I'd definitely dislike it if LA weaving was removed from the game. During the PTS for U35 I bought Guild Wars 2 and tried it for a while, because the combat was supposedly a bit similar to that of ESO, but I found it more boring due to the lack of LA weaving.
As others have said, alternatives that don't require (perfect) LA weaving already exist, such as HA builds, builds with the Velothi-Ur Mage Amulet, Arcanists and so forth.
What is the mathematical difference between a player doing LA weaving and another one just using their abilities on cooldown and light attacking when there's nothing else to spam with their regular abilities?
I did a bit more testing and research on this topic and it seems that the cooldown for abilities or animations is 0.9 seconds not 1 second which means that every 10 abilities you can squeeze another LA+ability in there. Might be wrong here and it could depend on each skill animation time. The ingame tooltips mention cast times like instant, 0.3s or 0.8s, not sure yet how it works and if it is only the instant abilities that can be weaved with a light attack.
It is also possible to light attack during the dodge and bar swapping animations which would explain why top parsers can reach hundreds of actions in a single minute.
I don't enjoy or find interesting this kind of combat playstyle, I understand having to press buttons faster in a certain order to do more damage but I find it that it is too extreme in this game.
Pressing my left click with every single other ability every 0.9 seconds would probably lead to carpal tunnel in the long term, and I would like to be able to still be able to play videogames when I get older.
I don't enjoy or find interesting this kind of combat playstyle, I understand having to press buttons faster in a certain order to do more damage but I find it that it is too extreme in this game.
I don't enjoy or find interesting this kind of combat playstyle, I understand having to press buttons faster in a certain order to do more damage but I find it that it is too extreme in this game.
Fine, you don't enjoy LA weaving. That's absolutely legitimate.
But why do you think you're forced to participate in this part of "combat mastery"? Every activity is completeable without LA weaving, so you loose nothing by playing the way you personally prefer.
There is no reason I'm aware of to kill off the game for all players which enjoy LA weaving, except maybe the wish to be a "top player" without investing the necessary training. But that would be nothing else than entitlement.
I don't enjoy or find interesting this kind of combat playstyle, I understand having to press buttons faster in a certain order to do more damage but I find it that it is too extreme in this game.
Fine, you don't enjoy LA weaving. That's absolutely legitimate.
But why do you think you're forced to participate in this part of "combat mastery"? Every activity is completeable without LA weaving, so you loose nothing by playing the way you personally prefer.
There is no reason I'm aware of to kill off the game for all players which enjoy LA weaving, except maybe the wish to be a "top player" without investing the necessary training. But that would be nothing else than entitlement.
I don't enjoy or find interesting this kind of combat playstyle, I understand having to press buttons faster in a certain order to do more damage but I find it that it is too extreme in this game.
Fine, you don't enjoy LA weaving. That's absolutely legitimate.
But why do you think you're forced to participate in this part of "combat mastery"? Every activity is completeable without LA weaving, so you loose nothing by playing the way you personally prefer.
There is no reason I'm aware of to kill off the game for all players which enjoy LA weaving, except maybe the wish to be a "top player" without investing the necessary training. But that would be nothing else than entitlement.
Because I played other MMOs in the last 10 years, I know how people are and I am certain that in order to get into a guild which does endgame content you are required to play optimally which in this game is LA weaving. Most likely they also ask for parses or logs in their guild applications.
Prove me wrong please, I like data, can you show me a log from patch 38 where a group of 12 players killed Ansul the Tormentor on veteran hard mode(I assume this is the currently the hardest PvE content in this game) without LA weaving?
https://www.esologs.com/zone/rankings/17#boss=57
I am not looking to kill off the game for other players, it was only meant as a suggestion to the game developers to look at the actions per minute shown in the top end parses which again in my opinion are extreme for an MMORPG.
I enjoy the story of ESO and I will continue to play the game as a single player for a little longer without getting involved into endgame content.
I don't enjoy or find interesting this kind of combat playstyle, I understand having to press buttons faster in a certain order to do more damage but I find it that it is too extreme in this game.
Fine, you don't enjoy LA weaving. That's absolutely legitimate.
But why do you think you're forced to participate in this part of "combat mastery"? Every activity is completeable without LA weaving, so you loose nothing by playing the way you personally prefer.
There is no reason I'm aware of to kill off the game for all players which enjoy LA weaving, except maybe the wish to be a "top player" without investing the necessary training. But that would be nothing else than entitlement.
Because I played other MMOs in the last 10 years, I know how people are and I am certain that in order to get into a guild which does endgame content you are required to play optimally which in this game is LA weaving. Most likely they also ask for parses or logs in their guild applications.
Prove me wrong please, I like data, can you show me a log from patch 38 where a group of 12 players killed Ansul the Tormentor on veteran hard mode(I assume this is the currently the hardest PvE content in this game) without LA weaving?
https://www.esologs.com/zone/rankings/17#boss=57
I am not looking to kill off the game for other players, it was only meant as a suggestion to the game developers to look at the actions per minute shown in the top end parses which again in my opinion are extreme for an MMORPG.
I enjoy the story of ESO and I will continue to play the game as a single player for a little longer without getting involved into endgame content.
chessalavakia_ESO wrote: »I don't enjoy or find interesting this kind of combat playstyle, I understand having to press buttons faster in a certain order to do more damage but I find it that it is too extreme in this game.
Fine, you don't enjoy LA weaving. That's absolutely legitimate.
But why do you think you're forced to participate in this part of "combat mastery"? Every activity is completeable without LA weaving, so you loose nothing by playing the way you personally prefer.
There is no reason I'm aware of to kill off the game for all players which enjoy LA weaving, except maybe the wish to be a "top player" without investing the necessary training. But that would be nothing else than entitlement.
Animation cancellation in games has a tendency to lead to balance issues. Either the individuals using them will have more power than intended or those not using them will have less power than intended which can easily create frustrating moments.
Attempts to try to balance it out somewhat at an overall level can frequently lead to side effects. For example, Light attacks in ESO are a bit limited due to attempts to balance weaving.
If people actually enjoy weaving as a mechanic and not just as an advantage they hold over other people , you could have it be a feature of certain sets so that it could be more carefully balanced with less outside side effects.
I don't enjoy or find interesting this kind of combat playstyle, I understand having to press buttons faster in a certain order to do more damage but I find it that it is too extreme in this game.
Fine, you don't enjoy LA weaving. That's absolutely legitimate.
But why do you think you're forced to participate in this part of "combat mastery"? Every activity is completeable without LA weaving, so you loose nothing by playing the way you personally prefer.
There is no reason I'm aware of to kill off the game for all players which enjoy LA weaving, except maybe the wish to be a "top player" without investing the necessary training. But that would be nothing else than entitlement.
Because I played other MMOs in the last 10 years, I know how people are and I am certain that in order to get into a guild which does endgame content you are required to play optimally which in this game is LA weaving. Most likely they also ask for parses or logs in their guild applications.
Prove me wrong please, I like data, can you show me a log from patch 38 where a group of 12 players killed Ansul the Tormentor on veteran hard mode(I assume this is the currently the hardest PvE content in this game) without LA weaving?
https://www.esologs.com/zone/rankings/17#boss=57
I am not looking to kill off the game for other players, it was only meant as a suggestion to the game developers to look at the actions per minute shown in the top end parses which again in my opinion are extreme for an MMORPG.
I enjoy the story of ESO and I will continue to play the game as a single player for a little longer without getting involved into endgame content.
chessalavakia_ESO wrote: »I don't enjoy or find interesting this kind of combat playstyle, I understand having to press buttons faster in a certain order to do more damage but I find it that it is too extreme in this game.
Fine, you don't enjoy LA weaving. That's absolutely legitimate.
But why do you think you're forced to participate in this part of "combat mastery"? Every activity is completeable without LA weaving, so you loose nothing by playing the way you personally prefer.
There is no reason I'm aware of to kill off the game for all players which enjoy LA weaving, except maybe the wish to be a "top player" without investing the necessary training. But that would be nothing else than entitlement.
Because I played other MMOs in the last 10 years, I know how people are and I am certain that in order to get into a guild which does endgame content you are required to play optimally which in this game is LA weaving. Most likely they also ask for parses or logs in their guild applications.
Prove me wrong please, I like data, can you show me a log from patch 38 where a group of 12 players killed Ansul the Tormentor on veteran hard mode(I assume this is the currently the hardest PvE content in this game) without LA weaving?
https://www.esologs.com/zone/rankings/17#boss=57
I am not looking to kill off the game for other players, it was only meant as a suggestion to the game developers to look at the actions per minute shown in the top end parses which again in my opinion are extreme for an MMORPG.
I enjoy the story of ESO and I will continue to play the game as a single player for a little longer without getting involved into endgame content.
https://www.esologs.com/reports/HdLRJ14CWnjrADaM#fight=17&type=damage-done
Here's a group where the majority of the group is not light attack weaving much.
Finding a group where everyone doesn't weave may not be possible as only 289 characters are logged completing it and some of the builds are kinda stuck leaning on light attack weaving to be effective.
If you look at the logs for Arcanists specifically you'll notice they do not appear to be light attack weaving much.
chessalavakia_ESO wrote: »I don't enjoy or find interesting this kind of combat playstyle, I understand having to press buttons faster in a certain order to do more damage but I find it that it is too extreme in this game.
Fine, you don't enjoy LA weaving. That's absolutely legitimate.
But why do you think you're forced to participate in this part of "combat mastery"? Every activity is completeable without LA weaving, so you loose nothing by playing the way you personally prefer.
There is no reason I'm aware of to kill off the game for all players which enjoy LA weaving, except maybe the wish to be a "top player" without investing the necessary training. But that would be nothing else than entitlement.
Because I played other MMOs in the last 10 years, I know how people are and I am certain that in order to get into a guild which does endgame content you are required to play optimally which in this game is LA weaving. Most likely they also ask for parses or logs in their guild applications.
Prove me wrong please, I like data, can you show me a log from patch 38 where a group of 12 players killed Ansul the Tormentor on veteran hard mode(I assume this is the currently the hardest PvE content in this game) without LA weaving?
https://www.esologs.com/zone/rankings/17#boss=57
I am not looking to kill off the game for other players, it was only meant as a suggestion to the game developers to look at the actions per minute shown in the top end parses which again in my opinion are extreme for an MMORPG.
I enjoy the story of ESO and I will continue to play the game as a single player for a little longer without getting involved into endgame content.
https://www.esologs.com/reports/HdLRJ14CWnjrADaM#fight=17&type=damage-done
Here's a group where the majority of the group is not light attack weaving much.
Finding a group where everyone doesn't weave may not be possible as only 289 characters are logged completing it and some of the builds are kinda stuck leaning on light attack weaving to be effective.
If you look at the logs for Arcanists specifically you'll notice they do not appear to be light attack weaving much.
Did you link the correct one?
You need to look at the casts to see the light attacks or weapon swaps.
https://www.esologs.com/reports/HdLRJ14CWnjrADaM#fight=17&type=casts&by=ability
Necrotech_Master wrote: »the game is a maximum of 120 actions per minute if you had perfect weaving, not sure where your getting "hundreds"
theres also alternatives to reduce the number of actions and still get decent dmg, oakensoul HA build is still feasible and besides holding down the left click for the HA (which is 2.1 sec cast time), you only have to hit a skill every 3rd GCD (outside of the HA, that is only 20 actions per minute)
the other option, as was suggested is the velothi mythic, which debuffs your light and heavy attacks and buffs your other skills by an equivalent amount (most parses the light attack dmg is around 14-16% of the parse, and velothi mythic is 15% flat dmg increase)
for non-arcanist your going to be down to basically 60 actions per minute (maybe slightly more to throw in a few light attack to keep ult generating), for an arcanist which has a 4.5 sec beam of fatecarver, thats 2 skills every 6 seconds, or about the same as a heavy attack build of around 20 actions per minute (also maybe a little higher if you still throw in light attacks now and then for ult gen)
i know i still typically weave on my arcanist velothi build, like when im generating crux even though i dont have to (i do kind of find it hilarious that light attacks hit for like 40 dmg with that mythic on lol)
Necrotech_Master wrote: »the game is a maximum of 120 actions per minute if you had perfect weaving, not sure where your getting "hundreds"
theres also alternatives to reduce the number of actions and still get decent dmg, oakensoul HA build is still feasible and besides holding down the left click for the HA (which is 2.1 sec cast time), you only have to hit a skill every 3rd GCD (outside of the HA, that is only 20 actions per minute)
the other option, as was suggested is the velothi mythic, which debuffs your light and heavy attacks and buffs your other skills by an equivalent amount (most parses the light attack dmg is around 14-16% of the parse, and velothi mythic is 15% flat dmg increase)
for non-arcanist your going to be down to basically 60 actions per minute (maybe slightly more to throw in a few light attack to keep ult generating), for an arcanist which has a 4.5 sec beam of fatecarver, thats 2 skills every 6 seconds, or about the same as a heavy attack build of around 20 actions per minute (also maybe a little higher if you still throw in light attacks now and then for ult gen)
i know i still typically weave on my arcanist velothi build, like when im generating crux even though i dont have to (i do kind of find it hilarious that light attacks hit for like 40 dmg with that mythic on lol)
It does makes sense for the cap to be 120 casts per minute since you are required to do two actions in a second to perfect weave, you can find this information under CPM here https://www.esologs.com/reports/YGJ1TPDA4xvyHbak#fight=35&type=casts&source=5 where a DK reached 114.4 casts per minute.
Still I find it excessive and it appears that other players agree with me, especially console players, I assume it is more difficult to LA weave with a controller.
https://www.reddit.com/r/elderscrollsonline/comments/h7qdti/how_much_does_light_attack_weaving_effect_dps/
Do note that with light attacks you can proc enchants, sets, get ultimate faster, so it is beneficial even for the arcanists that use the velothi mythic ring. It is far more than the dmg you do with the light attack itself.
Apologies, I meant to link a more recent thread which is less than a day old
https://www.reddit.com/r/elderscrollsonline/comments/15l9o51/is_weaving_still_mandatory/
I think this combat mechanic will make most people that try this game to never get involved into endgame.
Without mastering a LA build and causing carpal tunnel to your index finger you will never be able to compete since you will do 25% less dmg.
I am sorry if I sound entitled but I don't like ESO that much to hurt my long term health, especially since I am in my thirties now.
Necrotech_Master wrote: »im in my 30s, and ive been playing this game for almost 9.5 years, and ive been playing games in general for about 20-25 years with far far more button mashing than this and i dont have carpal tunnel lol
I have been playing this game for a while now and I don't enjoy the light attack weaving aspect of the combat mechanics.
It requires you to do 2 actions per second instead of one and if you don't the DPS seems to drop between 20 to 40% depending on what gear sets you are using.
I am aware there are alternatives to light attack weaving but the highest DPS in the game can be reached only if you master this combat mechanic.
It is not a healthy mechanic for the player either as it can easily create carpal tunnel syndrome in the long term.
My suggestion would be to put the light attack on a similar cooldown as a regular ability with no less than 1 second, this way you would have to pick to either light attack in order to proc a buff/debuff or use a regular ability.
Looking at eso logs at what a very experienced player does in this game it seems that in a fight that last 7 mins they do around 200 light attacks and about 100 weapon swaps during their regular rotations. All buttons should be fun to press and I don't find light attacking or weapon swapping a fun mechanic in a videogame. The animations look off too when you do multiple actions per seconds with your character and it doesn't seem that the original game was designed with this mechanic in mind either.
The log I linked below is also for arcanist which do have a long channel ability that prevents them from light attacking.
https://www.esologs.com/reports/HdLRJ14CWnjrADaM#fight=17&type=casts&source=2
For DK the number of light attacks reach 350 in a 7 mins fight https://www.esologs.com/reports/xXWA1akQVnR6hBmM#fight=50&type=casts&source=6
This is not what the average player DPS looks like but is something that most players should strive to get to. However, when a new player come into the game and discovers the number of actions per minute they are required to do in order to be optimal they either never go into endgame content or play something else.
I am not an endgame player but I might want to get into raids at some point, this is just a suggestion for the ESO combat dev team.
Thanks!
chessalavakia_ESO wrote: »I don't enjoy or find interesting this kind of combat playstyle, I understand having to press buttons faster in a certain order to do more damage but I find it that it is too extreme in this game.
Fine, you don't enjoy LA weaving. That's absolutely legitimate.
But why do you think you're forced to participate in this part of "combat mastery"? Every activity is completeable without LA weaving, so you loose nothing by playing the way you personally prefer.
There is no reason I'm aware of to kill off the game for all players which enjoy LA weaving, except maybe the wish to be a "top player" without investing the necessary training. But that would be nothing else than entitlement.
Animation cancellation in games has a tendency to lead to balance issues. Either the individuals using them will have more power than intended or those not using them will have less power than intended which can easily create frustrating moments.
Attempts to try to balance it out somewhat at an overall level can frequently lead to side effects. For example, Light attacks in ESO are a bit limited due to attempts to balance weaving.
If people actually enjoy weaving as a mechanic and not just as an advantage they hold over other people , you could have it be a feature of certain sets so that it could be more carefully balanced with less outside side effects.