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ZOS let us grow resources at player houses

p4l4mu7
p4l4mu7
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Resource inflation rate ingame is absolutely out of hand, materials double their prices every year and I see absolutely no reason why we can't grow some resources at houses.

With the all in one crafting table there will be a lot of empty spaces at houses and you can only decorate too much with the furniture rate. Why can't we just grow alchemy mats and trees that we can harvest once every couple day or once a day. Hireling passives are nice but they are ineffective by themselves. It would benefit everybody to just be able to grow whatever resource they prefer compared to random sets of tiny amoutns of resources once a day.
  • NotoriousBTK
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    I love this idea.
  • TaSheen
    TaSheen
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    Resources are free if you farm them yourself.... I doubt ZOS will ever add something like "planting plots" to allow picking of alchemy, provisioning etc mats.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • emilyhyoyeon
    emilyhyoyeon
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    I'd love this, even if only for the fact it'd be an indirect way to get more flower furnishings. Would be so cute
    IGN @ emilypumpkin
    Tullanisse Starborne altmer spellsword battlemage & scholar of the ayleids
    Qa'Rirra khajiit assassin & dancer
    Seliwequen Narilata altmer necromancer & debaucher
  • freespirit
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    I would love this too.

    I am not too bothered about them being harvestable tbh but the ability to grow different plants and mushrooms would be brilliant!

    Make the seeds a relatively low chance drop from the respective plant/mushroom when harvested in the wild, oh and while you are doing this, please, please, please add a planter furnishing with nothing but soil in it!!
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • p00tx
    p00tx
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    I love this idea! It would create an entire playable subsection of the game and make the housing experience even richer and more interesting. They could even create an entire skill line associated with it called "homesteading" (or whatever, I'm sure there's a cooler term for it) and include passive skills for gardening and crop yields and give it a channeled skill that allows you to harvest multiple nodes overland in a specified AoE to help connect housing and overland.

    #freeZanshii
    Edited by p00tx on August 2, 2023 9:07PM
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • alternatelder
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    Do your writs, farm your rewarded surveys. You don't have to buy from people. If you'd been doing them for years, you'd have thousands of each resource like myself and many others.
  • Blood_again
    Blood_again
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    Just take my money.
    It would be amazing to have a little farm in your castle or small argonian backyard.

    Actually I guess it may become an area of many exploits. Ah whatever.
    I even agree to have it behind ESO+ wall to avoid bot farms.

    Obtaining seeds from resources and probably some monsters is also a nice idea.
  • Necrotech_Master
    Necrotech_Master
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    dont pay the high rates for mats? the entire market is player set prices, if they are too high dont pay them

    just go out and farm mats, its not too hard

    i pretty much never buy mats, but i sell tons of them because people are willing to pay insane prices for easy to get mats

    i mean come on, scrib jelly selling for 1400 gold each? why you can get like 6-12 doing 1 run through almost any kwama infested delve which takes 5 minutes

    heck even IC key frags going for 600g each feels insane to me, takes me like an hour to get around 100+ of them

    i dont do daily writs, and i dont usually specifically farm mats, and i still have like 15k+ of each ruby crafting mat just from refining/deconning
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • p00tx
    p00tx
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    dont pay the high rates for mats? the entire market is player set prices, if they are too high dont pay them

    just go out and farm mats, its not too hard

    i pretty much never buy mats, but i sell tons of them because people are willing to pay insane prices for easy to get mats

    i mean come on, scrib jelly selling for 1400 gold each? why you can get like 6-12 doing 1 run through almost any kwama infested delve which takes 5 minutes

    heck even IC key frags going for 600g each feels insane to me, takes me like an hour to get around 100+ of them

    i dont do daily writs, and i dont usually specifically farm mats, and i still have like 15k+ of each ruby crafting mat just from refining/deconning

    I get what you're saying, but some of us need access to large amounts of crafting materials because of the cost of playing through some of the game's content. I routinely rip through stacks and stacks of potions and high end raid foods/drinks while doing trials. It becomes prohibitively expensive to maintain, and we have to participate in paid content carries just to make enough gold to afford it. I hate doing carries and would love a way to be more self sufficient and continue to play the parts of the game that I love.
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • Hamfast
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    As I have sold herbs and made some good money, I should disagree, but I don't.

    I spend the time gathering mats everywhere I go, I sell them because I know there are folks that want them but are not willing to spend the time gathering them, instead, they pay me (indirectly) to do so.

    I would very much like to see a way to grow my own, again, I know there will be folks that are unwilling to do the work, so I can again sell my extras to them...

    I like the idea above that seeds could be gained from harvesting the plant, and with luck produce a good deal more of that herb then the initial plant, and perhaps be harvested multiple times (or until different seeds are planted in that spot), but in any case, I am willing to bet those seeds will sell for a great deal of gold.

    I would also point out that there are a lot of mats used in provisioning that could also be grown (Carrots, Corn, Potatoes and so on) while they don't sell as well, if you can have a garden, you should be able to grow Radishes. And why should seeds not also be gained from growing a plant? If you have not noticed, an ear of corn has a whole lot of seeds that can grow more corn... if you don't eat them all.

    I would expect there will be a need for limits on where and how many "Garden Plots" available in a house, perhaps the requirements should start with a "Yard" but plants can be grown indoors as well... I would like to see the plots able to be crafted, perhaps with multiple crafting skills, woodworking for the frame (or a box for planting indoors), alchemy/provisioning for the soil and fertilizer, Blacksmithing for the garden tools, enchanting for the "Proper Light".


    Of all the things I have lost, I miss my mind the most...
  • Necrotech_Master
    Necrotech_Master
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    p00tx wrote: »
    dont pay the high rates for mats? the entire market is player set prices, if they are too high dont pay them

    just go out and farm mats, its not too hard

    i pretty much never buy mats, but i sell tons of them because people are willing to pay insane prices for easy to get mats

    i mean come on, scrib jelly selling for 1400 gold each? why you can get like 6-12 doing 1 run through almost any kwama infested delve which takes 5 minutes

    heck even IC key frags going for 600g each feels insane to me, takes me like an hour to get around 100+ of them

    i dont do daily writs, and i dont usually specifically farm mats, and i still have like 15k+ of each ruby crafting mat just from refining/deconning

    I get what you're saying, but some of us need access to large amounts of crafting materials because of the cost of playing through some of the game's content. I routinely rip through stacks and stacks of potions and high end raid foods/drinks while doing trials. It becomes prohibitively expensive to maintain, and we have to participate in paid content carries just to make enough gold to afford it. I hate doing carries and would love a way to be more self sufficient and continue to play the parts of the game that I love.

    yeah i can understand that, i personally pretty much never craft pots and food, and hardly craft gear anymore unless im making master writs or set gear for a friend (i reconstruct things mostly so i use tempers still) (i dont do anything super sweaty like trifectas, so the oodles and oodles of crown tripots and trifood are good enough for me)

    so i end up selling virtually all of the alchemy mats i get because i never use them lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • freespirit
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    For me it is more about the pleasure of growing stuff in my houses,.

    I don't need to actually get mats back but I would love to be able to design gardens and watch them grow! <3

    I spent this afternoon in my RL garden and have veggies galore out there atm, it would be nice to replicate that ingame BUT no caterpillars, slugs or snails please!
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • SoraJP
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    If they were to add this, I imagine it would act like the storage coffers. You can only buy like 10 of them total for vouchers. They can act like the alchemy soils spots in Skyrim, but will only be able to harvest like once a day.
    PC/NA Khajiit Warden Main
  • Panderbander
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    I'm having flashbacks to Mists of Pandaria on WoW and tending to my farm...
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • Phanex
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    I mean, its no different than having the crafting minions who send you some random materials once a day. Same principle, except you get to choose what items you get every 24hrs.

    They just need to add some farming plots to the houses already in game. Small houses get 3, Med houses get 5, large houses get 8, and Very big houses get 10. Or something along those lines.

    Plotted plants would be awesome addition to the game.
  • Beilin_Balreis_Colcan
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    Do your writs, farm your rewarded surveys. You don't have to buy from people. If you'd been doing them for years, you'd have thousands of each resource like myself and many others.
    Agreed, and allowing players to grow their own plants would have a major effect on the crafting economy, so any change would have to be designed very carefully, or it might just break that economy.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • Finedaible
    Finedaible
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    I tried suggesting gardening years ago like Skyrim's housing had. Such a system would need limits obviously, but if it was limited to like 1 grown plant per plot per day I don't see it being out of balance. It would at least allow players to supplement their alchemy needs.
    Edited by Finedaible on July 26, 2023 9:35PM
  • PrimeSeptim
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    Good idea!

    It would make housing more than just a museum and storage lol.

    Maybe a patch of dirt that spawns different things or maybe one for clothing materials, another for alchemy ingredients, etc. On a daily cooldown. World of Warcraft had a similar thing with garrisons - there's a lot of good ideas there that could be used. A fishing hole would also be nice.

    I suggest a cooldown because I guess ZOS would be hesitant otherwise because it might make places emptier? Same reason why they haven't given us the ability to purchase daily crafting writ boards (there'd be less people in the cities). Or mount trainers.

    I'm still waiting for a bard and some dancers for my House of Earthly Delights. :p
  • TinyDragon
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    I would love this- it would be so fun.

    I also love the idea of a 'farming' dlc sort of thing.
    There's multiple places you can choose to set up an overland 'farm'. It needs maintenance, and you can come back and look after it daily.
    Manage the water/mulch/staffing etc. I'm sure other people can bulk the idea up more, but I think it'd be really fun too.

  • jtm1018
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    Yes please, by the the divines, yes please!!!
    At 16x the details, err, I mean 16x the growth!
  • Erickson9610
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    I've been wanting some sort of farming functionality for a while. While I worry about how it might encourage botting, I often wonder how it is that a game like this hasn't implemented some sort of farming mechanic, where we check back on our farm every once in a while to see its progress. I suppose the closest thing to that feeling is waiting for research timers to complete.

    At the very least, let us grow provisioning ingredients — as it is, we are told by Danel Tenello, the character who certifies our Provisioning skill, that food is just "around". What he means is that we are expected to just take food from random containers all over Tamriel. It would be better if there was a more natural way to harvest food than to take it from other people.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • ESO_player123
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    Yes, please. I actually do not care about harvesting anything. I just want the plots to plant the plants like we can in Skyrim's greenhouse.
    Edited by ESO_player123 on July 27, 2023 3:52AM
  • DarknDarker
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    Something to add more functionality to housing? Yes please.
  • quinancia
    quinancia
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    If we were able to farm alchemy mats, bots would take advantage.

    Green Onions and potatoes would be just for fun
  • Zodiarkslayer
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    That would be awesome. But there have to be ways to get all materials. Maybe a mineshaft for blacksmithing and Jewellery nodes? Or just plain harvest nodes to place in a house. I mean we have a greenhouse, already.
    Lets give housing a meaningful addition.
    The "harvesting at home" has to have limitations, though. It would be exploitable if there weren't.

    As much as I love the idea, I do not see how this is going to decrease prices on mats. It would just make a player more independent of the market. Or having to farm them oneself. I would love to be wrong, but I am sceptic in his regard.
    No Effort, No Reward?
    No Reward, No Effort!
  • quinancia
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    That would be awesome. But there have to be ways to get all materials. Maybe a mineshaft for blacksmithing and Jewellery nodes? Or just plain harvest nodes to place in a house. I mean we have a greenhouse, already.
    Lets give housing a meaningful addition.
    The "harvesting at home" has to have limitations, though. It would be exploitable if there weren't.

    As much as I love the idea, I do not see how this is going to decrease prices on mats. It would just make a player more independent of the market. Or having to farm them oneself. I would love to be wrong, but I am sceptic in his regard.

    I agree this won't decrease the price of mats.

    It is a fun idea for roleplay

    If ZOS wants to decrease the price of mats, they will increase the drop rate.
  • the1andonlyskwex
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    I hate to be contrarian, but I kind of like the fact that participating in the housing/furnishing minigame (or not) doesn't really affect any other parts of the game, and a change like this would make participation much more tightly coupled to trading and crafting.
    Edited by the1andonlyskwex on July 27, 2023 7:13AM
  • rpa
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    Wildstar had herb nodes drop seeds which could be planted on garden plug. It really was not any challenge for economy because seeds growing to harvestable herb took significant time. At least until instant grow exploit happened. Plenty permabans followed.

    (If I remember right garden was the default crafting result from not hitting coordinates of other housing resource plugs. Each character had their own housing plot to place house and few from large variety of plugs, cosmetic or useful like garden, vendor, crafting station, bank and mini challenges. And of one of course could build their own house from scratch with some limitations - like if one chose to remodel weather rainy it rained indoors in homebrew home. Housing in that game completely spoiled housing for me in every other MMO I have ever tried. Too bad.)
    Edited by rpa on July 27, 2023 8:09AM
  • M0ntie
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    I would love this! It was one of my favourite parts of Skyrim. Just allow growing enough for personal use
    It would add some life to housing.
  • evan302
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    It really depends how this is done. I'm getting flashbacks to WoW's Garrison and if it was done like that, no way would I want to see it in ESO. Fishing, mining, botany all done in a private instance on your own. It was very profitable if you did it right, but it killed a lot of the social aspect of the game and looking back, it was a pretty miserable experience.
    Admittedly, the Garrison had more associated with it than gathering and people who loved RTS games or making gold were really happy with it, but it was solo play that took about an hour a day and to me, it didn't feel like it belonged in an MMO.
    I do my writs here, I don't want another set of chores added on top that are hard to ignore, because I'd rather be out in the world.

    I wouldn't mind a limited system where we were able to gather seeds and grow a few things, and I'd love to be able to grow plants for decoration; that would be cool.
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