I think you are missing the point that crowns are income for ZOS. No-one can get crowns without paying ZOS. Making them purchasable with gold means ZOS loses income.
Then crowns should cost the same in every country. I am completely outraged they are selling them for less. WHY??????? If they can't afford the US price, then they can't afford them. Now, selling gold in the crown store would be a win for ZOS. Screw those gold sellers and sell it yourself. Problem would be solved. It's those players (if you even call them players) and we all KNOW exactly where they from causing this problem.
This is from a consumer's point of view. "How is it going to help me."
A corporation is only going to focus on maximizing their profits. If a few buy a product then resell it, a corporation is going to call it stealing and do what it can to cut out the "middle man" and try to incentivize those other customers to buy from them directly. The theory is that if people really want it, they will do what they need to do to get it.
People will buy gold from farming bots to trade crowns. ZOS loses cause what they need is real money. I lose cause not only farming bots but also chest farmers and other acts of looting public resources will affect my game experience including making my daily endeavor tasks harder to complete. If there are some tradeable crowns, it depends on how many newbies would like to sell crowns and not buy gold from the seller with real money which is definitely cheaper. And it would be quickly traded by those millionaires if you are careless or would not like to pay more.
I don't play GW2, so if they have better solutions, the idea of the tradeable crown is still acceptable.
I think you are missing the point that crowns are income for ZOS. No-one can get crowns without paying ZOS. Making them purchasable with gold means ZOS loses income.
Then crowns should cost the same in every country. I am completely outraged they are selling them for less. WHY??????? If they can't afford the US price, then they can't afford them. Now, selling gold in the crown store would be a win for ZOS. Screw those gold sellers and sell it yourself. Problem would be solved. It's those players (if you even call them players) and we all KNOW exactly where they from causing this problem.
Again this will increase crown sales. Player A want more gold and is willing to spend money to get it.This is from a consumer's point of view. "How is it going to help me."
A corporation is only going to focus on maximizing their profits. If a few buy a product then resell it, a corporation is going to call it stealing and do what it can to cut out the "middle man" and try to incentivize those other customers to buy from them directly. The theory is that if people really want it, they will do what they need to do to get it.
I think you are missing the point that crowns are income for ZOS. No-one can get crowns without paying ZOS. Making them purchasable with gold means ZOS loses income.
Then crowns should cost the same in every country. I am completely outraged they are selling them for less. WHY??????? If they can't afford the US price, then they can't afford them. Now, selling gold in the crown store would be a win for ZOS. Screw those gold sellers and sell it yourself. Problem would be solved. It's those players (if you even call them players) and we all KNOW exactly where they from causing this problem.
boi_anachronism_ wrote: »I think you are missing the point that crowns are income for ZOS. No-one can get crowns without paying ZOS. Making them purchasable with gold means ZOS loses income.
Then crowns should cost the same in every country. I am completely outraged they are selling them for less. WHY??????? If they can't afford the US price, then they can't afford them. Now, selling gold in the crown store would be a win for ZOS. Screw those gold sellers and sell it yourself. Problem would be solved. It's those players (if you even call them players) and we all KNOW exactly where they from causing this problem.
You can't be serious... its almost unbelievable. Let me get this straight- people should have to pay the equivalent of a car payment for what someone in the us might spend on takeout because they were born in a country with a different exchange rate?? Is that a joke? And no that wont solve any problem. Exactly the same thing would happen with gold. Some illegitimate site would find a way to sell it at a better deal.
I think you are missing the point that crowns are income for ZOS. No-one can get crowns without paying ZOS. Making them purchasable with gold means ZOS loses income.
Then crowns should cost the same in every country. I am completely outraged they are selling them for less. WHY??????? If they can't afford the US price, then they can't afford them. Now, selling gold in the crown store would be a win for ZOS. Screw those gold sellers and sell it yourself. Problem would be solved. It's those players (if you even call them players) and we all KNOW exactly where they from causing this problem.
crowns are imaginary currency that costs nothing to produce.
So let's say you sell 20k crowns in germany for 100 euros. 100 euro is not cheap, however stil affordable for average income german citizen.
If you do the same price in let's say Turkey, where economy is poop, 100 euros is nearly 1/3 of average income in Turkey. So average citizen can not afford that.
But if they sell 20k crowns for 10 euro in Turkey, it won't be cheap again. However more people in Turkey can buy it. Means more customers.
That's the point why there are different prices for games in Steam in different countries. After you finish the game, it doesn't cost anything to sell it through steam. You can either have more customers or fewer. If you try to sell it for 100 euro in Germany & Venezuela, no one in Venezuela will buy. If you sell it for 1 euro in Venezuela, a lot of people will buy. You will create customers.
Downside is, some genius in germany can change their location to venezuela and buy through their currency. Which ends up what we have nowadays, steam increasing prices in bad economy countries and games starting being not affordable for the average Joe in those countries.
I agree that would be the best solution.
But I think they could also get away with something simpler, like a tradable item you can buy on the crown store that can be used to get the same amount of crowns it cost.
Player A buys a 500 crown token - costing 500 crowns
Player A sells it to player B for gold
Player B uses the token and gets 500 crowns
They could have tokens in different values so players can trade the amount of crowns they want.
It's not as efficient as GW2's system, but it achieves the same purpose.I think you are missing the point that crowns are income for ZOS. No-one can get crowns without paying ZOS. Making them purchasable with gold means ZOS loses income.
No one can get gems in GW2 without someone paying the company either. The exchange is just the game acting as a middle man to facilitate the trade, you're still buying gems from another player who bought them with real money.
In that sense it's the same as the crown gifting system, the difference is you just use the menu to buy the amount of gold or gems you want instead of having to find another player willing to spend exactly what you want to buy. The gems you get could be part of what 1 player exchanged, or pooled from several, but they've all been paid for at some point.
The exchange rate is dynamic - it changes based on the volume of trade in each direction, so when more people are buying gems it gets more expensive to do that and when more people are converting their gems into gold you start getting less gold for your gems, so it discourages too much trade in one direction (which helps ensure the exchange doesn't run out of either currency).
Thats also a good idea. Personally i think an exchange would be better than something like that, but if they went that route instead that would be alright. I just like the idea of an exchange more because it feels more free. Buy however much of either crowns or gold whenever you want, but that would deff solve the problems as well.
This is from a consumer's point of view. "How is it going to help me."
A corporation is only going to focus on maximizing their profits. If a few buy a product then resell it, a corporation is going to call it stealing and do what it can to cut out the "middle man" and try to incentivize those other customers to buy from them directly. The theory is that if people really want it, they will do what they need to do to get it.
I agree that would be the best solution.
But I think they could also get away with something simpler, like a tradable item you can buy on the crown store that can be used to get the same amount of crowns it cost.
Player A buys a 500 crown token - costing 500 crowns
Player A sells it to player B for gold
Player B uses the token and gets 500 crowns
They could have tokens in different values so players can trade the amount of crowns they want.
It's not as efficient as GW2's system, but it achieves the same purpose.I think you are missing the point that crowns are income for ZOS. No-one can get crowns without paying ZOS. Making them purchasable with gold means ZOS loses income.
No one can get gems in GW2 without someone paying the company either. The exchange is just the game acting as a middle man to facilitate the trade, you're still buying gems from another player who bought them with real money.
In that sense it's the same as the crown gifting system, the difference is you just use the menu to buy the amount of gold or gems you want instead of having to find another player willing to spend exactly what you want to buy. The gems you get could be part of what 1 player exchanged, or pooled from several, but they've all been paid for at some point.
The exchange rate is dynamic - it changes based on the volume of trade in each direction, so when more people are buying gems it gets more expensive to do that and when more people are converting their gems into gold you start getting less gold for your gems, so it discourages too much trade in one direction (which helps ensure the exchange doesn't run out of either currency).
Thats also a good idea. Personally i think an exchange would be better than something like that, but if they went that route instead that would be alright. I just like the idea of an exchange more because it feels more free. Buy however much of either crowns or gold whenever you want, but that would deff solve the problems as well.
I'd prefer an exchange as well, I just wanted to make the point that there's other ways to do it if ZOS don't want to build a whole new interface. An exchange would be better, but crown tokens would be easier to implement.This is from a consumer's point of view. "How is it going to help me."
A corporation is only going to focus on maximizing their profits. If a few buy a product then resell it, a corporation is going to call it stealing and do what it can to cut out the "middle man" and try to incentivize those other customers to buy from them directly. The theory is that if people really want it, they will do what they need to do to get it.
Aside from some transactions with legal requirements companies don't care who pays them as long as they get the money. They're especially ok with one person paying for another person's purchases if the recipient wouldn't otherwise buy them, which is often the case with crown gifting, because the alternative is no one buys it and they don't get the money.
No one's suggesting players would be able to resell crowns for a profit, or sell them for real money at all. A system like this just allows players to trade crowns they've purchased with real money (either directly or as part of ESO+) for gold. The crowns still have to be paid for and the only ones making a profit from it are ZOS.
incognito_8 wrote: »To immediately solve current crownstore issue and enable crown selling for ingame gold and prevent frauds I would go direction people (in this post and others) have been suggesting for a while and add this:
1. create Crown geode worth 1000 crowns that can be bought in crown store
2. set a fixed price when sold to players (for starters), let's say tradeable for 1.5 million gold
3. This geode can be sold in guild store, cod-ed or directly traded between players
<snip>
Long-story short: There are very dangerous things that can happen with this kind of thing and given the rise of automated systems this could turn into a huge problem legally as it could fall into currency exchange territory...
https://www.lexology.com/library/detail.aspx?g=a0243a6e-75e2-4dd3-9bb0-72a720837f85
Veryamedliel wrote: »incognito_8 wrote: »To immediately solve current crownstore issue and enable crown selling for ingame gold and prevent frauds I would go direction people (in this post and others) have been suggesting for a while and add this:
1. create Crown geode worth 1000 crowns that can be bought in crown store
2. set a fixed price when sold to players (for starters), let's say tradeable for 1.5 million gold
3. This geode can be sold in guild store, cod-ed or directly traded between players
<snip>
You're making things way more complicated than they have to be. Your idea would work, but it might as well be traded manually in the same way. Now, that can be a personal wish, but that's kinda outside the scope of this thread and I would not be in favour of that any more than I am in favour of gifting crown items although it would still be safer than the old gifting procedure.
Trading crowns can be done very easily without any new currency or interface nonsense.
All you have to do is add "crown" as something to sell in a guild store. When putting something up for sale, it gets withdrawn from your balance just like any other item in your inventory. Should it fail to sell, you get it back. Might as well add alliance points and Tel Var stones as well (later) should there be any interest in trading those. But that's for another thread.
Everybody wins. Nobody loses. Easy.
Weather ZoS will actually go for it at all is an entirely different thing. Personally, I think they should, or disallow any gifting at all, if for no other reason than that you should minimize the risk to your players.
incognito_8 wrote: »To immediately solve current crownstore issue and enable crown selling for ingame gold and prevent frauds I would go direction people (in this post and others) have been suggesting for a while and add this:
1. create Crown geode worth 1000 crowns that can be bought in crown store
2. set a fixed price when sold to players (for starters), let's say tradeable for 1.5 million gold
3. This geode can be sold in guild store, cod-ed or directly traded between players
4. Set a counter with maximum crown geodes that can be sold per player, per specific month (e.g. 10 geods aka 10.000 crowns worth) and no more till next month.
5. Alike when leveling your character when they receive gifts for reaching level milestone, buying crown geodes would get unlocked as a milestone at some higher CP level, let's say 500 (as a countermeasure to frauds).
6. Allow trading gold for crowns or at least gold for endeavors to refuel ingame economy (may set a max value)
7. Offer cool rewards again for finishing dungeons in harder terms, like there are meridian skin or werewolf personality. Apart from motives there is no real cosmetical incentive in last few upgrades and that's what everyone likes to have.
And don't stop in that, reward altering appearance rewards for all kind of achievement people enjoy, regardless of pve pvp, like fishing or housing.
What I would also like to see is when applying a tattoo and skin, to place tattoo as an upper layer, to have them both visible.
incognito_8 wrote: »I concur completely Veryamedliel's solution, simple is usually the best. If they don't want to implement it, there's just a bigger picture we can't see.
Issue here is they gave us just a brief information about them disabling crown gifting. We don't have an insight to company's motives or reasoning behind that, so it opens space for speculations.
I can understand that answers to WHY, WHEN and IF regarding crown store exchange are in the trade secrets area. But, this community is big and willing to help because how fast this gets resolved, it will benefit everyone. So maybe if we knew only the WHAT (all the conditions they need to meet) community could offer some help with HOW.
Long-story short: There are very dangerous things that can happen with this kind of thing and given the rise of automated systems this could turn into a huge problem legally as it could fall into currency exchange territory...
https://www.lexology.com/library/detail.aspx?g=a0243a6e-75e2-4dd3-9bb0-72a720837f85
I find this a little funny because I feel like Zenimax has lacked passion for this game since the beginning. The game was never set up to be that rewarding. It never felt like a truly optimized and stable game. Other than the base game, chapters and DLCs were always pretty small in comparison to expansions and etc from other MMOs. Even prior to release when the game was still in testing, content and features were just cut instead of having resources put into them to make them work (yes, I will always be bothered by the lack of capes. Games older than ESO have them, it's ridiculous). To me, the only thing that seems to have changed over the years is that someone at Zenimax realized they can practically do the bare minimum, ignore feedback, and players will still pay.... and the only reason I can play the game with a clear mind at this point is because I've decided to not take ESO seriously and will not be supporting the game monetarily outside of the subscription. Meanwhile, I just witnessed a friend drop at least 200 dollars on the game just this past month.... and for what? Some overpriced crown crates, reskinned assistants, and recolored pets.I just hope zos does something. Eso is so full of conflict and complaints. You dont see this from companies like gw2/arenanet. You dont see the same disdain for the developer and the choices they make. And it honestly feels like they have more passion. You do, however, see it from wow, but wow still pulls massive numbers because it has a good foundation that originated in passion for many years. These last few years it really feels like zos has lost their passion and really only care about stuff selling on the crown store for money. I personally think eso still has massive potential if zos will just start caring more about what matters to players.
I think the reason some people suggest a tradable token instead of an exchange is because it would be easier for ZOS to create a tradable object to sell in the crown store than to create an exchange.
They'd only need to make the object itself, which is something they do all the time. The only difference to existing crown store tokens is making it tradable and I suspect that's a single flag in the items data. Whereas creating an exchange would need a whole new menu with the code behind it to make all the options function, and new code to adjust the exchange rate automatically based on demand, and to track how many crowns and how much gold is currently available. It's all possible to do but it would take more time and need more testing.
A lot of good ideas don't make it into games because they'd take too much time and effort for the developers to create (and therefore money, because they need to be paid for their time) so offering a quicker and easier version makes it more likely we might get something rather than the idea being scrapped entirely (and discussing the shortcomings of the easier option mean they might end up pushing for the better one).
I've had work projects where we proposed the quicker and easier solution because that got a meeting to happen where a better solution would be shot down at the first step for taking too long, then let the people who would sign it off discover and discuss the short-comings of the easier solution and come to the conclusion themselves that we really needed the better one.Long-story short: There are very dangerous things that can happen with this kind of thing and given the rise of automated systems this could turn into a huge problem legally as it could fall into currency exchange territory...
https://www.lexology.com/library/detail.aspx?g=a0243a6e-75e2-4dd3-9bb0-72a720837f85
The important difference is they're talking about a system where you can 'cash out' - convert the virtual currency back into real money. That's where the problems come in. (Although that has also been done - Second Life is probably the best known long-running example.)
No one in this thread is suggesting there should be a way to convert crowns back into money, only to exchange crowns for gold and gold for crowns - everything stays within the game so there's no regulatory issue.
This gold situation is making it impossible for new, honest players to obtain gold gear. No one new can make this much gold. And for what? So trade guilds can have 400M plus in gold. I finally see exactly what is happening in this game. Running bots to farm materials and then jacking up the prices of gold mats. Selling crown crates for more gold. Abusing the variances in crown prices. Some of which I now KNOW is going RWT. What would a lot of players be doing with that much gold? trading around? Exactly how much of that gold is going to RWT? Selling carries? I've known players not even run the advertised carry but hand over gold.
I'm not willingly paying anymore because I'm not 100% sure what is happening in this game now. My family will NOT support anything, that might be RWT. I guess all the gold sellers hunting me down has weakened my faith that there is not a lot of RWT here. I always thought players legitimately exchanged for crown gifts. Guess not. I've had to block 14 gold sellers on discord. Not sure why they keep asking me to buy them crates. I mistakenly mentioned I had 50k crowns. One boldly asked if I could get "more". They ask for crates 1700:1 exchange, KNOWING that can't be done now. What do they really want? Even had one hunt me down on face book. And interestingly, that same day someone tried to reset my pw. (unsuccessful) I guess they think you might have money irl with that many crowns, but don't realize they would have to break through layers of LLC's to find it. I'm making sure, nothing can be affiliated with me personally. I'm downright paranoid now.
ADVISE: Players do NOT RWT for gold. That is a very shady industry. Just don't do it. They ever get your details, you will be scammed and hacked.
Very disappointed. Didn't realize the gold sellers have so much of a grip on the game. I used to feel confident that when I bought crowns and exchanged them as gifts, the developer was getting the money they deserved. I only want ZOS to benefit from any money I spend in this game. Now, I'm uncertain as to where some of the gold I obtained ended up? Did I unknowingly still contribute to RWT by buying my gear upgrades? I do not want to financially support any type of nefarious activity that might run counter to the country I live in.
Darv
I find this a little funny because I feel like Zenimax has lacked passion for this game since the beginning. The game was never set up to be that rewarding. It never felt like a truly optimized and stable game. Other than the base game, chapters and DLCs were always pretty small in comparison to expansions and etc from other MMOs. Even prior to release when the game was still in testing, content and features were just cut instead of having resources put into them to make them work (yes, I will always be bothered by the lack of capes. Games older than ESO have them, it's ridiculous). To me, the only thing that seems to have changed over the years is that someone at Zenimax realized they can practically do the bare minimum, ignore feedback, and players will still pay.... and the only reason I can play the game with a clear mind at this point is because I've decided to not take ESO seriously and will not be supporting the game monetarily outside of the subscription. Meanwhile, I just witnessed a friend drop at least 200 dollars on the game just this past month.... and for what? Some overpriced crown crates, reskinned assistants, and recolored pets.I just hope zos does something. Eso is so full of conflict and complaints. You dont see this from companies like gw2/arenanet. You dont see the same disdain for the developer and the choices they make. And it honestly feels like they have more passion. You do, however, see it from wow, but wow still pulls massive numbers because it has a good foundation that originated in passion for many years. These last few years it really feels like zos has lost their passion and really only care about stuff selling on the crown store for money. I personally think eso still has massive potential if zos will just start caring more about what matters to players.
And what's even funnier, I'm at the point where I feel like Blizzard is the ugly stepchild of the gaming industry. People love to hate on them when they do bad, and ignore them when they do good. Blizzard has added more QoL updates, some very highly requested player ones (with no extra charge btw), to WoW over the last 10 months than ESO has ever seen in it's lifetime.... and that's hilariously sad.
Honestly, I see no chance of Zenimax adding a gold to crowns exchange system. It'd be nice if they did.... but Zenimax very rarely does "nice", especially when it won't make them money.... and the whales have already proven that they will always willingly pay. Oof, got a little depressing there.
