Motivation to create a new character?

  • devolutedub17_ESO
    devolutedub17_ESO
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    Shimond wrote: »
    loudent wrote: »
    The problem with that method is that there are a number of quests (beyond storyline quests) that award skill points. Skipping quests mean you end up with far fewer skill points.

    If you're intending to play multiple characters you certainly don't need to cap skill points on each one, since (at least if there's any sanity to it) you'll be using different characters for different roles.

    My problem is even when I try not to be, I am a completionist. I just can't help myself. Even when it's the 10th time through a quest zone. I have to catch them all as it were.
  • mutharex
    mutharex
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    mutharex wrote: »
    I have alts because the difference in playstyles even with the same class is interesting to me. I get to play around without having to respec my main.

    I have 3 NB alts and they are all completely different one from the other in playstyle. And honestly, after 9 years of WoW and alts (on and off) I have seen the same quests and areas so many times that I am sure I'll start getting bored in a few years....

    Tell me about it, at one time I had three accounts to WoW. Even after several years of not playing I'm pretty sure I could run the first 30 levels of every race from memory :p

    Yes, my eyes bleed just thinking about it
  • mutharex
    mutharex
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    Theron75 wrote: »
    The simple truth is, this is a theme park game. It's not completely on rails, but you don't have a lot of options for alts. You're going to basically have to play the same game over again.

    PvP needs to give a lot more XP. That would solve part of this issue.

    They said they are going to double PVP XP, in the AMA
  • Theron75
    Theron75
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    mutharex wrote: »
    They said they are going to double PVP XP, in the AMA

    Double PvP XP is a start. Now if they could also double FPS, I'd do more of it.
  • Sarenia
    Sarenia
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    Theron75 wrote: »
    mutharex wrote: »
    They said they are going to double PVP XP, in the AMA

    Now if they could also double FPS, I'd do more of it.
    http://www.newegg.com/

    I go there for all my FPS doubling needs.

    Tried to get ZOS to send me a new video card, but apparently it's not their responsibility to ensure my GPU has enough VRAM to run their game.
    Edited by Sarenia on May 6, 2014 7:44PM
    [beta_group_85b_9]
  • Theron75
    Theron75
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    Sarenia wrote: »
    http://www.newegg.com/

    I go there for all my FPS doubling needs.

    Tried to get ZOS to send me a new video card, but apparently it's not their responsibility to ensure my GPU has enough VRAM to run their game.

    Troll fail. I'm running dual cards on a PC that is more than triple ZOS's recommended specs for running their game.
  • SadisticSavior
    SadisticSavior
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    The only reasons to use alts are to try out new class abilities or racial passives.

    I have alts that I basically use as bank space. But I started playing them for fun because they are so different (Melee
    vs magic).
  • devolutedub17_ESO
    devolutedub17_ESO
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    Theron75 wrote: »
    Sarenia wrote: »
    http://www.newegg.com/

    I go there for all my FPS doubling needs.

    Tried to get ZOS to send me a new video card, but apparently it's not their responsibility to ensure my GPU has enough VRAM to run their game.

    Troll fail. I'm running dual cards on a PC that is more than triple ZOS's recommended specs for running their game.

    Sadly I am no where near the godlike video capabilities of your machine. I'm still running a near 4 year old GTX460 and getting no issues at max settings.

    Which cards are you using and is there an issue with the version of the drivers for them? Is there perhaps a conflict with the cards and the motherboard you have? Do they have a program that will optimize game settings for you?
  • mutharex
    mutharex
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    The game is getting SLI in the next patch or little later, so having two cards isn't really helping a lot right now, that might explain it
  • Zershar_Vemod
    Zershar_Vemod
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    Extra inventory / bank space.
    House Nyssara (NA)
    Black Market Traders
    Order of the Lamp Post
    Thorn Brigade
    VR15 Nightblade Vampire
  • Nox_Aeterna
    Nox_Aeterna
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    Having alts , like others said , is useful for baking space , i have 7 just for this and name holding.

    Only reason to lvling an alt is noticing you class is sub optiomal and that you actually wanted to be playing either a DK or a sorc.

    Happens to me everyday , but i dont have the patience to lvl one heh.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Csub
    Csub
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    I will want to make at least 2 alts. I am a templar healer now (vampire for Magicka regen), but I will want a DK tank alt for the whip and Dragon Leap ultimate (okay it is DD skill but still :D ) and a NB archer/dual wield melee DPS/werewolf. I can imagine not listening to all the conversations but then again, if I replay an RPG, I still don`t skip.

    And, as Sarenia said, I probably wont level 5 professions like I do now or look for every hidden quest (Shadowfen, I`m looking at you now!)

    Also, in other MMOs you also do the same content over and over again with alts, so what`s the difference? Yep, I get VR is long but it is the part of leveling like how in other games you have to suffer through certain zones even if you hate them.
    Edited by Csub on May 6, 2014 9:42PM
    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn
  • Tannakaobi
    Tannakaobi
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    Sarenia wrote: »

    This pretty much holds true to all TES games. If you do everything on your first character, you're probably not going to be very excited to do the same stuff again on a new alt. In the single player games we could turn to mods of course. For ESO, we'll have to hope for some good expansions in the future instead. :)

    While this is true, it is not really good enough. When I completed Morrowind, Skyrim and Oblivion I just traded them in and bought another game. MMO's should have more about them to keep players interested.

    Ways in which to do this are easy, decent XP in PVP for a start. Raids, a good dungeon finder. The devs are new to the MMO world but they need to learn fast. Did they even look at the other successful mmo games?

    The one thing that is key to any mmo is options. Not everyone wants to quest all the time. Why not give people the means to level how they want?

    Someone mentions skill points above and the need to quest because of them. The solution is easy. Place a cap on the max amount of skill points a player can have and then sell them for Alliance points. It would be just as easy to create a currency for people that just want to run dungeons up to the level cap, for arguments sake dungeon points.

    Edited by Tannakaobi on May 6, 2014 10:00PM
  • Milktray
    Milktray
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    2 weeks in .. STILL trying to decide damn class I want to play is my reason :-(
    ZoS please understand everyone thinks and pronounces things differently, so please add to your 'rules' that things get removed if the Mod doesn't actually quite understand phrasing
  • Chryos
    Chryos
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    @Theron75 I guess I am Mr. Dedicated *hangs head in shame* lol
    If I am going to quote someone, it's going to be me.
  • Audigy
    Audigy
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    Ways in which to do this are easy, decent XP in PVP for a start. Raids, a good dungeon finder. The devs are new to the MMO world but they need to learn fast. Did they even look at the other successful mmo games?

    But what you say doesn't make sense I think.

    Right now you can quest, pvp and do dungeons. If you do all three things you will have a great variety during your journey.

    If you now boost pvp and dungeon xp so that questing becomes obsolete, then you will only do pvp and dungeons, which lowers your variety by 33.3%.

    What you want is not variety, but a different way to level. SWTOR, WoW but also GW2 offer that type of leveling experience where you do dungeons and pvp because its the fasted way to max level.
    This however would make no sense at ESO, as this game is a lot about lore and exploring.
    The one thing that is key to any mmo is options. Not everyone wants to quest all the time. Why not give people the means to level how they want?

    You can level as you want. If you don't like an area you an advance to the next, you can pvp or do dungeons, but you can also just explore. Yes the XP is different and some things are more beneficial than others, but aren't MMO´s about fun? Why does everything you do in an MMO need to be the best, fasted or most beneficial way?

    You miss out a lot like that, I tell ya!
  • Traisa
    Traisa
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    I have alts mainly to test out other classes and abilities. I never really get too far with them, but have discovered what I've been missing by not playing my main as a Dragonknight or Sorcerer.
  • Mortelus
    Mortelus
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    My motivation for re-rolling 6 different characters is that I am just not comfortable with all the magic based skills and the fact my bowman sucks harder than a Dyson.

    But I am also wondering why there will be a need to play through on another character in the future.
    Who has time? But if we never take time how can we ever have time?
  • Tannakaobi
    Tannakaobi
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    Audigy wrote: »
    Ways in which to do this are easy, decent XP in PVP for a start. Raids, a good dungeon finder. The devs are new to the MMO world but they need to learn fast. Did they even look at the other successful mmo games?

    But what you say doesn't make sense I think.

    Right now you can quest, pvp and do dungeons. If you do all three things you will have a great variety during your journey.

    If you now boost pvp and dungeon xp so that questing becomes obsolete, then you will only do pvp and dungeons, which lowers your variety by 33.3%.

    What you want is not variety, but a different way to level. SWTOR, WoW but also GW2 offer that type of leveling experience where you do dungeons and pvp because its the fasted way to max level.
    This however would make no sense at ESO, as this game is a lot about lore and exploring.
    The one thing that is key to any mmo is options. Not everyone wants to quest all the time. Why not give people the means to level how they want?

    You can level as you want. If you don't like an area you an advance to the next, you can pvp or do dungeons, but you can also just explore. Yes the XP is different and some things are more beneficial than others, but aren't MMO´s about fun? Why does everything you do in an MMO need to be the best, fasted or most beneficial way?

    You miss out a lot like that, I tell ya!

    @Audigy You miss the point of what I said. I miss out on nothing because for one thing this thread is about alts. I don't want to do the same quests over and over because I enjoy variety in play style i.e. classes. Of course I want to level as quick as possible. I want top level to enjoy PVP rather than be cannon fodder.

    but ignoring that small detail, so what if I choose to miss something. Your telling me how I would like to play. If I want to come on and PVP 100% of the time what is your problem with that. Same if I want to just run dungeons. I don't but there you go. Variety is not about people enjoying every aspect of this game, it is about players playing the way they want to.

    If you do skip quests in ESO you will NEED to grind because the leveling process is designed exactly by each quest. SWTOR, WoW and also GW2 offer alternative types of leveling experience because they understand that not EVERYONE wants to quest. It's that simple. If they did not offer alternatives, players would leave. Before you tell me to go and play one of them then think about what you are saying. If ESO don't change, which they will, just as all of those examples you came up with did, players will leave. It is that simple.

    ESO is an MMO. While they made a great single player experience they forgot to add the MMO parts. As a single player TES game ESO falls short of the rest. (in each ones own time of course) As an MMO it is lacking everything that is MMO and will keep players here once they have completed the story.



    Edited by Tannakaobi on May 7, 2014 7:48AM
  • SeñorCinco
    SeñorCinco
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    The devs are new to the MMO world but they need to learn fast. Did they even look at the other successful mmo games?
    While they made a great single player experience they forgot to add the MMO parts. As a single player TES game ESO falls short of the rest.
    Your source for information was horridly incorrect.

    ESO was not made by the same developers that made the previous TES installments. Bethesda did not develop ESO. While they were there as support and reference, ESO was developed by a sister company, ZOS. Both of which are under the umbrella of Zenimax.

    ZOS was built solely for the creation of ESO and the leading team members were hand picked from successful MMO game developers in their own right.

    ESO is TES first and an MMO second. It breaks the norm of what others were created around as the must balance between two target audiences. The TES fanbase and the generic MMO crowd. So far, they have done an amazing job. It will only get better.

    Comparing what others do or did is all for not as it's not what the focus is with ESO.

    Edited by SeñorCinco on May 7, 2014 7:57AM
    Words contained in posts, at which point I stop reading and will not respond...
    Toon / Mana / WoW or any acronym following "In ___" /
    Pets (when referring to summoned Daedra) / Any verbiage to express slang (ie, ending in uz,az,..) / Soul Stone
    ... to be continued.

    Now, get off my lawn.

  • Audigy
    Audigy
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    Audigy wrote: »
    Ways in which to do this are easy, decent XP in PVP for a start. Raids, a good dungeon finder. The devs are new to the MMO world but they need to learn fast. Did they even look at the other successful mmo games?

    But what you say doesn't make sense I think.

    Right now you can quest, pvp and do dungeons. If you do all three things you will have a great variety during your journey.

    If you now boost pvp and dungeon xp so that questing becomes obsolete, then you will only do pvp and dungeons, which lowers your variety by 33.3%.

    What you want is not variety, but a different way to level. SWTOR, WoW but also GW2 offer that type of leveling experience where you do dungeons and pvp because its the fasted way to max level.
    This however would make no sense at ESO, as this game is a lot about lore and exploring.
    The one thing that is key to any mmo is options. Not everyone wants to quest all the time. Why not give people the means to level how they want?

    You can level as you want. If you don't like an area you an advance to the next, you can pvp or do dungeons, but you can also just explore. Yes the XP is different and some things are more beneficial than others, but aren't MMO´s about fun? Why does everything you do in an MMO need to be the best, fasted or most beneficial way?

    You miss out a lot like that, I tell ya!

    @Audigy You miss the point of what I said. I miss out on nothing because for one thing this thread is about alts. I don't want to do the same quests over and over because I enjoy variety in play style i.e. classes. Of course I want to level as quick as possible. I want top level to enjoy PVP rather than be cannon fodder.

    but ignoring that small detail, so what if I choose to miss something. Your telling me how I would like to play. If I want to come on and PVP 100% of the time what is your problem with that. Same if I want to just run dungeons. I don't but there you go. Variety is not about people enjoying every aspect of this game, it is about players playing the way they want to.

    If you do skip quests in ESO you will NEED to grind because the leveling process is designed exactly by each quest. SWTOR, WoW and also GW2 offer alternative types of leveling experience because they understand that not EVERYONE wants to quest. It's that simple. If they did not offer alternatives, players would leave. Before you tell me to go and play one of them then think about what you are saying. If ESO don't change, which they will, just as all of those examples you came up with did, players will leave. It is that simple.

    ESO is an MMO. While they made a great single player experience they forgot to add the MMO parts. As a single player TES game ESO falls short of the rest. (in each ones own time of course) As an MMO it is lacking everything that is MMO and will keep players here once they have completed the story.



    I am not telling you how you should play, I only tried to explain why ESO works like it does. At wow questing is dead, the multiplayer is dead and everyone plays alone.

    You might not notice this much because you prefer dungeons and pvp which is fine, but the truth is that wow is dead if it comes to lore, questing and social interaction in the open world because you are much better of by standing in a town and hitting the queue button all day.

    Not only do you get the most XP there, but you also don't have to worry that someone tags a mob or kills all the little spiders so that you cant loot the quest items.

    While you would ESO to be like that and see ZO´s approach as a mistake, I doubt that ZO would agree with you there. They don't want people to stand in towns and abuse the queue button, they want them to do quest´s, dungeons and pvp. They put a lot of work into their game, it would be a pity for them if that work is not discovered.

    I fully understand that it can be frustrating if you dislike questing, but then maybe ESO isn't the right game for you. I moved from wow because it was all about single player experience and dungeons, some games are just not for everyone ;)
  • mutharex
    mutharex
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    OP some of the things you feel are lacking aren't in game for a reason. And I thank the gods every day for it. Not all MMO are the same. Actually, before WoW not two were alike....
  • METALPUNKS
    METALPUNKS
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    mutharex wrote: »
    veator_ESO wrote: »
    Thanks for the comments. I was wanting to try a sorcerer alt, but I'm not sure anymore. I guess I should just prepare for the upcoming patch for veterans.

    I hate sorcerer type characters. Can't stand them. i tried a heavy armor 2h sorcerer one day on the NA server, because the EU one was down, and I can't stop playing it.

    The point is, the motivation to roll alts will be checking new class type combinations. Craglorn will offer leveling from VR1 and they are planning to add other VR xp avenues (also doubling the xp in PVP)

    Check out the AMA on Reddit and the Craglorn feature on the main site

    Haha same here. Hate sorcery. Hate hate hate! Started a sorc just messing around and cannot stop playing. It's nice not to have a broken class like my NB was, shame about NB's. I would say maybe they'll fix them but its not even that, I feel the whole class needs an entire update NB 2.0.
    Edited by METALPUNKS on May 7, 2014 8:05AM
  • mutharex
    mutharex
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    METALPUNKS wrote: »
    mutharex wrote: »
    veator_ESO wrote: »
    Thanks for the comments. I was wanting to try a sorcerer alt, but I'm not sure anymore. I guess I should just prepare for the upcoming patch for veterans.

    I hate sorcerer type characters. Can't stand them. i tried a heavy armor 2h sorcerer one day on the NA server, because the EU one was down, and I can't stop playing it.

    The point is, the motivation to roll alts will be checking new class type combinations. Craglorn will offer leveling from VR1 and they are planning to add other VR xp avenues (also doubling the xp in PVP)

    Check out the AMA on Reddit and the Craglorn feature on the main site

    Haha same here. Hate sorcery. Hate hate hate! Started a sorc just messing around and cannot stop playing. It's nice not to have a broken class like my NB was, shame about NB's. I would say maybe they'll fix them but its not even that, I feel the whole class needs an entire update NB 2.0.

    I didn't feel my NBs were broken, but the 3 of them have nothing in common with each other so maybe just some skills/builds don't work.
    And I didn't play them till high level so maybe they have problems later on. But I have plenty of time to wait till fixes, right now I am only interested in my "2H sorc in a tin" :)
  • Tannakaobi
    Tannakaobi
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    Audigy wrote: »
    Audigy wrote: »
    Ways in which to do this are easy, decent XP in PVP for a start. Raids, a good dungeon finder. The devs are new to the MMO world but they need to learn fast. Did they even look at the other successful mmo games?

    But what you say doesn't make sense I think.

    Right now you can quest, pvp and do dungeons. If you do all three things you will have a great variety during your journey.

    If you now boost pvp and dungeon xp so that questing becomes obsolete, then you will only do pvp and dungeons, which lowers your variety by 33.3%.

    What you want is not variety, but a different way to level. SWTOR, WoW but also GW2 offer that type of leveling experience where you do dungeons and pvp because its the fasted way to max level.
    This however would make no sense at ESO, as this game is a lot about lore and exploring.
    The one thing that is key to any mmo is options. Not everyone wants to quest all the time. Why not give people the means to level how they want?

    You can level as you want. If you don't like an area you an advance to the next, you can pvp or do dungeons, but you can also just explore. Yes the XP is different and some things are more beneficial than others, but aren't MMO´s about fun? Why does everything you do in an MMO need to be the best, fasted or most beneficial way?

    You miss out a lot like that, I tell ya!

    @Audigy You miss the point of what I said. I miss out on nothing because for one thing this thread is about alts. I don't want to do the same quests over and over because I enjoy variety in play style i.e. classes. Of course I want to level as quick as possible. I want top level to enjoy PVP rather than be cannon fodder.

    but ignoring that small detail, so what if I choose to miss something. Your telling me how I would like to play. If I want to come on and PVP 100% of the time what is your problem with that. Same if I want to just run dungeons. I don't but there you go. Variety is not about people enjoying every aspect of this game, it is about players playing the way they want to.

    If you do skip quests in ESO you will NEED to grind because the leveling process is designed exactly by each quest. SWTOR, WoW and also GW2 offer alternative types of leveling experience because they understand that not EVERYONE wants to quest. It's that simple. If they did not offer alternatives, players would leave. Before you tell me to go and play one of them then think about what you are saying. If ESO don't change, which they will, just as all of those examples you came up with did, players will leave. It is that simple.

    ESO is an MMO. While they made a great single player experience they forgot to add the MMO parts. As a single player TES game ESO falls short of the rest. (in each ones own time of course) As an MMO it is lacking everything that is MMO and will keep players here once they have completed the story.



    I am not telling you how you should play, I only tried to explain why ESO works like it does. At wow questing is dead, the multiplayer is dead and everyone plays alone.

    First of all I did NOT say I don't like to quest, I said I don't like to repeat myself.

    You might not notice this much because you prefer dungeons and pvp which is fine, but the truth is that wow is dead if it comes to lore, questing and social interaction in the open world because you are much better of by standing in a town and hitting the queue button all day.

    I don't want to get into a WoW debate, but questing in wow is dead because it is ten years old. What WoW did once offer is many waysof questing to the max level. You could level three characters in one faction and never do the same quest twice.

    Not only do you get the most XP there, but you also don't have to worry that someone tags a mob or kills all the little spiders so that you cant loot the quest items.

    While you would ESO to be like that and see ZO´s approach as a mistake, I doubt that ZO would agree with you there. They don't want people to stand in towns and abuse the queue button, they want them to do quest´s, dungeons and pvp. They put a lot of work into their game, it would be a pity for them if that work is not discovered.

    Maybe this is true, If it is I feel many peoples time here will be short because of it.

    I fully understand that it can be frustrating if you dislike questing, but then maybe ESO isn't the right game for you. I moved from wow because it was all about single player experience and dungeons, some games are just not for everyone ;)

    I left WoW for different reasons. When I did leave, the community was still strong. If anything I would say it was the balancing issues because of the arena play that ruined the game.
    Edited by Tannakaobi on May 7, 2014 8:13AM
  • Tannakaobi
    Tannakaobi
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    The devs are new to the MMO world but they need to learn fast. Did they even look at the other successful mmo games?
    While they made a great single player experience they forgot to add the MMO parts. As a single player TES game ESO falls short of the rest.
    Your source for information was horridly incorrect.

    ESO was not made by the same developers that made the previous TES installments. Bethesda did not develop ESO. While they were there as support and reference, ESO was developed by a sister company, ZOS. Both of which are under the umbrella of Zenimax.

    ZOS was built solely for the creation of ESO and the leading team members were hand picked from successful MMO game developers in their own right.

    ESO is TES first and an MMO second. It breaks the norm of what others were created around as the must balance between two target audiences. The TES fanbase and the generic MMO crowd. So far, they have done an amazing job. It will only get better.

    Comparing what others do or did is all for not as it's not what the focus is with ESO.

    Well, you are right, I didn't know it was not made by the same developers. Even so currently it lacks for one of the two target audiences. Which happens to be the MMO side. Even questing in groups is difficult.

  • sevcik.miroslaveb17_ESO
    New race, class is the only motivation for me. I do not mind playing same content twice. First time I enjoy it, second time I rush through content. I actualy like the idea of playing the whole content on single chatacter. I will stick with my main for vast majority of time, but I want to try nightblade assassin and archer as well.
  • Sallakat
    Sallakat
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    I made an alt that I'm leveling in the same faction than my main. At least by the time I get to Ebonheart/Daggerfall on my alt I have forgotten all about it :D I'm currently running VR6 and Daggerfall missions on my main and can't remember half of the quests at the Dominion areas that I'm doing with my alt. Good thing the poor memory here I'd say :D
    Rebuilt - Aldmeri Dominion

    Kaia Linnea - templar
    Ruusu - sorcerer
    Aino - nightblade
  • Alurria
    Alurria
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    I understand not wanting to play the same content again. Everyone has their own tolerances. To broaden the scope a bit, you have to understand this is not your typical MMO, or single player game. I feel before making an investment in a game you should do a bit of research into it yes? If you are on the fence about it and choose to invest in a new concept then give it a chance, this game is in it's infancy. If you don't you only disappoint yourself and have no one to blame but yourself. I also don't understand people (not you OP) in general that continue to do something they don't enjoy and then whine about it on these forums, while never mentioning what they do like or what drew them to this game to begin with.

    Absolutely there are things that need to be fixed (WoW hunters didn't have talents the first month of launch) as in any MMO. This is an on going project.
  • AVCN
    AVCN
    ✭✭
    No motivation for a new toon, since it would mean going through all the same again. I'm a bit deep in to RPG, so doing say, Fighters Guild and Mages Guild lines with the same character doesn't feel right. The guild storylines are too small, in my opinion, to be worthy of building a new character.

    On the other hand, ESO forced me outside my comfort zone (ranged combat) and I'm quite happy tanking around Tamriel. For now. New content is needed or it will not last long.
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