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Suggestion for light attacks

  • CameraBeardThePirate
    CameraBeardThePirate
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    Vex.1337 wrote: »
    Apologies, I meant to link a more recent thread which is less than a day old
    https://www.reddit.com/r/elderscrollsonline/comments/15l9o51/is_weaving_still_mandatory/

    I think this combat mechanic will make most people that try this game to never get involved into endgame.
    Without mastering a LA build and causing carpal tunnel to your index finger you will never be able to compete since you will do 25% less dmg.

    I am sorry if I sound entitled but I don't like ESO that much to hurt my long term health, especially since I am in my thirties now.

    You wont get carpal tunnel just from clicking a mouse. You get it from pinching the nerve in your wrist. In other words, from having a death grip on your mouse, having a bad chair/desk height ratio causing your wrist to bend, and just having a bad arm/hand position in general. If you do have carpal tunnel, or are worried about getting it, look into a sideways mouse, an ergonomic wrist rest/mouse pad, or wear a wrist brace.

    Not having to click wont save you from carpal tunnel - correcting the position of your wrist will.
    Edited by CameraBeardThePirate on August 9, 2023 1:30PM
  • chessalavakia_ESO
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    Braffin wrote: »
    Vex.1337 wrote: »
    I don't enjoy or find interesting this kind of combat playstyle, I understand having to press buttons faster in a certain order to do more damage but I find it that it is too extreme in this game.

    Fine, you don't enjoy LA weaving. That's absolutely legitimate.

    But why do you think you're forced to participate in this part of "combat mastery"? Every activity is completeable without LA weaving, so you loose nothing by playing the way you personally prefer.

    There is no reason I'm aware of to kill off the game for all players which enjoy LA weaving, except maybe the wish to be a "top player" without investing the necessary training. But that would be nothing else than entitlement.

    Animation cancellation in games has a tendency to lead to balance issues. Either the individuals using them will have more power than intended or those not using them will have less power than intended which can easily create frustrating moments.

    Attempts to try to balance it out somewhat at an overall level can frequently lead to side effects. For example, Light attacks in ESO are a bit limited due to attempts to balance weaving.

    If people actually enjoy weaving as a mechanic and not just as an advantage they hold over other people , you could have it be a feature of certain sets so that it could be more carefully balanced with less outside side effects.

    It is a feature of certain sets though - quite a few in fact. Kinras, Relequen, basically any set that stacks with light attacks and has a low stack duration is a set that's designed to be used with light attack weaving.

    That's exactly why swapping it to a set feature could work without huge disruption.

    Buff the effectiveness of light attacks but disable weaving unless you have a specific "buff". The "buff" could be stuck on the weaving sets and could enable weaving while also slightly nerfing light attack effectiveness.
  • CameraBeardThePirate
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    Braffin wrote: »
    Vex.1337 wrote: »
    I don't enjoy or find interesting this kind of combat playstyle, I understand having to press buttons faster in a certain order to do more damage but I find it that it is too extreme in this game.

    Fine, you don't enjoy LA weaving. That's absolutely legitimate.

    But why do you think you're forced to participate in this part of "combat mastery"? Every activity is completeable without LA weaving, so you loose nothing by playing the way you personally prefer.

    There is no reason I'm aware of to kill off the game for all players which enjoy LA weaving, except maybe the wish to be a "top player" without investing the necessary training. But that would be nothing else than entitlement.

    Animation cancellation in games has a tendency to lead to balance issues. Either the individuals using them will have more power than intended or those not using them will have less power than intended which can easily create frustrating moments.

    Attempts to try to balance it out somewhat at an overall level can frequently lead to side effects. For example, Light attacks in ESO are a bit limited due to attempts to balance weaving.

    If people actually enjoy weaving as a mechanic and not just as an advantage they hold over other people , you could have it be a feature of certain sets so that it could be more carefully balanced with less outside side effects.

    It is a feature of certain sets though - quite a few in fact. Kinras, Relequen, basically any set that stacks with light attacks and has a low stack duration is a set that's designed to be used with light attack weaving.

    That's exactly why swapping it to a set feature could work without huge disruption.

    Buff the effectiveness of light attacks but disable weaving unless you have a specific "buff". The "buff" could be stuck on the weaving sets and could enable weaving while also slightly nerfing light attack effectiveness.

    But why? There'd be no reason to lock light attack weaving to those sets. LA weaving isn't required for anything in the game, maybe excluding trial trifectas and score runs, but even then you could throw on an Arcanist Velothi setup and be fine. Completely changing a core function of the game just for the sake of changing it is a bad idea.
  • MudcrabAttack
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    Vex.1337 wrote: »

    If you look at the data provided by eso logs you will notice that at the moment the number of LA actions is almost 3 times as large as the next spammable Cephaliarch's Flail even for arcanists with the Velothi-Ur Mage Amulet.

    https://www.esologs.com/reports/HdLRJ14CWnjrADaM#fight=17&type=casts&source=2

    In my opinion this kind of requirement to be optimal is too excessive and should be toned down.

    If players wearing the Velothi-Ur Mage Amulet are using different Area of effect skills on each bar, like wall of elements on back bar and deadly cloak on front bar, and they’re doing more than one light attack every nine seconds, it doesn’t accomplish anything other than burning a couple of extra calories in their finger muscles.

    Here’s an example from a trial:

    d3s855wzx7bj.jpeg
    I did 47 light attacks on my Arcanist in approximately 10 minutes


    kru9c1f24qpe.jpeg
    I have the highest ultimate regeneration out of the group, partly because I’m on a Nord


    e01s548n4ldw.jpeg
    The build was holding its own in the group, parses weren’t super high since we’ve been progressing and making errors
    Edited by MudcrabAttack on August 9, 2023 6:10PM
  • jaws343
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    Braffin wrote: »
    im in my 30s, and ive been playing this game for almost 9.5 years, and ive been playing games in general for about 20-25 years with far far more button mashing than this and i dont have carpal tunnel lol

    Same for me. I'm in my late 30s and have no problems with my hands, although I'm playing video games (which includes a whole lot of more engaging ones, like fast-paced shooters for example).

    Sometimes when I look at this forums it seems that only retired precision mechanics are playing eso. But then I remember that this forums are full of entitled FOMOists, which expect every shiny reward layed at their feet. :D

    I find it funny that people try to link light attack weaving to hand problems.

    When, on my end, holding down the right trigger non-stop for a heavy attack build causes my hand to be dead by the end of a trial and running a normal build is perfectly comfortable.

    As to the weaving going away, my understanding is the only reason it was ever introduced was because it was the only way to ensure that players could adequately cancel skill casts to block or dodge roll.

    Removing the ability to do that would basically ruin reaction timing in the game for mechanics. If players think DPS thresholds are some un-achieveble dream, just wait until you are kicked from group trial groups for not timing out block perfectly, or hitting a skill right before a mechanic and causing a group wipe.
  • CameraBeardThePirate
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    jaws343 wrote: »
    Braffin wrote: »
    im in my 30s, and ive been playing this game for almost 9.5 years, and ive been playing games in general for about 20-25 years with far far more button mashing than this and i dont have carpal tunnel lol

    Same for me. I'm in my late 30s and have no problems with my hands, although I'm playing video games (which includes a whole lot of more engaging ones, like fast-paced shooters for example).

    Sometimes when I look at this forums it seems that only retired precision mechanics are playing eso. But then I remember that this forums are full of entitled FOMOists, which expect every shiny reward layed at their feet. :D

    I find it funny that people try to link light attack weaving to hand problems.

    When, on my end, holding down the right trigger non-stop for a heavy attack build causes my hand to be dead by the end of a trial and running a normal build is perfectly comfortable.

    As to the weaving going away, my understanding is the only reason it was ever introduced was because it was the only way to ensure that players could adequately cancel skill casts to block or dodge roll.

    Removing the ability to do that would basically ruin reaction timing in the game for mechanics. If players think DPS thresholds are some un-achieveble dream, just wait until you are kicked from group trial groups for not timing out block perfectly, or hitting a skill right before a mechanic and causing a group wipe.

    This. Clicking once a second isn't going to give you hand problems - playing video games is. The act of holding your mouse or putting your hand on a keyboard with bad wrist posture for long periods of time is the issue.

    If you don't want hand/wrist issues, make sure you have good posture, and take frequent stretch breaks. Don't try to blame it on a "big spooky" mechanic that takes 15-20 min to pick up and isn't even required for 99% of the content in the game.
    Edited by CameraBeardThePirate on August 9, 2023 7:55PM
  • ixthUA
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    I completely agree with the topic starter.
    Roles in a large part of content have no identity. Fake tank/healer can do basic tanking/healing while also DPSing. Tanks/healers can have a DPS skill bar and do basic DPSing.
    Someone can do 10-15k DPS as a DD and pass a large part of content (including trials), while someone else can do 130k DPS and pass very same content.
    Lv10 player can out-dps/-tank/-heal a lv50 player.
  • Vex.1337
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    Thanks for your input but I was mostly interested to understand the game combat dev team opinion about this subject.

    In any other game this would be considered a bug and get fixed before it reaches the live servers.
    One of the last examples I remember would be animation cancelling at the launch of new world where you could cancel the dodge animation halfway through and attack while dodging that eventually got fixed since a lot of player started to abuse it in PvP.

    Somehow the beta players of ESO and the dev team managed to convert a bug into a feature, props to you I suppose.

    I will try to play arcanist mostly for the story and exploration but don't get involved in any kind of endgame. Unfortunately, after reading other player opinions which played this game longer than me it is quite apparent to me that if you get into a high end raiding guild you will eventually get asked to LA weave or get kicked/benched which I don't want to be the subject of.

    Lastly, do note that this game has other six classes besides arcanist.
  • Braffin
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    Vex.1337 wrote: »
    Thanks for your input but I was mostly interested to understand the game combat dev team opinion about this subject.

    In any other game this would be considered a bug and get fixed before it reaches the live servers.
    One of the last examples I remember would be animation cancelling at the launch of new world where you could cancel the dodge animation halfway through and attack while dodging that eventually got fixed since a lot of player started to abuse it in PvP.

    Somehow the beta players of ESO and the dev team managed to convert a bug into a feature, props to you I suppose.

    I will try to play arcanist mostly for the story and exploration but don't get involved in any kind of endgame. Unfortunately, after reading other player opinions which played this game longer than me it is quite apparent to me that if you get into a high end raiding guild you will eventually get asked to LA weave or get kicked/benched which I don't want to be the subject of.

    Lastly, do note that this game has other six classes besides arcanist.

    There is indeed a comprehensive statement of the combat dev team about this subject:
    Mastery
    Whether you've played for 10 minutes or 1000 hours, there should always be something to learn or improve upon. That loop of learning should be consistently fun and rewarding. Our combat is designed to challenge you along two primary paths: character builds and skillful execution. Outside of combat, your character build should test your ability to refine a large number of choices into a proficient engine for battle. Tests of skillful execution occur during battle, challenging you to realize the potential of your build and outperform opponents in fast-paced, active combat.

    Builds consist of the combination of abilities, items and Champion Points
    Real-time resource management (Health, Magicka, Stamina, Ultimate)
    Optimizing ability rotations and timing
    Light attack weaving
    Group “builds” and synergies

    The whole statement is found here:

    https://forums.elderscrollsonline.com/en/discussion/624269/eso-developer-deep-dive-core-combat-values/p1
    Never get between a cat and it's candy!
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    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Necrotech_Master
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    Vex.1337 wrote: »
    Thanks for your input but I was mostly interested to understand the game combat dev team opinion about this subject.

    In any other game this would be considered a bug and get fixed before it reaches the live servers.
    One of the last examples I remember would be animation cancelling at the launch of new world where you could cancel the dodge animation halfway through and attack while dodging that eventually got fixed since a lot of player started to abuse it in PvP.

    Somehow the beta players of ESO and the dev team managed to convert a bug into a feature, props to you I suppose.

    I will try to play arcanist mostly for the story and exploration but don't get involved in any kind of endgame. Unfortunately, after reading other player opinions which played this game longer than me it is quite apparent to me that if you get into a high end raiding guild you will eventually get asked to LA weave or get kicked/benched which I don't want to be the subject of.

    Lastly, do note that this game has other six classes besides arcanist.

    that part is 100% not true, though it will heavily depending on the guild you join for that kind of stuff, as the roster requirements are set by the trial leader (none that ive seen ever say "you have to do light attack weaving if your a dps" its "you have to do X amount of dps" which in most cases even a oaken HA build will reach (on any class))

    if your going for like trifectas/scorepushing, those groups need heavier optimization, and minimum dmg parses

    for most "casual" vet runs the dps doesnt need more than 60-80k dps to succeed, it doesnt matter how you reach that (classic build, oaken HA, velothi)

    the velothi mythic does work on other classes other than arcanist too you know if you really dont want to light attack weave
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • MudcrabAttack
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    Vex.1337 wrote: »
    Unfortunately, after reading other player opinions which played this game longer than me it is quite apparent to me that if you get into a high end raiding guild you will eventually get asked to LA weave or get kicked/benched which I don't want to be the subject of.

    Not to worry, it’s all about demonstrating the ability to deal damage. Most of the Velothi parsers you see in eso logs that are doing so many extra light attacks are just dealing with muscle memory, they’re used to the mechanic on other classes, or they don’t know it’s ok to do fewer light attacks because of the influence of other sources saying it’s still required. It’s not.

    I’ve been playing Nightblade since the game was released. The light attack weaving always was and still is somewhat clunky, assassins will misfires so much it drives me a little crazy

    I changed my own muscle memory to attach one single light attack in front of the Arcanist beam in a fast combo, this allows the ultimate regen to begin with the most efficient timing as you go into a 5 second period of no action. I tend to use light attack + beam every 9-10 seconds, so there is very minimal loss of ultimate generation. The freedom of not doing any light attacks the whole rest of the fight let’s me speed up all my other actions, worry less and focus
  • SugaComa
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    As someone who cannot not LA weave due to medical issues I have always felt that LA adds way too much additional DPS . I don't think it should be removed as it's a skill that sets apart elite level players from everyone else. I took 3 years off following an operation to help with my hands and as a recently returned player I'm seeing mythics that make it possible to get higher DPS. But it is still not comparable to LA weaving .

    I feel one way to balance the game is make all builds one bar builds so your back bar does not effect your front bar, this way you build each bar uniquely, so you can be DPS single target or crowd , DPS healer DPS tank, tank healer this would lower the DPS gap between different levels of players

    But still give enough difference to set better players apart from poorer ones , but we have bigger issues with combat than LA
  • WrathOfInnos
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    @SugaComa Not to get too off-topic, but have you considered using a foot pedal switch? I've known some players that had great success mapping light attacks to one. Almost anyone can manage to tap their foot once per second, especially if accompanied by some good background music at the right bpm. Maybe this could benefit others in the discussion too.

    Personally I use a mouse that allows me to light attack with a thumb button because I find it more ergonomic than a standard left click. I'm sure everyone has their own preferences, but I believe that 99.9999% of players are capable of light attack weaving effectively with a little practice and possibly the help of a gadget.
    Edited by WrathOfInnos on August 18, 2023 5:24AM
  • UsualSurrender
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    There is such a power creep in this game you can clear all vet content without LA weaving. Removing this feature because some people can't master it and compete with the top 5% DDs makes no sense. Let this elite be at the top, they deserved it and worked hard for it. It doesn't prevent anyone from clearing most of the game.
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