Turtle_Bot wrote: »If you're not happy with it, I'm sure sorcs and plars would gladly swap their sets for it.
Turtle_Bot wrote: »If you're not happy with it, I'm sure sorcs and plars would gladly swap their sets for it.
This is an awesome change simply because it will affect ultimate now. Yes it is not unique as it was before but previous version of the set was kinda useless... Now it will actually be a good set and this is the only thing that is ACTUALLY important. What's the point of set with interesting mechanic if nobody is going to use it anyway? It would've been better if soulcleaver granted you more damage and healing increase but it's anyways better than what we previously had
This is an awesome change simply because it will affect ultimate now. Yes it is not unique as it was before but previous version of the set was kinda useless... Now it will actually be a good set and this is the only thing that is ACTUALLY important. What's the point of set with interesting mechanic if nobody is going to use it anyway? It would've been better if soulcleaver granted you more damage and healing increase but it's anyways better than what we previously had
Sure, it will be better for you. You made very clear what you want from it. But for everyone not slotting the siphoning ult that was a fat nerf. Buff one ult by 18 %, give up 50 % power. Cool deal. You have a very different outlook I suppose, and I can not say I respect your point of view really.
And you sorc guys, I get that you are frustrated since 27482 patches. You really have my sympathies for the set they made for you. But I somehow expected a bit better from you. You seem like dudes who get the game, who can judge what will add flavour and value to the game.
But for everyone not slotting the siphoning ult that was a fat nerf.
Turtle_Bot wrote: »If you're not happy with it, I'm sure sorcs and plars would gladly swap their sets for it.
"But for everyone not slotting the siphoning ult that was a fat nerf" - just slot the siphoning ult then..? Currently It's the best NB ulti in pvp anyways(and nobody even thought about using this set in pve). Why would you need a set that doesn't affect any single skill in your burst combo... That's what soulcleaver used to be until zos have changed it yesterday
MashmalloMan wrote: »I guarantee that 34% you're clinging on to would have been nerfed a patch or 2 after launch if it actually ever made it to live with or without an ult minigame..
No set in the game should buff anything by 30-50%. We should have learned this lesson from the Malacath meta, Daedric Prey, or the current Undeath passive situation.
This is the PTS, shouldn't get too attached to anything anyway. The set buffs an entire skill line with a flat 18% cost reduction, damage, and healing bonus.. unanmed, no minigame, active all the time. This is a really great set, albeit simple.But for everyone not slotting the siphoning ult that was a fat nerf.
Not really.. Even if you don't want to use the Siphoning Ultimate, the original version of the set actively told you to never use Incap again. You know, your best, cheapest ult, which costs 70-120, meaning if you did use that ult you'd only ever get up to a bonus of 12%-20% after constantly having to rebuild it from 0 ult, on average you'd have less than the new sets flat 18%.
I feel like the set could've been a lot more interesting if it actually further reduced the healing of Siphon abilities for more damage instead of sapping ult. It could've made the set a lot more interesting in PVE, and would even fit some of the Morphs that trade healing for damage.
DrNukenstein wrote: »Why would anyone use either iteration of this 5 piece set, single or double barred when they could use:
-A defense, sustain, or support back bar
-Damage set of choice that buffs all damage, including the skills that really do damage instead of turning noodle skills into damage skills with a catch
-A proc set that will expand the damage ratio of your combo instead of...^
-Chassis build with 2 arena weapons (could be used in a chassis build, competes with way better options)
-Balorgh (less relevant in new iteration)
-That potion cooldown set, which could generate a lot of ult for nightblades on top of general potion utility
-Sentry, to really fill a niche
Really the best idea the set had going for it is a new way for nightblades to manage ult overflow (alternative to Balorgh). Now it doesn't even have that. It had/has potential for bombers, but that potential has to compete with other really strong bomb sets like DC, RoA, Vicious Death, Plaguebreak.
In short, even in it's best use case it gets like a B- at best.
DrNukenstein wrote: »Why would anyone use either iteration of this 5 piece set, single or double barred when they could use:
-A defense, sustain, or support back bar
-Damage set of choice that buffs all damage, including the skills that really do damage instead of turning noodle skills into damage skills with a catch
-A proc set that will expand the damage ratio of your combo instead of...^
-Chassis build with 2 arena weapons (could be used in a chassis build, competes with way better options)
-Balorgh (less relevant in new iteration)
-That potion cooldown set, which could generate a lot of ult for nightblades on top of general potion utility
-Sentry, to really fill a niche
Really the best idea the set had going for it is a new way for nightblades to manage ult overflow (alternative to Balorgh). Now it doesn't even have that. It had/has potential for bombers, but that potential has to compete with other really strong bomb sets like DC, RoA, Vicious Death, Plaguebreak.
In short, even in it's best use case it gets like a B- at best.
It is actually a bit shocking to see the crowd cheering for the 0-depth option. I think, as a community, we deserve all the bad combat balancing we get. At least the devs won't have to break a sweat in the future if this is enough to pass as a class set.
On a related note, for all those who like straighforward and plain gameplay, where PvP and Multiplayer are optional, you should try this:
It is actually a bit shocking to see the crowd cheering for the 0-depth option. I think, as a community, we deserve all the bad combat balancing we get. At least the devs won't have to break a sweat in the future if this is enough to pass as a class set.
On a related note, for all those who like straighforward and plain gameplay, where PvP and Multiplayer are optional, you should try this:
The mechanic was the antithesis to the playstyle of NB, a class that builds ult and uses ults a lot. I don't mind mechanics, but this mechanic doesn't really make sense for NB. A scaling damage increase based on the number of Siphoning abilities slotted would make more sense, but be kinda boring.
It is actually a bit shocking to see the crowd cheering for the 0-depth option. I think, as a community, we deserve all the bad combat balancing we get. At least the devs won't have to break a sweat in the future if this is enough to pass as a class set.
On a related note, for all those who like straighforward and plain gameplay, where PvP and Multiplayer are optional, you should try this:
The mechanic was the antithesis to the playstyle of NB, a class that builds ult and uses ults a lot. I don't mind mechanics, but this mechanic doesn't really make sense for NB. A scaling damage increase based on the number of Siphoning abilities slotted would make more sense, but be kinda boring.
Excuse me if I am repetitive, but this was exactly the appeal. To break out of the the god given playstyle restrcitions and to be rewarded for it. If you think nightblade has to be the class that uses ults, then how nice is it to have a set that offers an alternative to that. And how inconsequential is a set the expands on that, as there are tons of sets that help with ult centered playstyles already.
I would be hesitatant to say it was too weak then, as we discussed in another thread I particularly valued "damage and healing" package quite a bit, but overall yours is a decent take.
The one ability that has an outstanding tooltip in that skill line, offering, may have benefited a bit too much from it, but overall these %-modifiers were nothing to be afraid of, given the low base power of the skill line. Stipulations for that could surely have been baked in.
But the result is as you say: Not worth it.
I've seen enough threads complaining about the original version of class sets being so 'strategic' and hard to use if not useless. I think it's a good thing they make it plain.
I've seen enough threads complaining about the original version of class sets being so 'strategic' and hard to use if not useless. I think it's a good thing they make it plain.