Panderbander wrote: »Undeath doesn't need reduced, it needs removed.
tomofhyrule wrote: »Major Fracture? You mean the debuff that was removed from the game three years ago in update 28?
...
Besides, you admit that Breach is very common in PvP.
VinnyGambini wrote: »Panderbander wrote: »Undeath doesn't need reduced, it needs removed.
Personally I think that undead should be reworked completely, so not everyone is vamp for undeath passive.
To compensate tankiness a bit, make battle spirit reduce 10% more dmg. This way DK and fire dmg proc sets will be indirectly nerfed.
i11ionward wrote: »How about changing the description of Undeath's passive to:
Reduces your damage taken and healing done by up to 30% based on your missing Health.
Although I prefer the option that you deal less healing with each vampire stage, for example:
Stage 1/2/3/4 Healing Done: -6%/-10%/-16%/-24%.
There is even logic to this from a lore. A vampire is neither alive nor dead, he needs to take away the life force of others in order to receive his own strength. So please tell me, how in such a situation can a vampire give this life force to others?
i11ionward wrote: »How about changing the description of Undeath's passive to:
Reduces your damage taken and healing done by up to 30% based on your missing Health.
Although I prefer the option that you deal less healing with each vampire stage, for example:
Stage 1/2/3/4 Healing Done: -6%/-10%/-16%/-24%.
There is even logic to this from a lore. A vampire is neither alive nor dead, he needs to take away the life force of others in order to receive his own strength. So please tell me, how in such a situation can a vampire give this life force to others?
Erm no. He needs to take away life force? With which skill? The skill which doesn't do anything and is worthless in most scenarios in PvP and worthless in all scenarios in PvE? Lore-wise they'd have more magicka regen as they're usually masters of the arcane and actually be stronger depends on which stage they're at. Not be more worthless.
Werewolf’s *should* be absolute beasts when they are transformed but weaker than vampires in general. Meanwhile, vampires should have a kiss-curse that results in them being stronger situationally.
Ww could use better passives when not in ww form. Weakness to poison could be minor breach when not transformed and major when in ww form. Ww has a whole list of problems though that prevent it from being balanced. That’s another thread.
Panderbander wrote: »Werewolf’s *should* be absolute beasts when they are transformed but weaker than vampires in general. Meanwhile, vampires should have a kiss-curse that results in them being stronger situationally.
In what world does it make sense for a hulking manbeast to be weaker than something that gets a sunburn the moment the clouds get too thin? Just, why?Ww could use better passives when not in ww form. Weakness to poison could be minor breach when not transformed and major when in ww form. Ww has a whole list of problems though that prevent it from being balanced. That’s another thread.
Werewolf already has no access to Minor Resolve and had it's unique armor taken away long ago now. Beyond that, what even is the point of giving a werewolf Major Resolve if you're going to immediately Major Breach it away? It legitimately has the lowest potential armor and survivability in the game now. The poison weakness needs straight up removed or we need access to Minor Resolve natively.
Don't include werewolf in this, it is already dead and buried without additional nerfs, especially when vampire is a literal requirement to play in PvP because of how stupid strong its passives are with effectively no downside.
TX12001rwb17_ESO wrote: »Panderbander wrote: »Werewolf’s *should* be absolute beasts when they are transformed but weaker than vampires in general. Meanwhile, vampires should have a kiss-curse that results in them being stronger situationally.
In what world does it make sense for a hulking manbeast to be weaker than something that gets a sunburn the moment the clouds get too thin? Just, why?Ww could use better passives when not in ww form. Weakness to poison could be minor breach when not transformed and major when in ww form. Ww has a whole list of problems though that prevent it from being balanced. That’s another thread.
Werewolf already has no access to Minor Resolve and had it's unique armor taken away long ago now. Beyond that, what even is the point of giving a werewolf Major Resolve if you're going to immediately Major Breach it away? It legitimately has the lowest potential armor and survivability in the game now. The poison weakness needs straight up removed or we need access to Minor Resolve natively.
Don't include werewolf in this, it is already dead and buried without additional nerfs, especially when vampire is a literal requirement to play in PvP because of how stupid strong its passives are with effectively no downside.
Except the bloodline the player vampire belongs to is not harmed by sunlight, here lies the difference, you can choose to be a regular Werewolf no different to any Werewolf you encounter in the wild versus being a Vampire of the most powerful bloodline that exists, of course the Vampire will be stronger.