Twohothardware wrote: »The incentive should be that you're locked out of running normal dungeons after you reach a certain CP level lol.
CP2000 players in base normal dungeons just ruin the experience for below level 50 players. They turn a dungeon into a overland patrol stroll.
AcadianPaladin wrote: »In my view, Pug + random + vet is not a recipe for enjoyable.
Tyrant_Tim wrote: »Yesterday, I got a group of three players together on Xbox NA to queue for Veteran Stone Garden to help my friend get purple Arkasis jewelry for his tank. We had all three roles covered, with an opening for a damage dealer. It took us over 45 minutes to find a damage dealer after requeuing multiple times, then after 20 minutes of play, we had a player fall asleep at last boss because of how late it was, then we sat in queue for another 30 minutes.
Overall, we sat in queue longer than we had spent actually playing the dungeon…
Eventually it dawned on me, Veteran Dungeon Finder is dead because it lacks incentive to match the risk of associated with queueing for Vets. You get the same reward as a Normal Dungeon…
10 Transmute Stones.
Going into the latter half of 2023; I really hope that we can find a way to better incentivize using the group finder for harder content, by increasing the rewards, something as simple as raising the value from 10 to 20 for risking Veteran would be enough for me to start running those instead of Normal, daily.
Ragnarok0130 wrote: »Tyrant_Tim wrote: »Yesterday, I got a group of three players together on Xbox NA to queue for Veteran Stone Garden to help my friend get purple Arkasis jewelry for his tank. We had all three roles covered, with an opening for a damage dealer. It took us over 45 minutes to find a damage dealer after requeuing multiple times, then after 20 minutes of play, we had a player fall asleep at last boss because of how late it was, then we sat in queue for another 30 minutes.
Overall, we sat in queue longer than we had spent actually playing the dungeon…
Eventually it dawned on me, Veteran Dungeon Finder is dead because it lacks incentive to match the risk of associated with queueing for Vets. You get the same reward as a Normal Dungeon…
10 Transmute Stones.
Going into the latter half of 2023; I really hope that we can find a way to better incentivize using the group finder for harder content, by increasing the rewards, something as simple as raising the value from 10 to 20 for risking Veteran would be enough for me to start running those instead of Normal, daily.
One thing I've noticed in incomplete pre-made dungeon finder groups for both veteran and normal is that if the tank or healer is the lead the queue can just spin and doesn't pop. When this occurs we transfer the lead to the DPS member and requeue and the queue immediately pops and we have the missing member role filled. I've seen this happen consistently so it might be worth a try next time you experience this.
FireBreathingNord wrote: »In my personal experience, I've noticed that queuing with a tank, healer and 1 dps often results in quicker queue pops. This is especially true during prime time when there are more players looking for groups.
AvalonRanger wrote: »We need role certification test small quest at the undaunted area.
And, give the role quality flag for the players.
A=legend
B=superior
C=average
D=maybe...fake
If it's possible, then we can use those flag to search the decent role at the random queue.
It can solve the too much nonsense fake role problem.
Tyrant_Tim wrote: »AvalonRanger wrote: »We need role certification test small quest at the undaunted area.
And, give the role quality flag for the players.
A=legend
B=superior
C=average
D=maybe...fake
If it's possible, then we can use those flag to search the decent role at the random queue.
It can solve the too much nonsense fake role problem.
A great way to accomplish this, while adding incentive to head over to the usually empty Fighter’s Guilds, would be to add parse dummies to the halls that give character achievements incrementally, with dungeons having minimum DPS checks.
It wouldn’t have to be an extravagant number, just the bare minimum to push through content.
As far as testing tanks or healers, I have no idea, maybe different forms of dummies? One rapidly losing health to check Heals-Per-Second, and one rapidly stacking an amount of cleave damage that you stand in front of trying to survive?
*cough* *cough* @ZOS_Kevin *cough*
Tyrant_Tim wrote: »AvalonRanger wrote: »We need role certification test small quest at the undaunted area.
And, give the role quality flag for the players.
A=legend
B=superior
C=average
D=maybe...fake
If it's possible, then we can use those flag to search the decent role at the random queue.
It can solve the too much nonsense fake role problem.
A great way to accomplish this, while adding incentive to head over to the usually empty Fighter’s Guilds, would be to add parse dummies to the halls that give character achievements incrementally, with dungeons having minimum DPS checks.
It wouldn’t have to be an extravagant number, just the bare minimum to push through content.
As far as testing tanks or healers, I have no idea, maybe different forms of dummies? One rapidly losing health to check Heals-Per-Second, and one rapidly stacking an amount of cleave damage that you stand in front of trying to survive?
*cough* *cough* @ZOS_Kevin *cough*