cbrown15_ESO wrote: »Considering stealth is the tool of everyone in this game and nightblade can be any role, I am often fascinated by posts that often make nightblades out to be the rogue only class, when that is hardly the case. So why should nightblades be the only ones that have these special considerations over any other class? After all there are things that buff stealth and sneak attacks not solely related to just nightblades.
Cmon guys it's not that bad surely?
Stealth heavy shot, poison arrow, siphon and silver bolts and a lot of enemies are dead or close to death, been having a blast on my bow NB lately.
Regards
Orcness Neverclean
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what bothers me is all the bugs with it making you randomly reappear for no reason. also why the *** does magelight work vs it. thats absolutely braindead design. magelight should only reveal sneaking ppl but should have ZERO chance of revealing a cloaked guy. infact NOTHING should reveal a cloaked guy. absoilutely nothing. the skill costs a ton of mana as it is and half the time it doesnt even work when it clearly should.
So every other build sux except the bow/siphon build?Cmon guys it's not that bad surely?
Stealth heavy shot, poison arrow, siphon and silver bolts and a lot of enemies are dead or close to death, been having a blast on my bow NB lately.
Regards
Orcness Neverclean
Yeah yer right, we would end up being "as strong as a DK or Sorc", way too much power in a NB's hands.Unblockable hits would be overpowered imo. But just block should remove stamina regen, maybe a little drain with shields, since shield holding needs stamina, or your arms getting very tired and you cant hold it up. but maybe that would be just too realistic. Holding anything up what has moderate weight, tires your arms. and heavy armor only is would be a pain to wear. but maybe this is offtopic too ...
It's funny how you can hide an army by crouch.Probably not balanced..... but I don't think the stealth system is perfectly balanced either. Being able to stealth an entire zerg for an infinite amount of time in the middle of an open field is silly. I've long felt that stealth (via crouch) should only work in shaded areas and near rocks/bushes etc. I feel that only nightblade should have the ability to stealth in open fields in the bright sun etc. I also feel that you shouldn't be able to stealth and be hidden indefinitely (again, via crouch).
Welcome to the NB dilemma, the class that is supposed to own the stealth, often can't because something says he can't.On top of that the detection system is bonkers! I was in an engagement at an outpost last night, I then moved all the way back to a keep (that engagement was still ongoing, I was not being chased) I was never able to stealth again because the game was still saying I was detected from all the way back at the outpost. It all needs retweaking.
I carry Stealth detection potions with me so that whenever I see a nightblade I can completely counter them by pressing Q.
Probably not balanced..... but I don't think the stealth system is perfectly balanced either. Being able to stealth an entire zerg for an infinite amount of time in the middle of an open field is silly. I've long felt that stealth (via crouch) should only work in shaded areas and near rocks/bushes etc. I feel that only nightblade should have the ability to stealth in open fields in the bright sun etc. I also feel that you shouldn't be able to stealth and be hidden indefinitely (again, via crouch).
On top of that the detection system is bonkers! I was in an engagement at an outpost last night, I then moved all the way back to a keep (that engagement was still ongoing, I was not being chased) I was never able to stealth again because the game was still saying I was detected from all the way back at the outpost. It all needs retweaking.
beeing able to stealth indefinitely is a must. the restriction that u lose stamina when u move is already bad but i can live with that. id instantly quit if they replaced that almost perfect version we got atm with something *** like warhammer stealth.
however u got a point with the zerg beeing able to hide anywhere. sneak should only be available to NB. the fact that everyone can stealth is again completely braindead game design.
Kewljag_66_ESO wrote: »Teleport strike, vielled strike, and a heavy attack to knock down is devastating to open with as a sneak attack chain.
Personally I don't even use the 2.5 sec invisible ability as its magika cost would just be better used as another vielled strike imo.
I don't understand how this combo works- after TP strike you come out of stealth so veiled strike doesn't stun and heavy attack won't knock down please explain how it works.
Probably Means:
Ambush>Cloak>Veiled Strike> Heavy attack
However If this is against anyone paying attention, the enemy will be gone or have a strong anti CC up during the cloak phase.
I must be doing somethign wrogn on my nightblade tankt hen because I don't need rear attacks to do damage. Darn me and my ability to actually play the game.[NightBlade class skills will pretty much only do damge from stealth/invisible rear attacks.
NakedSnake wrote: »Why? for the same reason Templars are the only dedicated healers in this game.
cbrown15_ESO wrote: »I must be doing somethign wrogn on my nightblade tankt hen because I don't need rear attacks to do damage. Darn me and my ability to actually play the game.
Hrmm, I didn't know people could ahve spontaneous class changes in the middle of game play, because I had a DK healer the other night for my nightblade tank, and before that I had a nightblade healer with my nightblade tank.
Probably Means:
Ambush>Cloak>Veiled Strike> Heavy attack
However If this is against anyone paying attention, the enemy will be gone or have a strong anti CC up during the cloak phase.
Actually its more like 350-800.
Not sure what's changed recently, but the damage has been lowered.
That's what I would have expected, but he says that he doesn't use the "the 2.5 sec invisible ability ", so I don't understand how his set up is "devastating to open with as a sneak attack chain" -or indeed how any of what he suggests works.
BTW- my teleport strike from stealth only seems to root players in pvp- do you guys get a stun on players?
Hlaren_shortsheath wrote: »i use duel wield "Daggers" not the bow, not the things your suggesting.
i dont want your suggestions on a build. i want the "nightblade" key word "blade" as in blades" daggers" skill line fixed.
duel wield - knightblade-
Every now and then the stun works. Then heavy attack as a knockdown. Even then, you HAVE to get everything right. If you mess up in your rotation even a lil and the other person is even halfway competent, you will probably either die or have to GTFO.
NakedSnake wrote: »I don't agree that NB should be the only class that can sneak, however stealth and sneaking should be two separate things.
NB needs a couple things to make them truly viable and unique.
-Shadow cloak should remove agro and roots as well as persist through sprinting and aoe's that don't add a status effect like off balance. (This will give us an escape on par with sorc bolt while still being a unique ability.)
-One of the NB attacks needs to be an in combat stun (Veiled strike could have a 2 second stun if in combat and a 4 second + off balance if stealthed.)
I love my NB but their role in this game needs to be re-examined.
@Lao are you serious? Dark cloak is the best move a Nightblade has.
NakedSnake wrote: »It really is not overpowered at all considering the immunity afterwards. One of you will most likely be dead by the time you can use it again. Im willing to accept a 1 sec stun if it bothers you that much.
As for shadowy disguise, getting an instant crit on your next attack sounds nice but you will most likely only use it once maybe twice each fight. While this is a huge benefit to your dps on a single target. It still does not outway the ability to remove a harmful burn or poison. As you stated, NB lacks survivability and DC helps that a great deal. Simply because you play NB as a kamikaze ganker does not mean we all have to.
NakedSnake wrote: »Yes, feel free to reapply your dots while I surprise attack your life away, If you can after I stun>knockdown. There are many ways to skin a cat my friend.
k whatever, either u dont want to understand or ur not capable.
either way i give up. gn
2secs anytime stun on veiled strike LOL yes please gimmeh some of dat. on a serious note: that would be ridiculously overpowered beyond all belief.
regarding dark cloak vs shadowy disguise. lets see 100% crit chance on next attack vs purge all dots which u wont have on you on inc anyways mhhhh. yep doesnt take a genius to figure out that dark cloak is complete trash compared to the alternative. even in midfight ill take a guaranteed 600-800 dmg veiled strike over purging dots that hit for close to nothing anyways. also nothing stops ur opponent from instantly reapplying dots the moment u purge them. if ur having trouble with dots use a pot lol. NB is not about survivability. we lack the tools to sustain long fights so the goal is to do as much dmg as possible as quick as possible.
TL:DR: shadowy disguise is infinity times better than dark cloak. its not even a comparison.
Both have their benefits. I use dark cloak in PvP and it helps out a great deal in my opinion, for my build right now. I use it for defense of keeps, I will run of the wall stealth harass the enemy until they start to DOT me then I use the Dark Cloak to run back inside. For attacks on keeps I use it to get the multiple catapult DOTs off me.
i was talking about the effectiveness in pvp tho.
roleplaying at/around keeps != pvp.
what u describe is in no way a competitive pvp situation. its just the typical objective based crap that ruins every mmo these days. i come from oldschool real pvp mmos so i do not even count that as a factor when making a build as i will never ever be found in such a situation as its the most boring and skilless *** ever to be introduced to mmos.
if its fun for you thats great and all and nothing wrong with it but its not pvp and this discussion was about proper builds in pvp. just to make this perfectly clear pvp means Player vs Player, not player vs guard or player vs trebuchet or player vs door. thats just stupid stuff that was added onto the genre when the great influx of noobs came to the genre with the release of WoW so they could have something to play around with without instantly getting 10seconded by any group consisting of actual pvpers. prior to games like WoW and warhammer objectives were never a factor in any pvp game. oh how i miss those days