Stuck in combat after a decade

ArgoCye
ArgoCye
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Guys, you’ve had almost 10 years to fix this and have failed. Time to concede defeat and REMOVE IT FROM THE GAME. It makes the gameplay much worse for no real gameplay benefit. If I want to mount or change armor while someones hitting the stuffing out of me - let that be the penalty.
Edited by ArgoCye on August 19, 2023 2:59AM
  • geonsocal
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    you better run :p

    nothing like pressing down on the joystick for a couple of minutes to get your continually gassed out magplar from aleswell to ash...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • AlterBlika
    AlterBlika
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    Addons would abuse it easiliy, swapping skills/sets in the middle of combat
  • notyuu
    notyuu
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    I mean would it really be so hard for them to implment a fail-safe check of "if the player has not taken damage, dealt damage, healed something, been healed by something or used any skills what so ever for the past 90 seconds then they are removed from combat"
  • reazea
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    notyuu wrote: »
    I mean would it really be so hard for them to implment a fail-safe check of "if the player has not taken damage, dealt damage, healed something, been healed by something or used any skills what so ever for the past 90 seconds then they are removed from combat"

    This^

    It shouldn't be that hard to come up with a work around even if they don't implement an actual fix. Seems like it's more of a will issue than a way issue.
  • Tyrant_Tim
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    notyuu wrote: »
    I mean would it really be so hard for them to implment a fail-safe check of "if the player has not taken damage, dealt damage, healed something, been healed by something or used any skills what so ever for the past 90 seconds then they are removed from combat"

    I’m sure the “stuck in combat” bug is tied to the “permanent status effect” bug, whereas when you apply Burning to an opponent and it won’t go away, it considers you in combat with that player.

    If this was an easy fix, I’m sure that it would have been done by now despite what people seem to believe, ZOS does want a working product because happy players spend more money.
    Edited by Tyrant_Tim on August 19, 2023 5:12PM
  • barney2525
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    you want to change your armor... WHILE someone is hitting you.

    oh sure, THAT's realistic.

    :#
  • everseeing_njpreub18_ESO
    I agree swapping during a fight would be abused. Big attack coming-swap, lots of heals needed-swap, time to burn the boss-swap, need any number of unique abilities/attributes-swap.

    Now it seems to take a short time after taking damage to drop combat, and when that "sticks" and doesn't drop i carry Invisibility Potions, super cheap and drops you out of combat.
  • zaria
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    notyuu wrote: »
    I mean would it really be so hard for them to implment a fail-safe check of "if the player has not taken damage, dealt damage, healed something, been healed by something or used any skills what so ever for the past 90 seconds then they are removed from combat"
    This is an very good idea. Now in an raid group in Cyrodil one major factor is other pulling mob while on horseback, group is now in combat this preventing other in group to mount.
    Now this is often because half the group is unable to mount up in the first place and then the riders starting pulling wolfs.
    But your idea would also solve this.

    Overland you have the idiot system there mobs will follow you farther than their will follow you in combat just to do one hit and turn around, This is much more likely for ranged mob and you can solve it laying down an AoE, like wall of elements or hail of arrows.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • danno8
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    Tyrant_Tim wrote: »
    notyuu wrote: »
    I mean would it really be so hard for them to implment a fail-safe check of "if the player has not taken damage, dealt damage, healed something, been healed by something or used any skills what so ever for the past 90 seconds then they are removed from combat"

    I’m sure the “stuck in combat” bug is tied to the “permanent status effect” bug, whereas when you apply Burning to an opponent and it won’t go away, it considers you in combat with that player.

    If this was an easy fix, I’m sure that it would have been done by now despite what people seem to believe, ZOS does want a working product because happy players spend more money.

    I am also sure if it was easy they would have fixed it, but just because something is hard doesn't mean it's not worth doing, even from a business perspective.

    The fact that they can't (or won't) fix such a widespread and often complained about bug makes them look bad, and conveys a sense of laziness, even if that is not necessarily the case. Reputation and perception are important business tangibles too.

    This is a pretty large gameplay bug after all, not just some visual glitch that has no tangible affect outside aesthetics.
  • dazee
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    "I've been fighting for so long.. 10 years, nonstop in battle" PTSD intensifies
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • wilykcat
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    I've been
    igoin80z8udy.jpg
    for a very long time too.
  • esogamer2021
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    The stuck in combat big is so F annoying, it’s been mentioned year after year and all ZOS says is “ to combat this try crouching and swap wep bars “ it doesn’t work!!!! and if you wearing the oken piece you can’t bar swap
    Anyway lol They need to implement a fix for this like if you travel to another keep its stops, it’s annoying when you realise you’ve brushed passed a PVP tank at kingscrest and you are still in combat when you have to walk all the way to blackboot 40 minutes later still in combat
    Edited by esogamer2021 on August 20, 2023 10:57PM
  • HumbleThaumaturge
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    I remember quite clearly that ZOS officially responded in the past (years ago) to this issue (the "Stuck in Combat bug"). I searched the Forums for that response but did not find it. In essence, as I recall, ZOS responded: There is no "bug"; it is working just the way it is supposed to.

    Now consider for a minute if that is true: What if Stuck-in-Combat) truly is working as intentionally designed. If it is working as designed, I wish I understood: (1) how it gets triggered, and (2) how it might be cleared. I have sometimes wondered if killing something (a wolf or an NPC) clears it?

    My poor Templar healers seem to get stuck in combat the most. Many a time I have run on foot after my guildmates . . . as they gallop away with every horse-speed buff available (including CP buffs). It's many a time they have completed the next keep by the time I catch up to them (because stuck-in-combat persists the entire distance between keeps). Extremely annoying, and unnecessary, and (if it is working as designed) cruel.
    Tyrant_Tim wrote: »
    I’m sure the “stuck in combat” bug is tied to the “permanent status effect” bug, whereas when you apply Burning to an opponent and it won’t go away, it considers you in combat with that player.

    "Stuck in Combat" occurred years before we were "gifted" the near-infinite status effect.
  • Marcus684
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    One of the worst situations I've run into lately for being stuck in combat involves using Purifying Light on my Templar. Even if the target dies I end up being stuck in combat for 20+ minutes, which I assume is because the HoT effect it gave to nearby allies was persisting even after the target's death.

    Today's patch notes include this tidbit:
    fdkv6yc0ju6c.png

    I'm hoping that maybe this is what was causing me to be stuck in combat, and if it was maybe it will give ZOS more info to finally put together a more comprehensive fix to this incredibly frustrating and long-term bug.
  • Jaraal
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    The stuck in combat big is so F annoying, it’s been mentioned year after year and all ZOS says is “ to combat this try crouching and swap wep bars “ it doesn’t work!!!! and if you wearing the oken piece you can’t bar swap
    Anyway lol They need to implement a fix for this like if you travel to another keep its stops, it’s annoying when you realise you’ve brushed passed a PVP tank at kingscrest and you are still in combat when you have to walk all the way to blackboot 40 minutes later still in combat

    ESO is the only game I've ever played where you can die and still be stuck in combat. Happens all the time at outposts in Cyrodiil. Rez at the transitus..... sorry, no mounting, no mail, no normal recovery. Just stand around and dance until RNGeebus deems you fit for normal play again.

    Out of curiosity, are you still able to go into a delve or Cheesemongers in Cyro to fix stuck in combat like before while in a group, or do you actually have to drop now?


    Edited by Jaraal on August 21, 2023 6:06PM
  • NeuroticPixels
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    Why do mobs chase us beyond their combat area? As soon as they reach outside that area, they should fully reset and run back their spawn point.

    If mobs chasing us down after they’ve left their combat area until they get the last hit in or until we stop running and slap them with a light attack is intended, then…. I don’t even have words. That’s beyond ridiculous.
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  • Marcus684
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    Why do mobs chase us beyond their combat area? As soon as they reach outside that area, they should fully reset and run back their spawn point.

    If mobs chasing us down after they’ve left their combat area until they get the last hit in or until we stop running and slap them with a light attack is intended, then…. I don’t even have words. That’s beyond ridiculous.

    I've watched overland mobs chase me until they get stuck at a cliff, and then just stop and stand there, endlessly aggroing me no matter how far I run. I've had to ride back halfway across the map sometimes and kill one of these stuck mobs just to get out of combat. Seems ZOS overlooked some situations when they programmed in mob behavior.
  • Lylith
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    it's always been a feature, esp in cyrodil.

    it will be with us until the end of time.
  • DUTCH_REAPER
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    It’s not a bug. It’s an unintended “feature”. Lol
  • CiliPadi
    CiliPadi
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    It’s not a bug. It’s an unintended “feature”. Lol

    Just like weaving right :P
  • rpa
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    I had fun in early PTS of Western Skyrim where I dragged a giant Werewolf from a Harrowstorm with a lowbie character across the map. I eventually tried to bring it all the way to Solitude but met another player who wanted to fight it (and repeatedly died). I was slightly disappointed they actually fixed that one before launch.
  • Jaraal
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    rpa wrote: »
    I had fun in early PTS of Western Skyrim where I dragged a giant Werewolf from a Harrowstorm with a lowbie character across the map. I eventually tried to bring it all the way to Solitude but met another player who wanted to fight it (and repeatedly died). I was slightly disappointed they actually fixed that one before launch.

    Reminds me of the early days of EverQuest, when everybody stood around in the East Commonlands tunnel to sell their wares. Druids would charm griffons, lead them to the tunnel, and break charm. The griffon would aggro the nearest players... and since there was a weight penalty and many traders literally could not move because they were so loaded with coin.... lots of players got wrecked. It was hilarious, but eventually got patched.


    Edited by Jaraal on August 22, 2023 5:47AM
  • Marcus684
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    Marcus684 wrote: »
    One of the worst situations I've run into lately for being stuck in combat involves using Purifying Light on my Templar. Even if the target dies I end up being stuck in combat for 20+ minutes, which I assume is because the HoT effect it gave to nearby allies was persisting even after the target's death.

    Today's patch notes include this tidbit:
    fdkv6yc0ju6c.png

    I'm hoping that maybe this is what was causing me to be stuck in combat, and if it was maybe it will give ZOS more info to finally put together a more comprehensive fix to this incredibly frustrating and long-term bug.

    Well, I should be disappointed but I'm not. PvPing for an hour last night on my magplar with Purifying Light and I spent the entire hour stuck in combat, even when I left the big battle at Ash after 5 minutes to finish off my Capture 9 Resources quest. I literally spent 5 minutes fighting players but 60 minutes in combat, absolutely freakin' ridiculous.
  • Tyrant_Tim
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    I remember quite clearly that ZOS officially responded in the past (years ago) to this issue (the "Stuck in Combat bug"). I searched the Forums for that response but did not find it. In essence, as I recall, ZOS responded: There is no "bug"; it is working just the way it is supposed to.

    Now consider for a minute if that is true: What if Stuck-in-Combat) truly is working as intentionally designed. If it is working as designed, I wish I understood: (1) how it gets triggered, and (2) how it might be cleared. I have sometimes wondered if killing something (a wolf or an NPC) clears it?

    My poor Templar healers seem to get stuck in combat the most. Many a time I have run on foot after my guildmates . . . as they gallop away with every horse-speed buff available (including CP buffs). It's many a time they have completed the next keep by the time I catch up to them (because stuck-in-combat persists the entire distance between keeps). Extremely annoying, and unnecessary, and (if it is working as designed) cruel.
    Tyrant_Tim wrote: »
    I’m sure the “stuck in combat” bug is tied to the “permanent status effect” bug, whereas when you apply Burning to an opponent and it won’t go away, it considers you in combat with that player.

    "Stuck in Combat" occurred years before we were "gifted" the near-infinite status effect.

    Infinite status effects have been around since vanilla console release, an easy way to check it per-buff trackers was that your health bar would have a perpetual fracture on it, or your health bar would be mangled. After buff trackers around Orsinium and Thieves Guild, things like burning became immediately visible.

    Not to say that they are 100% tied to the stuck in combat bug, but it’s not an uneducated guess to say that when the game says you’re burning someone, it would also say you’re in combat with them… even if you’re not actually burning them.

    Chances are, that a combination of things lead to stuck in combat, more than just X and Y, but half the alphabet. Because when your group is in combat with less than 4 people total, you rarely get the bug, it’s when you combine fights and groups.
  • TybaltKaine
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    Got stuck in combat in Clockwork today, after finishing the Wraith of Crows WB. That was fun. Especially the part where I had to control+alt+delete and force close ESO.
    • Tybalt Kaine Khajiit Nightblade Aldmeri Dominion
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  • Farin_nith
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    barney2525 wrote: »
    you want to change your armor... WHILE someone is hitting you.

    oh sure, THAT's realistic.

    :#

    And easily abused too
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