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Suggestion: Collected gears shouldn't cost anything to bring back.

Bobargus
Bobargus
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Hi,

I would like to suggest that players shouldn't need to pay transmute shards/crystals to be able to bring back the weapons and gears that they already have gotten in the past.

Sometimes players may decide to destroy their gears and weapons for some reason, and getting these destroyed items back again through the transmute station may take some time, because of having to get the necessary amounts of transmute shards/crystals.

Feel free to leave your feedbacks, and have a nice day.

Suggestion: Collected gears shouldn't cost anything to bring back. 69 votes

Yes
21%
Ragnarok0130VDoom1Bo0137red_emuElectrone_MagnusHroltharArchangelIsraphelsvendfKattyJaxxM0ntieDragonlord573Snamyapboi_anachronism_Calaindo1234Celldweller 15 votes
No
63%
Twysthans.johansson1958b16_ESOflizomicaMasterSpatulaSheridanSilverBrideTandorFriedEggSandwichjad11mumblerCGPsaintAzrael_1976heavenelvaTheSpunkyLobsterFakeZavosChilly-McFreezesau02adgJierdanitjaws343Artim_XCatagami 44 votes
Other
14%
Thorntonguephaneub17_ESON3CR01bmnobleGruumsh1RicAlmightyTaSheenNeuroticPixelswilykcatvalenwood_vegan 10 votes
  • NeuroticPixels
    NeuroticPixels
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    Other
    I just think it should be cheaper to recraft.
    Check out the ReShade I made: Crispy Sharpness
  • Dr_Con
    Dr_Con
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    reconstructing an item to an exact trait that you didn't have should have a cost.
  • M0ntie
    M0ntie
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    Yes
    Deconstructing reconstructed gear should give back the mats used. Their cost is worse than the transmutes.
    Trait changing should cost the same as reconstruction also.
  • Snamyap
    Snamyap
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    Yes
    Dr_Con wrote: »
    reconstructing an item to an exact trait that you didn't have should have a cost.

    While true there is also the limited storage space issue. Yes, I have the furniture boxes, they are not nearly as convenient as a shared bank and hard to keep track of what's in there. I have the bank maxed out, got all three inventory pets and ESO+.
    I like experimenting with build, it's the most fun part of the game for me but ZOS makes it very inconvenient. And getting an abundance of transmute crystals is also limited to a few specific play styles.
  • Dragonlord573
    Dragonlord573
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    Yes
    Decrease the cost at the very least, or just making transmutes easier to farm would be greatly appreciated. With the Arcanist now out I've made plans to make one build per role. Here's the thing, due to not having the patience to farm gear from the sets (we're talking needing to spend either several hundred thousand gold I don't have, or a few million AP I don't have, and then do dozens of runs of Dread Sail Reef) I ended having to spend like 350 transmutes on 6 pieces of gear. For just a single role.

    Now given that I have 20 characters I could have easily gotten through 35 random dungeons in two days.
    But that's still 35 mind numbing random dungeons
    I understand this is an MMO, and MMOs are grindy. But transmute farming legitimately sucks the joy out of this game because if you're constantly making builds it just becomes a chore. Heck it starts to feel worse than a job.

    It's made wanting to make a healer and tank set up for my Arcanist not appealing anymore. I'm so tired of this boring gameplay loop for farming gear. Seriously doing something like upping transmutes gotten from doing vet HM DLC dungeon pledges due to their difficulty would be greatly appreciated cause something like vHM Scalecaller Peak should award more than 5 transmutes when vHM Fungal Grotto 1 will also give 5 transmutes.
  • Kite42
    Kite42
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    No
    Your suggestion would be far too generous. However, there are definitely changes to the current system that would make sense:

    1) Cheaper to transmute traits on stuff you actually own

    2) Variable transmute rewards - less for shortcircuited nFG1, more for Maarselok or the dude that wants to do *all the secrets!* of Black Drake Villa
  • TaSheen
    TaSheen
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    I just think it should be cheaper to recraft.

    This.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • CGPsaint
    CGPsaint
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    No
    The current reconstruction method is fine, especially when you consider how awful the gear grind was before the sticker book was introduced. The cost of reconstruction also makes sense, in that the more items that you have in your sticker book for each set, the lower the cost for reconstruction. There are plenty of QoL issues in ESO, but this one has already been addressed.
  • Soarora
    Soarora
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    No
    The only changes we need: buff transmute generation sources and give us all our upgrade materials back upon deconstruction.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • phaneub17_ESO
    phaneub17_ESO
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    25 static Transmute crystals regardless of how many items you have collected in the set.
  • Dagoth_Rac
    Dagoth_Rac
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    I would time gate it as a choice. Want to reconstruct or change trait immediately? Pay the current transmute cost. But reduce the cost if you are willing to wait. No transmute cost if you are willing to wait 30 days for reconstruction to finish. Or wait 15 days and cut transmute cost in half. And have a certain number of transmute slots. Like you can have 3 items max reconstructing at same time. There is already functionality something like this for research, so you could piggyback on that for method of free/reduced cost reconstruction.
  • bmnoble
    bmnoble
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    Be nice if we had a gold option for reconstruction in addition to the transmute crystals.
  • spartaxoxo
    spartaxoxo
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    No
    The current cost ensures it still worth it to run content. People queue for the RND to get transmutes, ensuring groups. This way even if they don't need the gear in a dungeon, they are still incentivized to run them regardless. It balances our personal need not to have to go through frustrating RNG, with the game's need for us to repeat content to ensure everyone gets to play any content they want.
    Edited by spartaxoxo on August 1, 2023 2:40AM
  • tmbrinks
    tmbrinks
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    I'm amazed that the reduction of most "grinds" to a finite value through curated drops... AND the ability to make unlimited copies of those items in the traits you want isn't enough... now we want them to be completely free?

    Don't get me wrong, those were amazing changes, changes the game absolutely needed. But where does it stop?

    Using the slippery slope argument is a logical fallacy... but this is a case for where it has some limited validity.
    Edited by tmbrinks on August 1, 2023 2:53AM
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
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  • Dagoth_Rac
    Dagoth_Rac
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    bmnoble wrote: »
    Be nice if we had a gold option for reconstruction in addition to the transmute crystals.

    But you don't need to engage with other players to earn gold and ZOS has very specifically set up the best transmute return to come from grouping and playing with others. ESO is just about the most solo-friendly MMO ever released. But there is still group content, and any game with group content needs some kind of universally-desirable-but-not-strictly-necessary reward that you can get in group play but is rare in solo play.
  • FriedEggSandwich
    FriedEggSandwich
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    No
    No, but I wouldn't mind seeing a few more sources of transmute crystals. The game gives me gold, AP and tel-var as login rewards. It would be nice if once a month we got say 10-20 transmute crystals as a login reward. I find BGs too stimulating, and there's no way I'm doing random dungeons, so rewards for the worthy is my only source, and it's a slow grind.
    PC | EU
  • RicAlmighty
    RicAlmighty
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    Dr_Con wrote: »
    reconstructing an item to an exact trait that you didn't have should have a cost.

    This is my answer as well. If you reconstruct to the trait it had on it when you got it, then the cost should be minimal. But if you change the trait, then there should be a decent cost associated with that. I'd even add a cost to reconstruct a piece of armor you got as light, into medium or heavy. Farming for weights is much more of a pain to me than farming for traits, and I'd happily pay crystals to be able to change that.
    Content Pass is not the answer. It is a question, the answer is No.
  • tmbrinks
    tmbrinks
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    Dr_Con wrote: »
    reconstructing an item to an exact trait that you didn't have should have a cost.

    This is my answer as well. If you reconstruct to the trait it had on it when you got it, then the cost should be minimal. But if you change the trait, then there should be a decent cost associated with that. I'd even add a cost to reconstruct a piece of armor you got as light, into medium or heavy. Farming for weights is much more of a pain to me than farming for traits, and I'd happily pay crystals to be able to change that.

    Being able to change the weight would break the games balance, as some sets would be way overpowered if they were medium instead of light (for example)

    There are like 4 sets in the game that come in multiple weights.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • RicAlmighty
    RicAlmighty
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    Other
    tmbrinks wrote: »
    Dr_Con wrote: »
    reconstructing an item to an exact trait that you didn't have should have a cost.

    This is my answer as well. If you reconstruct to the trait it had on it when you got it, then the cost should be minimal. But if you change the trait, then there should be a decent cost associated with that. I'd even add a cost to reconstruct a piece of armor you got as light, into medium or heavy. Farming for weights is much more of a pain to me than farming for traits, and I'd happily pay crystals to be able to change that.

    Being able to change the weight would break the games balance, as some sets would be way overpowered if they were medium instead of light (for example)

    There are like 4 sets in the game that come in multiple weights.

    All the monster sets come in multiple weights. And I do not see how altering weights would "break the game's balance". Can you describe an instance where this would occur?
    Content Pass is not the answer. It is a question, the answer is No.
  • valenwood_vegan
    valenwood_vegan
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    Totally agree with getting more, if not all, mats back on deconstruction of reconstructed items.
  • tmbrinks
    tmbrinks
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    tmbrinks wrote: »
    Dr_Con wrote: »
    reconstructing an item to an exact trait that you didn't have should have a cost.

    This is my answer as well. If you reconstruct to the trait it had on it when you got it, then the cost should be minimal. But if you change the trait, then there should be a decent cost associated with that. I'd even add a cost to reconstruct a piece of armor you got as light, into medium or heavy. Farming for weights is much more of a pain to me than farming for traits, and I'd happily pay crystals to be able to change that.

    Being able to change the weight would break the games balance, as some sets would be way overpowered if they were medium instead of light (for example)

    There are like 4 sets in the game that come in multiple weights.

    All the monster sets come in multiple weights. And I do not see how altering weights would "break the game's balance". Can you describe an instance where this would occur?

    Monster helms are curated. At most you have to run the dungeon 3 times to get all 3 of them. (You have an argument for shoulders, always have advocated that there should be a 10-20 key "curated" monster shoulder box, leaving the 1 and 5 key ones uncurated)

    The meta right now is to wear as much medium armor as possible for the passive bonuses it gives to players, yet many of the best DPS sets are light armor, being able to reconstruct those in medium weight would increase their power significantly.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • RicAlmighty
    RicAlmighty
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    Other
    tmbrinks wrote: »
    tmbrinks wrote: »
    Dr_Con wrote: »
    reconstructing an item to an exact trait that you didn't have should have a cost.

    This is my answer as well. If you reconstruct to the trait it had on it when you got it, then the cost should be minimal. But if you change the trait, then there should be a decent cost associated with that. I'd even add a cost to reconstruct a piece of armor you got as light, into medium or heavy. Farming for weights is much more of a pain to me than farming for traits, and I'd happily pay crystals to be able to change that.

    Being able to change the weight would break the games balance, as some sets would be way overpowered if they were medium instead of light (for example)

    There are like 4 sets in the game that come in multiple weights.

    All the monster sets come in multiple weights. And I do not see how altering weights would "break the game's balance". Can you describe an instance where this would occur?

    Monster helms are curated. At most you have to run the dungeon 3 times to get all 3 of them. (You have an argument for shoulders, always have advocated that there should be a 10-20 key "curated" monster shoulder box, leaving the 1 and 5 key ones uncurated)

    The meta right now is to wear as much medium armor as possible for the passive bonuses it gives to players, yet many of the best DPS sets are light armor, being able to reconstruct those in medium weight would increase their power significantly.

    Ok, fair enough. I still think it would be a nice addition. 😀
    Content Pass is not the answer. It is a question, the answer is No.
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