Necrotech_Master wrote: »heavy attacks take 2.1 seconds to complete
and in my opinion, if you were relying 100% on the trifocus cleave without any other AOE skills, thats more of a you problem
most trash mobs you can just spam unstable wall of elements and kill them, they dont need a fully buffed heavy attack (HA sets + empower) to kill
Necrotech_Master wrote: »and in my opinion, if you were relying 100% on the trifocus cleave without any other AOE skills, thats more of a you problem
most trash mobs you can just spam unstable wall of elements and kill them, they dont need a fully buffed heavy attack (HA sets + empower) to kill
Necrotech_Master wrote: »heavy attacks take 2.1 seconds to complete
and in my opinion, if you were relying 100% on the trifocus cleave without any other AOE skills, thats more of a you problem
most trash mobs you can just spam unstable wall of elements and kill them, they dont need a fully buffed heavy attack (HA sets + empower) to kill
Disagree with you Necrotech - Lightning staff AOE was very helpful in many fights where there isn't just a boss. And that is even with trials and dungeons but also important for solo play.
Necrotech_Master wrote: »trials and dungeons are the only place that most trash mobs would likely survive a fully charged, fully buffed heavy attack, but in those situations you still would likely not only be using the heavy attack, you would still be using some other aoe dot skill along with that
If you don't want to spam Unstable Wall you've got Shock Clench and Pulsar/Ele Ring from the destruction staff line, Silver Shards if you're running Unweaver with a stam spammable, and then whatever AoE DD skill may be offered by your class (Engulfing, Shalks, Blastbones, et al). If you're running a sorc HA build then Mage's Wrath into a lightning HA is going to give you a chunky AoE pop regardless of whether the mob dies before the fully-charged hit.
Necrotech_Master wrote: »trials and dungeons are the only place that most trash mobs would likely survive a fully charged, fully buffed heavy attack, but in those situations you still would likely not only be using the heavy attack, you would still be using some other aoe dot skill along with thatIf you don't want to spam Unstable Wall you've got Shock Clench and Pulsar/Ele Ring from the destruction staff line, Silver Shards if you're running Unweaver with a stam spammable, and then whatever AoE DD skill may be offered by your class (Engulfing, Shalks, Blastbones, et al). If you're running a sorc HA build then Mage's Wrath into a lightning HA is going to give you a chunky AoE pop regardless of whether the mob dies before the fully-charged hit.
I have definitely felt the Trifocus nerf in the unique context for which I like to play the game, which is soloing challenging content. Right now, I'm working on soloing Vet DLC dungeons. I'm not trying to complain about the Trifocus change because I realize I'm doing niche stuff. However, I am trying to figure out ways to make up for this big AoE damage loss, which subsequently is hurting my survivability (either via Pale Order or other mechanisms that equate damage to better survival or recovery). I run HA lightning builds on Warden, DK, and Sorc for these solo attempts. So given your knowledge of the game, what would you suggest as the highest-damage AoE skills that I could use to compensate for this nerf?
Necrotech_Master wrote: »trials and dungeons are the only place that most trash mobs would likely survive a fully charged, fully buffed heavy attack, but in those situations you still would likely not only be using the heavy attack, you would still be using some other aoe dot skill along with thatIf you don't want to spam Unstable Wall you've got Shock Clench and Pulsar/Ele Ring from the destruction staff line, Silver Shards if you're running Unweaver with a stam spammable, and then whatever AoE DD skill may be offered by your class (Engulfing, Shalks, Blastbones, et al). If you're running a sorc HA build then Mage's Wrath into a lightning HA is going to give you a chunky AoE pop regardless of whether the mob dies before the fully-charged hit.
I have definitely felt the Trifocus nerf in the unique context for which I like to play the game, which is soloing challenging content. Right now, I'm working on soloing Vet DLC dungeons. I'm not trying to complain about the Trifocus change because I realize I'm doing niche stuff. However, I am trying to figure out ways to make up for this big AoE damage loss, which subsequently is hurting my survivability (either via Pale Order or other mechanisms that equate damage to better survival or recovery). I run HA lightning builds on Warden, DK, and Sorc for these solo attempts. So given your knowledge of the game, what would you suggest as the highest-damage AoE skills that I could use to compensate for this nerf?
I run HA lightning builds on Warden, DK, and Sorc for these solo attempts. So given your knowledge of the game, what would you suggest as the highest-damage AoE skills that I could use to compensate for this nerf?