The problem with that method is that there are a number of quests (beyond storyline quests) that award skill points. Skipping quests mean you end up with far fewer skill points.
If you're intending to play multiple characters you certainly don't need to cap skill points on each one, since (at least if there's any sanity to it) you'll be using different characters for different roles.
devolutedub17_ESO wrote: »devolutedub17_ESO wrote: »I have alts because the difference in playstyles even with the same class is interesting to me. I get to play around without having to respec my main.
I have 3 NB alts and they are all completely different one from the other in playstyle. And honestly, after 9 years of WoW and alts (on and off) I have seen the same quests and areas so many times that I am sure I'll start getting bored in a few years....
Tell me about it, at one time I had three accounts to WoW. Even after several years of not playing I'm pretty sure I could run the first 30 levels of every race from memory
The simple truth is, this is a theme park game. It's not completely on rails, but you don't have a lot of options for alts. You're going to basically have to play the same game over again.
PvP needs to give a lot more XP. That would solve part of this issue.
http://www.newegg.com/
I go there for all my FPS doubling needs.
Tried to get ZOS to send me a new video card, but apparently it's not their responsibility to ensure my GPU has enough VRAM to run their game.
http://www.newegg.com/
I go there for all my FPS doubling needs.
Tried to get ZOS to send me a new video card, but apparently it's not their responsibility to ensure my GPU has enough VRAM to run their game.
Troll fail. I'm running dual cards on a PC that is more than triple ZOS's recommended specs for running their game.
This pretty much holds true to all TES games. If you do everything on your first character, you're probably not going to be very excited to do the same stuff again on a new alt. In the single player games we could turn to mods of course. For ESO, we'll have to hope for some good expansions in the future instead.
Ways in which to do this are easy, decent XP in PVP for a start. Raids, a good dungeon finder. The devs are new to the MMO world but they need to learn fast. Did they even look at the other successful mmo games?
The one thing that is key to any mmo is options. Not everyone wants to quest all the time. Why not give people the means to level how they want?
Ways in which to do this are easy, decent XP in PVP for a start. Raids, a good dungeon finder. The devs are new to the MMO world but they need to learn fast. Did they even look at the other successful mmo games?
But what you say doesn't make sense I think.
Right now you can quest, pvp and do dungeons. If you do all three things you will have a great variety during your journey.
If you now boost pvp and dungeon xp so that questing becomes obsolete, then you will only do pvp and dungeons, which lowers your variety by 33.3%.
What you want is not variety, but a different way to level. SWTOR, WoW but also GW2 offer that type of leveling experience where you do dungeons and pvp because its the fasted way to max level.
This however would make no sense at ESO, as this game is a lot about lore and exploring.The one thing that is key to any mmo is options. Not everyone wants to quest all the time. Why not give people the means to level how they want?
You can level as you want. If you don't like an area you an advance to the next, you can pvp or do dungeons, but you can also just explore. Yes the XP is different and some things are more beneficial than others, but aren't MMO´s about fun? Why does everything you do in an MMO need to be the best, fasted or most beneficial way?
You miss out a lot like that, I tell ya!
kylemelhuishb16_ESO wrote: »The devs are new to the MMO world but they need to learn fast. Did they even look at the other successful mmo games?
Your source for information was horridly incorrect.kylemelhuishb16_ESO wrote: »While they made a great single player experience they forgot to add the MMO parts. As a single player TES game ESO falls short of the rest.
kylemelhuishb16_ESO wrote: »Ways in which to do this are easy, decent XP in PVP for a start. Raids, a good dungeon finder. The devs are new to the MMO world but they need to learn fast. Did they even look at the other successful mmo games?
But what you say doesn't make sense I think.
Right now you can quest, pvp and do dungeons. If you do all three things you will have a great variety during your journey.
If you now boost pvp and dungeon xp so that questing becomes obsolete, then you will only do pvp and dungeons, which lowers your variety by 33.3%.
What you want is not variety, but a different way to level. SWTOR, WoW but also GW2 offer that type of leveling experience where you do dungeons and pvp because its the fasted way to max level.
This however would make no sense at ESO, as this game is a lot about lore and exploring.The one thing that is key to any mmo is options. Not everyone wants to quest all the time. Why not give people the means to level how they want?
You can level as you want. If you don't like an area you an advance to the next, you can pvp or do dungeons, but you can also just explore. Yes the XP is different and some things are more beneficial than others, but aren't MMO´s about fun? Why does everything you do in an MMO need to be the best, fasted or most beneficial way?
You miss out a lot like that, I tell ya!
@Audigy You miss the point of what I said. I miss out on nothing because for one thing this thread is about alts. I don't want to do the same quests over and over because I enjoy variety in play style i.e. classes. Of course I want to level as quick as possible. I want top level to enjoy PVP rather than be cannon fodder.
but ignoring that small detail, so what if I choose to miss something. Your telling me how I would like to play. If I want to come on and PVP 100% of the time what is your problem with that. Same if I want to just run dungeons. I don't but there you go. Variety is not about people enjoying every aspect of this game, it is about players playing the way they want to.
If you do skip quests in ESO you will NEED to grind because the leveling process is designed exactly by each quest. SWTOR, WoW and also GW2 offer alternative types of leveling experience because they understand that not EVERYONE wants to quest. It's that simple. If they did not offer alternatives, players would leave. Before you tell me to go and play one of them then think about what you are saying. If ESO don't change, which they will, just as all of those examples you came up with did, players will leave. It is that simple.
ESO is an MMO. While they made a great single player experience they forgot to add the MMO parts. As a single player TES game ESO falls short of the rest. (in each ones own time of course) As an MMO it is lacking everything that is MMO and will keep players here once they have completed the story.
veator_ESO wrote: »Thanks for the comments. I was wanting to try a sorcerer alt, but I'm not sure anymore. I guess I should just prepare for the upcoming patch for veterans.
I hate sorcerer type characters. Can't stand them. i tried a heavy armor 2h sorcerer one day on the NA server, because the EU one was down, and I can't stop playing it.
The point is, the motivation to roll alts will be checking new class type combinations. Craglorn will offer leveling from VR1 and they are planning to add other VR xp avenues (also doubling the xp in PVP)
Check out the AMA on Reddit and the Craglorn feature on the main site
METALPUNKS wrote: »veator_ESO wrote: »Thanks for the comments. I was wanting to try a sorcerer alt, but I'm not sure anymore. I guess I should just prepare for the upcoming patch for veterans.
I hate sorcerer type characters. Can't stand them. i tried a heavy armor 2h sorcerer one day on the NA server, because the EU one was down, and I can't stop playing it.
The point is, the motivation to roll alts will be checking new class type combinations. Craglorn will offer leveling from VR1 and they are planning to add other VR xp avenues (also doubling the xp in PVP)
Check out the AMA on Reddit and the Craglorn feature on the main site
Haha same here. Hate sorcery. Hate hate hate! Started a sorc just messing around and cannot stop playing. It's nice not to have a broken class like my NB was, shame about NB's. I would say maybe they'll fix them but its not even that, I feel the whole class needs an entire update NB 2.0.
kylemelhuishb16_ESO wrote: »Ways in which to do this are easy, decent XP in PVP for a start. Raids, a good dungeon finder. The devs are new to the MMO world but they need to learn fast. Did they even look at the other successful mmo games?
But what you say doesn't make sense I think.
Right now you can quest, pvp and do dungeons. If you do all three things you will have a great variety during your journey.
If you now boost pvp and dungeon xp so that questing becomes obsolete, then you will only do pvp and dungeons, which lowers your variety by 33.3%.
What you want is not variety, but a different way to level. SWTOR, WoW but also GW2 offer that type of leveling experience where you do dungeons and pvp because its the fasted way to max level.
This however would make no sense at ESO, as this game is a lot about lore and exploring.The one thing that is key to any mmo is options. Not everyone wants to quest all the time. Why not give people the means to level how they want?
You can level as you want. If you don't like an area you an advance to the next, you can pvp or do dungeons, but you can also just explore. Yes the XP is different and some things are more beneficial than others, but aren't MMO´s about fun? Why does everything you do in an MMO need to be the best, fasted or most beneficial way?
You miss out a lot like that, I tell ya!
@Audigy You miss the point of what I said. I miss out on nothing because for one thing this thread is about alts. I don't want to do the same quests over and over because I enjoy variety in play style i.e. classes. Of course I want to level as quick as possible. I want top level to enjoy PVP rather than be cannon fodder.
but ignoring that small detail, so what if I choose to miss something. Your telling me how I would like to play. If I want to come on and PVP 100% of the time what is your problem with that. Same if I want to just run dungeons. I don't but there you go. Variety is not about people enjoying every aspect of this game, it is about players playing the way they want to.
If you do skip quests in ESO you will NEED to grind because the leveling process is designed exactly by each quest. SWTOR, WoW and also GW2 offer alternative types of leveling experience because they understand that not EVERYONE wants to quest. It's that simple. If they did not offer alternatives, players would leave. Before you tell me to go and play one of them then think about what you are saying. If ESO don't change, which they will, just as all of those examples you came up with did, players will leave. It is that simple.
ESO is an MMO. While they made a great single player experience they forgot to add the MMO parts. As a single player TES game ESO falls short of the rest. (in each ones own time of course) As an MMO it is lacking everything that is MMO and will keep players here once they have completed the story.
I am not telling you how you should play, I only tried to explain why ESO works like it does. At wow questing is dead, the multiplayer is dead and everyone plays alone.
First of all I did NOT say I don't like to quest, I said I don't like to repeat myself.
You might not notice this much because you prefer dungeons and pvp which is fine, but the truth is that wow is dead if it comes to lore, questing and social interaction in the open world because you are much better of by standing in a town and hitting the queue button all day.
I don't want to get into a WoW debate, but questing in wow is dead because it is ten years old. What WoW did once offer is many waysof questing to the max level. You could level three characters in one faction and never do the same quest twice.
Not only do you get the most XP there, but you also don't have to worry that someone tags a mob or kills all the little spiders so that you cant loot the quest items.
While you would ESO to be like that and see ZO´s approach as a mistake, I doubt that ZO would agree with you there. They don't want people to stand in towns and abuse the queue button, they want them to do quest´s, dungeons and pvp. They put a lot of work into their game, it would be a pity for them if that work is not discovered.
Maybe this is true, If it is I feel many peoples time here will be short because of it.
I fully understand that it can be frustrating if you dislike questing, but then maybe ESO isn't the right game for you. I moved from wow because it was all about single player experience and dungeons, some games are just not for everyone
I left WoW for different reasons. When I did leave, the community was still strong. If anything I would say it was the balancing issues because of the arena play that ruined the game.
SeñorCinco wrote: »kylemelhuishb16_ESO wrote: »The devs are new to the MMO world but they need to learn fast. Did they even look at the other successful mmo games?Your source for information was horridly incorrect.kylemelhuishb16_ESO wrote: »While they made a great single player experience they forgot to add the MMO parts. As a single player TES game ESO falls short of the rest.
ESO was not made by the same developers that made the previous TES installments. Bethesda did not develop ESO. While they were there as support and reference, ESO was developed by a sister company, ZOS. Both of which are under the umbrella of Zenimax.
ZOS was built solely for the creation of ESO and the leading team members were hand picked from successful MMO game developers in their own right.
ESO is TES first and an MMO second. It breaks the norm of what others were created around as the must balance between two target audiences. The TES fanbase and the generic MMO crowd. So far, they have done an amazing job. It will only get better.
Comparing what others do or did is all for not as it's not what the focus is with ESO.