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Fake healers and a suggestion to stop them

  • iksde
    iksde
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    Eso101rus wrote: »
    pelle412 wrote: »
    Brundhila wrote: »
    WOW, came across this a bit late. "FAKE" healers? Sheesh! I would love to try that in a WOW M+. I love healing and I like the healing mechanics in ESO. Let me read up on these posts to catch up, I can't believe people Q as healers when they have no intention of healing!

    The reasons for this is that almost all dungeons can be completed faster without a healer. Every class has self-heals or mythic items they can use to reduce the need for a healer. This game isn't designed around needing a role as every role can for the most part perform it themselves. You do need tanks for hard content however.

    I’ll almost guarantee that a group with tank healer buffing and debuffing for two experiend dds will be quicker than 4 dds.

    yes it will be but gl finding a single healer in PUG which is doing anything more than just healing, I can say it is miracle when I see in pug healer with supprot set like hollowfang and is doing more than just rapid regen spam with springs along with heavy attacks spam when he dont need to spam rapids

    the only healer capable of buffing so great they woudl be better than 3rd dd in dungs I know only from trials with maybe just few friends capable fo this who anyway are dedicated healers with exp and so never pugging becasue they will be jsut wated with average pug dps

    so for average players 3rd dd is better option than healer which have not enough exp to give more weight into group to be worth as this 3rd dd
  • Eso101rus
    Eso101rus
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    iksde wrote: »
    Eso101rus wrote: »
    pelle412 wrote: »
    Brundhila wrote: »
    WOW, came across this a bit late. "FAKE" healers? Sheesh! I would love to try that in a WOW M+. I love healing and I like the healing mechanics in ESO. Let me read up on these posts to catch up, I can't believe people Q as healers when they have no intention of healing!

    The reasons for this is that almost all dungeons can be completed faster without a healer. Every class has self-heals or mythic items they can use to reduce the need for a healer. This game isn't designed around needing a role as every role can for the most part perform it themselves. You do need tanks for hard content however.

    I’ll almost guarantee that a group with tank healer buffing and debuffing for two experiend dds will be quicker than 4 dds.

    yes it will be but gl finding a single healer in PUG which is doing anything more than just healing, I can say it is miracle when I see in pug healer with supprot set like hollowfang and is doing more than just rapid regen spam with springs along with heavy attacks spam when he dont need to spam rapids

    the only healer capable of buffing so great they woudl be better than 3rd dd in dungs I know only from trials with maybe just few friends capable fo this who anyway are dedicated healers with exp and so never pugging becasue they will be jsut wated with average pug dps

    so for average players 3rd dd is better option than healer which have not enough exp to give more weight into group to be worth as this 3rd dd

    Oh I know, my point was tank healer buffing two experienced dds is faster than 4 dds.
  • pelle412
    pelle412
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    josiahva wrote: »
    No, the problem is NOT play-as-you-want. The problem is people's unrealistic expectations of random group members. For example...I play as a tank almost exclusively, so I never run into a situation I have to deal with a "fake" tank. I like to pug dungeons...I enjoy doing so...but I am realistic in my expectations. I do NOT expect the damage to be good, I do NOT expect the heals to be good in random groups. The cause of bad heals/DPS/tanking is irrelevant, whether someone is skipping the queue, or just plain bad at their role DOES NOT MATTER. What matters is that I signed up for a completely RANDOM group. Sometimes I will get a group where everyone performs their role as listed and I can concentrate on tanking without worrying about anything else...but more often I will get a group with sub-par DPS, occasionally I will get a group without any heals...none of this matters because I simply ADAPT to whatever random group I get. I have a dozen different set/skill setups available to me for any situation I may find myself in. If the group DPS is below a certain threshold, I simply move toward an off-tank setup instead that allows me to do more damage, bolstering the DPS by simply doing more myself(there is a certain threshold that group buffs does more damage than individual off-tank damage, usually around 50k group damage...its a matter of knowing when one is more advantageous than the other.

    Unrealistic expectations of other people is the problem. Not anything else.

    Ok. My point I made got lost somewhere. If I queue as a DPS for a dungeon in WoW for example, I will get a healer. That healer will be able to heal (if they suck of course not) because the dungeon run WILL fail spectacularly almost immediately without that healer. In ESO, because each class can heal very well, not having a healer isn't a big deal. ESO also has a taunt available to anyone, so if you are able to, you can hold aggro on whatever class/toon you bring. In other MMOs, it doesn't work that way. In ESO, each class is a jack of all trades because at the core experience it is designed as a single player game.

    EDIT: And regarding unrealistic expectations, that's never going to change. Too many players can run 4-man dungeons w/o a healer and they will queue as fake healer to get faster queue time, because their time is worth more than yours (to them).

    Edited by pelle412 on June 2, 2021 5:14PM
  • AvalonRanger
    AvalonRanger
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    I'm so tired of people queueing as a fake healer, I want a full party of appropriate roles as I don't want to repeat the bosses a million times when all the DDs die (I most often tank). It's also useful to have a healer if there are low level/CP players, as they will die more likely without a healer than someone on the 1000s.

    And my suggestion to stop this is:

    Add a role lock, just like there's and alliance lock for Cyro. Players would have to lock into one role for a month, preventing inconsiderate hotpants from ruining the fun for people who want to play by the rules. I'm tired of having to kick fake healers time and time again, so this would be for the best.

    Fake healer is simply bad.

    But, I think that poor skill healer(or nonsense build healer) who doesn't have decent knowledge
    for the healing support is more problem than totally fake.

    They just equip restoration stuff or something "healing orb" skill only, but don't care damage buff
    or combat situation. It's not fake...but 99.99% fake in dangerous combat.

    The real problem is they think about themselves as "real healer". :#



    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • FantasticFreddie
    FantasticFreddie
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    Here's an idea just make healing cost a lot more. Like you should actually have to build into Regain to heal.

    I will hunt you down on whatever platfrom you play on and not heal you out of spite. If you play a healer I will play as a tank and and run you over with cleave. 0/10 suggestion.
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    We have closed this topic as it was originally created in May 2021. In many cases, it's better to create a new thread on a topic that you want to discuss as opposed to bumping one that is rather old.

    Thank you for your understanding.
    Staff Post
This discussion has been closed.