I agree it should be reworked, but not in the way you're suggesting.
I think the biggest issue with corrosive is that it is an extremely strong offensive ult with an equally strong defensive portion.
Remove the defensive portion entirely, and signifcantly increase the damage of the PBAOE corrosive dot. Like +30% or something like that. The skill still gives you 100k pen on all direct damage like it does on live.
Tyrant_Tim wrote: »I agree it should be reworked, but not in the way you're suggesting.
I think the biggest issue with corrosive is that it is an extremely strong offensive ult with an equally strong defensive portion.
Remove the defensive portion entirely, and significantly increase the damage of the PBAOE corrosive dot. Like +30% or something like that. The skill still gives you 100k pen on all direct damage like it does on live.
Pretty spot on when it comes to how this should be addressed, there should be one morph for penetration, and one for mitigation.
If the mitigation was removed from Corrosive, I would be in favor of giving the Penetration to all of their moves, including their Damage over Time, instead of specifically Direct Damage.
Tyrant_Tim wrote: »I agree it should be reworked, but not in the way you're suggesting.
I think the biggest issue with corrosive is that it is an extremely strong offensive ult with an equally strong defensive portion.
Remove the defensive portion entirely, and significantly increase the damage of the PBAOE corrosive dot. Like +30% or something like that. The skill still gives you 100k pen on all direct damage like it does on live.
Pretty spot on when it comes to how this should be addressed, there should be one morph for penetration, and one for mitigation.
If the mitigation was removed from Corrosive, I would be in favor of giving the Penetration to all of their moves, including their Damage over Time, instead of specifically Direct Damage.
I'd be hesitant to apply the penetration to dot damage. I'm not sure if you played back when s&b frontbar, seventh fury, dot stamdk w/corrosive backbar and s&b ult frontbar was meta, but it was completely absurd. They would dot you up, pop corrosive, and you would immediately be unable to outheal the dot pressure alone, before they started spamming LA->deep slash -> bash on you. It was quite literally unbeatable in most scenarios.
With how much more free damage & dot pressure there is from status effects, proc sets, and from increased ability access via hybridization, I think that if then pen also affected dots it would be just as absurd as it is on live.
MindOfTheSwarm wrote: »Totally a yes from me. Tired of encountering players who run Corrosive alongside Dark Convergence and Plaguebreak. Or Cleave bombers with Vicious Death.
MindOfTheSwarm wrote: »Totally a yes from me. Tired of encountering players who run Corrosive alongside Dark Convergence and Plaguebreak. Or Cleave bombers with Vicious Death.
Why should skills suffer because of broken sets?
Due to the introduction of such sets, it turned into some kind of pvp crap. Templar's toothpick was broken. The sorcerer in the specialization of mana is very bad. Due to complaints about the necromancer, this class is now completely dead. I don't see the point in nerfing everything. Why not make the game better and not add something to other classes and nerf sets.
Nerf the game. Just removing it.
IMO it was only broken with Oakensoul upon that mythic's release. Other than that - and I assume you're talking about PvP - it mainly catches out new players. Experienced ones know to stay away, and bombing, in all it's forms, has always been situational to my knowledge. Brawler bombing is not something you should regularly be caught by, or you're basically new to PvP.MindOfTheSwarm wrote: »Let’s face it. How many posts have complained about this completely broken skill.
By how much? As it stands there is no significant damage from the ult. I'd hate for it to be changed to just another damage ult, albeit with the incoming damage cap. I like the uniqueness of it.Would not take a lot to rework. Perhaps boost the damage of the ultimate but only allow the penetration buff to apply to the ultimate itself.
Well, ZOS chose the other route. It only applies to direct damage. This ult was actually more powerful in the past, did you know that? It buffed DOTs. Strong DOTs are quite oppressive right now, e.g. with Mara nerfed and ever since their duration was extended to 20s really. That's why people use Master DW. Corrosive was deliberately changed so a DK can't pop it while you're dotted up and miles away. Basically, if you made this change, you could very easily shoot yourself in the foot. Careful what you wish for.Alternatively it could boost applied Poison DoT’s by a percentage giving it a poison dk build roll.
DK as a whole has been OP in PvP, I'm aware of that. At the same time I haven't seen (or looked for to be fair) a discussion of why recent patches have advantaged it so much. I hate people leading with the conclusion of "oh, it must be Corrosive" (or something else) when in reality it is a multitude of factors, ranging from hybridisation to DOT changes to questionable whip, chain pull (and talon?) buffs or changes. Even the fact that Shattering Rocks now delivers damage at the end, rather than the beginning of the stun contributes to DK burst potential. Fossilize was the preferred morph in the past. Nowadays every DK takes advantage of the Shattering Rocks heal. There have been too many changes where ZOS has looked at the attractiveness of a single skill or morph without looking at how gradually OP the buffs have made DK in PvP, but it's not any one thing that has got us here. A reason I've personally leaned towards Corrosive has also been the historical brokenness of Leap in IC.But alas, there are a few players out there who think it is fine. So let’s vote on it.
IMO it was only broken with Oakensoul upon that mythic's release. Other than that - and I assume you're talking about PvP - it mainly catches out new players. Experienced ones know to stay away, and bombing, in all it's forms, has always been situational to my knowledge. Brawler bombing is not something you should regularly be caught by, or you're basically new to PvP.MindOfTheSwarm wrote: »Let’s face it. How many posts have complained about this completely broken skill.By how much? As it stands there is no significant damage from the ult. I'd hate for it to be changed to just another damage ult, albeit with the incoming damage cap. I like the uniqueness of it.Would not take a lot to rework. Perhaps boost the damage of the ultimate but only allow the penetration buff to apply to the ultimate itself.Well, ZOS chose the other route. It only applies to direct damage. This ult was actually more powerful in the past, did you know that? It buffed DOTs. Strong DOTs are quite oppressive right now, e.g. with Mara nerfed and ever since their duration was extended to 20s really. That's why people use Master DW. Corrosive was deliberately changed so a DK can't pop it while you're dotted up and miles away. Basically, if you made this change, you could very easily shoot yourself in the foot. Careful what you wish for.Alternatively it could boost applied Poison DoT’s by a percentage giving it a poison dk build roll.DK as a whole has been OP in PvP, I'm aware of that. At the same time I haven't seen (or looked for to be fair) a discussion of why recent patches have advantaged it so much. I hate people leading with the conclusion of "oh, it must be Corrosive" (or something else) when in reality it is a multitude of factors, ranging from hybridisation to DOT changes to questionable whip, chain pull (and talon?) buffs or changes. Even the fact that Shattering Rocks now delivers damage at the end, rather than the beginning of the stun contributes to DK burst potential. Fossilize was the preferred morph in the past. Nowadays every DK takes advantage of the Shattering Rocks heal. There have been too many changes where ZOS has looked at the attractiveness of a single skill or morph without looking at how gradually OP the buffs have made DK in PvP, but it's not any one thing that has got us here. A reason I've personally leaned towards Corrosive has also been the historical brokenness of Leap in IC.But alas, there are a few players out there who think it is fine. So let’s vote on it.