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This is the perfect time to add a currency exchange to the crown store

  • majulook
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    darvaria wrote: »
    rauyran wrote: »
    I think you are missing the point that crowns are income for ZOS. No-one can get crowns without paying ZOS. Making them purchasable with gold means ZOS loses income.

    Then crowns should cost the same in every country. I am completely outraged they are selling them for less. WHY??????? If they can't afford the US price, then they can't afford them. Now, selling gold in the crown store would be a win for ZOS. Screw those gold sellers and sell it yourself. Problem would be solved. It's those players (if you even call them players) and we all KNOW exactly where they from causing this problem.

    The Game and its DLC's do not cost the same in all country's. As do lots of things, from food and drink to housing and utilities. Do you want a global buy, sell, and pay scale?
    Si vis pacem, para bellum
  • Lags
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    brylars wrote: »
    This is from a consumer's point of view. "How is it going to help me."

    A corporation is only going to focus on maximizing their profits. If a few buy a product then resell it, a corporation is going to call it stealing and do what it can to cut out the "middle man" and try to incentivize those other customers to buy from them directly. The theory is that if people really want it, they will do what they need to do to get it.

    what does any of that have to do with this thread? i think you're point is reasonable to the point of why zos took away gifting. Even though i still think they're extremely greedy, because the number of people abusing it must have been very small in the grand scheme of things. Regardless thats a reasonable point, just a different conversation.
  • jsjem
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    People will buy gold from farming bots to trade crowns. ZOS loses cause what they need is real money. I lose cause not only farming bots but also chest farmers and other acts of looting public resources will affect my game experience including making my daily endeavor tasks harder to complete. If there are some tradeable crowns, it depends on how many newbies would like to sell crowns and not buy gold from the seller with real money which is definitely cheaper. And it would be quickly traded by those millionaires if you are careless or would not like to pay more.
    I don't play GW2, so if they have better solutions, the idea of the tradeable crown is still acceptable.
  • Lags
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    jsjem wrote: »
    People will buy gold from farming bots to trade crowns. ZOS loses cause what they need is real money. I lose cause not only farming bots but also chest farmers and other acts of looting public resources will affect my game experience including making my daily endeavor tasks harder to complete. If there are some tradeable crowns, it depends on how many newbies would like to sell crowns and not buy gold from the seller with real money which is definitely cheaper. And it would be quickly traded by those millionaires if you are careless or would not like to pay more.
    I don't play GW2, so if they have better solutions, the idea of the tradeable crown is still acceptable.

    You lose? Its very strange the outlandish hypotheticals people will come up with to keep the ability to sell crowns to other players. Heres the reality. People already can and will do what you are saying. Anyone could already buy gold from gold sellers, that already bot, which is also already a problem, and then take that gold and buy crowns off players.

    And again, with an exchange people can, and will, buy crowns to then exchange the crowns for gold. If you look at the image in my OP, from guild wars 2, you can see thats how it works there.

    You are reaching sooo sooo sooo hard by saying "farming bots and chest farmers and other acts of looting public resources will affect my game experience". Like come on lmao. As i said, these things already exist, and the vast majority of players do not use them. Most players either farm their own gold, spend money on crowns to use on the crown store, or spend money on crowns to then sell for gold.

    To put it simply, again, an exchange changes nothing. It literally only cuts out players interacting. Instead of you buying crowns to sell to me to get yourself gold, you just buy crowns and exchange them for gold. And instead of me buying your crowns, i just use my gold to by crowns.
  • boi_anachronism_
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    darvaria wrote: »
    rauyran wrote: »
    I think you are missing the point that crowns are income for ZOS. No-one can get crowns without paying ZOS. Making them purchasable with gold means ZOS loses income.

    Then crowns should cost the same in every country. I am completely outraged they are selling them for less. WHY??????? If they can't afford the US price, then they can't afford them. Now, selling gold in the crown store would be a win for ZOS. Screw those gold sellers and sell it yourself. Problem would be solved. It's those players (if you even call them players) and we all KNOW exactly where they from causing this problem.

    You can't be serious... its almost unbelievable. Let me get this straight- people should have to pay the equivalent of a car payment for what someone in the us might spend on takeout because they were born in a country with a different exchange rate?? Is that a joke? And no that wont solve any problem. Exactly the same thing would happen with gold. Some illegitimate site would find a way to sell it at a better deal.
  • rpa
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    If there are tokens purchaseable with real money, better be very careful with planning how they work. In my previous game there was token called C.R.E.D.D., using one gave of one month subscription. Token could be purchased by real money or traded for ingame currency via C.R.E.D.D exchange. That had a problem of not being unique, so people could hoard and profiteer with tokens and plenty more tokens were purchsed early on than used.
    After the gaem went f2p the price settled to ~100 platinum which was small enough a raiding player could have (then optional) sub all the time and the sub gave enough store currency to never need use a cent of real world money. Dunno if that had any effect to game profitability - there was plenty of lingering problems from game released years before ready and devs having to fix it instead of making new content which was rather bad for a new sub game - but down it went eventually.
    Edited by rpa on September 3, 2023 9:57AM
  • Cireous
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    "This is the perfect time to add a currency exchange to the crown store"

    This is the way.
  • zaria
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    brylars wrote: »
    This is from a consumer's point of view. "How is it going to help me."

    A corporation is only going to focus on maximizing their profits. If a few buy a product then resell it, a corporation is going to call it stealing and do what it can to cut out the "middle man" and try to incentivize those other customers to buy from them directly. The theory is that if people really want it, they will do what they need to do to get it.
    Again this will increase crown sales. Player A want more gold and is willing to spend money to get it.
    Player B has lots of gold, want to buy something in the crown store but not so much he is willing to spend money on it so he buy the crowns for gold.
    ZoS get an extra sale and both players get that they want.
    There is no way for ZoS to cut out the middle man and still make that sale.

    The problem now is credit card fraud as I understand. That is another issue and one who is hard to solve.
    Perhaps much more strict requirement than owning the game from an month.
    Connecting it to level / achievements / time played recently makes more sense.
    Say cp 300 or an number achievements, add an requirement for time played last month to avoid hacked accounts being used for this.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • finehair
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    darvaria wrote: »
    rauyran wrote: »
    I think you are missing the point that crowns are income for ZOS. No-one can get crowns without paying ZOS. Making them purchasable with gold means ZOS loses income.

    Then crowns should cost the same in every country. I am completely outraged they are selling them for less. WHY??????? If they can't afford the US price, then they can't afford them. Now, selling gold in the crown store would be a win for ZOS. Screw those gold sellers and sell it yourself. Problem would be solved. It's those players (if you even call them players) and we all KNOW exactly where they from causing this problem.

    crowns are imaginary currency that costs nothing to produce.
    So let's say you sell 20k crowns in germany for 100 euros. 100 euro is not cheap, however stil affordable for average income german citizen.
    If you do the same price in let's say Turkey, where economy is poop, 100 euros is nearly 1/3 of average income in Turkey. So average citizen can not afford that.
    But if they sell 20k crowns for 10 euro in Turkey, it won't be cheap again. However more people in Turkey can buy it. Means more customers.
    That's the point why there are different prices for games in Steam in different countries. After you finish the game, it doesn't cost anything to sell it through steam. You can either have more customers or fewer. If you try to sell it for 100 euro in Germany & Venezuela, no one in Venezuela will buy. If you sell it for 1 euro in Venezuela, a lot of people will buy. You will create customers.

    Downside is, some genius in germany can change their location to venezuela and buy through their currency. Which ends up what we have nowadays, steam increasing prices in bad economy countries and games starting being not affordable for the average Joe in those countries.
  • Lags
    Lags
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    darvaria wrote: »
    rauyran wrote: »
    I think you are missing the point that crowns are income for ZOS. No-one can get crowns without paying ZOS. Making them purchasable with gold means ZOS loses income.

    Then crowns should cost the same in every country. I am completely outraged they are selling them for less. WHY??????? If they can't afford the US price, then they can't afford them. Now, selling gold in the crown store would be a win for ZOS. Screw those gold sellers and sell it yourself. Problem would be solved. It's those players (if you even call them players) and we all KNOW exactly where they from causing this problem.

    You can't be serious... its almost unbelievable. Let me get this straight- people should have to pay the equivalent of a car payment for what someone in the us might spend on takeout because they were born in a country with a different exchange rate?? Is that a joke? And no that wont solve any problem. Exactly the same thing would happen with gold. Some illegitimate site would find a way to sell it at a better deal.

    you're 100% right but like i kind of see it from the other side as well. Crown store items are over priced. And the cost of living, minimum wage, and the amount of money people make vary depending on where you live, in america for example, yet im pretty sure the crown prices stay the same. Maybe zos should just lower the insane prices over all. Obviously people in certain countries would still get them very low, but it might make a bit more sense for the person in Detroit who pays the same as the person in Beverly hills.
    finehair wrote: »
    darvaria wrote: »
    rauyran wrote: »
    I think you are missing the point that crowns are income for ZOS. No-one can get crowns without paying ZOS. Making them purchasable with gold means ZOS loses income.

    Then crowns should cost the same in every country. I am completely outraged they are selling them for less. WHY??????? If they can't afford the US price, then they can't afford them. Now, selling gold in the crown store would be a win for ZOS. Screw those gold sellers and sell it yourself. Problem would be solved. It's those players (if you even call them players) and we all KNOW exactly where they from causing this problem.

    crowns are imaginary currency that costs nothing to produce.
    So let's say you sell 20k crowns in germany for 100 euros. 100 euro is not cheap, however stil affordable for average income german citizen.
    If you do the same price in let's say Turkey, where economy is poop, 100 euros is nearly 1/3 of average income in Turkey. So average citizen can not afford that.
    But if they sell 20k crowns for 10 euro in Turkey, it won't be cheap again. However more people in Turkey can buy it. Means more customers.
    That's the point why there are different prices for games in Steam in different countries. After you finish the game, it doesn't cost anything to sell it through steam. You can either have more customers or fewer. If you try to sell it for 100 euro in Germany & Venezuela, no one in Venezuela will buy. If you sell it for 1 euro in Venezuela, a lot of people will buy. You will create customers.

    Downside is, some genius in germany can change their location to venezuela and buy through their currency. Which ends up what we have nowadays, steam increasing prices in bad economy countries and games starting being not affordable for the average Joe in those countries.

    you guys are deff right, of course, the price needs to make sense based on what country you live in. But i also wonder why none of these companies, when speaking about the usa, never think of like the person living in Detroit vs the person living in Beverly hills. The cost of living varies, minium wage varies, and the average median income varies drastically depedning on where you live in the usa. And prices reflect that, rent, food, anything really. But stuff like this does not.

    Its almost like zos sets up these insane prices for people living in the richest part of the country. So no, i dont feel bad that some people found a way to get around their system. What they should do is make the crowns reasonable for the states with lower income. Sure the people with money in California would be able to buy more, if they wanted to, but the people who dont make much money would be able to as well. If they change it for other countries they should change it for states.

    But i know thats more complicated, and hell for all i know they do but ive never heard of it.
  • Danikat
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    Lags wrote: »
    Danikat wrote: »
    I agree that would be the best solution.

    But I think they could also get away with something simpler, like a tradable item you can buy on the crown store that can be used to get the same amount of crowns it cost.

    Player A buys a 500 crown token - costing 500 crowns
    Player A sells it to player B for gold
    Player B uses the token and gets 500 crowns

    They could have tokens in different values so players can trade the amount of crowns they want.

    It's not as efficient as GW2's system, but it achieves the same purpose.
    rauyran wrote: »
    I think you are missing the point that crowns are income for ZOS. No-one can get crowns without paying ZOS. Making them purchasable with gold means ZOS loses income.

    No one can get gems in GW2 without someone paying the company either. The exchange is just the game acting as a middle man to facilitate the trade, you're still buying gems from another player who bought them with real money.

    In that sense it's the same as the crown gifting system, the difference is you just use the menu to buy the amount of gold or gems you want instead of having to find another player willing to spend exactly what you want to buy. The gems you get could be part of what 1 player exchanged, or pooled from several, but they've all been paid for at some point.

    The exchange rate is dynamic - it changes based on the volume of trade in each direction, so when more people are buying gems it gets more expensive to do that and when more people are converting their gems into gold you start getting less gold for your gems, so it discourages too much trade in one direction (which helps ensure the exchange doesn't run out of either currency).

    Thats also a good idea. Personally i think an exchange would be better than something like that, but if they went that route instead that would be alright. I just like the idea of an exchange more because it feels more free. Buy however much of either crowns or gold whenever you want, but that would deff solve the problems as well.

    I'd prefer an exchange as well, I just wanted to make the point that there's other ways to do it if ZOS don't want to build a whole new interface. An exchange would be better, but crown tokens would be easier to implement.
    brylars wrote: »
    This is from a consumer's point of view. "How is it going to help me."

    A corporation is only going to focus on maximizing their profits. If a few buy a product then resell it, a corporation is going to call it stealing and do what it can to cut out the "middle man" and try to incentivize those other customers to buy from them directly. The theory is that if people really want it, they will do what they need to do to get it.

    Aside from some transactions with legal requirements companies don't care who pays them as long as they get the money. They're especially ok with one person paying for another person's purchases if the recipient wouldn't otherwise buy them, which is often the case with crown gifting, because the alternative is no one buys it and they don't get the money.

    No one's suggesting players would be able to resell crowns for a profit, or sell them for real money at all. A system like this just allows players to trade crowns they've purchased with real money (either directly or as part of ESO+) for gold. The crowns still have to be paid for and the only ones making a profit from it are ZOS.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Lags
    Lags
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    Danikat wrote: »
    Lags wrote: »
    Danikat wrote: »
    I agree that would be the best solution.

    But I think they could also get away with something simpler, like a tradable item you can buy on the crown store that can be used to get the same amount of crowns it cost.

    Player A buys a 500 crown token - costing 500 crowns
    Player A sells it to player B for gold
    Player B uses the token and gets 500 crowns

    They could have tokens in different values so players can trade the amount of crowns they want.

    It's not as efficient as GW2's system, but it achieves the same purpose.
    rauyran wrote: »
    I think you are missing the point that crowns are income for ZOS. No-one can get crowns without paying ZOS. Making them purchasable with gold means ZOS loses income.

    No one can get gems in GW2 without someone paying the company either. The exchange is just the game acting as a middle man to facilitate the trade, you're still buying gems from another player who bought them with real money.

    In that sense it's the same as the crown gifting system, the difference is you just use the menu to buy the amount of gold or gems you want instead of having to find another player willing to spend exactly what you want to buy. The gems you get could be part of what 1 player exchanged, or pooled from several, but they've all been paid for at some point.

    The exchange rate is dynamic - it changes based on the volume of trade in each direction, so when more people are buying gems it gets more expensive to do that and when more people are converting their gems into gold you start getting less gold for your gems, so it discourages too much trade in one direction (which helps ensure the exchange doesn't run out of either currency).

    Thats also a good idea. Personally i think an exchange would be better than something like that, but if they went that route instead that would be alright. I just like the idea of an exchange more because it feels more free. Buy however much of either crowns or gold whenever you want, but that would deff solve the problems as well.

    I'd prefer an exchange as well, I just wanted to make the point that there's other ways to do it if ZOS don't want to build a whole new interface. An exchange would be better, but crown tokens would be easier to implement.
    brylars wrote: »
    This is from a consumer's point of view. "How is it going to help me."

    A corporation is only going to focus on maximizing their profits. If a few buy a product then resell it, a corporation is going to call it stealing and do what it can to cut out the "middle man" and try to incentivize those other customers to buy from them directly. The theory is that if people really want it, they will do what they need to do to get it.

    Aside from some transactions with legal requirements companies don't care who pays them as long as they get the money. They're especially ok with one person paying for another person's purchases if the recipient wouldn't otherwise buy them, which is often the case with crown gifting, because the alternative is no one buys it and they don't get the money.

    No one's suggesting players would be able to resell crowns for a profit, or sell them for real money at all. A system like this just allows players to trade crowns they've purchased with real money (either directly or as part of ESO+) for gold. The crowns still have to be paid for and the only ones making a profit from it are ZOS.

    ya for sure. Regardless of if its a currency exchange like gw2, or a token or something to sell on traders, they should do something and do it soon. Things like this are just another reason why a game like gw2 feels so much more rewarding than eso, along with many other reward related reasons. But you can earn gold and then take that gold and buy things you want off the cash shop.

    I just hope zos does something. Eso is so full of conflict and complaints. You dont see this from companies like gw2/arenanet. You dont see the same disdain for the developer and the choices they make. And it honestly feels like they have more passion. You do, however, see it from wow, but wow still pulls massive numbers because it has a good foundation that originated in passion for many years. These last few years it really feels like zos has lost their passion and really only care about stuff selling on the crown store for money. I personally think eso still has massive potential if zos will just start caring more about what matters to players.
  • incognito_8
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    To immediately solve current crownstore issue and enable crown selling for ingame gold and prevent frauds I would go direction people (in this post and others) have been suggesting for a while and add this:

    1. create Crown geode worth 1000 crowns that can be bought in crown store
    2. set a fixed price when sold to players (for starters), let's say tradeable for 1.5 million gold
    3. This geode can be sold in guild store, cod-ed or directly traded between players
    4. Set a counter with maximum crown geodes that can be sold per player, per specific month (e.g. 10 geods aka 10.000 crowns worth) and no more till next month.
    5. Alike when leveling your character when they receive gifts for reaching level milestone, buying crown geodes would get unlocked as a milestone at some higher CP level, let's say 500 (as a countermeasure to frauds).
    6. Allow trading gold for crowns or at least gold for endeavors to refuel ingame economy (may set a max value)
    7. Offer cool rewards again for finishing dungeons in harder terms, like there are meridian skin or werewolf personality. Apart from motives there is no real cosmetical incentive in last few upgrades and that's what everyone likes to have.
    And don't stop in that, reward altering appearance rewards for all kind of achievement people enjoy, regardless of pve pvp, like fishing or housing.
    What I would also like to see is when applying a tattoo and skin, to place tattoo as an upper layer, to have them both visible.
    GM in Noble Guardians.
  • Janni
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    Long-story short: There are very dangerous things that can happen with this kind of thing and given the rise of automated systems this could turn into a huge problem legally as it could fall into currency exchange territory...

    https://www.lexology.com/library/detail.aspx?g=a0243a6e-75e2-4dd3-9bb0-72a720837f85
  • Veryamedliel
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    To immediately solve current crownstore issue and enable crown selling for ingame gold and prevent frauds I would go direction people (in this post and others) have been suggesting for a while and add this:

    1. create Crown geode worth 1000 crowns that can be bought in crown store
    2. set a fixed price when sold to players (for starters), let's say tradeable for 1.5 million gold
    3. This geode can be sold in guild store, cod-ed or directly traded between players
    <snip>

    You're making things way more complicated than they have to be. Your idea would work, but it might as well be traded manually in the same way. Now, that can be a personal wish, but that's kinda outside the scope of this thread and I would not be in favour of that any more than I am in favour of gifting crown items although it would still be safer than the old gifting procedure.

    Trading crowns can be done very easily without any new currency or interface nonsense.
    All you have to do is add "crown" as something to sell in a guild store. When putting something up for sale, it gets withdrawn from your balance just like any other item in your inventory. Should it fail to sell, you get it back. Might as well add alliance points and Tel Var stones as well (later) should there be any interest in trading those. But that's for another thread.
    Everybody wins. Nobody loses. Easy.

    Weather ZoS will actually go for it at all is an entirely different thing. Personally, I think they should, or disallow any gifting at all, if for no other reason than that you should minimize the risk to your players.
  • Lags
    Lags
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    Janni wrote: »
    Long-story short: There are very dangerous things that can happen with this kind of thing and given the rise of automated systems this could turn into a huge problem legally as it could fall into currency exchange territory...

    https://www.lexology.com/library/detail.aspx?g=a0243a6e-75e2-4dd3-9bb0-72a720837f85

    says i have to login or register to read, but regardless i dont care. Considering other games do it, and have for just as long, if not longer, than eso has existed, i am going to go ahead and disagree with you.

    Ill say it again for the 50th time, there is no difference between this and what we had before, except that the player interaction has been removed. In fact, it I think you are misunderstanding it completely. This is no different to what we have now when it comes to buying crowns. You would still go on the crown store and pick the amount of crowns you want to buy and buy them. Like if you want 5000 crowns now, you would buy them for $39.99 usd.

    The difference comes with what you do with the crowns once you've bought them. Either using the 5000 for stuff on the crown store, or exchanging the 5000 crowns for, lets say, 6 million gold, which people already do with other players. Or someone would use their, lets say, 3 million gold to exchange for 2500 crowns.

    A system like this is just way more convenient for people who want to use their gold for crown store stuff, or crowns for gold. I've played guild wars 2 for many years and i cannot stress enough how amazing this system is. Gw2 has a similar business model to eso, except gw2 is way more rewarding with actual in game rewards AND the fact that you can simply turn your gold into crowns or gems as their called there.

    Albion online is another game with a currency exchange, but it is not similar to gw2 and eso at all. I use Gw2 because the business model is a bit similar to eso. Mount reskins, outfits, qol stuff, house items, rng boxes, on the cash shop. Another thing is their rng boxes are nowhere near as predatory, but thats another story.
  • Lags
    Lags
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    To immediately solve current crownstore issue and enable crown selling for ingame gold and prevent frauds I would go direction people (in this post and others) have been suggesting for a while and add this:

    1. create Crown geode worth 1000 crowns that can be bought in crown store
    2. set a fixed price when sold to players (for starters), let's say tradeable for 1.5 million gold
    3. This geode can be sold in guild store, cod-ed or directly traded between players
    <snip>

    You're making things way more complicated than they have to be. Your idea would work, but it might as well be traded manually in the same way. Now, that can be a personal wish, but that's kinda outside the scope of this thread and I would not be in favour of that any more than I am in favour of gifting crown items although it would still be safer than the old gifting procedure.

    Trading crowns can be done very easily without any new currency or interface nonsense.
    All you have to do is add "crown" as something to sell in a guild store. When putting something up for sale, it gets withdrawn from your balance just like any other item in your inventory. Should it fail to sell, you get it back. Might as well add alliance points and Tel Var stones as well (later) should there be any interest in trading those. But that's for another thread.
    Everybody wins. Nobody loses. Easy.

    Weather ZoS will actually go for it at all is an entirely different thing. Personally, I think they should, or disallow any gifting at all, if for no other reason than that you should minimize the risk to your players.

    I was about to say the same thing. People keep overcomplicating this idea, and for what reason i do not know. Yes, a token that you buy off the crown store, that could be sold on guild traders, would be better than gifting but it is nowhere near as good as an exchange.

    You would see ridiculous pricing when it first came out, and it would probably stay insanely high like crowns on PC NA are now. Or at least, what most people try to sell them for. With an exchange zenimax can set the price, and although that would worry me because i dont trust that they would set it properly, i would hope they would listen to community feedback and set the price reasonably. Putting it in the hands of players means the crown buyers get shafted again.
    To immediately solve current crownstore issue and enable crown selling for ingame gold and prevent frauds I would go direction people (in this post and others) have been suggesting for a while and add this:

    1. create Crown geode worth 1000 crowns that can be bought in crown store
    2. set a fixed price when sold to players (for starters), let's say tradeable for 1.5 million gold
    3. This geode can be sold in guild store, cod-ed or directly traded between players
    4. Set a counter with maximum crown geodes that can be sold per player, per specific month (e.g. 10 geods aka 10.000 crowns worth) and no more till next month.
    5. Alike when leveling your character when they receive gifts for reaching level milestone, buying crown geodes would get unlocked as a milestone at some higher CP level, let's say 500 (as a countermeasure to frauds).
    6. Allow trading gold for crowns or at least gold for endeavors to refuel ingame economy (may set a max value)
    7. Offer cool rewards again for finishing dungeons in harder terms, like there are meridian skin or werewolf personality. Apart from motives there is no real cosmetical incentive in last few upgrades and that's what everyone likes to have.
    And don't stop in that, reward altering appearance rewards for all kind of achievement people enjoy, regardless of pve pvp, like fishing or housing.
    What I would also like to see is when applying a tattoo and skin, to place tattoo as an upper layer, to have them both visible.

    Also i agree whole heartedly about adding in better rewards. Zenimax doesnt realize that doing more good now with more in game rewards, for the tiny risk of slightly less people spending money, will only improve the amount of players who actually play and stick with eso. This is an issue for so many people, and makes many people unhappy. I dont understand how they dont understand this concept. Small sacrifices for the greater good and longevity of the game should be a top priority.
  • incognito_8
    incognito_8
    ✭✭
    I concur completely Veryamedliel's solution, simple is usually the best. If they don't want to implement it, there's just a bigger picture we can't see.
    Issue here is they gave us just a brief information about them disabling crown gifting. We don't have an insight to company's motives or reasoning behind that, so it opens space for speculations.
    I can understand that answers to WHY, WHEN and IF regarding crown store exchange are in the trade secrets area. But, this community is big and willing to help because how fast this gets resolved, it will benefit everyone. So maybe if we knew only the WHAT (all the conditions they need to meet) community could offer some help with HOW.
    GM in Noble Guardians.
  • Lags
    Lags
    ✭✭✭✭✭
    I concur completely Veryamedliel's solution, simple is usually the best. If they don't want to implement it, there's just a bigger picture we can't see.
    Issue here is they gave us just a brief information about them disabling crown gifting. We don't have an insight to company's motives or reasoning behind that, so it opens space for speculations.
    I can understand that answers to WHY, WHEN and IF regarding crown store exchange are in the trade secrets area. But, this community is big and willing to help because how fast this gets resolved, it will benefit everyone. So maybe if we knew only the WHAT (all the conditions they need to meet) community could offer some help with HOW.

    ya a token might be good if the price wouldn't get run up so much. Its just not the best way. It might end up being the way zenimax goes with, or maybe they just bring back gifting and we're left with the same old issues gifting had. Which was better than nothing, but far from perfect.

    I haven't seen one good reason why an exchange is a bad idea. The few people that think its not the best idea seem to have outlandish hypotheticals and no experience with a game that uses a system like that. But common sense should tell you, something controlled by the devs, that is fair to everyone, without the possibility of players being scammed, or having to pay ridiculous amounts of gold because of a demand that doesn't need to exist, or inflated prices, would be the best option.

    And i dont think there is a big reason zos never did this. I think they just had the crown store set up the way they did years ago, and then decided to add in gifting after. Its possible they never even considered an exchange or a crown token thing.

    Either way, from what i see, it seems we either end up with an exchange, a crown token, or the most likely option, we wait a couple years til they fix whatever is wrong with the gifting system and we end up getting the same system back.

    I am simply advocating for what i think is the best outcome for everyone and bringing the topic back into the light since the current situation we are in. People have mentioned this in the past, here and there, but that was before the current system failed miserably. Even though, it already had failed many people who had been scammed out of countless amounts of gold and money.
    Edited by Lags on September 8, 2023 6:53AM
  • AstroST
    AstroST
    ✭✭✭✭✭
    darvaria wrote: »
    Then crowns should cost the same in every country. I am completely outraged they are selling them for less. WHY??????? If they can't afford the US price, then they can't afford them.

    Just wow, and I say this living in a first world country.


  • VinnyGambini
    VinnyGambini
    ✭✭✭✭
    Imo ppl will always find way to trade crowns. You can sell gold on amazon or similar website. Then you buy crowns for money you got selling gold. No idea what ZOS wants to archieve here. Its so easy to make tradeable crown tokens.
  • Danikat
    Danikat
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think the reason some people suggest a tradable token instead of an exchange is because it would be easier for ZOS to create a tradable object to sell in the crown store than to create an exchange.

    They'd only need to make the object itself, which is something they do all the time. The only difference to existing crown store tokens is making it tradable and I suspect that's a single flag in the items data. Whereas creating an exchange would need a whole new menu with the code behind it to make all the options function, and new code to adjust the exchange rate automatically based on demand, and to track how many crowns and how much gold is currently available. It's all possible to do but it would take more time and need more testing.

    A lot of good ideas don't make it into games because they'd take too much time and effort for the developers to create (and therefore money, because they need to be paid for their time) so offering a quicker and easier version makes it more likely we might get something rather than the idea being scrapped entirely (and discussing the shortcomings of the easier option mean they might end up pushing for the better one).

    I've had work projects where we proposed the quicker and easier solution because that got a meeting to happen where a better solution would be shot down at the first step for taking too long, then let the people who would sign it off discover and discuss the short-comings of the easier solution and come to the conclusion themselves that we really needed the better one.
    Janni wrote: »
    Long-story short: There are very dangerous things that can happen with this kind of thing and given the rise of automated systems this could turn into a huge problem legally as it could fall into currency exchange territory...

    https://www.lexology.com/library/detail.aspx?g=a0243a6e-75e2-4dd3-9bb0-72a720837f85

    The important difference is they're talking about a system where you can 'cash out' - convert the virtual currency back into real money. That's where the problems come in. (Although that has also been done - Second Life is probably the best known long-running example.)

    No one in this thread is suggesting there should be a way to convert crowns back into money, only to exchange crowns for gold and gold for crowns - everything stays within the game so there's no regulatory issue.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • fizzylu
    fizzylu
    ✭✭✭✭✭
    Lags wrote: »
    I just hope zos does something. Eso is so full of conflict and complaints. You dont see this from companies like gw2/arenanet. You dont see the same disdain for the developer and the choices they make. And it honestly feels like they have more passion. You do, however, see it from wow, but wow still pulls massive numbers because it has a good foundation that originated in passion for many years. These last few years it really feels like zos has lost their passion and really only care about stuff selling on the crown store for money. I personally think eso still has massive potential if zos will just start caring more about what matters to players.
    I find this a little funny because I feel like Zenimax has lacked passion for this game since the beginning. The game was never set up to be that rewarding. It never felt like a truly optimized and stable game. Other than the base game, chapters and DLCs were always pretty small in comparison to expansions and etc from other MMOs. Even prior to release when the game was still in testing, content and features were just cut instead of having resources put into them to make them work (yes, I will always be bothered by the lack of capes. Games older than ESO have them, it's ridiculous). To me, the only thing that seems to have changed over the years is that someone at Zenimax realized they can practically do the bare minimum, ignore feedback, and players will still pay.... and the only reason I can play the game with a clear mind at this point is because I've decided to not take ESO seriously and will not be supporting the game monetarily outside of the subscription. Meanwhile, I just witnessed a friend drop at least 200 dollars on the game just this past month.... and for what? Some overpriced crown crates, reskinned assistants, and recolored pets.

    And what's even funnier, I'm at the point where I feel like Blizzard is the ugly stepchild of the gaming industry. People love to hate on them when they do bad, and ignore them when they do good. Blizzard has added more QoL updates, some very highly requested player ones (with no extra charge btw), to WoW over the last 10 months than ESO has ever seen in it's lifetime.... and that's hilariously sad.

    Honestly, I see no chance of Zenimax adding a gold to crowns exchange system. It'd be nice if they did.... but Zenimax very rarely does "nice", especially when it won't make them money.... and the whales have already proven that they will always willingly pay. Oof, got a little depressing there.
    Edited by fizzylu on September 8, 2023 9:14AM
  • shadyjane62
    shadyjane62
    ✭✭✭✭✭
    ✭✭✭
    I would so like to use my 82 million in gold for something. Spending on silly stuff would motivate me to play more.

    It is less than unrewarding at the moment.
  • darvaria
    darvaria
    ✭✭✭✭✭
    This gold situation is making it impossible for new, honest players to obtain gold gear. No one new can make this much gold. And for what? So trade guilds can have 400M plus in gold. I finally see exactly what is happening in this game. Running bots to farm materials and then jacking up the prices of gold mats. Selling crown crates for more gold. Abusing the variances in crown prices. Some of which I now KNOW is going RWT. What would a lot of players be doing with that much gold? trading around? Exactly how much of that gold is going to RWT? Selling carries? I've known players not even run the advertised carry but hand over gold.

    I'm not willingly paying anymore because I'm not 100% sure what is happening in this game now. My family will NOT support anything, that might be RWT. I guess all the gold sellers hunting me down has weakened my faith that there is not a lot of RWT here. I always thought players legitimately exchanged for crown gifts. Guess not. I've had to block 14 gold sellers on discord. Not sure why they keep asking me to buy them crates. I mistakenly mentioned I had 50k crowns. One boldly asked if I could get "more". They ask for crates 1700:1 exchange, KNOWING that can't be done now. What do they really want? Even had one hunt me down on face book. And interestingly, that same day someone tried to reset my pw. (unsuccessful) I guess they think you might have money irl with that many crowns, but don't realize they would have to break through layers of LLC's to find it. I'm making sure, nothing can be affiliated with me personally. I'm downright paranoid now.

    ADVISE: Players do NOT RWT for gold. That is a very shady industry. Just don't do it. They ever get your details, you will be scammed and hacked.

    Very disappointed. Didn't realize the gold sellers have so much of a grip on the game. I used to feel confident that when I bought crowns and exchanged them as gifts, the developer was getting the money they deserved. I only want ZOS to benefit from any money I spend in this game. Now, I'm uncertain as to where some of the gold I obtained ended up? Did I unknowingly still contribute to RWT by buying my gear upgrades? I do not want to financially support any type of nefarious activity that might run counter to the country I live in.

    Darv
    Edited by darvaria on September 8, 2023 8:37PM
  • Lags
    Lags
    ✭✭✭✭✭
    Danikat wrote: »
    I think the reason some people suggest a tradable token instead of an exchange is because it would be easier for ZOS to create a tradable object to sell in the crown store than to create an exchange.

    They'd only need to make the object itself, which is something they do all the time. The only difference to existing crown store tokens is making it tradable and I suspect that's a single flag in the items data. Whereas creating an exchange would need a whole new menu with the code behind it to make all the options function, and new code to adjust the exchange rate automatically based on demand, and to track how many crowns and how much gold is currently available. It's all possible to do but it would take more time and need more testing.

    A lot of good ideas don't make it into games because they'd take too much time and effort for the developers to create (and therefore money, because they need to be paid for their time) so offering a quicker and easier version makes it more likely we might get something rather than the idea being scrapped entirely (and discussing the shortcomings of the easier option mean they might end up pushing for the better one).

    I've had work projects where we proposed the quicker and easier solution because that got a meeting to happen where a better solution would be shot down at the first step for taking too long, then let the people who would sign it off discover and discuss the short-comings of the easier solution and come to the conclusion themselves that we really needed the better one.
    Janni wrote: »
    Long-story short: There are very dangerous things that can happen with this kind of thing and given the rise of automated systems this could turn into a huge problem legally as it could fall into currency exchange territory...

    https://www.lexology.com/library/detail.aspx?g=a0243a6e-75e2-4dd3-9bb0-72a720837f85

    The important difference is they're talking about a system where you can 'cash out' - convert the virtual currency back into real money. That's where the problems come in. (Although that has also been done - Second Life is probably the best known long-running example.)

    No one in this thread is suggesting there should be a way to convert crowns back into money, only to exchange crowns for gold and gold for crowns - everything stays within the game so there's no regulatory issue.

    I understand your point but again, its just not a good reason. We have no idea what so ever if adding something like this would be harder than adding a token, or vice versa. We have no idea how easy, or hard, it is for them to add another tab to the crown store. And even still, lets say for arguments sake it is harder, just because something might be a little harder does not mean its the wrong way. Especially with the down sides to a token, as i said in earlier posts.

    But i understand you looking at it from either side, i just dont think most people disagreeing do that. Like i said, i think most people are just making outlandish hypotheticals to try and justify why they think its a bad idea. And ive yet to hear a good argument. You have some good points as to why it might not happen, or why zos may not want to do it this way, but the people saying its just a flat out bad idea dont have me convinced.

    Like i said before, im just advocating for what i think is the best way. No scamming, no inflated prices, no inflated demand, something where the price is controlled by zos, something that is fair for both people who want gold and who want crowns. But again most likely we just get the same gifting system when zos fixes it in a year or two, and neither an exchange or token happen. Thats usually how things go around here.
    Edited by Lags on September 9, 2023 3:20AM
  • Lags
    Lags
    ✭✭✭✭✭
    darvaria wrote: »
    This gold situation is making it impossible for new, honest players to obtain gold gear. No one new can make this much gold. And for what? So trade guilds can have 400M plus in gold. I finally see exactly what is happening in this game. Running bots to farm materials and then jacking up the prices of gold mats. Selling crown crates for more gold. Abusing the variances in crown prices. Some of which I now KNOW is going RWT. What would a lot of players be doing with that much gold? trading around? Exactly how much of that gold is going to RWT? Selling carries? I've known players not even run the advertised carry but hand over gold.

    I'm not willingly paying anymore because I'm not 100% sure what is happening in this game now. My family will NOT support anything, that might be RWT. I guess all the gold sellers hunting me down has weakened my faith that there is not a lot of RWT here. I always thought players legitimately exchanged for crown gifts. Guess not. I've had to block 14 gold sellers on discord. Not sure why they keep asking me to buy them crates. I mistakenly mentioned I had 50k crowns. One boldly asked if I could get "more". They ask for crates 1700:1 exchange, KNOWING that can't be done now. What do they really want? Even had one hunt me down on face book. And interestingly, that same day someone tried to reset my pw. (unsuccessful) I guess they think you might have money irl with that many crowns, but don't realize they would have to break through layers of LLC's to find it. I'm making sure, nothing can be affiliated with me personally. I'm downright paranoid now.

    ADVISE: Players do NOT RWT for gold. That is a very shady industry. Just don't do it. They ever get your details, you will be scammed and hacked.

    Very disappointed. Didn't realize the gold sellers have so much of a grip on the game. I used to feel confident that when I bought crowns and exchanged them as gifts, the developer was getting the money they deserved. I only want ZOS to benefit from any money I spend in this game. Now, I'm uncertain as to where some of the gold I obtained ended up? Did I unknowingly still contribute to RWT by buying my gear upgrades? I do not want to financially support any type of nefarious activity that might run counter to the country I live in.

    Darv

    this sounds strange. This sounds like you told the wrong person you have 50k crowns and they're just harrassing you on multiple accounts until you give in. And if they are still asking when you cant even gift, then it also sounds like they are pretty brainless as well.
  • Lags
    Lags
    ✭✭✭✭✭
    fizzylu wrote: »
    Lags wrote: »
    I just hope zos does something. Eso is so full of conflict and complaints. You dont see this from companies like gw2/arenanet. You dont see the same disdain for the developer and the choices they make. And it honestly feels like they have more passion. You do, however, see it from wow, but wow still pulls massive numbers because it has a good foundation that originated in passion for many years. These last few years it really feels like zos has lost their passion and really only care about stuff selling on the crown store for money. I personally think eso still has massive potential if zos will just start caring more about what matters to players.
    I find this a little funny because I feel like Zenimax has lacked passion for this game since the beginning. The game was never set up to be that rewarding. It never felt like a truly optimized and stable game. Other than the base game, chapters and DLCs were always pretty small in comparison to expansions and etc from other MMOs. Even prior to release when the game was still in testing, content and features were just cut instead of having resources put into them to make them work (yes, I will always be bothered by the lack of capes. Games older than ESO have them, it's ridiculous). To me, the only thing that seems to have changed over the years is that someone at Zenimax realized they can practically do the bare minimum, ignore feedback, and players will still pay.... and the only reason I can play the game with a clear mind at this point is because I've decided to not take ESO seriously and will not be supporting the game monetarily outside of the subscription. Meanwhile, I just witnessed a friend drop at least 200 dollars on the game just this past month.... and for what? Some overpriced crown crates, reskinned assistants, and recolored pets.

    And what's even funnier, I'm at the point where I feel like Blizzard is the ugly stepchild of the gaming industry. People love to hate on them when they do bad, and ignore them when they do good. Blizzard has added more QoL updates, some very highly requested player ones (with no extra charge btw), to WoW over the last 10 months than ESO has ever seen in it's lifetime.... and that's hilariously sad.

    Honestly, I see no chance of Zenimax adding a gold to crowns exchange system. It'd be nice if they did.... but Zenimax very rarely does "nice", especially when it won't make them money.... and the whales have already proven that they will always willingly pay. Oof, got a little depressing there.

    A lot of what you say is true. With the lack of rewards, I think it has become such a big issue in the last couple of years is for a few reasons. First because you cant stay terrible forever and expect people to remain happy. Lack of rewards has always been an issue for players i knew who came from other mmos like wow. Finding out, for example, that you can only get 99% of the mounts and cosmetics in game through the crown store is a pretty big blow to people who have been playing mmos where you get these things all around the game.

    And when you have multiple good things, and multiple bad things, in the game, the good may outweigh the bad for many players. I think that has stopped happening. I think the bad is overtaking the good. That combined with the fact that nothing exciting has happened in a long time, dwindling performance, players naturally aging out of some content, pvp being in the shitter for years, and many other things, that have been going on for sooooo long, have probably started to wear people out. And caused them to focus on some of the more glaring issues that, yes, have been here for a while, but, to put it another way, the things that used to hold people are not holding them anymore.

    Zos has had years to improve these things and has failed. They always wait so long to do things. And a lot of the time they go backwards, like with certain things they add in once and then never do again. To me, it did seem like they had passion early on. Watching the quake con video, for example, about the justice system and spell crafting, that looked like a dev team with passion. Did it show in game? With some things yes, but more often than not, no. Also, yes the cape thing is very stupid.

    As for blizzard, well you're right they do get a lot of ***. But a lot of it is warranted. For bad changes in game, and bad choices IRL. But a lot of these things do over shadow the good they do in game. Like with dragonflight, even though its not perfect and still has some glaring issues they still did good. Of course wow has always outdone eso in many ways, obviously.

    But Like i said in an earlier post, this game has/had the potential of a game like wow if zos would just stop worrying only about money and start worrying about things people want. Try to pull more people in from other mmos by adding things in that people value. But they refuse.


  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    There already is one

    s8rqxmj4xoc9.png
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Lags
    Lags
    ✭✭✭✭✭
    There already is one

    s8rqxmj4xoc9.png

    o_o

    So there is
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