300 is way too cheap, I never had to sell below 1.5k even when they were common, if you sold for that low you got ripped offSadisticSavior wrote: »I sure hope so. They were way too common IMO (and prices in chat reflected this...the common motifs used to go for over 1000 and are now half that or less...I sold all of mine for 300 each)Malediktus wrote: »Motifs still drop, but about 10x more rare as before.
People need to specialize in order to create a demand for stuff, and you can't do that when everyone can get every motif easily.
I sold that low because I did not want to sit in chat all day. I wanted to play the game.Malediktus wrote: »300 is way too cheap, I never had to sell below 1.5k even when they were common, if you sold for that low you got ripped off
Malediktus wrote: »300 is way too cheap, I never had to sell below 1.5k even when they were common, if you sold for that low you got ripped offSadisticSavior wrote: »I sure hope so. They were way too common IMO (and prices in chat reflected this...the common motifs used to go for over 1000 and are now half that or less...I sold all of mine for 300 each)Malediktus wrote: »Motifs still drop, but about 10x more rare as before.
People need to specialize in order to create a demand for stuff, and you can't do that when everyone can get every motif easily.
I doubt the rates have changed.
A lot of players are running around with auto-loot OFF, opening drawers/trunks and taking the rare recipes/motifs. They are leaving containers with lockpicks/common recipes/style gems.
So, if you run around after those players, the chests that they didn't loot are full of junk. The chests they did loot will eventually respawn with a chance of motif/rare recipe. (but because the odds of those are low, there's a decent chance that all of the containers will be full of junk).
It's a very silly system.
Yep...the prices have plummeted on Motifs. At least the common ones. Still seeing rare's go for tens of thousands.You are silly to assume that just because they sold for that much at launch that they are still worth that much.
I am not silly. I am still selling quite a few motifs per day for 2kMalediktus wrote: »300 is way too cheap, I never had to sell below 1.5k even when they were common, if you sold for that low you got ripped offSadisticSavior wrote: »I sure hope so. They were way too common IMO (and prices in chat reflected this...the common motifs used to go for over 1000 and are now half that or less...I sold all of mine for 300 each)Malediktus wrote: »Motifs still drop, but about 10x more rare as before.
People need to specialize in order to create a demand for stuff, and you can't do that when everyone can get every motif easily.
You are silly to assume that just because they sold for that much at launch that they are still worth that much.
Most people I know gave away their motifs because they weren't worth trying to sell and they got them all already. In time the price may recover, but it won't be for a long while.
Malediktus wrote: »I am not silly. I am still selling quite a few motifs per day for 2k
Its how I make most of my gold, reselling motifs
Feel free to cod me all your motifs for 1k each lol
I completely agree. This is outrageous. The drop chances of any purple or blue provisioning recipes is also affected. I dont understand what they are trying to achieve with this.
SadisticSavior wrote: »Yep...the prices have plummeted on Motifs. At least the common ones. Still seeing rare's go for tens of thousands.You are silly to assume that just because they sold for that much at launch that they are still worth that much.
I do remember them going for 1.5K at launch, but those days are over. Only the desperate or naive would buy them at 1.5k now.
With the current drop-rate we can pretty much expect that all recipes and motifs will go up in price. Motif-farmers with their inventories filled up with motifs are probably rubbing their hands together atm, just waiting....
I hope you are on EU Megaserver or it probably wont work. Accountname @MalediktusSadisticSavior wrote: »Malediktus wrote: »I am not silly. I am still selling quite a few motifs per day for 2k
Its how I make most of my gold, reselling motifs
Feel free to cod me all your motifs for 1k each lol
Done and done. Very happy to supply you. I still have my orc one. Will COD it to you next time I log on.
i see people whining that they find less motifs. guess what, i've played since early access and guess how many motifs i've found in total during all my play time. 3. over a month playing like 10-14 hours a day and i've found 3 motifs. see me whining? not much.
SadisticSavior wrote: »LOLSince the April 30 patch on the NA server, racial motifs have either disappeared altogether, or the drop rate is shredded into a tiny fraction of a drop rate that it once was.
I've gotten 2 since then. Got the Nords one over the weekend, and got my 2nd Orc one yesterday. Both via casual searching (meaning I did not go out of my way to grind it). I got the Nord one in the Daggerfall bank in a trunk for crissakes. The one right behind that betch who is always propagandizing money lenders.
People who are not getting them are either looking in the wrong places (have never seen one in a backpack or a normal sack for example) or are just not being persistent.
SadisticSavior wrote: »I think the only normal one I don't have yet is High Elf.
Obviously, from ZoS's draconian stealth nerfs the ONLY entity benefiting is the gold sellers (and the basswipes who buy their gold, materials, and power leveling services).
Highly disgruntled and hacked off at ZoS knee jerk reactions.
ChairGraveyard wrote: »Obviously, from ZoS's draconian stealth nerfs the ONLY entity benefiting is the gold sellers (and the basswipes who buy their gold, materials, and power leveling services).
Highly disgruntled and hacked off at ZoS knee jerk reactions.
Precisely this. This is exactly what people have been trying to explain about these diminishing returns/global lockout timers - they HELP bots, and HURT normal players.
The exact opposite of their intended effect. This is *always* the case for systems like these that penalize normal gameplay to hurt bots.
Botters have unlimited time and accounts to do what they do - if you put DR on provisioning, they add extra accounts or move on to another more lucrative method.
The end result is that players get screwed, bots get benefits out of it, and people unsub because the game is less fun.
These poorly thought-out systems need to DIE! NOW!
SadisticSavior wrote: »Yep...the prices have plummeted on Motifs. At least the common ones. Still seeing rare's go for tens of thousands.You are silly to assume that just because they sold for that much at launch that they are still worth that much.
I do remember them going for 1.5K at launch, but those days are over. Only the desperate or naive would buy them at 1.5k now.
With the current drop-rate we can pretty much expect that all recipes and motifs will go up in price. Motif-farmers with their inventories filled up with motifs are probably rubbing their hands together atm, just waiting....
ChairGraveyard wrote: »I completely agree. This is outrageous. The drop chances of any purple or blue provisioning recipes is also affected. I dont understand what they are trying to achieve with this.
Ostensibly it's to combat bots, but as anyone that has played these sorts of games know, this type of anti-fun anti-player change just pisses off players and makes them leave over time.
Sadly I don't expect this to change until it gets so bad that they start losing subs in droves - no one wants to listen.
Meanwhile we have players clamoring for global lockout timers on nodes, regular loot, and quests, all because they mistakenly think those things affect bots at all, which they don't and never have (given botters just add more bots or move on to more lucrative areas, which then also get nerfed, hurting players even more).
I don't see an end in sight until every system in this game has a global lockout timer - questing, bosses, looting, etc.
Maybe when everyone realizes that these types of bandaid "fixes" make the game less fun for legit players and don't affect bots, we'll see some real fixes.
Until then, expect the game to have more and more global lockout timers, diminishing returns, and in general anti-fun anti-player changes.