CameraBeardThePirate wrote: »LittlePinkDot wrote: »Quethrosar wrote: »i hate how there's almost no possible way to out dps an arcanist fatecarver now. doesn't even seem skill based.
if an arcanist is in the trial, you can pretty much guarantee everyone will be lower dps.
Fatecarver sucks for PVP though. It's so easy to just move out of the way, then they wasted 3 crux for nothing.
It doesn't suck, it's just an ability that you have to actually aim.
Also, you probably shouldn't be using it when the opponent has the ability to just move out of the way. Set it up and let it rip.
LittlePinkDot wrote: »Quethrosar wrote: »i hate how there's almost no possible way to out dps an arcanist fatecarver now. doesn't even seem skill based.
if an arcanist is in the trial, you can pretty much guarantee everyone will be lower dps.
Fatecarver sucks for PVP though. It's so easy to just move out of the way, then they wasted 3 crux for nothing.
LittlePinkDot wrote: »CameraBeardThePirate wrote: »LittlePinkDot wrote: »Quethrosar wrote: »i hate how there's almost no possible way to out dps an arcanist fatecarver now. doesn't even seem skill based.
if an arcanist is in the trial, you can pretty much guarantee everyone will be lower dps.
Fatecarver sucks for PVP though. It's so easy to just move out of the way, then they wasted 3 crux for nothing.
It doesn't suck, it's just an ability that you have to actually aim.
Also, you probably shouldn't be using it when the opponent has the ability to just move out of the way. Set it up and let it rip.
It's too situational.
Yeah I have to aim Lethal arrow and poison injection too. It's not about aiming.
It's a channeled skill that can be interrupted and needs 3 crux to do good damage...the same 3 crux you need for the heal from Impervious runeward.
Just my opinion, but I reserve all crux for impervious runeward.
All offense in PvP is weapon skills and flail, no fatecarver.
CameraBeardThePirate wrote: »LittlePinkDot wrote: »CameraBeardThePirate wrote: »LittlePinkDot wrote: »Quethrosar wrote: »i hate how there's almost no possible way to out dps an arcanist fatecarver now. doesn't even seem skill based.
if an arcanist is in the trial, you can pretty much guarantee everyone will be lower dps.
Fatecarver sucks for PVP though. It's so easy to just move out of the way, then they wasted 3 crux for nothing.
It doesn't suck, it's just an ability that you have to actually aim.
Also, you probably shouldn't be using it when the opponent has the ability to just move out of the way. Set it up and let it rip.
It's too situational.
Yeah I have to aim Lethal arrow and poison injection too. It's not about aiming.
It's a channeled skill that can be interrupted and needs 3 crux to do good damage...the same 3 crux you need for the heal from Impervious runeward.
Just my opinion, but I reserve all crux for impervious runeward.
All offense in PvP is weapon skills and flail, no fatecarver.
You don't have to aim Lethal Arrow or Poison Injection though - you just move your cursor over/near the enemy and it auto aims. Not sure why you brought up those two abilities and not something more akin to Dawnbreaker or Jabs.
People saying "oh but it's interruptable" are missing my exact point - you shouldn't be using it willy-nilly without CC immunity.
Maybe it's just because I'm almost exclusively a Pvp'er.notsojuicy wrote: »arcanist is not overtuned in terms of single target dmg output, the issue lies in cleave/aoe...
Flail and fatecarver (generator and spender) are all AOE skills.... on top of that you have languid eye as ulti, which doesn't cost too much and adds a ton of burst...
considering a lot of content, trash pulls or bosses with adds need cleave, no wonder arcanist outparses everything...
I've been in vDSR today and hit 340k on a trashpull on Arc.... Balanced? not at all, sorry to say....
On other classes you have to run specific trash setups, specific skills, need to have a lot of knowledge what you spend your GCD's on....
On Arcanist, you can just run through content on the same setup and beam...
Oh and should we talk about 4-man?
Right, Arc can run over 7k penetration in 6 Medium thanks to class passives and ansuul....
I don't care too much as i have 20 toons, every class and it is what it is... i'm used to adapting...
But if someone is stating arcanist is not overtuned in pve at this stage then i need to ask myself if we really play the same game.... sorry to say...
Just considering the "effort" you have to put in on every other class to barely come close
However, just seems like the direction the game is going to be more appealing to casuals (considering of how easy arcanist is to play) and of course, zeni as always wants to sell the chapter... After all it's a re-occuring cycle we already know....
LittlePinkDot wrote: »CameraBeardThePirate wrote: »LittlePinkDot wrote: »CameraBeardThePirate wrote: »LittlePinkDot wrote: »Quethrosar wrote: »i hate how there's almost no possible way to out dps an arcanist fatecarver now. doesn't even seem skill based.
if an arcanist is in the trial, you can pretty much guarantee everyone will be lower dps.
Fatecarver sucks for PVP though. It's so easy to just move out of the way, then they wasted 3 crux for nothing.
It doesn't suck, it's just an ability that you have to actually aim.
Also, you probably shouldn't be using it when the opponent has the ability to just move out of the way. Set it up and let it rip.
It's too situational.
Yeah I have to aim Lethal arrow and poison injection too. It's not about aiming.
It's a channeled skill that can be interrupted and needs 3 crux to do good damage...the same 3 crux you need for the heal from Impervious runeward.
Just my opinion, but I reserve all crux for impervious runeward.
All offense in PvP is weapon skills and flail, no fatecarver.
You don't have to aim Lethal Arrow or Poison Injection though - you just move your cursor over/near the enemy and it auto aims. Not sure why you brought up those two abilities and not something more akin to Dawnbreaker or Jabs.
People saying "oh but it's interruptable" are missing my exact point - you shouldn't be using it willy-nilly without CC immunity.
No my PLAYSTATION CONSOLE does not auto aim. I free aim everything.
Same way I would in a game like Call of Duty.
And fatecarver is ridiculously easy to aim with a controller.
My Arcanist uses Lethal arrow and poison injection, that's why I said it.
It's my opinion that anything that requires me to jump through a bunch of hoops just to be effective, isn't worth slotting. I just won't use fatecarver in PvP.
I don't slot the stun and I don't slot Race against Time or anything that provides CC immunity on demand.
Not going to waste 2 bar slots just to try to make fatecarver function decently.
It's a PVE skill.
There's a reason the majority of Arcanists in PVP use masters dual wield with rending slashes.
Arcanists fatecarver single target dps is low, and on top he gets no ultimate due to no weaving. I would suggest to nerf aoe and boost single target damage of the fatecarver. Maybe make it a lock skill with 50% damage splash effect.
DUTCH_REAPER wrote: »I feel that after reading these comments about arc, more and more of you top, hitting hard, high end dps are upset that newer players or players who weren’t hitting numbers high as you are NOW hitting them or closer to it, and that makes you upset? The class is easy and hits. It doesn’t hit the hardest but man it makes group content so much easier and fun. It’s the new class. Ofcourse you will see more of them at present. But it is not the top dps class. It just feels like they’re maybe a little jealously 🤷♂️ for arc. I really feel like when they made this class, they were at the table and the boss said “How do we make a class that a brand new player can use, and be able to do great (not the best) but Great damage with almost no rotation.?”
Arc is phenomenal. It is my favorite tank to play. It is my favorite dps to play both pve and pvp. And it is my favorite healer. Which is crazy bc I thought I would hate the class when it came out haha.
CameraBeardThePirate wrote: »LittlePinkDot wrote: »Quethrosar wrote: »i hate how there's almost no possible way to out dps an arcanist fatecarver now. doesn't even seem skill based.
if an arcanist is in the trial, you can pretty much guarantee everyone will be lower dps.
Fatecarver sucks for PVP though. It's so easy to just move out of the way, then they wasted 3 crux for nothing.
It doesn't suck, it's just an ability that you have to actually aim.
Also, you probably shouldn't be using it when the opponent has the ability to just move out of the way. Set it up and let it rip.
OtarTheMad wrote: »I would hope that when it comes to class balance ZOS takes more than one part of the game into consideration.
OtarTheMad wrote: »I would hope that when it comes to class balance ZOS takes more than one part of the game into consideration.
New here, huh?
notsojuicy wrote: »arcanist is not overtuned in terms of single target dmg output, the issue lies in cleave/aoe...
Flail and fatecarver (generator and spender) are all AOE skills.... on top of that you have languid eye as ulti, which doesn't cost too much and adds a ton of burst...
considering a lot of content, trash pulls or bosses with adds need cleave, no wonder arcanist outparses everything...
I've been in vDSR today and hit 340k on a trashpull on Arc.... Balanced? not at all, sorry to say....
On other classes you have to run specific trash setups, specific skills, need to have a lot of knowledge what you spend your GCD's on....
On Arcanist, you can just run through content on the same setup and beam...
Oh and should we talk about 4-man?
Right, Arc can run over 7k penetration in 6 Medium thanks to class passives and ansuul....
I don't care too much as i have 20 toons, every class and it is what it is... i'm used to adapting...
But if someone is stating arcanist is not overtuned in pve at this stage then i need to ask myself if we really play the same game.... sorry to say...
Just considering the "effort" you have to put in on every other class to barely come close
However, just seems like the direction the game is going to be more appealing to casuals (considering of how easy arcanist is to play) and of course, zeni as always wants to sell the chapter... After all it's a re-occuring cycle we already know....
People that are talking about novelty or personal preferences don't understand endgame on the highest level. You don't pick whatever you want, you pick what is the most efficient. Wardens weren't played in PvE on release much because they weren't good.