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Since Pop count is low

  • SilverBride
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    ProudMary wrote: »
    Lags wrote: »
    ...craglorn feels so dead compared to how it was a year ago. Cyrodil seems so dead unless its a weekend...

    Craglorn and Cyrodiil are the least populated zones in the game. Craglorn is players standing around town looking for groups and carries, or players farming for nirncrux. It's rare to find someone actually questing or any other activity there. And Cyrodiil is specifically for PvP and that is not an activity that the majority regularly take part in. These zones are not a good representation of the game in general.

    Except PvP and Craglorn (where people wait to group for end game PvE content) populations ARE representative of the overall population of the game.

    PvP and Craglorn are representative of players that PvP regularly and that look for end game pug groups. Those groups are the minority and are not representative of the majority of players.
    Edited by SilverBride on August 31, 2023 4:58PM
    PCNA
  • Tandor
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    The launch of other games may attract a certain number of players, but that can just mean they spend less time on ESO for a while and doesn't automatically mean they've left the game or cancelled their subscription(s). A lot of people play more than one game at a time, or hold subscriptions on multiple months so a temporary distraction by the launch of another game doesn't necessarily mean anything significant so far as the long-term health of ESO is concerned.
  • Androrix
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    Not sure why so many posts start out by stuffing the rabbit in the hat. This reminds me of the post that began by asking why so many veterans were leaving. Rabbit. Hat.
  • PieMaster1
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    Androrix wrote: »
    Not sure why so many posts start out by stuffing the rabbit in the hat. This reminds me of the post that began by asking why so many veterans were leaving. Rabbit. Hat.

    Despite all the stuff bringing in new players I still think there's a bit of an empty lull somehow, my traders haven't sold anything in days. I have one vivec (bleakrock barter) and two mournhold (lucian, warmart) and everyone in the guild chat has been complaining that stuff hasn't moved. I had 20 perfect roe for 60K apiece for example, its been sitting for 10 days. 60k is a steal. 10 chromium plates at 300k per, nothing. Once again, absolute steals but no one is biting. I'm in the prime trader locations too
  • ProudMary
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    ProudMary wrote: »
    Lags wrote: »
    ...craglorn feels so dead compared to how it was a year ago. Cyrodil seems so dead unless its a weekend...

    Craglorn and Cyrodiil are the least populated zones in the game. Craglorn is players standing around town looking for groups and carries, or players farming for nirncrux. It's rare to find someone actually questing or any other activity there. And Cyrodiil is specifically for PvP and that is not an activity that the majority regularly take part in. These zones are not a good representation of the game in general.

    Except PvP and Craglorn (where people wait to group for end game PvE content) populations ARE representative of the overall population of the game.

    PvP and Craglorn are representative of players that PvP regularly and that look for end game pug groups. Those groups are the minority and are not representative of the majority of players.

    PvP and end game PvE players (aka 'veteran players') aren't in your player group, so you don't notice and nothing will convince you of things you don't want to believe, but it's not a factually accurate claim to say PvP and end game PvE players are not the majority. They WERE the majority. These are the vets that have been vacating the game in masses is U35 and a bit before that even.

    And as the above poster pointed out, even the dedicated guild traders struggle to keep sales up now days. That's because it's the end game, veteran players that have all the gold to spend in the guild stores, but they're gone now for the most part.

    Edited by ProudMary on August 31, 2023 6:13PM
  • Marcus684
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    I've never understoood why these kinds of "The game is dying" posts pop up on a regular basis since the game opened up 9 years ago. We as individual players have essentially zero influence on population numbers or what ZOS will do to influence them, so what's the point in speculating about them or what is causing them to go up or down? All is does is spread negativity and create pointless back and forth arguments about what constitutes a good population indicator. If you still enjoy the game then play it. If you have something useful to complain about or comment on then post it in the forums, but this never-ending speculation about population numbers is completely pointless. ZOS has the data and will do what they think is best for the health of the game.
  • SilverBride
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    PvP and end game have always been a minority, and while their numbers may be down they aren't representative of those players that spend most of their time questing and housing and crafting and selling and doing dailies etc..

    I am in one of a group of 3 sister trade guilds and we have no problem with our sales. In fact we have broken our own sales records the past couple of weeks.

    It's not just end game veteran players that have gold to sell. While I do run a couple of dungeons every day most of my gold comes from selling.

    We also have a trial group that is doing very well and they aren't gone.
    PCNA
  • SaffronCitrusflower
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    PvP and end game have always been a minority, and while their numbers may be down they aren't representative of those players that spend most of their time questing and housing and crafting and selling and doing dailies etc..

    I am in one of a group of 3 sister trade guilds and we have no problem with our sales. In fact we have broken our own sales records the past couple of weeks.

    It's not just end game veteran players that have gold to sell. While I do run a couple of dungeons every day most of my gold comes from selling.

    We also have a trial group that is doing very well and they aren't gone.

    PvP and end game PvE most certainly HAS NOT always been a minority of the player base. This is a new thing that is the direct result of the change in focus ZOS has made in their business model of the last several years. ZOS has essentially chosen to phaze out most of the PvP population. The pop caps and server capacity to support PvP has been slashed to a fraction of what it used to be just a few years ago. And U35 cut the end game PvE community to about 1/3rd of what it used to be. That's why there are so few streamers and dungeon guides being posted now days. Most the people who knew enough about the game to write those tutorials have left.

    Some people just refuse to see the forest through the trees and choose to see only see the trees right in front of them.
  • SilverBride
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    PvP and end game PvE most certainly HAS NOT always been a minority of the player base.

    We need to just agree to disagree on this.

    And U35 cut the end game PvE community to about 1/3rd of what it used to be.

    There has been no data presented backing this up, nor have I seen any evidence of that.
    Edited by SilverBride on September 1, 2023 12:06AM
    PCNA
  • PieMaster1
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    PvP and end game have always been a minority, and while their numbers may be down they aren't representative of those players that spend most of their time questing and housing and crafting and selling and doing dailies etc..

    I am in one of a group of 3 sister trade guilds and we have no problem with our sales. In fact we have broken our own sales records the past couple of weeks.

    It's not just end game veteran players that have gold to sell. While I do run a couple of dungeons every day most of my gold comes from selling.

    We also have a trial group that is doing very well and they aren't gone.

    PvP and end game PvE most certainly HAS NOT always been a minority of the player base. This is a new thing that is the direct result of the change in focus ZOS has made in their business model of the last several years. ZOS has essentially chosen to phaze out most of the PvP population. The pop caps and server capacity to support PvP has been slashed to a fraction of what it used to be just a few years ago. And U35 cut the end game PvE community to about 1/3rd of what it used to be. That's why there are so few streamers and dungeon guides being posted now days. Most the people who knew enough about the game to write those tutorials have left.

    Some people just refuse to see the forest through the trees and choose to see only see the trees right in front of them.

    what did update 35 do? I only recently started coming back
  • TaSheen
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    @CreamedPieYum - I actually don't know personally. I had to makes some changes to (mostly stam) characters, but my personal experience is that my characters are doing much better after that update.

    Caveat: I do not play anything "endgame" or "pvp". Nope. Ugh. Not going there.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Kiralyn2000
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    PvP and end game PvE most certainly HAS NOT always been a minority of the player base.

    "End game" raiding has always been a minority in every MMO. I remember back when I was playing WoW (vanilla -> Cata), Bliz kept jumping through more and more hoops to try to make raiding "more accessible" for players, because they spent all this time & effort on making fancy raids that less than 5% of the playerbase bothered with.

    Yeah, your trial guilds may be less active than they were. But that doesn't mean that when they were active, they were representative of what the majority was doing.
  • bulbousb16_ESO
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    The PvP counts were high right before Necrom released. Then Necrom released, and they dropped. It doesn't take a rocket scientist to figure out why. It's because people shifted from Cyrodiil to Telvanni Peninsula for the new content.
    Lethal zergling
  • ShadowPaladin
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    Androrix wrote: »
    Not sure why so many posts start out by stuffing the rabbit in the hat. This reminds me of the post that began by asking why so many veterans were leaving. Rabbit. Hat.

    Despite all the stuff bringing in new players I still think there's a bit of an empty lull somehow, my traders haven't sold anything in days. I have one vivec (bleakrock barter) and two mournhold (lucian, warmart) and everyone in the guild chat has been complaining that stuff hasn't moved. I had 20 perfect roe for 60K apiece for example, its been sitting for 10 days. 60k is a steal. 10 chromium plates at 300k per, nothing. Once again, absolute steals but no one is biting. I'm in the prime trader locations too

    Sorry to burst your bubble, but stating that there is a *lull* / *stagnation* regarding players playing BECAUSE no one is buying your items, thats just laughable :lol: . Why you ask? Simply because, for those prices I would NEVER EVER buy that stuff from you and I would pretty much guess others wouldn't buy it too :mrgreen: !!! Two reasons for that:
    1. Gold jewlery isn't needed that much. Purple is more than enough for 90% of the playerbase, for the stuff they are doing.
    2. I and I would guess others too, still know the time when Perfect Roe was around 10k per piece. Therefore those people won't be buying it for 60k/unit unless they really, really, really need it, which shouldn't be the case for many, because ZOS throws out so many XP-Puffs that you don't know what to do with them ;) .

    In addition to that. You maybe located in a so called *prime* trader location, but that doesn't mean sales will just roll in. I noticed that players did learn that those locations are most of the time priced 10-20% higher than some of the secondary trader spots and that they can save gold by going there.


    P.s.: I'll take it that you are on PC/US, since there Perfect Roe are going for around 60k. If you are on PC/EU, you would need to lower your price to 52k-55k to get a chance of selling them or 50k to be certain :tongue: .
  • Mik195
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    PvP and end game PvE most certainly HAS NOT always been a minority of the player base.

    We need to just agree to disagree on this.

    And U35 cut the end game PvE community to about 1/3rd of what it used to be.

    There has been no data presented backing this up, nor have I seen any evidence of that.

    Some data from Xbox NA -- I recently completed Moon Hunter Keep on Normal and received the achievement which says 0.95% of gamers have unlocked this. Ruins of Mazzatun 1.58% of gamers, and 1.3% for Bloodroot Forge.

    I can only assume that gamers refers to players of ESO since the first main quest completion has a 45.54% completion and I'm pretty sure that ESO has not been played by nearly every XBox gamer.

    It seems that DLC dungeon completion on Normal could be low and you'd expect end game players to have finished the easier DLC dungeons by now (caveat: based on very limited data for normal dungeons because I have pathetic DPS). Even if you rebase the 0.95% to the 6.16% who have a level 50 hero, you are only at about 15.442%. If end game players were the majority, I would have expected much higher numbers.
  • PieMaster1
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    Androrix wrote: »
    Not sure why so many posts start out by stuffing the rabbit in the hat. This reminds me of the post that began by asking why so many veterans were leaving. Rabbit. Hat.

    Despite all the stuff bringing in new players I still think there's a bit of an empty lull somehow, my traders haven't sold anything in days. I have one vivec (bleakrock barter) and two mournhold (lucian, warmart) and everyone in the guild chat has been complaining that stuff hasn't moved. I had 20 perfect roe for 60K apiece for example, its been sitting for 10 days. 60k is a steal. 10 chromium plates at 300k per, nothing. Once again, absolute steals but no one is biting. I'm in the prime trader locations too

    Sorry to burst your bubble, but stating that there is a *lull* / *stagnation* regarding players playing BECAUSE no one is buying your items, thats just laughable :lol: . Why you ask? Simply because, for those prices I would NEVER EVER buy that stuff from you and I would pretty much guess others wouldn't buy it too :mrgreen: !!! Two reasons for that:
    1. Gold jewlery isn't needed that much. Purple is more than enough for 90% of the playerbase, for the stuff they are doing.
    2. I and I would guess others too, still know the time when Perfect Roe was around 10k per piece. Therefore those people won't be buying it for 60k/unit unless they really, really, really need it, which shouldn't be the case for many, because ZOS throws out so many XP-Puffs that you don't know what to do with them ;) .

    In addition to that. You maybe located in a so called *prime* trader location, but that doesn't mean sales will just roll in. I noticed that players did learn that those locations are most of the time priced 10-20% higher than some of the secondary trader spots and that they can save gold by going there.


    P.s.: I'll take it that you are on PC/US, since there Perfect Roe are going for around 60k. If you are on PC/EU, you would need to lower your price to 52k-55k to get a chance of selling them or 50k to be certain :tongue: .

    I base all my stuff on ttc averages, and look on ttc itself to see what everyone has been selling it for in the last day or two. I always sell well under that amount and for months money rolled in. In the last 2 weeks or so it's been pretty meh, not just me but everyone is always saying how their once sold items have been sitting for days

    People bought gold stuff from me all the time, and its always the same price, 300k for a gold plate

    As for the roe, I sold HUNDREDS of it until recently. Also at 60k which is well under average, aka 75-85k

    Also, about the trader spots..people pay for convenience rather than save a few gold. Most of the time the high level players need something, they need it quick and dont feel like bargain shopping. You would think that everyone wants to save..but honestly most people prefer not to waste time and have mountains of gold. In their mind, either pay 70k right now for roe or shop around for 30 minutes trying to find a deal that saves..10k
    Edited by PieMaster1 on September 1, 2023 8:07PM
  • Tandor
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    PvP and end game PvE most certainly HAS NOT always been a minority of the player base.

    I disagree.

    It may well be the case that the proportion of the playerbase running those contents has fallen in the last year or so, but it will have fallen from say 20% to say 10%. It will never have been as high as 50% which is what you seem to be claiming. Not in ESO, not in any non-PvP centred MMORPG.
    Edited by Tandor on September 1, 2023 8:14PM
  • StormBlade512
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    I think the main issue at the moment is that the raiding and PvP community are taking constant hits to their respective groups. The casual community is more or less the same as it's ever been from what I can see and since they make for the majority of players there's no real visible lull except for accounting that two major RPGs have released recently.

    I haven't been doing any raiding or group activities for two years and I would like to get back into it however a lot of raid groups just aren't there any more
  • ElvenOverlord
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    People having different experiences and perspectives that conflict with yours equals cope lol
  • me_ming
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    Lags wrote: »
    The cope is beyond unreal. Of course the game feels more empty. And tbh, it will never feel like it did back in one tamriel. People everywhere, capitol city chats flooded with people lfg for dungeons. 20-30 people dueling outside the undaunted areas. People trading in chat. Many new players. These things have dwindled over the years, and over the last 2 years seem to really dwindle a lot.

    ...It is what it is, if you play casually its all sunshine and rainbows, and im happy for you.

    YES! I completely agree with all of what you said. Back in One Tam and the years before that, Tamriel Unlimited, starter zones, capital cities and Craglorn was teeming with players. And YES the /zone chats was busy, people trading, looking for groups, helping new players, or just chatting (maybe even trolling). And might I add, let's not forget about RP people. There are several places in Stormhaven and Bangkorai where you will see RP people, and I love that, because I get to eavesdrop in their characters lore and story. ESO was such a thriving community people back in those days.

    I can only assume that those people who are saying that ESO's population is not dwindling down have not really seen ESO in it's glory days. When yes, Cyrodiil (Azura's Star server) had epic siege battles, and no, Cyrodiil was not empty, it was glorious. On weekends Cyrodiil is at population cap. You have to wait in queue to get in (I know before I leveled my main's toon to Alliance War to 10, I'd be PvPing all day long with my PvP guild, and when I got kicked out because you know... ZOS, I would be so pissed that I can't get back in). Craglorn was NEVER empty. And I am not only talking about Belkarth, and people looking for members to do vSO. You WILL have people questing. Groups running around and questing (because you know, Craglorn used to be a group content only zone).

    To put things into perspective for people who are saying that ESO's population is just as populated as it was "before"... Before (Tamriel Unlimited to Morrowind/Clockwork years) the population we currently have (and I mean in PC/NA) in Wayrest, Elden Root and Mournhold, that is the population you will get when you are in, saaaay, Malabar Tor or the Gold Coast then. And you know that time when we have a new event that happens and people would crowd that NPC quest giver on day one? That's the population we typically HAD before in Wayrest, Elden Root and Mournhold, when your FPS WILL drop because there are just too many people cramped in one area. I specially had this feeling during last year's day one in the Witch's Festival, just seeing nameplates melding in to one is what we HAD before. Now when I run around in Wayrest (again PC/NA) I see at least about 50 to a hundred people in that circle just below the bank. Now you just see people passing through.

    But more than seeing how many people are in a given zone, it's also how less interactive this community is now. /Zone chats have become boring, I'd be seating in a zone and no one is interacting, apart from guilds you links their ads, oh yeah, speaking of guild ads, before you have A LOT of guild ads and I don't just mean the same guild ads over and over again, it's different ads, PvP guilds, Social guilds, Trading Guilds, PvE guilds. Now in PC/NA I see the same guilds over and over and over again placing their ads in /zone chats.

    And like I said, you will encounter RP people using the /say chats as well, and it was awesome. You have people discussing stuff in /zone chats, people trolling, people helping new players, people asking questions, people asking for crafters, etc.
    Lags wrote: »
    ...craglorn feels so dead compared to how it was a year ago. Cyrodil seems so dead unless its a weekend...

    Craglorn and Cyrodiil are the least populated zones in the game. Craglorn is players standing around town looking for groups and carries, or players farming for nirncrux. It's rare to find someone actually questing or any other activity there. And Cyrodiil is specifically for PvP and that is not an activity that the majority regularly take part in. These zones are not a good representation of the game in general.

    Like I said, you must have started playing ESO maybe what? Summerset? Craglorn and Cyrodiil are THE perfect example why the population of this game is low. Especially Cyrodiil. PvP has been ignored since forever, and yet you get over population on weekends on this zone before. Now, even on events like the mid-year mayhem you have servers on this zone that are dead.
    PvP and end game PvE most certainly HAS NOT always been a minority of the player base.

    "End game" raiding has always been a minority in every MMO. I remember back when I was playing WoW (vanilla -> Cata), Bliz kept jumping through more and more hoops to try to make raiding "more accessible" for players, because they spent all this time & effort on making fancy raids that less than 5% of the playerbase bothered with.

    Yeah, your trial guilds may be less active than they were. But that doesn't mean that when they were active, they were representative of what the majority was doing.

    This is NOT WoW though. ESO was a different community than WoW. Your average mid-tier trial guild IS active in ESO (at least back before we had the WoW players moving to ESO, which honestly is something that I was always worried, because they brought with them their "WoW" culture). And your average end game players in ESO were definitely active, constantly score pushing.
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • Tandor
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    Anyone trying to compare overall population now with "back in the day" based on individual zone player levels needs to count up the number of zones then compared to now, and it's the same with PvP - back then it was just Cyrodiil, now it's duelling and Battlegrounds as well. Who can say how the overall population compares, we don't know, but we do know that it is spread out a lot more thinly in both PvE (hardcore and casual) and PvP than it was "back in the day".
  • Rohamad_Ali
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    Man, this population is low? I've been stuck in pvp ques for almost an hour every night. The great bridge battle last night warmed my graphic cards enough to make coffee and toast.
  • xclassgaming
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    According to people on the forums, ESO has been dead since the 4th of april 2014.

    The game is fine, crown gifting being disabled WILL effect population, but people are overestimating by how much. The game is fine.
    Give us clannfear mounts!
  • reazea
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    Man, this population is low? I've been stuck in pvp ques for almost an hour every night. The great bridge battle last night warmed my graphic cards enough to make coffee and toast.

    That's because ZOS has forced a super low PvP population by lowering the faction pop caps to about 80/faction. Those pop caps used to be in excess of 400/faction.

    No person making a rational argument can claim PvP populations haven't radically decreased due to this fact alone.
  • Rohamad_Ali
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    reazea wrote: »
    Man, this population is low? I've been stuck in pvp ques for almost an hour every night. The great bridge battle last night warmed my graphic cards enough to make coffee and toast.

    That's because ZOS has forced a super low PvP population by lowering the faction pop caps to about 80/faction. Those pop caps used to be in excess of 400/faction.

    No person making a rational argument can claim PvP populations haven't radically decreased due to this fact alone.

    Thank you for the reply and I agree population is lower in pvp since launch. Way lower then launch but the servers never could work right. So they removed the Cyrodiil deer RIP and the Cyrodiil Torchbug, RIP and then the Cyrodiil pvp'er AOE was reduced. All in an ongoing attempt to stabilize servers. This has been going on since 2014.

    I don't recall ZOS ever giving numbers though on people per instance. Where did you get the "80" number.
  • Inaya1
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    hq0l7apw5cxx.png
    https://mmo-population.com/r/elderscrollsonline/stats
    Steam population is about 45-50% of all players. A launcher eso 55-60%.

    This graph does not show online players, it shows how many people are logged into the game each month (217429 players). This does not mean peak online, but only means logging in from one account at least once a month for any amount of time. Simply put, just look online on steam and add the launcher population. (Over the last month, the average number of players is 13,964.9, and the peak is 22563 according to steam statistics, i.e. the total online launcher + steam is about 31,000 playing players.). Reduce the number of approximate bots in the game (~7%), those who just enter/exit at this moment (3-5%) and you will already get -10% i.e. ~27900 players. (By the way, please pay attention to June (the release of the update), and the subsequent July/August - as you can see, free ESO+ focus no longer works, the players are oversaturated with the game). This means that developers have no choice but to create content to keep people in game).

    NOW ATTENTION! 27900 PLAYERS, THIS IS NA AND EU SERVER. How exactly the population differs here, I can no longer tell you, but let's take roughly 50%. In total, the number of people actually playing at the moment is 13950. And they are all scattered over many mirrors, locations and other places.

    Based on the exact graph, you can see that the current online is the LOWEST in the last 5 years. So my answer is simple - yes, you are right.There have been few players lately, they stopped playing.

    Many issues remain unresolved, very little content is released, pvp hasn't been updated since murkmire and that bridge update, in-game achievements still haven't added rewards in the form of resources or cosmetics in the game? For show? We will omit the issue with trifects in trials, they are received by the smallest number of players (Yes, I almost got all of them. But this does not change the fact of scarcity), the problem with the settings and functionality of guilds, interesting quests (more obscene language, violence, etc. I don’t really like "pink" fairy tales for little princesses) and much, much more. At the same time, all this is quite easily solved.

    Now I'll just watch. When zos hires a normal team and creates a huge amount of real content.
    Edited by Inaya1 on September 3, 2023 4:11PM
  • hiyde
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    PvP and end game PvE most certainly HAS NOT always been a minority of the player base.

    We need to just agree to disagree on this.

    And U35 cut the end game PvE community to about 1/3rd of what it used to be.

    There has been no data presented backing this up, nor have I seen any evidence of that.

    "I haven't seen any evidence" goes both ways. Be consistent.

    I also don't think dropping the word "Minority" into every other post is particularly helpful. EVERY game mode thriving is good for all of us. Those pvpers/raiders might be buying your potions off the guild store which gives you gold for your housing affinity and gives your guild gold to help with the bids.

    I'm just not seeing the benefit to constantly diminishing what other people do in the game. It's all connected.

    As for guild-store sales (since one of our guilds was mentioned above), I've yet to see any dramatic impact on overall numbers though, as pointed out, some items (or bulk posts of them) might be struggling atm. There's about a 35% swing between our high and low weeks and we've stayed within that range all year (so far) including this week. We are still consistently outperforming 2022.

    That said, I'm very curious what things will look like moving forward (gifting, Starfield). If there's going to be an impact, we'll start seeing it soon.
    @Hiyde GM/Founder - Bleakrock Barter Co (Trade Guild - PC/NA) | Blackbriar Barter Co (Trade Guild-PC/NA)
  • hiyde
    hiyde
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    for those prices I would NEVER EVER buy that stuff from you and I would pretty much guess others wouldn't buy it too :mrgreen: !!!

    In addition to that. You maybe located in a so called *prime* trader location, but that doesn't mean sales will just roll in. I noticed that players did learn that those locations are most of the time priced 10-20% higher than some of the secondary trader spots and that they can save gold by going there.

    P.s.: I'll take it that you are on PC/US, since there Perfect Roe are going for around 60k. If you are on PC/EU, you would need to lower your price to 52k-55k to get a chance of selling them or 50k to be certain :tongue: .

    For the record, 60k Roe and 300k Chromium plating are a "steal" on any PC-NA kiosk in the game.




    @Hiyde GM/Founder - Bleakrock Barter Co (Trade Guild - PC/NA) | Blackbriar Barter Co (Trade Guild-PC/NA)
  • SerafinaWaterstar
    SerafinaWaterstar
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    Inaya1 wrote: »
    hq0l7apw5cxx.png
    https://mmo-population.com/r/elderscrollsonline/stats
    Steam population is about 45-50% of all players. A launcher eso 55-60%.

    This graph does not show online players, it shows how many people are logged into the game each month (217429 players). This does not mean peak online, but only means logging in from one account at least once a month for any amount of time. Simply put, just look online on steam and add the launcher population. (Over the last month, the average number of players is 13,964.9, and the peak is 22563 according to steam statistics, i.e. the total online launcher + steam is about 31,000 playing players.). Reduce the number of approximate bots in the game (~7%), those who just enter/exit at this moment (3-5%) and you will already get -10% i.e. ~27900 players. (By the way, please pay attention to June (the release of the update), and the subsequent July/August - as you can see, free ESO+ focus no longer works, the players are oversaturated with the game). This means that developers have no choice but to create content to keep people in game).

    NOW ATTENTION! 27900 PLAYERS, THIS IS NA AND EU SERVER. How exactly the population differs here, I can no longer tell you, but let's take roughly 50%. In total, the number of people actually playing at the moment is 13950. And they are all scattered over many mirrors, locations and other places.

    Based on the exact graph, you can see that the current online is the LOWEST in the last 5 years. So my answer is simple - yes, you are right.There have been few players lately, they stopped playing.

    Many issues remain unresolved, very little content is released, pvp hasn't been updated since murkmire and that bridge update, in-game achievements still haven't added rewards in the form of resources or cosmetics in the game? For show? We will omit the issue with trifects in trials, they are received by the smallest number of players (Yes, I almost got all of them. But this does not change the fact of scarcity), the problem with the settings and functionality of guilds, interesting quests (more obscene language, violence, etc. I don’t really like "pink" fairy tales for little princesses) and much, much more. At the same time, all this is quite easily solved.

    Now I'll just watch. When zos hires a normal team and creates a huge amount of real content.

    Hiya! Waving at you from consoles, as you seem to have ignored us.
  • hiyde
    hiyde
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    Inaya1 wrote: »
    hq0l7apw5cxx.png
    https://mmo-population.com/r/elderscrollsonline/stats
    Steam population is about 45-50% of all players. A launcher eso 55-60%.

    Just FYI, here's how that website comes up with their projections:

    "It's difficult to track hidden MMO subscriber numbers, but we do our best. By combining online social activity, sentiment tracking, public statistics, rankings and our in-house algorithm, MMO Populations estimates the total subscribers, players and active daily players for all the top MMO games. Above is the total number of players that we track. As a next step, we suggest looking at the full MMO population list, or browsing to a top game like World of Warcraft."



    @Hiyde GM/Founder - Bleakrock Barter Co (Trade Guild - PC/NA) | Blackbriar Barter Co (Trade Guild-PC/NA)
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