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Destruction staves nerff...

Sparxlost
Sparxlost
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Destructions staves were changed for some reason idrk why...

but here are my thoughts on what might be some cool changes to make

Staves would all buff thier respective status effects to make their user more of a specialist for that element rather that buffing damage in other areas as well..
ex.. flame staff buffs the burning status effect so that it is basically OP im talking insane damage but not too insane.. this makes it running purely for the fact that inflicting burning is fairly easy i would assume when casting flame damage..
Lightning staff status would inflict vulnerable and further increase lightning damage by another 5 or 10%
Ice staff when you apply the status effect your next strike is a gauranteed crit strike..
EDIT: another option is that chilled status effect will apply its own unique slowness effect to the enemy as well as draining stam and applying maim..

official changes
Flame staff increases damage with all DOTS
Lightning staff increases direct and channeled damage..

it seems they aim to not only NOT simplify passives but to make lightning staves far more versatile that fire staves. but it only just seems that way...
idc either way i will still play the game im just not sure it is the change for me personally..

tell me what you all think of these changes if you like them dislike them or maybe have some neat ideas of your own...

Edited by Sparxlost on July 27, 2023 6:48AM
  • ESO_Nightingale
    ESO_Nightingale
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    guarenteeing critical strikes is an insanely strong effect, not that i don't like it, however, frost wardens apply status effects more than once every second, the amount of free crits' you'd generate would be insane. staves should definitely empower their specific status effect, or all of them, frost warden specifically would love that as we already have a bonus like that which does a lot with chilled and we apply it a ton, but due to nature of our build, we also apply a lot of hemo, a good amount of burning and a bit of poisoned too.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • GrimStyx
    GrimStyx
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    in general, melee weapons have always been superior to staffs due to their versatility of passives that boost almost any damage, the changes are good in principle, taking into account the fact that the lightning staff will finally be used more often than before and I also agree with the dot damage from the fire staff, unfortunately the ice staff so they didn’t add anything, which is sad, I offered to give him additional damage from proc statuses, be it some value that can be dispersed by spd, or the same guaranteed crit. In general, until the problem with the versatility of a melee weapon that is superior to staffs is not resolved, I don’t think that they will stand on the same level with it, even if it is a ranged weapon, but it does not deserve to be weak, and we even didnt have melee analog magicka wepon
  • Weckless
    Weckless
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    Most dots were single target so inferno is objectively worse. It gains 2% dot damage and loses its 10% single target direct damage
  • LittlePinkDot
    LittlePinkDot
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    Weckless wrote: »
    Most dots were single target so inferno is objectively worse. It gains 2% dot damage and loses its 10% single target direct damage

    Which staff will buff weakness to elements most?
  • Weckless
    Weckless
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    Weckless wrote: »
    Most dots were single target so inferno is objectively worse. It gains 2% dot damage and loses its 10% single target direct damage

    Which staff will buff weakness to elements most?

    None of them lol
  • LittlePinkDot
    LittlePinkDot
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    Weckless wrote: »
    Weckless wrote: »
    Most dots were single target so inferno is objectively worse. It gains 2% dot damage and loses its 10% single target direct damage

    Which staff will buff weakness to elements most?

    None of them lol

    Considering the changes to destruction staff next patch... I'm trying to determine which vateshran staff back bar I want.
  • Sparxlost
    Sparxlost
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    guarenteeing critical strikes is an insanely strong effect, not that i don't like it, however, frost wardens apply status effects more than once every second, the amount of free crits' you'd generate would be insane. staves should definitely empower their specific status effect, or all of them, frost warden specifically would love that as we already have a bonus like that which does a lot with chilled and we apply it a ton, but due to nature of our build, we also apply a lot of hemo, a good amount of burning and a bit of poisoned too.

    i suppose you have a good point.. what would be the point of making a crit build when youd have guaranteed crit with ice staff.. it might be better instead that it applies 20% chance to crit for one second after application or something like that.. this way that 20% would make it somewhat reliable to capitalize on hopefully while not being too overpowered... i feel like ice damage kind of got did in eso as it has never been on the same level as the other elements or status so that is why i wanted to make it feel more realistically powerful..
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