gariondavey wrote: »Anyone who understands the game on a deep level wants them to do changes on a regular basis, but that those changes should be very minor in order to delicately balance classes. Increasing damage on a skill by 3-5 percent here and there when one class is overperforming in comparison to the others. Games like league of legends do this when one champion is overperforming or underperforming.
Obviously this is assuming classes have their glaring issues already fixed, like necro and templar.
What people have hated over the years is the massive and seemingly random changes. Dot damage up 150 percent. Next patch nerfed 300 percent. Crystal weapon now hits once. Next patch now hits twice. A patch or 2 later hits twice but less damage second time.
Like...maybe increase dot damage by 10 percent. Or 5 percent. Then you don't need to nerf it 6 times lmao. Like...maybe have crystal weapon hit one time and then 25 or 50 percent for a second hit instead of doubling its damage.
Or they go and nerf jabs and potl damage by 30-40 percent and can't understand why templars have been screaming into the void for 5 patches now. Nobody asked for a worse animation AND to be irrelevant in pvp.
These are the things players hate. Competent and experienced players want frequent fine tuning.
People have been moaning about too many rapid changes for years, so now they're just not changing anything anymore.