and they're increasing mob exp so grinding is also an option. The only thing they don't have as an option is dungeon grinding as a way to level up decently, and I'm sure that'll be adjusted at some point too. Originally it was fine, and then a couple people ruined it for the rest (as often is the case). They're still working out the experience gains though.

    Beyond that, my argument was that leveling alts in any other MMO is also repetitive. Not too long ago you were only able to pick one faction.. so alts on another faction of the same server didn't even exist. More games allow multiple factions now.. but generally there are only two factions, and after a certain point both factions take you through the same areas. When the quests are all long things that many people (including myself) don't even bother to read or get invested in, they all seem the same.. so the area also being the same is extremely repetitive. My initial argument that you replied to was just that.. alts in any MMO go through repetitive grinding.

    Seems like you really have more of a problem with the time it takes to level.. which admittedly was one of the reasons I was drawn to this game. I hated that in SWTOR, WoW (after a few expansions), and FFXIV I could get to max level extremely quickly because I was bored when I got there. I appreciate that this game takes it's time getting the players there. I have around 10 days /played and I'm also only VR 1. I'm not in a hurry, and I would be disappointed if I were at max level already and done with everything. I'm not going to up and quit if they decrease the time it takes to level, but it's definitely not something I personally see as wrong with the game at the moment.

    Edited to add: One could make the argument that the time it takes to get a max level character would prevent someone from making alts, and I would agree. I just don't see repetitive content actually turning people away as it never has in MMOs prior.
    Edited by Lalai on May 7, 2014 8:36PM
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  • Lisa
    Lisa
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    Well, character 1 is level 23 Templar. I used her for my group play. Character 2 is a level 9 Sorcerer. I use her when I can't play with my group. Then, with alt2 I found out it would be better to do a quest a different way. So my group and I started new characters just for the sake of doing Legacy of Baelborne Rock differently. Now I use my lvl 23 for her hirelings services and my third alt is now my main character. She's a level 11 Templar. That was my motivation to create a new character. :blush:
    Blessed are those who explore the unbeaten path...
  • Guppet
    Guppet
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    Lalai wrote: »
    Guppet wrote: »
    Lalai wrote: »
    Sadly, if you're someone who likes alts in the MMO world then you're likely going to be doing the same quests, or a lot of the same quests.. or at the very least the exact same areas, on your alt characters regardless of MMO choice. Even in WoW, which seems to have some of the more wide range of leveling choices, the starting areas all kinda merge together and you're back to the same quests and path.
    That's not even remotely true. Name me another MMO with factions, that requires you to do all content for all factions, before you hit level cap.

    It's a reasonable assumption, that in a game with factions, that if you want to see all the content from the factions, you will need to create a character of that faction.

    I get that ESO is different, but how they made it different appears to have had everything to do with extending the grind and not what players would expect.

    For me, if I have completed three factions quests, I'd expect that to be because I have 3 max level characters. Not just 1.

    It's 3 times the grind for no pay off in my books. For that amount of time invested, I would want 3 different classes at max level.

    I'm Vet 1, my played is 6 days 11 hours. Vet 10 will be oh around 15 days. In wow I hit level cap (in vanilla) in 6 days. In SWTOR I hit cap in 4.5 days played. 15 days played, for level cap is just far too much. Many casuals will give up well before that.

    This game also doesn't require you to do all the content for all factions to hit level cap. If questing is the only way you want to level, then sure.. this game allows you to see all the content on one character (that part is perspective, yours obviously differs from mine.. I hate leveling alts because it's -always- repetitive, and always has been).

    You don't have to do the other factions, there's nothing forcing you. It'll make Craglorn a little easier to be VR 10, sure.. but nothing barring you from entry. They're increasing the PvP exp so that'll also be an option in the future, and they're increasing mob exp so grinding is also an option. The only thing they don't have as an option is dungeon grinding as a way to level up decently, and I'm sure that'll be adjusted at some point too. Originally it was fine, and then a couple people ruined it for the rest (as often is the case). They're still working out the experience gains though.

    Beyond that, my argument was that leveling alts in any other MMO is also repetitive. Not too long ago you were only able to pick one faction.. so alts on another faction of the same server didn't even exist. More games allow multiple factions now.. but generally there are only two factions, and after a certain point both factions take you through the same areas. When the quests are all long things that many people (including myself) don't even bother to read or get invested in, they all seem the same.. so the area also being the same is extremely repetitive. My initial argument that you replied to was just that.. alts in any MMO go through repetitive grinding.

    Seems like you really have more of a problem with the time it takes to level.. which admittedly was one of the reasons I was drawn to this game. I hated that in SWTOR, WoW (after a few expansions), and FFXIV I could get to max level extremely quickly because I was bored when I got there. I appreciate that this game takes it's time getting the players there. I have around 10 days /played and I'm also only VR 1. I'm not in a hurry, and I would be disappointed if I were at max level already and done with everything. I'm not going to up and quit if they decrease the time it takes to level, but it's definitely not something I personally see as wrong with the game at the moment.

    I think the thing that annoys me the most, is that it seems like they added the VR content, just to make the grind much longer, to give the ultra hardcore players something to keep them playing longer, before they ran out of content.

    Those very same ultra hardcore players, exploited the crud out of repeatable pvp hand ins and dungeon xp, which were since nerfed, but only after they all got to VR10. So they all avoided the ultra long winded grind to VR10, that the rest of us are now left with (as you will not be on equal footing with them in PVP unless you are VR10), which was only really put in to keep that lot busy, to stop them winging that they ran out of content.

    Had the devs not been trying to keep the ultra hardcore players happy, they could have left level 50 as max level. Then if you wanted to experience the other factions content, you could have just rolled that faction on an alt.

    I do appreciate that they are adding new VR content, but until that is accessible for single players, its not really going to help many people level up. Im lucky that im in a good guild, but its rare that there are 4 of us at a similar level, which you will need for Craglorn.

    Hopefully that makes sense.

  • 7788b14_ESO
    7788b14_ESO
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    I like to explore so like what I do in otter MMO's I create alts to play every class and every zone.

    Now with non-repeatable quests and doing other zones for less rewards as a vet., I'll probably take each class to V1 as my end game.
  • GeeYouWhy
    GeeYouWhy
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    Make an alt, put points into crafting hireling. Log in and get the resource email notification. Log in on your main and collect the crafting box and open it at your main's level and not the lowbie hirleing alt level. Nice way to get the improvement ingredients.
    Konrandir, Vampire Sorcerer
  • Lalai
    Lalai
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    Guppet wrote: »
    I think the thing that annoys me the most, is that it seems like they added the VR content, just to make the grind much longer, to give the ultra hardcore players something to keep them playing longer, before they ran out of content.

    Those very same ultra hardcore players, exploited the crud out of repeatable pvp hand ins and dungeon xp, which were since nerfed, but only after they all got to VR10. So they all avoided the ultra long winded grind to VR10, that the rest of us are now left with (as you will not be on equal footing with them in PVP unless you are VR10), which was only really put in to keep that lot busy, to stop them winging that they ran out of content.

    Had the devs not been trying to keep the ultra hardcore players happy, they could have left level 50 as max level. Then if you wanted to experience the other factions content, you could have just rolled that faction on an alt.

    I do appreciate that they are adding new VR content, but until that is accessible for single players, its not really going to help many people level up. Im lucky that im in a good guild, but its rare that there are 4 of us at a similar level, which you will need for Craglorn.

    Hopefully that makes sense.

    I can see where it would appear that way from a certain standpoint. That's where we really have to disagree just on personal opinion though. I appreciate that I can do everything on one character. I've been the person in the past who will level an alt to 20 just so I can see all the zones (after 20ish everything pretty much is the same, so I don't really level characters past there). I also rather like the new game + element of it. I don't consider it lazy really because they still came up with 150 total levels of content (unique areas, quests, and lore), and if I were a designer/developer.. I'd probably try and think of ways for every player, even those who hate alts, to see all that I'd created.

    They definitely do need different ways of leveling efficiently though, which I think they're aware of. They did come out swinging the nerf bat a little too hard in response to the people taking advantage of some of the exp gains.. but it seems like they're moving to correct it a bit, which is good.

    The group oriented content was needed, and they do have to prioritize something first when they're doing content patches. If I remember right, Craglorn was suppose to be in at launch but got a little delayed. Plus if they came out with stuff for solo players first I would imagine an outcry on the forums about how so much stuff in the game already is solo-able, and there's no large group content, and not enough group focused stuff. The last in that list is stuff I've already seen come up again and again in these forums.

    I definitely understand where you're coming from and all, and thank you for being civil about it. Just disagree on whether or not the current VR stuff is fun. Which, to be fair, neither of us are going to change each other's minds about :)
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