Ragnar_Lodbrok wrote: »For one, FFXIV didnt fail to bugs, it failed by being a bad game. Second if you pvpers didnt cry nerfs would be balanced around pve as they should be. Third, you go on like you know what their development plan/guidelines/style is. It is their game, their vision. ANot everyone can see eye to eye but most I would say are happy.
To the community,
What are your views on the points that I have touched on? Do you feel you have been lied to or mislead? Do you feel that you should have a wait and see approach?
Ragnar_Lodbrok wrote: »I can power read, which I oft do when I see a wall of text. None the less I got what you were saying. All I can say is the best laid plans never survive the first shot.
I'm most concerned personally about the rush to promise Craglorn and more content, expand the hotly debated Veteran Ranks two more levels and add another "mode" of play with Trials all whilst trickling out largely ineffective bugfixes. I know there are separate teams working on each here, but it stands to reason that fixing the myriad of broken skills, inaccurate tooltips, mechanical oddities and calculation errors that exist currently would be the number one priority before adding more content on top of it.
I feel like doing band-aid fixes like an unwieldy global boss loot timer and toying with vampire stages (among others) are just going to produce more cracks in the foundation and cause even more issues once Craglorn gets dropped on top of it. Leaving aside my occasional vocal (but hopefully coherent) criticism of some decisions in the patchnotes, the more cracks you leave in that foundation the more headaches it will cause for the players, GMs, community reps and yourselves as developers going forward.
https://www.youtube.com/watch?v=wTqZ3beldXY neocomab16_ESO wrote: »I wasnt partaking in the beta and I believe only a small portion of testers actually tested but I believe that those who did test also posted bugs. Things were known, yet they shipped. And it happens all the time with MMOs these years.
And develpers still dont learn from the mistakes made by others. It is commonly known that nowadays, if you ship an MMO it HAS to work properly. No gold dupes, no combat stuck bugs, no quest bugs, it HAS to run smoothly. Because the first month is important. Not only important but crucial. Last game that pooped on this fact was SWTOR and they went f2p. Granted, they do okay now but they are far away from expectations.
michaelpatrickjonesnub18_ESO wrote: »
If one observes the root of conflict, by definition would be when something does not agree with another in any format.
Expand that to an entire community, rife with trolls, exploiters en mass, gold spammers (their living conditions not exactly the best in reality), elitists, casuals, RPers, PvPers, white knights for anything ever, naysayers for anything ever, and the minority of those trying to take all in stride and cooperate with others.
That latter, most transparent group, I think, feel the most aggravation when everyone else isn't trying to cooperate as well, use self-moderation and so on.
That is why I referred to the Human Condition.
Developers are severely understaffed, which ultimately increases the longevity of these issues; however from an economic perspective, so long as a select few can bail with money at the end, then it's just as well.
"Tumultuous Antipathy" is how I feel sometimes.
"I give Zenimax my money every month, I demand content every month or I cancel my sub."
"If they don't produce content every month, I'm gone."
"They want my money, they roll out new content for pve/pvp/groups/whatever favorite aspect when they said they would, or I walk and so do my friends."
Gosh golly gee. Why on earth would getting new content out be a priority? How many posts were there about "no endgame", "nothing to do after you max level", "where is the content for groups"? There were people saying if Zenimax didn't produce new content every 4 weeks, they'd cancel their sub until new content came out, even if they released it every 5 weeks on schedule. How many posts said "I don't care about the bugs, what about endgame content?"
They need to up their CS support, patch bugs to let people play the content that is out already, and work on getting rid of more bots and gold sellers on a permanent basis before they worry about getting new content out. It will be a toss-up whether they lose more subscribers because of the bugs, bots, cs issues, or more of the "I skip all the dialogue and don't bother with the story because I want end-game content" people.
I'm confused on who you're actually responding to.
Most of the content of Craglorn was fleshed out prior to release. If anything resources have been diverted to deal with bugs I imagine.I'm most concerned personally about the rush to promise Craglorn and more content, expand the hotly debated Veteran Ranks two more levels and add another "mode" of play with Trials all whilst trickling out largely ineffective bugfixes. I know there are separate teams working on each here, but it stands to reason that fixing the myriad of broken skills, inaccurate tooltips, mechanical oddities and calculation errors that exist currently would be the number one priority before adding more content on top of it.
I feel like doing band-aid fixes like an unwieldy global boss loot timer and toying with vampire stages (among others) are just going to produce more cracks in the foundation and cause even more issues once Craglorn gets dropped on top of it. Leaving aside my occasional vocal (but hopefully coherent) criticism of some decisions in the patchnotes, the more cracks you leave in that foundation the more headaches it will cause for the players, GMs, community reps and yourselves as developers going forward.
Note that patch 1.1 comes with Craglorn, and with it a very large list of bug fixes if you haven't seen it already. Probably the sum total and more of all the bug fixes the patches up to now contained. Patience...
I'm confused on who you're actually responding to.
I believe the quote was in partial response to posts by you and I both, emphasizing that certain elements of the wider MMO audience threaten to cancel their sub over perceived lack of content. I would say equal amounts if not more have threatened to quit or already have done so in response to the bugs, support responses not being up to their standards, etc. Quite frankly it seems like every time any issue arises, some vocal group threatens to quit if it isn't solved yesterday.
Pushing new content while leaving existing content, mechanics and balance in varying states of disrepair is developing for the business model, not for the player. The same people saying they'll quit if they don't get enough new content every few weeks will quit regardless, so appeasing them is unlikely to retain more players and customers than hammering out all the bugs. Not having new content six weeks after launch isn't what's dissuading people from buying the game and trying it; the amount of negative reviews citing bugs, bugs and more bugs however is certainly doing just that. Thus, to try and keep one group happy you're harming two others.
Warning: Long read
ZOS
(community don't lynch me for this comment but...) You came in like a wrecking ball (you know you sang that as you read it) but unfortunately, the mortar was just too thick to make a dent in that wall you boasted you could break down. You have continued to make mistakes that other companies have made. You have (from many gamers perspectives) mislead, done the complete opposite, or downright lied to many gamers who have purchased this game. This was the down fall of SOE (anyone still remember SWG...all I have to say is NGE) as that company has not had a successful mmo style game since 2006 for reasons stated above.
Final Fantasy XIV 1.0 was riddled with bugs upon going live and their developers could not get them fixed in a timely manner causing a massive exodus of players who were disgusted with broken promises, unplayable characters, and continuous downtime. You seem to be making the same mistakes that they made.
While I applaud the huge undertaking you have put upon your shoulders, what I can not give you props for is the continued broken skill lines, blocked quest progression, consecutive downtimes, and continued lying to your playerbase.
Broken class skills and broken optional skill lines should have never made it to live. You should only see those when the game is in beta or when a new expansion is coming out and in testing and should be first priority as right out the door as that class if it does not work....the players experience just took a major hit. You nerf before fixing skills lines (both WW, which doesn't work most the time already, and vampire skill lines have been nerfed and both have major borked skills). I have to wonder...are you truly trying to destroy the game right out the door or are your quality controls so sub par that they did not catch these even after numerous bug reports in beta on these same issues?
You nerfed vampire but did not fix the underlying issue which is ult reduction. Vampires can still spam their ult (while not really the issue) and instead of instituting a cap or having the highest reduction cost take precedence over lesser amounts, you nerf the stage reduction cost breaking other skills in the process and making one completely useless due to the amount of magicka it would take to use it.
Another issue that most MMO companies fall prey to is balancing PVP and having it affect PVE. NEVER balance one and have it affect the other as you effect EVERYONE rather than a select group. I have to ask, is your development team so incompetent that they are unable to balance one without messing with the other? Maybe you should look at headhunting some developers from GW2 if you need the help as they at least know how to do that.
First impressions are everything as I know many players that avoided playing SWtor for a year due to players reviews and their friends telling them to not play it due to many of the same issues. Yes SWtor finally made a turn around for the most part, but PR is everything and EA is a very well known (infamous in a way) company. ZOS, not so much so due to your limited resume when it comes to games like this. You have already started negatively out the gate and burned quite a few bridges. I cannot sit by and waste my money on a game that leaves me more feeling helpless than actual enjoyment. I just hope in future updates you can quickly fix these issues and take pages out of other companies DO's and DON'Ts books as you seem to be following in the steps that have hailed the downfall of many games of this type.
To the community,
What are your views on the points that I have touched on? Do you feel you have been lied to or mislead? Do you feel that you should have a wait and see approach?
SeñorCinco wrote: »Is Zoe some new slang for ZOS or does it stand for something else entirely? I would have written it off as a typo but its repeated through several posts in the thread.