Necrotech_Master wrote: »If the reward for vet was raised as a whole, then there would likely be more fake roles queueing there because they want the higher rewards.
Tyrant_Tim wrote: »Necrotech_Master wrote: »If the reward for vet was raised as a whole, then there would likely be more fake roles queueing there because they want the higher rewards.
This might be the case, but at least there would be a healthy population of players to replace them with.
And this is the problem, RND has an general no role agreement I say, yes an tank is nice.Necrotech_Master wrote: »if the reward for vet was raised as a whole, then there would likely be more fake roles queueing there because they want the higher rewards
but i do get that there is no current incentive to do vet queue
i was thinking of suggesting that there should be some kind of transmute reward for running vet hard mode, but then you get the huge imbalance in difficulty between non-dlc vet hard mode and dlc vet hard mode
and there are even some differences between older dlc dungeon HMs and newer dlc dungeon HMs (for example falkreath hold/ruins of mazzatun/cradle of shadows HMs are far easier than like shipwrights regret/scriveners hall/stone garden etc)
AcadianPaladin wrote: »In my view, Pug + random + vet is not a recipe for enjoyable.
I only do game activities that are enjoyable. No reward is going to change that.
Tyrant_Tim wrote: »Yesterday, I got a group of three players together on Xbox NA to queue for Veteran Stone Garden to help my friend get Arkasis jewelry for his tank. We had all three roles covered, with an opening for a damage dealer. It took us over 45 minutes to find a damage dealer after requeuing multiple times, then after 20 minutes of play, we had a player fall asleep at last boss because of how late it was, then we sat in queue for another 30 minutes.
Overall, we sat in queue longer than we had spent actually playing the dungeon…
Eventually it dawned on me, Veteran Dungeon Finder is dead because there lacks incentive to risk a queue for Vets. You get the same reward as a Normal Dungeon… 10 transmute stones.
Going into the latter half of 2023; I really hope that we can find a way to better incentivize using the group finder for harder content, by increasing the rewards, something as simple as raising the value from 10 to 20 for risking Veteran would be enough for me to start running those instead of Normal, daily.
My first thought was: why do you want/need to do Vet when your main goal is jewelry?
boi_anachronism_ wrote: »Tyrant_Tim wrote: »Yesterday, I got a group of three players together on Xbox NA to queue for Veteran Stone Garden to help my friend get Arkasis jewelry for his tank. We had all three roles covered, with an opening for a damage dealer. It took us over 45 minutes to find a damage dealer after requeuing multiple times, then after 20 minutes of play, we had a player fall asleep at last boss because of how late it was, then we sat in queue for another 30 minutes.
Overall, we sat in queue longer than we had spent actually playing the dungeon…
Eventually it dawned on me, Veteran Dungeon Finder is dead because there lacks incentive to risk a queue for Vets. You get the same reward as a Normal Dungeon… 10 transmute stones.
Going into the latter half of 2023; I really hope that we can find a way to better incentivize using the group finder for harder content, by increasing the rewards, something as simple as raising the value from 10 to 20 for risking Veteran would be enough for me to start running those instead of Normal, daily.
No. Ive already had it up to my eyeballs with totally inexperienced players landing in vet dlcs with me expecting a carry. My options end up being:
-Try and carry them and spend gold to repair my gear while wasting a colossal amount of time.
- leave group and wait till my penalty timer has ticked down.
No thanks
SeaGtGruff wrote: »As far as the idea for more chests, it sounds like it should be an incentive, but the few times I've run dungeons in groups, half of the group didn't seem to care about the chests at all and didn't even bother looking for them. I stayed in the dungeon with the group leader after everyone else left (we had all just walked into the dungeon rather than queued for it) and went through it carefully to find both chests. I'm not sure the leader would have found them without me, because I don't think she had the Antiquities passive that makes them glow, and they were both in rather obscure places, one being tucked away behind a boat. Half of the group only seemed to care about monster helms, and were disappointed to be told that monster helms don't drop in normal dungeons.
Tyrant_Tim wrote: »@Necrotech_Master, the more I think about, the more I support the idea of increasing the amount of transmutes you get based on hard mode, while still increasing the number for veteran.
Maybe 10 for Normal, 15 for Veteran, 20 for HM?
FeedbackOnly wrote: »More chests in veteran should be a thing
Tyrant_Tim wrote: »boi_anachronism_ wrote: »Tyrant_Tim wrote: »Yesterday, I got a group of three players together on Xbox NA to queue for Veteran Stone Garden to help my friend get Arkasis jewelry for his tank. We had all three roles covered, with an opening for a damage dealer. It took us over 45 minutes to find a damage dealer after requeuing multiple times, then after 20 minutes of play, we had a player fall asleep at last boss because of how late it was, then we sat in queue for another 30 minutes.
Overall, we sat in queue longer than we had spent actually playing the dungeon…
Eventually it dawned on me, Veteran Dungeon Finder is dead because there lacks incentive to risk a queue for Vets. You get the same reward as a Normal Dungeon… 10 transmute stones.
Going into the latter half of 2023; I really hope that we can find a way to better incentivize using the group finder for harder content, by increasing the rewards, something as simple as raising the value from 10 to 20 for risking Veteran would be enough for me to start running those instead of Normal, daily.
No. Ive already had it up to my eyeballs with totally inexperienced players landing in vet dlcs with me expecting a carry. My options end up being:
-Try and carry them and spend gold to repair my gear while wasting a colossal amount of time.
- leave group and wait till my penalty timer has ticked down.
No thanks
Should they just remove Veteran Queue as an option then? Because if you don’t incentivize veterans to use their queue, you’re going to have the same likelihood of that experience.
When you add more power into the finder, the power goes up on average, meaning that instead of finding players that don’t belong in those queues every time, it would become much rarer.
Twohothardware wrote: »The incentive should be that you're locked out of running normal dungeons after you reach a certain CP level lol.
Twohothardware wrote: »The incentive should be that you're locked out of running normal dungeons after you reach a certain CP level lol.
CP2000 players in base normal dungeons just ruin the experience for below level 50 players. They turn a dungeon into a overland patrol stroll.