SilverBride wrote: »...craglorn feels so dead compared to how it was a year ago. Cyrodil seems so dead unless its a weekend...
Craglorn and Cyrodiil are the least populated zones in the game. Craglorn is players standing around town looking for groups and carries, or players farming for nirncrux. It's rare to find someone actually questing or any other activity there. And Cyrodiil is specifically for PvP and that is not an activity that the majority regularly take part in. These zones are not a good representation of the game in general.
Except PvP and Craglorn (where people wait to group for end game PvE content) populations ARE representative of the overall population of the game.
Not sure why so many posts start out by stuffing the rabbit in the hat. This reminds me of the post that began by asking why so many veterans were leaving. Rabbit. Hat.
SilverBride wrote: »SilverBride wrote: »...craglorn feels so dead compared to how it was a year ago. Cyrodil seems so dead unless its a weekend...
Craglorn and Cyrodiil are the least populated zones in the game. Craglorn is players standing around town looking for groups and carries, or players farming for nirncrux. It's rare to find someone actually questing or any other activity there. And Cyrodiil is specifically for PvP and that is not an activity that the majority regularly take part in. These zones are not a good representation of the game in general.
Except PvP and Craglorn (where people wait to group for end game PvE content) populations ARE representative of the overall population of the game.
PvP and Craglorn are representative of players that PvP regularly and that look for end game pug groups. Those groups are the minority and are not representative of the majority of players.
SilverBride wrote: »PvP and end game have always been a minority, and while their numbers may be down they aren't representative of those players that spend most of their time questing and housing and crafting and selling and doing dailies etc..
I am in one of a group of 3 sister trade guilds and we have no problem with our sales. In fact we have broken our own sales records the past couple of weeks.
It's not just end game veteran players that have gold to sell. While I do run a couple of dungeons every day most of my gold comes from selling.
We also have a trial group that is doing very well and they aren't gone.
SaffronCitrusflower wrote: »PvP and end game PvE most certainly HAS NOT always been a minority of the player base.
SaffronCitrusflower wrote: »And U35 cut the end game PvE community to about 1/3rd of what it used to be.
SaffronCitrusflower wrote: »SilverBride wrote: »PvP and end game have always been a minority, and while their numbers may be down they aren't representative of those players that spend most of their time questing and housing and crafting and selling and doing dailies etc..
I am in one of a group of 3 sister trade guilds and we have no problem with our sales. In fact we have broken our own sales records the past couple of weeks.
It's not just end game veteran players that have gold to sell. While I do run a couple of dungeons every day most of my gold comes from selling.
We also have a trial group that is doing very well and they aren't gone.
PvP and end game PvE most certainly HAS NOT always been a minority of the player base. This is a new thing that is the direct result of the change in focus ZOS has made in their business model of the last several years. ZOS has essentially chosen to phaze out most of the PvP population. The pop caps and server capacity to support PvP has been slashed to a fraction of what it used to be just a few years ago. And U35 cut the end game PvE community to about 1/3rd of what it used to be. That's why there are so few streamers and dungeon guides being posted now days. Most the people who knew enough about the game to write those tutorials have left.
Some people just refuse to see the forest through the trees and choose to see only see the trees right in front of them.
SaffronCitrusflower wrote: »PvP and end game PvE most certainly HAS NOT always been a minority of the player base.
CreamedPieYum wrote: »Not sure why so many posts start out by stuffing the rabbit in the hat. This reminds me of the post that began by asking why so many veterans were leaving. Rabbit. Hat.
Despite all the stuff bringing in new players I still think there's a bit of an empty lull somehow, my traders haven't sold anything in days. I have one vivec (bleakrock barter) and two mournhold (lucian, warmart) and everyone in the guild chat has been complaining that stuff hasn't moved. I had 20 perfect roe for 60K apiece for example, its been sitting for 10 days. 60k is a steal. 10 chromium plates at 300k per, nothing. Once again, absolute steals but no one is biting. I'm in the prime trader locations too
SilverBride wrote: »SaffronCitrusflower wrote: »PvP and end game PvE most certainly HAS NOT always been a minority of the player base.
We need to just agree to disagree on this.SaffronCitrusflower wrote: »And U35 cut the end game PvE community to about 1/3rd of what it used to be.
There has been no data presented backing this up, nor have I seen any evidence of that.
ShadowPaladin wrote: »CreamedPieYum wrote: »Not sure why so many posts start out by stuffing the rabbit in the hat. This reminds me of the post that began by asking why so many veterans were leaving. Rabbit. Hat.
Despite all the stuff bringing in new players I still think there's a bit of an empty lull somehow, my traders haven't sold anything in days. I have one vivec (bleakrock barter) and two mournhold (lucian, warmart) and everyone in the guild chat has been complaining that stuff hasn't moved. I had 20 perfect roe for 60K apiece for example, its been sitting for 10 days. 60k is a steal. 10 chromium plates at 300k per, nothing. Once again, absolute steals but no one is biting. I'm in the prime trader locations too
Sorry to burst your bubble, but stating that there is a *lull* / *stagnation* regarding players playing BECAUSE no one is buying your items, thats just laughable. Why you ask? Simply because, for those prices I would NEVER EVER buy that stuff from you and I would pretty much guess others wouldn't buy it too
!!! Two reasons for that:
- Gold jewlery isn't needed that much. Purple is more than enough for 90% of the playerbase, for the stuff they are doing.
- I and I would guess others too, still know the time when Perfect Roe was around 10k per piece. Therefore those people won't be buying it for 60k/unit unless they really, really, really need it, which shouldn't be the case for many, because ZOS throws out so many XP-Puffs that you don't know what to do with them
.
In addition to that. You maybe located in a so called *prime* trader location, but that doesn't mean sales will just roll in. I noticed that players did learn that those locations are most of the time priced 10-20% higher than some of the secondary trader spots and that they can save gold by going there.
P.s.: I'll take it that you are on PC/US, since there Perfect Roe are going for around 60k. If you are on PC/EU, you would need to lower your price to 52k-55k to get a chance of selling them or 50k to be certain.
SaffronCitrusflower wrote: »PvP and end game PvE most certainly HAS NOT always been a minority of the player base.
The cope is beyond unreal. Of course the game feels more empty. And tbh, it will never feel like it did back in one tamriel. People everywhere, capitol city chats flooded with people lfg for dungeons. 20-30 people dueling outside the undaunted areas. People trading in chat. Many new players. These things have dwindled over the years, and over the last 2 years seem to really dwindle a lot.
...It is what it is, if you play casually its all sunshine and rainbows, and im happy for you.
SilverBride wrote: »...craglorn feels so dead compared to how it was a year ago. Cyrodil seems so dead unless its a weekend...
Craglorn and Cyrodiil are the least populated zones in the game. Craglorn is players standing around town looking for groups and carries, or players farming for nirncrux. It's rare to find someone actually questing or any other activity there. And Cyrodiil is specifically for PvP and that is not an activity that the majority regularly take part in. These zones are not a good representation of the game in general.
Kiralyn2000 wrote: »SaffronCitrusflower wrote: »PvP and end game PvE most certainly HAS NOT always been a minority of the player base.
"End game" raiding has always been a minority in every MMO. I remember back when I was playing WoW (vanilla -> Cata), Bliz kept jumping through more and more hoops to try to make raiding "more accessible" for players, because they spent all this time & effort on making fancy raids that less than 5% of the playerbase bothered with.
Yeah, your trial guilds may be less active than they were. But that doesn't mean that when they were active, they were representative of what the majority was doing.
Rohamad_Ali wrote: »Man, this population is low? I've been stuck in pvp ques for almost an hour every night. The great bridge battle last night warmed my graphic cards enough to make coffee and toast.
Rohamad_Ali wrote: »Man, this population is low? I've been stuck in pvp ques for almost an hour every night. The great bridge battle last night warmed my graphic cards enough to make coffee and toast.
That's because ZOS has forced a super low PvP population by lowering the faction pop caps to about 80/faction. Those pop caps used to be in excess of 400/faction.
No person making a rational argument can claim PvP populations haven't radically decreased due to this fact alone.

SilverBride wrote: »SaffronCitrusflower wrote: »PvP and end game PvE most certainly HAS NOT always been a minority of the player base.
We need to just agree to disagree on this.SaffronCitrusflower wrote: »And U35 cut the end game PvE community to about 1/3rd of what it used to be.
There has been no data presented backing this up, nor have I seen any evidence of that.
ShadowPaladin wrote: »
for those prices I would NEVER EVER buy that stuff from you and I would pretty much guess others wouldn't buy it too!!!
In addition to that. You maybe located in a so called *prime* trader location, but that doesn't mean sales will just roll in. I noticed that players did learn that those locations are most of the time priced 10-20% higher than some of the secondary trader spots and that they can save gold by going there.
P.s.: I'll take it that you are on PC/US, since there Perfect Roe are going for around 60k. If you are on PC/EU, you would need to lower your price to 52k-55k to get a chance of selling them or 50k to be certain.
https://mmo-population.com/r/elderscrollsonline/stats
Steam population is about 45-50% of all players. A launcher eso 55-60%.
This graph does not show online players, it shows how many people are logged into the game each month (217429 players). This does not mean peak online, but only means logging in from one account at least once a month for any amount of time. Simply put, just look online on steam and add the launcher population. (Over the last month, the average number of players is 13,964.9, and the peak is 22563 according to steam statistics, i.e. the total online launcher + steam is about 31,000 playing players.). Reduce the number of approximate bots in the game (~7%), those who just enter/exit at this moment (3-5%) and you will already get -10% i.e. ~27900 players. (By the way, please pay attention to June (the release of the update), and the subsequent July/August - as you can see, free ESO+ focus no longer works, the players are oversaturated with the game). This means that developers have no choice but to create content to keep people in game).
NOW ATTENTION! 27900 PLAYERS, THIS IS NA AND EU SERVER. How exactly the population differs here, I can no longer tell you, but let's take roughly 50%. In total, the number of people actually playing at the moment is 13950. And they are all scattered over many mirrors, locations and other places.
Based on the exact graph, you can see that the current online is the LOWEST in the last 5 years. So my answer is simple - yes, you are right.There have been few players lately, they stopped playing.
Many issues remain unresolved, very little content is released, pvp hasn't been updated since murkmire and that bridge update, in-game achievements still haven't added rewards in the form of resources or cosmetics in the game? For show? We will omit the issue with trifects in trials, they are received by the smallest number of players (Yes, I almost got all of them. But this does not change the fact of scarcity), the problem with the settings and functionality of guilds, interesting quests (more obscene language, violence, etc. I don’t really like "pink" fairy tales for little princesses) and much, much more. At the same time, all this is quite easily solved.
Now I'll just watch. When zos hires a normal team and creates a huge amount of real content.
https://mmo-population.com/r/elderscrollsonline/stats
Steam population is about 45-50% of all players. A launcher eso 55-60%.