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Will they even make class balance adjustments this pts cycle?

Erikx
Erikx
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Genuinely curious. Like wow excellent they nerfed corrosive but added a set that will make it the exact same as it was. What about the other classes? Will we get any meaningful buffs or nerfs?
  • RaptorRodeoGod
    RaptorRodeoGod
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    Doubt it. And if they do it'll be something out of left field like always
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • Turtle_Bot
    Turtle_Bot
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    I wouldn't hold my breath for it.

    They've stated before that they see the other classes as "fine" and not in need of any help at all (despite countless pages of data, feedback, and countless hours of testing resulting in proof otherwise).

    I mean, no pet sorc hasn't been a viable option in this game since summerset (may 2018) and was cemented as a dead and buried playstyle when they proceeded to then also remove overloads 3rd bar later that year (Oct 2018) without doing anything at all to attempt to fix the severe issues they created by removing overloads 3rd bar.

    Also, sorc in general (since that time) only ever pops up in PvP when there's a super strong proc set that can carry it, or at the bare minimum, mask its issues.
    - Savage Werewolf (U34)
    - Masters DW+ vate destro + maarselok (current U39)
    - Mara's Balm (U37)
    Or a global/weapon skill line becomes very strong
    - Resto staff line (U33).
    Or they give sorc a 1 of obviously broken ability for the time it is implemented
    - Rune Cage (Around mid 2018)
    - Crystal Weapon (U34 where it used to stack with crushing weapon)

    The class has been in this constant state of fluctuation between 'found a new overtuned proc set, now it's in the meta' and 'overtuned proc set got nerfed/fixed, class is dead again' for about 5 years now and ZOS hasn't done a thing to fix this issue with the class at all in that whole time.
  • Faulgor
    Faulgor
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    People have been moaning about too many rapid changes for years, so now they're just not changing anything anymore.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • gariondavey
    gariondavey
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    Anyone who understands the game on a deep level wants them to do changes on a regular basis, but that those changes should be very minor in order to delicately balance classes. Increasing damage on a skill by 3-5 percent here and there when one class is overperforming in comparison to the others. Games like league of legends do this when one champion is overperforming or underperforming.

    Obviously this is assuming classes have their glaring issues already fixed, like necro and templar.

    What people have hated over the years is the massive and seemingly random changes. Dot damage up 150 percent. Next patch nerfed 300 percent. Crystal weapon now hits once. Next patch now hits twice. A patch or 2 later hits twice but less damage second time.

    Like...maybe increase dot damage by 10 percent. Or 5 percent. Then you don't need to nerf it 6 times lmao. Like...maybe have crystal weapon hit one time and then 25 or 50 percent for a second hit instead of doubling its damage.

    Or they go and nerf jabs and potl damage by 30-40 percent and can't understand why templars have been screaming into the void for 5 patches now. Nobody asked for a worse animation AND to be irrelevant in pvp.

    These are the things players hate. Competent and experienced players want frequent fine tuning.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • ZhuJiuyin
    ZhuJiuyin
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    Agreed 100%, most of these patches we are facing now are illogical and confusing, making one wonder if the official is actually playing the game.
    I don't know which is scarier, their indifference to player feedback or their ignorance of their product.

    Even though many of us come up with good advice or solid data, we still just get this... well, you know.
    Necromancer's Major Brutality/Sorcery remains missing.
    1 pet/no-pet Sorcer still only remains in memory

    Edited by ZhuJiuyin on October 3, 2023 12:23PM
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • Jazraena
    Jazraena
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    Anyone who understands the game on a deep level wants them to do changes on a regular basis, but that those changes should be very minor in order to delicately balance classes. Increasing damage on a skill by 3-5 percent here and there when one class is overperforming in comparison to the others. Games like league of legends do this when one champion is overperforming or underperforming.

    Obviously this is assuming classes have their glaring issues already fixed, like necro and templar.

    What people have hated over the years is the massive and seemingly random changes. Dot damage up 150 percent. Next patch nerfed 300 percent. Crystal weapon now hits once. Next patch now hits twice. A patch or 2 later hits twice but less damage second time.

    Like...maybe increase dot damage by 10 percent. Or 5 percent. Then you don't need to nerf it 6 times lmao. Like...maybe have crystal weapon hit one time and then 25 or 50 percent for a second hit instead of doubling its damage.

    Or they go and nerf jabs and potl damage by 30-40 percent and can't understand why templars have been screaming into the void for 5 patches now. Nobody asked for a worse animation AND to be irrelevant in pvp.

    These are the things players hate. Competent and experienced players want frequent fine tuning.

    This, so much.

    The problem we all had was the continuous wild and random changes that forced us to completely rebuild, rethink and relearn for no deductible reason.

    No changes at all is even worse.
  • Iriidius
    Iriidius
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    corrosive was definitely nerfed this patch and the new class set wont change that at all. Many dk players said Trickery would be better than new DK set and they would stick with it and that was before they removed minor heroism of the set, dk set requires you to stay on your frontbar to get major heroism, so you wont have 100% uptime. It will definitely not compensate ultigen in corrosive removal.
    Sure DK is a one of the stronger classes besides wardenn and nb and arcanist atm but It also isnt as strong as it was in u33 anymore and many people are frustrated that it is still meta and get obsessed with nerfing it and claim false facts like:
    -corrosive makes you completely immortal (a master dw+vate frost+way of fire +maarselok build can still kill you, with 2 you even dodgeroll burstheal spam cant save you and when you get zerged down you often go 100-0 in less than a second while in corrosive
    -corrosive has 100% uptime, with ultigen in corrosive disabled it will still be 90% (that would be 200 ultimate regen in 1 second)
    -Cyrodiil and BGs are full of DKs (I dont see significantly more dks in Cyrodiils than other basegame classes(dlc classes are rarer despite warden beeing free now and very strong) and in top 100 leaderboards I also dont see dk overrepresented. Maybe they are more visible because they are all meele and use many class skills and same playstile.)
    -60% of Cyrodiil population are DK bombers
    (60+% of Cyrodiil are Zerglings not interested in outnumbered fights at all, maybe 20% of Cyrodiil are DKs and maybe 20% of them are bombers)
    -DK gets buffed every patch (dk got heavy nerfs on passives and used skills and small buffs on passives as compensation or buffs on unused skills that are still not worth using. Maybe dk is still strong, but I would take u33 dk over u39 dk and especially over u40 dk any time.
    Templars, Sorcs and Necros should be buffed because their bad state is the result of direct(u35) and indirect nerfs.
    Players dont want changes all the time, but ZoS should stop making changes when the Game is balanced and not leave the same unbalanced state where 3 classes are clearly underperforming and clearly 3 relatively overperforming for 5 patches. Probably some players could create a much more balanced system and the balance could be perfected by aproximation. If Zos had buffed underperforming things that are now overperforming, maybe they should only revert 50% of the buff and not 200% and when it is still too much then 75% revert or when it is not strong enaugh 25% revert usw, then we get in a balanced state somewhen.
  • RaptorRodeoGod
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    I mean, there could be a slight chance they pushed off class changes from this weeks patch to have focused on Endless Archive. I wouldn't hold out hope for anything major though. Maybe just a couple adjustments to the class sets at best.
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • Amottica
    Amottica
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    If they have not made adjustments so far they will not see a reason to adjust now.
  • propertyOfUndefined
    propertyOfUndefined
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    Too close to go-live. My guess is no more changes till Q1 2024, which means the only balance changes we'll feel are from the class sets. Oh well...
  • TechMaybeHic
    TechMaybeHic
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    Faulgor wrote: »
    People have been moaning about too many rapid changes for years, so now they're just not changing anything anymore.

    It actually seems almost to a spiteful level.
    "People don't like our massive swings? Well enjoy thus one you hated for over a year! Haha" "oh, you want small tweaks? Let's discuss some small tweaks exactly where you don't want them! lmao"
  • Erikx
    Erikx
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    Yea i feel the same way. It does feel spiteful they released patch 35 which everyone hated and they just stopped making changes from there and only made horrible heavy handed nerfs and buffs that noone asked for.
  • Turtle_Bot
    Turtle_Bot
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    It certainly feels that way and it wouldn't surprise me if it is, considering the well known (and documented) attitude some have towards the player base.
  • MashmalloMan
    MashmalloMan
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    Since mid 2022, skeleton crew.

    Calling it now, most of their resources are being pooled into making the chapter launch for 2024 as big as possible because it's the 10th anniversary. With what little staff they have left, they have no room for free adjustments to classes, skills, animations, etc, only vets will care for.

    Before you say "..but Endless Archive is free". No it's not, not really when it comes to an MMO. The primary objective is to keep you playing during a time where most people fall off. They've constantly handed out DLC4 for free within events like logging in daily for a few years now, you'll also notice the chapter goes on sale for 50% off and crown crates for 20-40% this season as well. It's a clear marketing strategy.

    We lost DLC3, no content, and very little meaningful bug fixes. Even if DLC3 and DLC4 were paid content this year, most people don't buy them, they get ESO+ to access them briefly. Why do you think they had to go back on their promises in 2017 about all DLC being free with ESO+ by conveniently calling Morrowind a "Chapter". Their highest revenue comes from chapters, ESO+ and crown crate purchases, not DLC - the DLC is just a carrot on the end of a stick to make you come back.

    Casuals simply don't care until they do, but they have time for those players to realize the trap they've fallen into when their favourite class gets gate kept from content because they don't bring anything unique to the table or they simply fall behind competitively to the point where they question if all their investment in the 1 class went to waste when they can have an easier time on another.

    There is legitimately no other explanation I can think of as to why we're waiting now 2 years for hybridization to finish. The best they could do was slap 10 Stam/mag regen on enchants to distinguish them. What about class passives, races, poisons, potions, and mundus stones - all left in limbo. I shouldn't have to use a spell power pot on Stam Sorc to make use of minor prophecy. It makes no sense.

    The new player experience for ESO must be incredibly confusing, not to mention overwhelming. Just consider the 10 different types of materials from leveling 1-50 and CP 1 -160 that you never touch again. How about the 100+ style materials that aren't necessary anymore because you can use an outfit station?

    All this unnecessary bloat when the game could easily just condense it the same way they changed jewelry dust into platings. 100 rubedite for a CP 160 1h weapon, scale that 100 to 1 based on the level of the item. Why is there iron, steel, etc?

    There is ways to incentivise buying ESO + for the crafting bag and then there is this, a ridiculously complicated way to turn off players from touching your game again.
    Edited by MashmalloMan on October 5, 2023 6:49PM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • Urvoth
    Urvoth
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    Dekrypted wrote: »
    We got our crumbs with the Corrosive adjustment. If it's not about Endless Archrive at this point, it's clear they're just not interested unless it related to a 3-9 month turnaround time for any minor adjustments

    Necro updates would be a 4 year turnaround at this point
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