Crux generation - is it just me?

Stanx
Stanx
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Since playing Arcanist I've noticed that my spammable crux builder (I used runeblades when I was running magicka, flail after switching up to stamina) it doesn't generate crux for the first hit or, if the spammable is the ability that kills them, the last hit.

Is this a universal thing, and is it intentional? I'm also not eliminating myself being an idiot from the equation.

I know crux now drops after 30 seconds - that's fine - but I can't see the logic behind my spammable attacks not generating crux in combat.

Insights welcome. Thanks for taking the time to read.
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    I made an Arcanist to get the free pack in the Crown Store. I'm only at level 31 right now, but am disenchanted with the class. Having to constantly maintain crux just to be effective in combat is annoying. Plus, the class feels real squishy. Perhaps things will change when I hit 50 and can equip some decent dungeon gear.

    And, yes, I notice that runeblades does not always generate crux.

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  • Necrotech_Master
    Necrotech_Master
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    between cruxweaver armor and inspired scholarship, it usually takes me 2 flails at the start of combat to get to 3 crux for beaming
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • propertyOfUndefined
    propertyOfUndefined
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    It might have something to do with you not being in combat
  • tomofhyrule
    tomofhyrule
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    If you start a fight with Runeblades, it won't generate Crux for the first one.

    The issue is that Runeblades is a projectile. You don't start combat when you cast it. You start combat a few ms later when the runeblade lands. So technically, so you're not in combat when you cast it so you don't get Crux.

    Just start combat with a light attack or a different Crux builder to make sure you get a Crux for each cast.
  • Stanx
    Stanx
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    Thanks for the responses. The issue is currently happening with flail I just noticed it when I was specced to magicka and was using runeblades.

    Similar conditions such as the first hit of elemental weapon seem to generate Psijic orbs so I'm unsure how the first flail doesn't apply. I'm obviously also still in combat when the flail hits if the ability then kills the enemy so it should really generate crux.

    Thanks @tomofhyrule I'll just make sure I'm starting with a lght attack.
  • Wolfenbelle
    Wolfenbelle
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    My Arcanist is now at level 50/160 with 1208 CP. I crafted five pieces each of the Order's Wrath and Telvanni Efficiency sets for a heavy crit chance and crit damage build. He uses a flame staff on the front bar and currently a resto staff on the back just to level up those skills. I will be going to Dual Wield as soon as the last resto staff skills are maxed, because the last passive in Dual Wield is crit damage focused.

    For now this is a one-bar build. He currently is using Escalating Runeblades IV, Recuperative Treatise IV, Flame Clench IV, Force Pulse IV and Flame Pulsar IV with the Tide King's Gaze IV ultimate. My back bar is just for leveling up skills.

    I'm mostly doing overland quests, delves, dolmens and public dungeons, but this guy melts every enemy very easily. I have spammed Runeblades a lot with no trouble getting crux, but have noticed it's harder to get three quickly lately, but then I'm not really using the crux feature much. Perhaps I will once all the skills I want to level get to max.
  • Stanx
    Stanx
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    My Arcanist is now at level 50/160 with 1208 CP. I crafted five pieces each of the Order's Wrath and Telvanni Efficiency sets for a heavy crit chance and crit damage build. He uses a flame staff on the front bar and currently a resto staff on the back just to level up those skills. I will be going to Dual Wield as soon as the last resto staff skills are maxed, because the last passive in Dual Wield is crit damage focused.

    For now this is a one-bar build. He currently is using Escalating Runeblades IV, Recuperative Treatise IV, Flame Clench IV, Force Pulse IV and Flame Pulsar IV with the Tide King's Gaze IV ultimate. My back bar is just for leveling up skills.

    I'm mostly doing overland quests, delves, dolmens and public dungeons, but this guy melts every enemy very easily. I have spammed Runeblades a lot with no trouble getting crux, but have noticed it's harder to get three quickly lately, but then I'm not really using the crux feature much. Perhaps I will once all the skills I want to level get to max.

    Thanks for the response. I'm CP 1940 with deadly, pillar, slimecraw and mythic amulet, DW front bar and maelstrom great sword on back bar.

    This isn't really an issue when I'm in a fight that involves a rotation as I'll put down bleeds / scholarship, fulminating rune before I even start using my spammable. This is more an observation of crux is generating when I'm just spamming flail to make my through trash like in a delve, for instance.

    The first hit doesn't generate crux (doing damage should be indicative of being in combat, right? ) and the last hit which kills them doesn't generate crux. It takes me one or two flails to kill a mob depending on whether pillar procs so I'm often hitting a mob twice with flail and generating zero crux.
    Edited by Stanx on July 31, 2023 6:38PM
  • tomofhyrule
    tomofhyrule
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    Flail's also got a cast time, so it's a similar case to Runeblades - you're not in combat when you activate the skill, you're first in combat 0.8s later when the attack lands.
  • Stanx
    Stanx
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    Flail's also got a cast time, so it's a similar case to Runeblades - you're not in combat when you activate the skill, you're first in combat 0.8s later when the attack lands.

    Thanks again for the insight. That explains crux one not generating. Still scratching my head over the final flail though. If its a case of cast time I am absolutely still in combat when it's triggered.
  • Necrotech_Master
    Necrotech_Master
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    Flail's also got a cast time, so it's a similar case to Runeblades - you're not in combat when you activate the skill, you're first in combat 0.8s later when the attack lands.

    the stam morph of flail will reliably still give me 1 crux when i use it to start combat

    the mag morph is a crux consumer instead of crux generator (they had the mag morph and were using runeblades for the crux generator)

    me personally, i liked the look and handling of runeblades, but i did not like how weak it felt, and the fact its largely single target
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • Stanx
    Stanx
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    Flail's also got a cast time, so it's a similar case to Runeblades - you're not in combat when you activate the skill, you're first in combat 0.8s later when the attack lands.

    the stam morph of flail will reliably still give me 1 crux when i use it to start combat

    the mag morph is a crux consumer instead of crux generator (they had the mag morph and were using runeblades for the crux generator)

    me personally, i liked the look and handling of runeblades, but i did not like how weak it felt, and the fact its largely single target

    Now I'm confused again. I use the stam morph of flail and it does not generate crux for me when I use it to initiate combat.
  • Necrotech_Master
    Necrotech_Master
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    Stanx wrote: »
    Flail's also got a cast time, so it's a similar case to Runeblades - you're not in combat when you activate the skill, you're first in combat 0.8s later when the attack lands.

    the stam morph of flail will reliably still give me 1 crux when i use it to start combat

    the mag morph is a crux consumer instead of crux generator (they had the mag morph and were using runeblades for the crux generator)

    me personally, i liked the look and handling of runeblades, but i did not like how weak it felt, and the fact its largely single target

    Now I'm confused again. I use the stam morph of flail and it does not generate crux for me when I use it to initiate combat.

    its probably the interaction with inspired scholarship, which does an extra hit of dmg when using another arcanist ability

    i would have to test it more in detail since im not sure if im habitually doing a light attack before i fire the flail (i almost always initiate combat with a light attack nowadays due to how much requires being in combat)

    this whole in combat state feels just awful, we never have it when we need it to trigger procs, but then after the combat is done we can never leave being in combat lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • p00tx
    p00tx
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    I made an Arcanist to get the free pack in the Crown Store. I'm only at level 31 right now, but am disenchanted with the class. Having to constantly maintain crux just to be effective in combat is annoying. Plus, the class feels real squishy. Perhaps things will change when I hit 50 and can equip some decent dungeon gear.

    And, yes, I notice that runeblades does not always generate crux.

    Try using Pragmatic Fatecarver as your main dmg skill once you've built 3 crux. The shield is better than it sounds.
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  • LittlePinkDot
    LittlePinkDot
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    I made an Arcanist to get the free pack in the Crown Store. I'm only at level 31 right now, but am disenchanted with the class. Having to constantly maintain crux just to be effective in combat is annoying. Plus, the class feels real squishy. Perhaps things will change when I hit 50 and can equip some decent dungeon gear.

    And, yes, I notice that runeblades does not always generate crux.

    Not squishy at all. Impervious rune ward is great.
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