Siphoning is already a good skill line. There isn't really a lot of testing required for this. As long as it isn't bugged, the math tells you all you need to know. Is siphoning and this set top dps? Probably not. But also: this is the healing line. This is a case for expectation management.
I get these things and I didn't think we need to spell out trivial information, but do you genuinely think that skills that provide high passive healing should compete in terms of dps with skills that do not?
I get these things and I didn't think we need to spell out trivial information, but do you genuinely think that skills that provide high passive healing should compete in terms of dps with skills that do not?
Jabs. Bloodthirst. Crit Surge makes all skills self healing skills for Sorc. I don't think it's a problem, in fact precedent says it's not a problem. If it was buffed enough to be somewhat okay, and this set actually made it pretty good, then it'd be fine most likely. Right now it's just bad.
The skill used to be really good. It wasn't the best skill in the game, but you'd see Nightblades using mag setups with the skill and being somewhat competitive in PVE. This was pre Marrowind, before 2017. It was nerfed into the ground to the point that it doesn't even get slotted these days. I'm not saying it should be the best option. But It should be a good option or alternative to the normal nb setups.
I get these things and I didn't think we need to spell out trivial information, but do you genuinely think that skills that provide high passive healing should compete in terms of dps with skills that do not?
Jabs. Bloodthirst. Crit Surge makes all skills self healing skills for Sorc. I don't think it's a problem, in fact precedent says it's not a problem. If it was buffed enough to be somewhat okay, and this set actually made it pretty good, then it'd be fine most likely. Right now it's just bad.
The skill used to be really good. It wasn't the best skill in the game, but you'd see Nightblades using mag setups with the skill and being somewhat competitive in PVE. This was pre Marrowind, before 2017. It was nerfed into the ground to the point that it doesn't even get slotted these days. I'm not saying it should be the best option. But It should be a good option or alternative to the normal nb setups.
Swallow soul returns its percentage several times. Even just using it every other gcd (just in case it isn't clear: using another skill in between) is enough to get 2 heal ticks.
But I do not really understand your argument. You list those skills. Should I evaluate them now and say whether they are good or bad based on damage and life steal %? Jabs is an AoE skill with additonal side effects and it was pretty overtuned before it was nerfed, but I am no templar main so I am not claiming that this is a good opinion. Flurry is an interruptable melee channel, the damage is pretty good though. Crit surge is an entirely different thing. How are these arguments applicable?
As I said above: The damage is standardized. You have to compare ranged single target spammables to ranged single target spammables. And then you will find, that those that deal more damage, do not provide the same amount of healing.
I get these things and I didn't think we need to spell out trivial information, but do you genuinely think that skills that provide high passive healing should compete in terms of dps with skills that do not?
Jabs. Bloodthirst. Crit Surge makes all skills self healing skills for Sorc. I don't think it's a problem, in fact precedent says it's not a problem. If it was buffed enough to be somewhat okay, and this set actually made it pretty good, then it'd be fine most likely. Right now it's just bad.
The skill used to be really good. It wasn't the best skill in the game, but you'd see Nightblades using mag setups with the skill and being somewhat competitive in PVE. This was pre Marrowind, before 2017. It was nerfed into the ground to the point that it doesn't even get slotted these days. I'm not saying it should be the best option. But It should be a good option or alternative to the normal nb setups.
Swallow soul returns its percentage several times. Even just using it every other gcd (just in case it isn't clear: using another skill in between) is enough to get 2 heal ticks.
But I do not really understand your argument. You list those skills. Should I evaluate them now and say whether they are good or bad based on damage and life steal %? Jabs is an AoE skill with additonal side effects and it was pretty overtuned before it was nerfed, but I am no templar main so I am not claiming that this is a good opinion. Flurry is an interruptable melee channel, the damage is pretty good though. Crit surge is an entirely different thing. How are these arguments applicable?
As I said above: The damage is standardized. You have to compare ranged single target spammables to ranged single target spammables. And then you will find, that those that deal more damage, do not provide the same amount of healing.
A good self healing skill can do good damage as well. As you mentioned, you do not play Templar: its healing is pretty comparable to Swallow Soul. Except it's an AOE damaging skill as well, and is the main spammable option for Templar, even after the nerf. Damage is too low now for the main spammable of the class, but it's still far and away better than Swallow Soul. Flurry is interruptible, sure, but the damage is pretty good and is very high. You wanna know what the weakness of swallow soul is? It has a sound effect queue, it's very slow, and its easily dodgeable. PVP, there is no reason for its damage to be so low. But I'm more talking PVE.
In PVE, ranged vs. melee doesn't matter. You don't want to be far from a boss anyway, else you'll not receive group buffs. Maybe it's slightly safer, but not much. If you want to do the best damage, you'll still need to use dual daggers, and then you need to be in melee anyway.
I don't understand your argument very much. You admit it has the lowest tooltip out of any spammable, and yet don't think it needs a buff? NB, the class that has one major playstyle and no real variants, doesn't need a skill buffed that could add more diversity to the class? Fine, lower the self heal and increase the damage. This doesn't need to be a big argument, the skill isn't seeing much if any use. Make it useful, and this set, which this thread is about, will be useable. Maybe. if they buff some of the other skills in the skill line too.
YandereGirlfriend wrote: »I think that it feels underwhelming because Siphon is very bland and completely un-buffed by the set and then, like you say, Sap Essence is simply an awful skill compared to Power Extraction. The morphs of Cripple are also very lackluster, IMO.
Which leaves Tether, Offering, and Strife as like the only good abilities in the line, as well as the Power Extraction morph.