ZOS will you ever adjust the Undeath passive?

Mrtoobyy
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Will you? I mean in PVP it's clearly overperforming since the drawbacks are easy countered
  • Snamyap
    Snamyap
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    Yes, let's screw over PvE again over a PvP issue. 🥳
  • Twig_Garlicshine
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    Snamyap wrote: »
    Yes, let's screw over PvE again over a PvP issue. 🥳

    Easily adjusted in numerous ways without affecting PvE at all.
  • Vulkunne
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    So first of all, this is a non issue. Many players in PvP can one or two shot someone even with this passive. The passive itself only excels when people build to leverage it the most. Keep in mind, not having health recovery, or having only a small amount of it, is huge and noticeable. Undeath needs to stay especially as long as there is no real health recovery, which is now cut in half by battle spirit anyways.
    Today Victory is mine. Long live the Empire.
  • Snamyap
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    Fkey wrote: »
    Snamyap wrote: »
    Yes, let's screw over PvE again over a PvP issue. 🥳

    Easily adjusted in numerous ways without affecting PvE at all.

    There is a logical way if tackling such issues, and there is the ZOS way. I'm generally not impressed by their attempts at balance.
  • Twig_Garlicshine
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    Vamp stage 3 is more of a Pvp crutch than any gear set ever was.
    The advantage is huge, the detriment is ignorable.
    World of Vamps exists because of this crutch.

    There are ways to solve this pvp issue without affecting pve.
  • Tessitura
    Tessitura
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    Honestly, I think its a issue but one that could easily be solved by requiring 2 or 3 vampire abilities on your bar for the passive to work. You would see a lot of less people running vamp for just that passive and people who really wanted to work with vampire would build for it. Sure a lot of people hate that idea but it would work without nerfing the passive.
  • Lumenn
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    As I said in the other thread on this, no need to nerf it, just up the player part of Skilled Tracker to ridiculous levels. Vamps could still use it in pvp, but the first person with a fighters guild skill will knock that crutch out from under them. I can even see people specifically hunting vamps(and WW I suppose, poor things) and wouldn't affect PVE one bit.
    Edited by Lumenn on July 26, 2023 3:42PM
  • Dragonlord573
    Dragonlord573
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    Fkey wrote: »
    Vamp stage 3 is more of a Pvp crutch than any gear set ever was.
    The advantage is huge, the detriment is ignorable.
    World of Vamps exists because of this crutch.

    There are ways to solve this pvp issue without affecting pve.

    Legit making it do 15% in PvP and 30% in PvE would help mend most issues.
  • Twig_Garlicshine
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    Buff mortal player damage versus vampire players by {insert #}.
    Could even make it increase in stages.
    Across the board passive just like vamp passive.
    Specifically against vamp players so it doesn't affect werewolf players or pve.

    Why is it that vamps/ww have access to Fighters Guild, their sworn enemies?
    Never did understand that one.
  • Panderbander
    Panderbander
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    Fkey wrote: »
    Buff mortal player damage versus vampire players by {insert #}.
    Could even make it increase in stages.
    Across the board passive just like vamp passive.
    Specifically against vamp players so it doesn't affect werewolf players or pve.

    Why is it that vamps/ww have access to Fighters Guild, their sworn enemies?
    Never did understand that one.

    Well tbf, anyone actually playing werewolf doesn't have access to that.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • CameraBeardThePirate
    CameraBeardThePirate
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    Vulkunne wrote: »
    So first of all, this is a non issue. Many players in PvP can one or two shot someone even with this passive. The passive itself only excels when people build to leverage it the most. Keep in mind, not having health recovery, or having only a small amount of it, is huge and noticeable. Undeath needs to stay especially as long as there is no real health recovery, which is now cut in half by battle spirit anyways.

    Health spirit being cut in half is a BENEFIT to vamps tho - it means that downside isn't nearly as impactful in PvP. Instead of losing 1000 health recovery, you're only losing 500.
  • The_Boggart
    The_Boggart
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    A new pvp zone ww , vamps and hunters
  • Galiferno
    Galiferno
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    Snamyap wrote: »
    Yes, let's screw over PvE again over a PvP issue. 🥳

    I participate in endgame PVE tanking and keep wanting ZOS to change vamp drain and undeath. Some of us don't want our tanks to get MOLAG BAL'd.
  • thedocbwarren
    thedocbwarren
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    Galiferno wrote: »
    Snamyap wrote: »
    Yes, let's screw over PvE again over a PvP issue. 🥳

    I participate in endgame PVE tanking and keep wanting ZOS to change vamp drain and undeath. Some of us don't want our tanks to get MOLAG BAL'd.

    Think these two game modes need a separation as the styles, issues, and play needs do not match. The adjustments are causing undesirable overlap. Just my two cents, but it already feels like two games and, I personally, would like the back and forth "nerfing" to stop.
  • illusiouk
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    This is not a game breaking issue, there are far more important things needing fixed in this game.
  • React
    React
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    Amazing how all these people can blatantly lie about how problematic undeath is. Literally the strongest mitigation buff in the entire game and it's tied to a 0 interaction free passive.

    If you don't think undeath is one of the biggest offenders of the current PVP tank meta, you're either misinformed or being disingenuous.
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  • Dr_Con
    Dr_Con
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    Snamyap wrote: »
    Yes, let's screw over PvE again over a PvP issue. 🥳

    Few PVE tank builds exist where it tells people to build into stage 3 vampirism so they can get a 30% damage mitigation buff. Most of the builds emphasize the importance of lowering costs and increasing resource gain, while vampirism especially at higher stages directly increases resource cost.

    On the other hand vampirism is suggested in almost all group PvP builds specifically for the undeath passive, and as React says it is directly responsible for the state of the tank meta.

    Undeath can be completely removed from the game without affecting the viability of tanks in PvE. You will not find someone who will tell a tank to use vampirism 3 for the undeath passive to tank in PvE.
  • Vevvev
    Vevvev
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    Dr_Con wrote: »
    Snamyap wrote: »
    Yes, let's screw over PvE again over a PvP issue. 🥳

    Few PVE tank builds exist where it tells people to build into stage 3 vampirism so they can get a 30% damage mitigation buff. Most of the builds emphasize the importance of lowering costs and increasing resource gain, while vampirism especially at higher stages directly increases resource cost.

    On the other hand vampirism is suggested in almost all group PvP builds specifically for the undeath passive, and as React says it is directly responsible for the state of the tank meta.

    Undeath can be completely removed from the game without affecting the viability of tanks in PvE. You will not find someone who will tell a tank to use vampirism 3 for the undeath passive to tank in PvE.

    It's not for tanking in PvE, it's for using the high octane vampire abilities in PvE without dying.

    Vampire in solo arenas is where the skill line shines as you can use all the powers to their greatest potential. Eviscerate and it's morphs especially hit their hardest when you can stay at low HP, and the only way that is possible without getting one shot is.... you guessed it.... Undeath.

    Undeath is designed to be used with the vampire spammables and Blood Frenzy. They cannot really live without the other, but the issue is people don't want to actually use the vampire spammables and just use Undeath in a vacuum.

    Add into the equation Undeath never really was that good until ZOS removed 50% HP regeneration in PvP. Once ZOS did that suddenly it buffed vampire's HP recovery debuff in half. -60% at stage 3? Compared to everyone else it's now only -30% HP recovery since everyone gets -50% chopped off. Before that Undeath was a side grade to a HP recovery tank.
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