Vamp stage 3 is more of a Pvp crutch than any gear set ever was.
The advantage is huge, the detriment is ignorable.
World of Vamps exists because of this crutch.
There are ways to solve this pvp issue without affecting pve.
Buff mortal player damage versus vampire players by {insert #}.
Could even make it increase in stages.
Across the board passive just like vamp passive.
Specifically against vamp players so it doesn't affect werewolf players or pve.
Why is it that vamps/ww have access to Fighters Guild, their sworn enemies?
Never did understand that one.
So first of all, this is a non issue. Many players in PvP can one or two shot someone even with this passive. The passive itself only excels when people build to leverage it the most. Keep in mind, not having health recovery, or having only a small amount of it, is huge and noticeable. Undeath needs to stay especially as long as there is no real health recovery, which is now cut in half by battle spirit anyways.
Yes, let's screw over PvE again over a PvP issue. 🥳
Yes, let's screw over PvE again over a PvP issue. 🥳
Few PVE tank builds exist where it tells people to build into stage 3 vampirism so they can get a 30% damage mitigation buff. Most of the builds emphasize the importance of lowering costs and increasing resource gain, while vampirism especially at higher stages directly increases resource cost.
On the other hand vampirism is suggested in almost all group PvP builds specifically for the undeath passive, and as React says it is directly responsible for the state of the tank meta.
Undeath can be completely removed from the game without affecting the viability of tanks in PvE. You will not find someone who will tell a tank to use vampirism 3 for the undeath passive to tank in PvE.