Apologies, I meant to link a more recent thread which is less than a day old
https://www.reddit.com/r/elderscrollsonline/comments/15l9o51/is_weaving_still_mandatory/
I think this combat mechanic will make most people that try this game to never get involved into endgame.
Without mastering a LA build and causing carpal tunnel to your index finger you will never be able to compete since you will do 25% less dmg.
I am sorry if I sound entitled but I don't like ESO that much to hurt my long term health, especially since I am in my thirties now.
CameraBeardThePirate wrote: »chessalavakia_ESO wrote: »I don't enjoy or find interesting this kind of combat playstyle, I understand having to press buttons faster in a certain order to do more damage but I find it that it is too extreme in this game.
Fine, you don't enjoy LA weaving. That's absolutely legitimate.
But why do you think you're forced to participate in this part of "combat mastery"? Every activity is completeable without LA weaving, so you loose nothing by playing the way you personally prefer.
There is no reason I'm aware of to kill off the game for all players which enjoy LA weaving, except maybe the wish to be a "top player" without investing the necessary training. But that would be nothing else than entitlement.
Animation cancellation in games has a tendency to lead to balance issues. Either the individuals using them will have more power than intended or those not using them will have less power than intended which can easily create frustrating moments.
Attempts to try to balance it out somewhat at an overall level can frequently lead to side effects. For example, Light attacks in ESO are a bit limited due to attempts to balance weaving.
If people actually enjoy weaving as a mechanic and not just as an advantage they hold over other people , you could have it be a feature of certain sets so that it could be more carefully balanced with less outside side effects.
It is a feature of certain sets though - quite a few in fact. Kinras, Relequen, basically any set that stacks with light attacks and has a low stack duration is a set that's designed to be used with light attack weaving.
chessalavakia_ESO wrote: »CameraBeardThePirate wrote: »chessalavakia_ESO wrote: »I don't enjoy or find interesting this kind of combat playstyle, I understand having to press buttons faster in a certain order to do more damage but I find it that it is too extreme in this game.
Fine, you don't enjoy LA weaving. That's absolutely legitimate.
But why do you think you're forced to participate in this part of "combat mastery"? Every activity is completeable without LA weaving, so you loose nothing by playing the way you personally prefer.
There is no reason I'm aware of to kill off the game for all players which enjoy LA weaving, except maybe the wish to be a "top player" without investing the necessary training. But that would be nothing else than entitlement.
Animation cancellation in games has a tendency to lead to balance issues. Either the individuals using them will have more power than intended or those not using them will have less power than intended which can easily create frustrating moments.
Attempts to try to balance it out somewhat at an overall level can frequently lead to side effects. For example, Light attacks in ESO are a bit limited due to attempts to balance weaving.
If people actually enjoy weaving as a mechanic and not just as an advantage they hold over other people , you could have it be a feature of certain sets so that it could be more carefully balanced with less outside side effects.
It is a feature of certain sets though - quite a few in fact. Kinras, Relequen, basically any set that stacks with light attacks and has a low stack duration is a set that's designed to be used with light attack weaving.
That's exactly why swapping it to a set feature could work without huge disruption.
Buff the effectiveness of light attacks but disable weaving unless you have a specific "buff". The "buff" could be stuck on the weaving sets and could enable weaving while also slightly nerfing light attack effectiveness.
If you look at the data provided by eso logs you will notice that at the moment the number of LA actions is almost 3 times as large as the next spammable Cephaliarch's Flail even for arcanists with the Velothi-Ur Mage Amulet.
https://www.esologs.com/reports/HdLRJ14CWnjrADaM#fight=17&type=casts&source=2
In my opinion this kind of requirement to be optimal is too excessive and should be toned down.
Necrotech_Master wrote: »im in my 30s, and ive been playing this game for almost 9.5 years, and ive been playing games in general for about 20-25 years with far far more button mashing than this and i dont have carpal tunnel lol
Same for me. I'm in my late 30s and have no problems with my hands, although I'm playing video games (which includes a whole lot of more engaging ones, like fast-paced shooters for example).
Sometimes when I look at this forums it seems that only retired precision mechanics are playing eso. But then I remember that this forums are full of entitled FOMOists, which expect every shiny reward layed at their feet.
Necrotech_Master wrote: »im in my 30s, and ive been playing this game for almost 9.5 years, and ive been playing games in general for about 20-25 years with far far more button mashing than this and i dont have carpal tunnel lol
Same for me. I'm in my late 30s and have no problems with my hands, although I'm playing video games (which includes a whole lot of more engaging ones, like fast-paced shooters for example).
Sometimes when I look at this forums it seems that only retired precision mechanics are playing eso. But then I remember that this forums are full of entitled FOMOists, which expect every shiny reward layed at their feet.
I find it funny that people try to link light attack weaving to hand problems.
When, on my end, holding down the right trigger non-stop for a heavy attack build causes my hand to be dead by the end of a trial and running a normal build is perfectly comfortable.
As to the weaving going away, my understanding is the only reason it was ever introduced was because it was the only way to ensure that players could adequately cancel skill casts to block or dodge roll.
Removing the ability to do that would basically ruin reaction timing in the game for mechanics. If players think DPS thresholds are some un-achieveble dream, just wait until you are kicked from group trial groups for not timing out block perfectly, or hitting a skill right before a mechanic and causing a group wipe.
Thanks for your input but I was mostly interested to understand the game combat dev team opinion about this subject.
In any other game this would be considered a bug and get fixed before it reaches the live servers.
One of the last examples I remember would be animation cancelling at the launch of new world where you could cancel the dodge animation halfway through and attack while dodging that eventually got fixed since a lot of player started to abuse it in PvP.
Somehow the beta players of ESO and the dev team managed to convert a bug into a feature, props to you I suppose.
I will try to play arcanist mostly for the story and exploration but don't get involved in any kind of endgame. Unfortunately, after reading other player opinions which played this game longer than me it is quite apparent to me that if you get into a high end raiding guild you will eventually get asked to LA weave or get kicked/benched which I don't want to be the subject of.
Lastly, do note that this game has other six classes besides arcanist.
Mastery
Whether you've played for 10 minutes or 1000 hours, there should always be something to learn or improve upon. That loop of learning should be consistently fun and rewarding. Our combat is designed to challenge you along two primary paths: character builds and skillful execution. Outside of combat, your character build should test your ability to refine a large number of choices into a proficient engine for battle. Tests of skillful execution occur during battle, challenging you to realize the potential of your build and outperform opponents in fast-paced, active combat.
Builds consist of the combination of abilities, items and Champion Points
Real-time resource management (Health, Magicka, Stamina, Ultimate)
Optimizing ability rotations and timing
Light attack weaving
Group “builds” and synergies
Thanks for your input but I was mostly interested to understand the game combat dev team opinion about this subject.
In any other game this would be considered a bug and get fixed before it reaches the live servers.
One of the last examples I remember would be animation cancelling at the launch of new world where you could cancel the dodge animation halfway through and attack while dodging that eventually got fixed since a lot of player started to abuse it in PvP.
Somehow the beta players of ESO and the dev team managed to convert a bug into a feature, props to you I suppose.
I will try to play arcanist mostly for the story and exploration but don't get involved in any kind of endgame. Unfortunately, after reading other player opinions which played this game longer than me it is quite apparent to me that if you get into a high end raiding guild you will eventually get asked to LA weave or get kicked/benched which I don't want to be the subject of.
Lastly, do note that this game has other six classes besides arcanist.
Unfortunately, after reading other player opinions which played this game longer than me it is quite apparent to me that if you get into a high end raiding guild you will eventually get asked to LA weave or get kicked/benched which I don't want to be the subject of.