Maintenance for the week of September 15:
• PC/Mac: NA and EU megaservers for patch maintenance – September 15, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
We will be performing maintenance for patch 11.2.0 on the PTS on Monday at 8:00AM EDT (12:00 UTC).
Where the heck is the Cooldown on Abyssal Impact's Immobilize?
This still is absolutely insane. A no-target-cap immobilize that also debuffs all your targets, does decent damage, and has a small heal? This still is so completely overloaded its crazy. The abuse of the immobilize in particular is absolutely insane. Their ability to spam this immobilize makes any counterplay to the beam+pull rune+Eyeball combo completely impossible when dealing with any other players.
A couple patches back you (ZOS) put a cooldown on he ability of players to be affected by Daedric mines because that skill was being abused. Abyssal Impact (all morphs but particularly Cephaliarch's Flail) needs the exact same treatment
Edited by acastanza_ESO on July 17, 2023 4:15PM