This won't solve much. It will just become 3 vs 1 instead of 2. You could increase rewards for the objectives but it won't matter if everyone just go into BG to kill stuff (I don't blame them, it is what it is, sometimes entire 3 teams just brawl in the middle while one dude just run around and cap all flags)
The other way is to give a boost for 3rd place team, but I bet there will be someone that finds a way to abuse it to win DMs in the last minute.
Other way that allows weaker team to regroup is to add additional exits from the spawn like that one with teleporter gates. Won't solve much but at least will reduce spawncamping.
There is no real solution here, even if that is not much of an issue as it exists in every pvp game ever where there is single spawn point on the map.
MindOfTheSwarm wrote: »This won't solve much. It will just become 3 vs 1 instead of 2. You could increase rewards for the objectives but it won't matter if everyone just go into BG to kill stuff (I don't blame them, it is what it is, sometimes entire 3 teams just brawl in the middle while one dude just run around and cap all flags)
The other way is to give a boost for 3rd place team, but I bet there will be someone that finds a way to abuse it to win DMs in the last minute.
Other way that allows weaker team to regroup is to add additional exits from the spawn like that one with teleporter gates. Won't solve much but at least will reduce spawncamping.
There is no real solution here, even if that is not much of an issue as it exists in every pvp game ever where there is single spawn point on the map.
Another option is to have gold tier prizes for multiple first place wins in a row.
Say you get five-7 first place wins in a row with no losses or draws and you get:
Battleground Grand Prize Rewards
Contains between 1000 and 2000 gold.
Contains at least one gold battleground set piece.
Contains a master crafting writ.
Contains 5 random transmute geodes.
50% chance to contain a gold scrying lead.
30% chance to contain one gold upgrade mat or gold enchantment.
Plus a few crafting mats for alchemy and provisioning.
I think this would be a pretty potent incentive to fight for first.
CameraBeardThePirate wrote: »MindOfTheSwarm wrote: »This won't solve much. It will just become 3 vs 1 instead of 2. You could increase rewards for the objectives but it won't matter if everyone just go into BG to kill stuff (I don't blame them, it is what it is, sometimes entire 3 teams just brawl in the middle while one dude just run around and cap all flags)
The other way is to give a boost for 3rd place team, but I bet there will be someone that finds a way to abuse it to win DMs in the last minute.
Other way that allows weaker team to regroup is to add additional exits from the spawn like that one with teleporter gates. Won't solve much but at least will reduce spawncamping.
There is no real solution here, even if that is not much of an issue as it exists in every pvp game ever where there is single spawn point on the map.
Another option is to have gold tier prizes for multiple first place wins in a row.
Say you get five-7 first place wins in a row with no losses or draws and you get:
Battleground Grand Prize Rewards
Contains between 1000 and 2000 gold.
Contains at least one gold battleground set piece.
Contains a master crafting writ.
Contains 5 random transmute geodes.
50% chance to contain a gold scrying lead.
30% chance to contain one gold upgrade mat or gold enchantment.
Plus a few crafting mats for alchemy and provisioning.
I think this would be a pretty potent incentive to fight for first.
I would be wary of adding too appealing of rewards before rebalancing some of the modes. Things like the Capture the Relic weekend show just how unfun BGs can be when people build to win the objective modes. It is in no way fun or balanced to have to baby sit your relic and bash the uber tank spamming the collect button until the game bugs and gives them the relic anyways.
DM has its own issues as well with the entire 3rd party system, but this issue would be somewhat mitigated by a higher population as a higher population would lead to more balanced matches. Something that could be done to try to fix the whole "gang up on the weakest team or try to steal kills" would be to adjust the amount of points you get per kill based on how much you contributed to the kill.
EDIT: don't get me wrong, I want incentivising rewards just as much as anyone else, I just don't want those rewards to start to incentivize unfun tactics that turn matches into a bore.
Necrotech_Master wrote: »the best way to rebalance BGs would be to actually have an MMR so if you played a lot your not constantly getting matched with sweaty tryhards
i used to do a lot of BGs, but it feels like 90% of the time now i only get matched with hardcore pvpers which for me is not fun, im not that competitive
Necrotech_Master wrote: »the best way to rebalance BGs would be to actually have an MMR so if you played a lot your not constantly getting matched with sweaty tryhards
i used to do a lot of BGs, but it feels like 90% of the time now i only get matched with hardcore pvpers which for me is not fun, im not that competitive
Twohothardware wrote: »Necrotech_Master wrote: »the best way to rebalance BGs would be to actually have an MMR so if you played a lot your not constantly getting matched with sweaty tryhards
i used to do a lot of BGs, but it feels like 90% of the time now i only get matched with hardcore pvpers which for me is not fun, im not that competitive
I thought Battlegrounds already had some sort of MMR system but apparently not. I went 40-0 in the match I played last night for the daily reward and it’s clear it’s a lot of PvE players that barely touch Cyrodiil.
So... I kinda like the 3 teams thing. It screws things up but that's what I like about it. Everybody is right when they say that it doesn't make for a super fair and competitive match, but I'm not so sure it's meant to be that. I really, really wish they'd add arenas or group duels or something so that there was another outlet for this need. I agree it's needed. But I think what battlegrounds currently is is needed too. It's basically a replacement for cyrodiil because it works worth a crap. Cyrodiil has 3 teams. And objectives. And killing. And green teams and purple teams and orange teams, if you know what I mean. It's not super competitive either. People are in there doing all sorts of things on all sorts of builds.
But that's just me responding to some of the comments obviously. As far as the original suggestion... I like the idea of giving rewards only to the winning team. For one thing it just addresses the problem perfectly and doesn't effect much else. Now the 2nd place team wants to team up with 3 and take down 1. Also... Though I may not be as competative as some I am competative. So honestly maybe only the winner shoulda got prizes all along, LOL
tomofhyrule wrote: »Necrotech_Master wrote: »the best way to rebalance BGs would be to actually have an MMR so if you played a lot your not constantly getting matched with sweaty tryhards
i used to do a lot of BGs, but it feels like 90% of the time now i only get matched with hardcore pvpers which for me is not fun, im not that competitive
Battlegrounds do have an MMR system, and that's one of the biggest problems with it - the MMR evidently never gets reset.
The problem is that the population is pretty small, so anyone who "used to do a lot of BGs" will have an MMR that matches them up with "sweaty tryhards." So essentially, your MMR is placing you with them because of where you are in that ranking.
I know some players who used to do a lot of BGs and now can't get into a match in under 30 mins of queue time because the MMR is trying to match them exclusively with pro PvPers.
Since the BG community is so small, it really should reset MMR every season or so. Yes, that means that the more hardcore players would get matched with the newbies at the beginning of the season, but then it would at least keep queues moving for a while.
chessalavakia_ESO wrote: »So... I kinda like the 3 teams thing. It screws things up but that's what I like about it. Everybody is right when they say that it doesn't make for a super fair and competitive match, but I'm not so sure it's meant to be that. I really, really wish they'd add arenas or group duels or something so that there was another outlet for this need. I agree it's needed. But I think what battlegrounds currently is is needed too. It's basically a replacement for cyrodiil because it works worth a crap. Cyrodiil has 3 teams. And objectives. And killing. And green teams and purple teams and orange teams, if you know what I mean. It's not super competitive either. People are in there doing all sorts of things on all sorts of builds.
But that's just me responding to some of the comments obviously. As far as the original suggestion... I like the idea of giving rewards only to the winning team. For one thing it just addresses the problem perfectly and doesn't effect much else. Now the 2nd place team wants to team up with 3 and take down 1. Also... Though I may not be as competative as some I am competative. So honestly maybe only the winner shoulda got prizes all along, LOL
I think if just the winner got it you'd hit an increase in toxicity issues, leavers, and a loss of population.
My impression is that a significant chunk of the players doing battlegrounds are just doing their daily because the rewards are decent and easy to get.
If you need to win instead of just needing to get second the time investment to get the rewards will be significantly increased which may turn people off of participating.
Right now, if you do a Battleground and someone else on your team or you performs poorly it isn't a total deal breaker for your team as second is still in reach. But, if you need first and you or someone else is bad your team is probably screwed. When it's obvious your team isn't going to win some people will leave that are after the daily and the players backfilling aren't going to be happy. Some players will likely get vocal about it on chat.
Further, a portion of the people in Battlegrounds just like killing people and ignore the objectives most of the time. They already are a bit annoying at times but, if you need to win for the daily it's going to become decidedly more frustrating.
gariondavey wrote: »Dm and chaosball can be 3 team but capture the relic, crazy king and domination should be 2 team
Daily bg should give 10 xmutes
We should have a premade lobby to organize games
Tyrant_Tim wrote: »@OBJnoob, the difference between getting third partied in a game as massive as a battle royale, and getting third partied in a game like ESO, is that you wont have the weakest team in the lobby picking the winner on a Battle Royale, whereas a very distressed team, with even one player having a prejudice towards another, or a specific team, will completely throw the balance of the match out of line for the entirety of it.
Not even considering overly emotional players with their prejudices about their “right way to play,” very often on Xbox NA, our platform, you will have a team in second that is struggling to compete with the first place team, getting targeted by the weakest team as a means to steal second place, instead of going after the top team and teaming up with 2nd place to balance the lobby out.
In a perfect world where everyone believes in equity, having third party content makes sense, what we have is a very imperfect system, which is why dueling is as popular as it is, it’s the only guarantee you have for a fair fight in terms of player count.
Well that's fine. I did say earlier I would like only the first place team to get rewards-- which would incentivize 3rd and 2nd teaming up to try and overtake 1st. An idea which wasn't mine but gets my vote, and makes even more sense in the scenario in was describing where half the modes only have two teams. You'd pretty much have to make that change anyway.
Honestly I don't believe I see a whole lot of that on Xbox NA. It seems to me like the 3rd place team is pretty helpless most of the time, and only manages anything at all if 2nd and 1st focus eachother too aggressively. In DM, obviously, the 3rd place team becomes the focus and both teams are trying to farm them fastest for points-- but now I'm saying DM could be only 2 teams. I'm not sure any of the other modes really exhibit this behavior-- but still I'm trying to agree with agreeable ideas.
So ultimately maybe that wasn't a great example. Nevertheless there are some loose parallels that cross over for me and that I find enjoyable.
But that wasn't really supposed to be the substance of my post.
My contribution to this discussion is: Delete Domination. Make Crazy King and DM 2 teams only. Give prizes for only first place.
We can disagree on reasons but maybe still agree on solutions. I thought most people were going to like those ideas. They were parroted back from the discussion itself, lol.