Isn't it the point of the current content update? Buy Necrom zone DLC + dungeon DLC (or subscribe to ESO+) to get arcanist DD.
Quethrosar wrote: »i hate how there's almost no possible way to out dps an arcanist fatecarver now. doesn't even seem skill based.
if an arcanist is in the trial, you can pretty much guarantee everyone will be lower dps.
LittlePinkDot wrote: »Quethrosar wrote: »i hate how there's almost no possible way to out dps an arcanist fatecarver now. doesn't even seem skill based.
if an arcanist is in the trial, you can pretty much guarantee everyone will be lower dps.
Fatecarver sucks for PVP though. It's so easy to just move out of the way, then they wasted 3 crux for nothing.
LittlePinkDot wrote: »Quethrosar wrote: »i hate how there's almost no possible way to out dps an arcanist fatecarver now. doesn't even seem skill based.
if an arcanist is in the trial, you can pretty much guarantee everyone will be lower dps.
Fatecarver sucks for PVP though. It's so easy to just move out of the way, then they wasted 3 crux for nothing.
LittlePinkDot wrote: »Quethrosar wrote: »i hate how there's almost no possible way to out dps an arcanist fatecarver now. doesn't even seem skill based.
if an arcanist is in the trial, you can pretty much guarantee everyone will be lower dps.
Fatecarver sucks for PVP though. It's so easy to just move out of the way, then they wasted 3 crux for nothing.
CameraBeardThePirate wrote: »LittlePinkDot wrote: »Quethrosar wrote: »i hate how there's almost no possible way to out dps an arcanist fatecarver now. doesn't even seem skill based.
if an arcanist is in the trial, you can pretty much guarantee everyone will be lower dps.
Fatecarver sucks for PVP though. It's so easy to just move out of the way, then they wasted 3 crux for nothing.
It doesn't suck, it's just an ability that you have to actually aim.
Also, you probably shouldn't be using it when the opponent has the ability to just move out of the way. Set it up and let it rip.
StarOfElyon wrote: »CameraBeardThePirate wrote: »LittlePinkDot wrote: »Quethrosar wrote: »i hate how there's almost no possible way to out dps an arcanist fatecarver now. doesn't even seem skill based.
if an arcanist is in the trial, you can pretty much guarantee everyone will be lower dps.
Fatecarver sucks for PVP though. It's so easy to just move out of the way, then they wasted 3 crux for nothing.
It doesn't suck, it's just an ability that you have to actually aim.
Also, you probably shouldn't be using it when the opponent has the ability to just move out of the way. Set it up and let it rip.
The whole class is carried by proc sets. You're not killing shiznit with fatecarver without vate ice staff/masters dual wield.
DUTCH_REAPER wrote: »Playing since beta. Awesome job on the ARC class Zos
Had a similar discussion lately with a guild mate, who said that Arcanist is not OP and other classes out-dps it easily. So, I checked some logs and this was the result (the screenshots are for Veteran Hardmode Trials - they get "worse", meaning more Arcanist'y in Veteran only trials). This overview shows what also had been discussed endlessly with the Oakensorc-Builds. Dummy-parses can't always be 1:1 translated to concrete content. In the standard Dummy parse, there are other classes, out-DPSing the Arcanist. But in real content, the Arcanist - predominantely - seems to be King of the field currently:
Sunspire:
Rockgrove:
Dreadsailreef:
Kynes:
Sanity's Edge:
So there are some scenarios, where other classes can compete. But when you look at the overview, the picture is pretty clear pretty fast.
I always call the Arcanist the one-bar-build for two-bar-build-players, as it is freakingly easy to simply burn stuff away. Due to the shield of your beam, you can even stand in stupid (not everywhere but more than the usual glass-cannon DD in trials can) without dying and still apply a stupid amount of damage. The only competence you need is positioning and voila.
In my opinion (and your's can of course deviate), high DPS needs to be a question of effort and mastery (wink, wink ZOS), which you need to work for. Hence, I'd say the Arcanist is in conflict with ZOS' own combat "deep dive", they posted December last year.
But of course the expectation was, that the Arcanist would be OP at the beginning. And lo and behold: The Arcanist is rather OP. Now, I think it would be a great course of action, to level the other classes up to what the Arcanist can achieve and with that, re-establishing some balance and relevance for other classes (looking at you Nightblades, Templars, Necros (minus the Buff-Slaves), Sorcs and DD-Wardens).
But knowing ZOS, they will nerf the Arcanist to realms unkown, similar to the Necro, which is meanwhile a pain in the ass to play, as, even when standing right in front of the boss, my blastbones contemplate what to do and you simply can't keep up a rotation while you have to check every freakin' time if your blastbones went off.
So folks. Enjoy the Arcanist while it lasts. Somewhere around next year the first nerfs will trickle in.
Maybe Arcanists are pulling top numbers in group content because the players who are good at putting up high DPS numbers are playing Arcanist. It's kinda like the DK hype. Are DKs really that overtuned or is it that the top players are playing DK?