Maintenance for the week of December 2:
• [IN PROGRESS] PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
Destruction staves nerff...
Destructions staves were changed for some reason idrk why...
but here are my thoughts on what might be some cool changes to make
Staves would all buff thier respective status effects to make their user more of a specialist for that element rather that buffing damage in other areas as well..
ex.. flame staff buffs the burning status effect so that it is basically OP im talking insane damage but not too insane.. this makes it running purely for the fact that inflicting burning is fairly easy i would assume when casting flame damage..
Lightning staff status would inflict vulnerable and further increase lightning damage by another 5 or 10%
Ice staff when you apply the status effect your next strike is a gauranteed crit strike..
EDIT: another option is that chilled status effect will apply its own unique slowness effect to the enemy as well as draining stam and applying maim..
official changes
Flame staff increases damage with all DOTS
Lightning staff increases direct and channeled damage..
it seems they aim to not only NOT simplify passives but to make lightning staves far more versatile that fire staves. but it only just seems that way...
idc either way i will still play the game im just not sure it is the change for me personally..
tell me what you all think of these changes if you like them dislike them or maybe have some neat ideas of your own...
Edited by Sparxlost on July 27, 2023 6:48AM