PVE player here.
Pillars of Nirn + Relequen/Riptide (on EVERY meta build) goes brrrrrrrrr.
ZoS just needs to rethink their old sets. Rather than nerfing everything so there's only a couple obvious choices, they needa buff EVERY set in the game to make them competitive. I wanna pick any two dps set in the game, and be able to play with them in the meta. It's just not like that for either PVE or PVP. It shouldn't just be a proc meta, all choices should be good. It would be way more fun it you had the 150+ choices the game provides, rather than just the 10 everyone uses for both PVE and PVP.
ZoS just needs to rethink their old sets. Rather than nerfing everything so there's only a couple obvious choices, they needa buff EVERY set in the game to make them competitive. I wanna pick any two dps set in the game, and be able to play with them in the meta. It's just not like that for either PVE or PVP. It shouldn't just be a proc meta, all choices should be good. It would be way more fun it you had the 150+ choices the game provides, rather than just the 10 everyone uses for both PVE and PVP.
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 1096 Max Magicka
(4 items) Adds 1096 Max Magicka
(5 items) When you use a Light Attack you reduce the Health, Magicka, or Stamina cost of your next active ability cast within 2 seconds by 10%. When you use a fully charged Heavy Attack you gain Empower for 3 seconds, increasing the damage of your Heavy Attacks against monsters by 70%. Each of these effects can occur once every second.
2 items: Adds 1-129 Spell Damage
3 items: Adds 11-967 Maximum Magicka
4 items: Adds 11-967 Maximum Magicka
5 items: (Queen's Elegance) Increases your Light and Heavy Attack damage by 20%.
ZoS just needs to rethink their old sets. Rather than nerfing everything so there's only a couple obvious choices, they needa buff EVERY set in the game to make them competitive. I wanna pick any two dps set in the game, and be able to play with them in the meta. It's just not like that for either PVE or PVP. It shouldn't just be a proc meta, all choices should be good. It would be way more fun it you had the 150+ choices the game provides, rather than just the 10 everyone uses for both PVE and PVP.
The way they've tweaked sets over the years from being pretty good for certain builds to being more or less objectively useless - Queen's Elegance stands out as a memorable example here, since it's been made consistently more and more redundant over time - makes me wonder what, if any, rationale is actually being applied to such changes.
Looking at QE now:(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 1096 Max Magicka
(4 items) Adds 1096 Max Magicka
(5 items) When you use a Light Attack you reduce the Health, Magicka, or Stamina cost of your next active ability cast within 2 seconds by 10%. When you use a fully charged Heavy Attack you gain Empower for 3 seconds, increasing the damage of your Heavy Attacks against monsters by 70%. Each of these effects can occur once every second.
What actual use does it have? Empower is far, far better sourced elsewhere (oakensoul, use a class or mages' guild skill, or procure a set like Rage of Ursauk), as are cost reductions.
QE's original form:2 items: Adds 1-129 Spell Damage
3 items: Adds 11-967 Maximum Magicka
4 items: Adds 11-967 Maximum Magicka
5 items: (Queen's Elegance) Increases your Light and Heavy Attack damage by 20%.
The original form of the 5-piece bonus would actually be useful.
I'd bet there are a tonne of previous set iterations that, if reverted to, would actually make those sets more competitive without necessarily making them OP or the new meta. I would love to see a patch dedicated to that to be honest.
propertyOfUndefined wrote: »Disagree that it has anything to do with hybridization. On the contrary, I think hybridization's opened up many new possibilities when it comes to build-craft. The problem, in my mind, is that there are a handful of sets that are clearly over-performing.
propertyOfUndefined wrote: »Disagree that it has anything to do with hybridization. On the contrary, I think hybridization's opened up many new possibilities when it comes to build-craft. The problem, in my mind, is that there are a handful of sets that are clearly over-performing.
VinnyGambini wrote: »It's actually quite easy to change:
1. Stinging slashes - 1600 for every dmg tick is way too much - nerf it to 1200-1300.
2. Elemental susceptibility - add 2000 magicka cost to this skill, and make it apply 2 status efects not 3.
3. Zaan and Maarselok - add more coodown for both, like extra 4-5 seconds cooldown.
Nothing big has to be made to balance those 3 things.