haha vampwhinersnice change.. thx for nerfing it now talons plz
AlienDiplomat wrote: »
ShadowOfOblivion wrote: »On top of that there is no free respec out of vampire line provided and there is no refund for the time, gold and mats spend for specific gear (fire resistance).
ShadowOfOblivion wrote: »malikwalker_ESO wrote: »ShadowOfOblivion wrote: »malikwalker_ESO wrote: »rangerluna375 wrote: »Anytime they make a major change, they should offer up a free respec.
For core class skill lines and the like sure, but for skill lines you have to go out and acquire(Undaunted, werewolf, vampire, etc), not so much.
For EVERY skill line. You went out and acuired it when it was working under some condtions. If they change those why should you be penalised for liking the previous version?
If it is a totally optional skill line you will never see unless you go looking for it? Yes.
And the three skill lines i listed have zero bearing on your progress in the game. They are totally optional and should be treated as 'as is' in terms of spending points into them. No one makes you join the Undaunted or makes you get lycanthropy or vampirism.
Agreed it IS OPTIONAL. When you decide to use it as every other non idiot you go to esohead and check what it gives and what are the drawbacks.
Now I went for it when it was in some state. And made my build including it - like very low on magica as the abilities had heavy reduction, but in exchange I had to give up enchantment slots for fire res.
Now they changed it so my build is no longer viable and I have to make another build. Why should I pay for that? Is it my fault they made such a drastic change when the game is officialy released? I am not expecting such changes in game that is not in a beta or even alpha! Bug fixes, slight number fixes (IE generic passive A that gives 30/50/70% per point is now 20/40/60%) are expected but that is 70% reduction off the power of a passive. IT IS A BIG change that changes entire builds!
ShadowOfOblivion wrote: »On top of that there is no free respec out of vampire line provided and there is no refund for the time, gold and mats spend for specific gear (fire resistance).
Is this your first MMO? One can argue the necessity of various changes, but at the end of the day, it is silly to believe that ANY of your skills, builds, etc - will remain static and untouched forever - or that you should be compensated for these changes. This is FAR from a good 'execution', but it is not unique to ESO. Once the nerf hammer slams - time to revisit your play style.
Also...most people didn't choose to become a vampire. It was painfully obvious that the advantages outweighed the negatives, and so much so that it was widely adopted and sought after. That itself is an indicator that something was not balanced.
suffer a 75% reduction in health regen
ShadowOfOblivion wrote: »Thechemicals wrote: »"Snip"
Not really, you must be 3 years old if you can't comprehend the simple statement that if you brake something you must pay for fixing it.
ShadowOfOblivion wrote: »Thechemicals wrote: »"Snip"
Not really, you must be 3 years old if you can't comprehend the simple statement that if you brake something you must pay for fixing it.
this ^
starkerealm wrote: »ShadowOfOblivion wrote: »Thechemicals wrote: »"Snip"
Not really, you must be 3 years old if you can't comprehend the simple statement that if you brake something you must pay for fixing it.
this ^
Well, the Vampire players broke PvP and now they're having to pay... seems reasonable enough to me.
Now that the vampsters have been taken care of, the next step is to see what the new flavor of the month build turns out to be, then file the sharp edges off that build too. Lather, rinse, repeat, until better play balance is achieved.
malikwalker_ESO wrote: »@the OP, just want to clear up one thing: Vampirism isn't a class. Its a skill line in TESO. I really think that mindset more than anything is why they rushed some vampire changes through and why i don't think they are done yet.
Another thing, i think that changes in the Vampirism skill line in TESO are being done to bring it back in line with how it was portrayed in other TES games-as a curse with some benefits but quite a few downsides. I've had access to the vampire skill line since official launch day and i have actually been waiting on these changes to hit.
Totally agree with it. @AlienDiplomat, you're speaking as if it was your entire class. But no sir, it's just a "bonus" skill line which needs to get in line with other skill lines.
vamp may be "just" a skill but the debuff/buffs that come with it is a class making decision, so much so that drain essence and the passives are essential to your gameplay style, where i come from thats considered a class.
AlienDiplomat wrote: »I still think the nerf to magic cost reduction for vampire abilities was a bit steep.
10%, 20%, and 30% for stage 2, 3, and 4 respectively would have been more than sufficient.
Better still, 13%, 26%, and 39%, and cap the Ultimate cost reduction at 50%.
As for the suggestions some have made to have vampires attacked by NPC's on site, that would obviously make little sense given their illusionist magical nature, however, it would be interesting if you were allowed to feed on (but not attack/kill) NPC characters...
blackwolf7 wrote: »AlienDiplomat wrote: »I still think the nerf to magic cost reduction for vampire abilities was a bit steep.
10%, 20%, and 30% for stage 2, 3, and 4 respectively would have been more than sufficient.
Better still, 13%, 26%, and 39%, and cap the Ultimate cost reduction at 50%.
As for the suggestions some have made to have vampires attacked by NPC's on site, that would obviously make little sense given their illusionist magical nature, however, it would be interesting if you were allowed to feed on (but not attack/kill) NPC characters...
This is a good idea. But apparently everyone loves the 28%. Even though those who play vamp will say it isnt enough
how is this comment even relevant to my post, they designed the game the way it is, i didnt ask for anything nor do i remember giving a personal preference. i gave feedback and opinion on the subject above about it being just a skill line.vamp may be "just" a skill but the debuff/buffs that come with it is a class making decision, so much so that drain essence and the passives are essential to your gameplay style, where i come from thats considered a class.
Maybe the game designers didn't know where you come from and so can't balance a multiplayer game around your personal preferences.
blackwolf7 wrote: »AlienDiplomat wrote: »I still think the nerf to magic cost reduction for vampire abilities was a bit steep.
10%, 20%, and 30% for stage 2, 3, and 4 respectively would have been more than sufficient.
Better still, 13%, 26%, and 39%, and cap the Ultimate cost reduction at 50%.
As for the suggestions some have made to have vampires attacked by NPC's on site, that would obviously make little sense given their illusionist magical nature, however, it would be interesting if you were allowed to feed on (but not attack/kill) NPC characters...
This is a good idea. But apparently everyone loves the 28%. Even though those who play vamp will say it isnt enough
Funny thing is people can still spam bat swarm as it really didn't touch the cost that much nor fix the underlying issue which was ulti cost reduction. But as we have seen even during beta, ZOS doesn't make sound judgements when it comes to issues in this game.
blackwolf7 wrote: »blackwolf7 wrote: »AlienDiplomat wrote: »I still think the nerf to magic cost reduction for vampire abilities was a bit steep.
10%, 20%, and 30% for stage 2, 3, and 4 respectively would have been more than sufficient.
Better still, 13%, 26%, and 39%, and cap the Ultimate cost reduction at 50%.
As for the suggestions some have made to have vampires attacked by NPC's on site, that would obviously make little sense given their illusionist magical nature, however, it would be interesting if you were allowed to feed on (but not attack/kill) NPC characters...
This is a good idea. But apparently everyone loves the 28%. Even though those who play vamp will say it isnt enough
Funny thing is people can still spam bat swarm as it really didn't touch the cost that much nor fix the underlying issue which was ulti cost reduction. But as we have seen even during beta, ZOS doesn't make sound judgements when it comes to issues in this game.
In pvp it doesnt in pve it does. Atm the bugged passive reduction makes it reset to 170cost in pve eberytime you zone or die or relog.
In pvp, you seldom rezone relog so it doesnt go back to 170
blackwolf7 wrote: »blackwolf7 wrote: »AlienDiplomat wrote: »I still think the nerf to magic cost reduction for vampire abilities was a bit steep.
10%, 20%, and 30% for stage 2, 3, and 4 respectively would have been more than sufficient.
Better still, 13%, 26%, and 39%, and cap the Ultimate cost reduction at 50%.
As for the suggestions some have made to have vampires attacked by NPC's on site, that would obviously make little sense given their illusionist magical nature, however, it would be interesting if you were allowed to feed on (but not attack/kill) NPC characters...
This is a good idea. But apparently everyone loves the 28%. Even though those who play vamp will say it isnt enough
Funny thing is people can still spam bat swarm as it really didn't touch the cost that much nor fix the underlying issue which was ulti cost reduction. But as we have seen even during beta, ZOS doesn't make sound judgements when it comes to issues in this game.
In pvp it doesnt in pve it does. Atm the bugged passive reduction makes it reset to 170cost in pve eberytime you zone or die or relog.
In pvp, you seldom rezone relog so it doesnt go back to 170
I have to ask...when did people ever really spam bat swarm in PVE? I can think of better ults to use than spamming that, speaking from a sorc perspective. I personally prefer overload as I like zapping things from a distance not have them up in my grill so that vet level mudcrab or spider or whatever can *** all over me in my clothy goodness.