MindOfTheSwarm wrote: »How about this:
Boost your damage against players by 2% for every dungeon completed through the activity finder, stacking up to 5 times.
Boost your damage against monsters by 2% for every battleground completed through the activity finder, stacking up to 5 times.
These effects last for 48 hours
Alternatively:
Gain 2000 gold every time you help a player through a dungeon they have not yet completed on their account. This amount is doubled for veteran dungeons and you gain a bonus 5000 gold for hard mode.
Gain 4000 gold every time you help a player though a trial they have not yet completed on their account. This amount is doubled for veteran trials and you gain a bonus 10000 for hard mode.
MindOfTheSwarm wrote: »How about this:
Boost your damage against players by 2% for every dungeon completed through the activity finder, stacking up to 5 times.
Boost your damage against monsters by 2% for every battleground completed through the activity finder, stacking up to 5 times.
These effects last for 48 hours
Alternatively:
Gain 2000 gold every time you help a player through a dungeon they have not yet completed on their account. This amount is doubled for veteran dungeons and you gain a bonus 5000 gold for hard mode.
Gain 4000 gold every time you help a player though a trial they have not yet completed on their account. This amount is doubled for veteran trials and you gain a bonus 10000 for hard mode.
The amount of gold would need to be considerbly higher to compete with the craft loop, but again a solid ideaFor those of you unaware the craft loop is a means to make over 90k gold a day just by doing daily crafting writs on multipul characters seeing as each run nets you about 4.6K gold and you can have up to 20 characters now.
Personally I'd go with one that increases the drop rate of rare drops based on the % of achivement points earnedLets say zos released the thing and it gave +100% drop rate when maxed out, Due to how the maths would work +100% would NOT mean 100% chance at getting rare drops, it would mean that your current drop rate, lets say 2% is increased by +100% of its value, to 4%