WOW, came across this a bit late. "FAKE" healers? Sheesh! I would love to try that in a WOW M+. I love healing and I like the healing mechanics in ESO. Let me read up on these posts to catch up, I can't believe people Q as healers when they have no intention of healing!
The reasons for this is that almost all dungeons can be completed faster without a healer. Every class has self-heals or mythic items they can use to reduce the need for a healer. This game isn't designed around needing a role as every role can for the most part perform it themselves. You do need tanks for hard content however.
I’ll almost guarantee that a group with tank healer buffing and debuffing for two experiend dds will be quicker than 4 dds.
WOW, came across this a bit late. "FAKE" healers? Sheesh! I would love to try that in a WOW M+. I love healing and I like the healing mechanics in ESO. Let me read up on these posts to catch up, I can't believe people Q as healers when they have no intention of healing!
The reasons for this is that almost all dungeons can be completed faster without a healer. Every class has self-heals or mythic items they can use to reduce the need for a healer. This game isn't designed around needing a role as every role can for the most part perform it themselves. You do need tanks for hard content however.
I’ll almost guarantee that a group with tank healer buffing and debuffing for two experiend dds will be quicker than 4 dds.
yes it will be but gl finding a single healer in PUG which is doing anything more than just healing, I can say it is miracle when I see in pug healer with supprot set like hollowfang and is doing more than just rapid regen spam with springs along with heavy attacks spam when he dont need to spam rapids
the only healer capable of buffing so great they woudl be better than 3rd dd in dungs I know only from trials with maybe just few friends capable fo this who anyway are dedicated healers with exp and so never pugging becasue they will be jsut wated with average pug dps
so for average players 3rd dd is better option than healer which have not enough exp to give more weight into group to be worth as this 3rd dd
No, the problem is NOT play-as-you-want. The problem is people's unrealistic expectations of random group members. For example...I play as a tank almost exclusively, so I never run into a situation I have to deal with a "fake" tank. I like to pug dungeons...I enjoy doing so...but I am realistic in my expectations. I do NOT expect the damage to be good, I do NOT expect the heals to be good in random groups. The cause of bad heals/DPS/tanking is irrelevant, whether someone is skipping the queue, or just plain bad at their role DOES NOT MATTER. What matters is that I signed up for a completely RANDOM group. Sometimes I will get a group where everyone performs their role as listed and I can concentrate on tanking without worrying about anything else...but more often I will get a group with sub-par DPS, occasionally I will get a group without any heals...none of this matters because I simply ADAPT to whatever random group I get. I have a dozen different set/skill setups available to me for any situation I may find myself in. If the group DPS is below a certain threshold, I simply move toward an off-tank setup instead that allows me to do more damage, bolstering the DPS by simply doing more myself(there is a certain threshold that group buffs does more damage than individual off-tank damage, usually around 50k group damage...its a matter of knowing when one is more advantageous than the other.
Unrealistic expectations of other people is the problem. Not anything else.
PullaStormy wrote: »I'm so tired of people queueing as a fake healer, I want a full party of appropriate roles as I don't want to repeat the bosses a million times when all the DDs die (I most often tank). It's also useful to have a healer if there are low level/CP players, as they will die more likely without a healer than someone on the 1000s.
And my suggestion to stop this is:
Add a role lock, just like there's and alliance lock for Cyro. Players would have to lock into one role for a month, preventing inconsiderate hotpants from ruining the fun for people who want to play by the rules. I'm tired of having to kick fake healers time and time again, so this would be for the best.
Starlight_Whisper wrote: »Here's an idea just make healing cost a lot more. Like you should actually have to build into Regain to heal.