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The Disappearance of Racial Motifs

  • dumbo
    dumbo
    I doubt the rates have changed.

    A lot of players are running around with auto-loot OFF, opening drawers/trunks and taking the rare recipes/motifs. They are leaving containers with lockpicks/common recipes/style gems.

    So, if you run around after those players, the chests that they didn't loot are full of junk. The chests they did loot will eventually respawn with a chance of motif/rare recipe. (but because the odds of those are low, there's a decent chance that all of the containers will be full of junk).

    It's a very silly system.
    Edited by dumbo on May 6, 2014 4:50PM
  • Malediktus
    Malediktus
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    Malediktus wrote: »
    Motifs still drop, but about 10x more rare as before.
    I sure hope so. They were way too common IMO (and prices in chat reflected this...the common motifs used to go for over 1000 and are now half that or less...I sold all of mine for 300 each)

    People need to specialize in order to create a demand for stuff, and you can't do that when everyone can get every motif easily.
    300 is way too cheap, I never had to sell below 1.5k even when they were common, if you sold for that low you got ripped off
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • MkChkn
    MkChkn
    May just be spreading rumor but I thought they changed the motiff looting so that once u open a box you have to wait a day until having a chance to get a motiff from it again. This was to stop the motiff farming from just logging out and reloading to refill drawers and trunks.
  • SadisticSavior
    SadisticSavior
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    Malediktus wrote: »
    300 is way too cheap, I never had to sell below 1.5k even when they were common, if you sold for that low you got ripped off
    I sold that low because I did not want to sit in chat all day. I wanted to play the game.

    Good luck getting 1.5k for common motifs in Glenumbra. People charging 700gp were waiting a LONG time to sell them. I was seeing them still there after a couple hours. I unloaded mine in about 3 minutes. I assume he was not selling them because at the same time, other people were spamming misc motifs in the 400-600gp range.

    In the time it took him to find a buyer for that 700gp motif (assuming he ever found one...I don't know that he did), he could have made 700gp just collecting mats and vendoring them.

    If you can really sell them easy for 1.5k, you should just go to Glenumbra and buy all the 450gp motifs and resell them. You'd make a killing.
    Edited by SadisticSavior on May 6, 2014 5:40PM
  • huntgod_ESO
    huntgod_ESO
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    The Orc looks good on female characters...except for the big leering smiley face perched above their breasts.

    I find Orc hvy BP w/ boots mixed with Altmer cloth works well together.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • maso
    maso
    Malediktus wrote: »
    Malediktus wrote: »
    Motifs still drop, but about 10x more rare as before.
    I sure hope so. They were way too common IMO (and prices in chat reflected this...the common motifs used to go for over 1000 and are now half that or less...I sold all of mine for 300 each)

    People need to specialize in order to create a demand for stuff, and you can't do that when everyone can get every motif easily.
    300 is way too cheap, I never had to sell below 1.5k even when they were common, if you sold for that low you got ripped off

    You are silly to assume that just because they sold for that much at launch that they are still worth that much.

    Most people I know gave away their motifs because they weren't worth trying to sell and they got them all already. In time the price may recover, but it won't be for a long while.
  • AlMcFly
    AlMcFly
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    /Agreed

    I don't mind it being RIDICULOUSLY hard to find any motif int he game. They've killed provisioning though as a result of this. It's a terrible implementation of an uncreative decision.
    Edited by AlMcFly on May 6, 2014 6:13PM
  • AlMcFly
    AlMcFly
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    dumbo wrote: »
    I doubt the rates have changed.

    A lot of players are running around with auto-loot OFF, opening drawers/trunks and taking the rare recipes/motifs. They are leaving containers with lockpicks/common recipes/style gems.

    So, if you run around after those players, the chests that they didn't loot are full of junk. The chests they did loot will eventually respawn with a chance of motif/rare recipe. (but because the odds of those are low, there's a decent chance that all of the containers will be full of junk).

    It's a very silly system.

    Um...you do know that crates are instanced to each player right? Whether or not that player over there opened a crate has no effect on what is in the crate when you open it. With that in mind, tell me how the rate hasn't been changed. Plenty of us have been farming mats for our crafting since launch (including me). This isn't speculation. The drop rates HAVE been altered.
    Edited by AlMcFly on May 6, 2014 6:17PM
  • SadisticSavior
    SadisticSavior
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    maso wrote: »
    You are silly to assume that just because they sold for that much at launch that they are still worth that much.
    Yep...the prices have plummeted on Motifs. At least the common ones. Still seeing rare's go for tens of thousands.

    I do remember them going for 1.5K at launch, but those days are over. Only the desperate or naive would buy them at 1.5k now.
  • Malediktus
    Malediktus
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    maso wrote: »
    Malediktus wrote: »
    Malediktus wrote: »
    Motifs still drop, but about 10x more rare as before.
    I sure hope so. They were way too common IMO (and prices in chat reflected this...the common motifs used to go for over 1000 and are now half that or less...I sold all of mine for 300 each)

    People need to specialize in order to create a demand for stuff, and you can't do that when everyone can get every motif easily.
    300 is way too cheap, I never had to sell below 1.5k even when they were common, if you sold for that low you got ripped off

    You are silly to assume that just because they sold for that much at launch that they are still worth that much.

    Most people I know gave away their motifs because they weren't worth trying to sell and they got them all already. In time the price may recover, but it won't be for a long while.
    I am not silly. I am still selling quite a few motifs per day for 2k
    Its how I make most of my gold, reselling motifs
    Feel free to cod me all your motifs for 1k each lol
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • SadisticSavior
    SadisticSavior
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    Malediktus wrote: »
    I am not silly. I am still selling quite a few motifs per day for 2k
    Its how I make most of my gold, reselling motifs
    Feel free to cod me all your motifs for 1k each lol

    Done and done. Very happy to supply you. I still have my orc one. Will COD it to you next time I log on.
  • ChairGraveyard
    ChairGraveyard
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    Balamir wrote: »
    I completely agree. This is outrageous. The drop chances of any purple or blue provisioning recipes is also affected. I dont understand what they are trying to achieve with this.

    Ostensibly it's to combat bots, but as anyone that has played these sorts of games know, this type of anti-fun anti-player change just pisses off players and makes them leave over time.

    Sadly I don't expect this to change until it gets so bad that they start losing subs in droves - no one wants to listen.

    Meanwhile we have players clamoring for global lockout timers on nodes, regular loot, and quests, all because they mistakenly think those things affect bots at all, which they don't and never have (given botters just add more bots or move on to more lucrative areas, which then also get nerfed, hurting players even more).

    I don't see an end in sight until every system in this game has a global lockout timer - questing, bosses, looting, etc.

    Maybe when everyone realizes that these types of bandaid "fixes" make the game less fun for legit players and don't affect bots, we'll see some real fixes.

    Until then, expect the game to have more and more global lockout timers, diminishing returns, and in general anti-fun anti-player changes.
  • OzzyNOR
    OzzyNOR
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    maso wrote: »
    You are silly to assume that just because they sold for that much at launch that they are still worth that much.
    Yep...the prices have plummeted on Motifs. At least the common ones. Still seeing rare's go for tens of thousands.

    I do remember them going for 1.5K at launch, but those days are over. Only the desperate or naive would buy them at 1.5k now.

    With the current drop-rate we can pretty much expect that all recipes and motifs will go up in price. Motif-farmers with their inventories filled up with motifs are probably rubbing their hands together atm, just waiting....
  • SadisticSavior
    SadisticSavior
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    OzzyNOR wrote: »
    With the current drop-rate we can pretty much expect that all recipes and motifs will go up in price. Motif-farmers with their inventories filled up with motifs are probably rubbing their hands together atm, just waiting....

    I sure hope so.

    I am not seeing a drop in Motif sales in chat though. They are still constant, at least as of yesterday. Maybe now would be a good time to buy them?
  • Malediktus
    Malediktus
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    Malediktus wrote: »
    I am not silly. I am still selling quite a few motifs per day for 2k
    Its how I make most of my gold, reselling motifs
    Feel free to cod me all your motifs for 1k each lol

    Done and done. Very happy to supply you. I still have my orc one. Will COD it to you next time I log on.
    I hope you are on EU Megaserver or it probably wont work. Accountname @Malediktus
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • Balamir
    Balamir
    Soul Shriven
    apterous wrote: »
    i see people whining that they find less motifs. guess what, i've played since early access and guess how many motifs i've found in total during all my play time. 3. over a month playing like 10-14 hours a day and i've found 3 motifs. see me whining? not much.

    Its sad mate, you could find 10s of barb, primal and any other rare motifs. The issue here is that, the early veterans had an access to both motifs and provisioning recipes for about 4 weeks and now the drop chance is negligible. Its not fair at all. If they had this policy from beginning i would not have any issue. If they change something without even announcing and i waste hours still looking for them, yes i have an issue here.
  • Vixenator
    Vixenator
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    Vixenator wrote: »
    Since the April 30 patch on the NA server, racial motifs have either disappeared altogether, or the drop rate is shredded into a tiny fraction of a drop rate that it once was.
    LOL

    I've gotten 2 since then. Got the Nords one over the weekend, and got my 2nd Orc one yesterday. Both via casual searching (meaning I did not go out of my way to grind it). I got the Nord one in the Daggerfall bank in a trunk for crissakes. The one right behind that betch who is always propagandizing money lenders.

    People who are not getting them are either looking in the wrong places (have never seen one in a backpack or a normal sack for example) or are just not being persistent.

    Lol,you clearly do not know what you are talking about.Looking in the wrong places? Oh right,because i knew that furniture and backpacks in buildings were the highest chance since before launch and i dont know what im talking about lol.

    Just because you are in the small % of people who got lucky after this patch,does not mean that your theory of people looking in the wrong places is correct.

    By the way,this post mostly pertains to the disappearance of veteran motifs:barbaric,primal,daedric,ancient elf etc. Not the common ones such as nord and orc. However,even the common ones ARE affected.
  • Moonchilde
    Moonchilde
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    The people who farmed these the most are the gold sellers, who's spam now features motifs as a stocked product available for cash alongside gold and materials. I'm very glad they nerfed the drop rate, because that means this will slow down this black market.

    The changes applied to deter farmers from camping dungeon bosses has driven these cockroaches to the surface. Now outdoor quest zones are literally SWARMING with big groups of Templars farming the living ($@% out of the available enemies. Its difficult to get a quest done when anything you target is jumped by 10 guys.

    Seriously, part of an MMO is to find these things as you gradually develop your character - you will find them eventually, but there should be something to look forward to. If you got everything you wanted now, and rushed to end game now, your complaint wouldn't be the drop rate of motifs. Your complaint would be "You didn't give me enough content for my voracious appetite". Think about it.
  • Abigail
    Abigail
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    Too bad
    I think the only normal one I don't have yet is High Elf.

    Too bad, I have three Altmer motifs in my bank atm (all collected before the patch). What I cannot find is Orsimer, and at the current drop rate and pattern in which I find motifs, I probably never shall. I've got four Dunmer.

    Two days ago I started looting in detail (and I mean EVERYTHING) so as to level up Provisioning. Doing four alts, once daily for each, I managed to find one motif (Dunmer), 11 green recipes (4 duplicates), and one blue recipe. My highest alt is 12, so I'm gathering in Khenarthi's Roost and Auridon.

    How hard am I looking? It takes me two hours on each alt searching quickly as possible nonstop. I've gathered enough Provisioning materials to reach level-47 in two days, if that's any indication of diligence.

    Far as I'm concerned, and since I'm not a serial re-logger, this is completely unsat insofar as incidence of recipes and motifs is concerned. Contrariwise, I can get on any gold seller site right now and buy any recipe or motif I want (which I shall not do, of course). Obviously, from ZoS's draconian stealth nerfs the ONLY entity benefiting is the gold sellers (and the basswipes who buy their gold, materials, and power leveling services).

    Highly disgruntled and hacked off at ZoS knee jerk reactions.

    Edited by Abigail on May 6, 2014 11:54PM
  • kargen27
    kargen27
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    I haven't got a motif for quite a while, but don't really look for them. When I did find them I had the bad luck of getting the same one. I still have a couple of (I think) Wood Elf 3 motifs just taking room in my inventory because I don't have the patience to try and sell anything and haven't gotten around to joining a guild yet. I also sold a couple to merchants just to get them out of my bag before I realized others might want them.
    I have noticed a lot of empty things though, and didn't know why.

    It might just be me but when I find a treasure chest the Simple ones have better treasure in them than the Advanced ones. Strikes me as odd but I decided to look at it as I am lucky that the Simple ones have so much.
    Edited by kargen27 on May 7, 2014 12:28AM
    and then the parrot said, "must be the water mines green too."
  • ChairGraveyard
    ChairGraveyard
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    Abigail wrote: »
    Obviously, from ZoS's draconian stealth nerfs the ONLY entity benefiting is the gold sellers (and the basswipes who buy their gold, materials, and power leveling services).

    Highly disgruntled and hacked off at ZoS knee jerk reactions.

    Precisely this. This is exactly what people have been trying to explain about these diminishing returns/global lockout timers - they HELP bots, and HURT normal players.

    The exact opposite of their intended effect. This is *always* the case for systems like these that penalize normal gameplay to hurt bots.

    Botters have unlimited time and accounts to do what they do - if you put DR on provisioning, they add extra accounts or move on to another more lucrative method.

    The end result is that players get screwed, bots get benefits out of it, and people unsub because the game is less fun.

    These poorly thought-out systems need to DIE! NOW!
    Edited by ChairGraveyard on May 6, 2014 11:59PM
  • Drakthos
    Drakthos
    Soul Shriven
    along with no more motifs in VR areas, I also noticed that all the containers that would have motifs are either empty or lockpick for about 90% of the time. It started a few days ago and has been going on in both Glenumbra and Stormhaven (VR).

    I understand that they need to be rare, but impossible-to-find is a bit overboard and prices will just go up.
  • Daverios
    Daverios
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    I sold 2 Argonian Motifs for 1gp each.

    Meh they were taking up bank space. The only that matter are the rare ones anyway and they should be rare. Logging into Stonehills(?) VR the first time and seeing 2 dozen or more people standing around the bank in Ancient Elf and Daedric is pretty lame.
  • Vixenator
    Vixenator
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    Abigail wrote: »
    Obviously, from ZoS's draconian stealth nerfs the ONLY entity benefiting is the gold sellers (and the basswipes who buy their gold, materials, and power leveling services).

    Highly disgruntled and hacked off at ZoS knee jerk reactions.

    Precisely this. This is exactly what people have been trying to explain about these diminishing returns/global lockout timers - they HELP bots, and HURT normal players.

    The exact opposite of their intended effect. This is *always* the case for systems like these that penalize normal gameplay to hurt bots.

    Botters have unlimited time and accounts to do what they do - if you put DR on provisioning, they add extra accounts or move on to another more lucrative method.

    The end result is that players get screwed, bots get benefits out of it, and people unsub because the game is less fun.

    These poorly thought-out systems need to DIE! NOW!

    I couldnt agree more
  • Vixenator
    Vixenator
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    OzzyNOR wrote: »
    maso wrote: »
    You are silly to assume that just because they sold for that much at launch that they are still worth that much.
    Yep...the prices have plummeted on Motifs. At least the common ones. Still seeing rare's go for tens of thousands.

    I do remember them going for 1.5K at launch, but those days are over. Only the desperate or naive would buy them at 1.5k now.

    With the current drop-rate we can pretty much expect that all recipes and motifs will go up in price. Motif-farmers with their inventories filled up with motifs are probably rubbing their hands together atm, just waiting....

    They most certainly have gone up in price. The sellers who know and continue to sell, have increased their prices to more than double..which means 80-100k for the veteran motifs. This makes it near impossible to afford for the majority of players who do not purchase gold.

    There are still plenty of motifs up for sale that are priced at the former low price before this drop rate patch. I think these people are unaware of the drop rate decrease,and therefore its "business as usual" and the price goes unchanged. I would definitely get these motifs cheaper while you can.
  • Vixenator
    Vixenator
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    Balamir wrote: »
    I completely agree. This is outrageous. The drop chances of any purple or blue provisioning recipes is also affected. I dont understand what they are trying to achieve with this.

    Ostensibly it's to combat bots, but as anyone that has played these sorts of games know, this type of anti-fun anti-player change just pisses off players and makes them leave over time.

    Sadly I don't expect this to change until it gets so bad that they start losing subs in droves - no one wants to listen.

    Meanwhile we have players clamoring for global lockout timers on nodes, regular loot, and quests, all because they mistakenly think those things affect bots at all, which they don't and never have (given botters just add more bots or move on to more lucrative areas, which then also get nerfed, hurting players even more).

    I don't see an end in sight until every system in this game has a global lockout timer - questing, bosses, looting, etc.

    Maybe when everyone realizes that these types of bandaid "fixes" make the game less fun for legit players and don't affect bots, we'll see some real fixes.

    Until then, expect the game to have more and more global lockout timers, diminishing returns, and in general anti-fun anti-player changes.

    Amen
  • freddy_hgnrb18_ESO
    It seems all drop rates have been nerfed.

    I am currently V2 on my NB - Just finished in Stonefalls
    - After completing Stonefalls, I found a total of 2 Motifs (that was prior to last week) - both of them Primal (Luckily traded one for Barbaric) - only need to find Ancient, Daedric and Imperial

    However after clearing all public dungeons (twice) and all Zone bosses and Dolmens (2-3 times) I came away with a total of 0 Blue/Purple items - sometimes I didnt even get any loot at all, and when I did it was a White item, a potion and sometimes a Soul Gem.

    In the first 2 public dungeons of the next zone and 1 dolmen, i've not found a single Blue item from any of the cave bosses

    Have they stopped dropping 'good' loot all together?
    What is the point of even going in them if you can't get anything worth while
    (As an asside, I managed to come out of 1 public dungeon with 14 Glyphs to Deconstruct, which is good, but by my calculation I need to find another 160 to deconstruct so I can start making level 6 potency glyphs to enchant my now V level gear. (21 enchanting, need 25 before I can learn level 6 potency)
  • Shamusangus_24
    I agree there are alot more empty containers going around, ironically though after the patch i found an Imperial Motif in Stonefalls...
    I was collecting doubles of the regular Motifs before the patch and am kinda glad now (like a financial security blanket haha)... so if anyone wants to pay obscene amounts of coin for an Imperial Motif.. i am yet to read it haha.
    Edward Van Healen
    Aldmeri Dominion - Breton - Templar

    Guild: Dirty Pundies
  • Traisa
    Traisa
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    I'm just glad I got all 9 racial motifs before this happened. Probably won't get any of the rare ones anytime soon.
    Edited by Traisa on May 7, 2014 5:47AM
  • clocksstoppe
    clocksstoppe
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    Good. Maybe now motifs will be worth more than an armor repair bill
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