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So... bolt escape, AoE root + damage + escape.. people are litterally blinking foes to death

Vlas
Vlas
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You really need to look into the magika usage of this skill, this is OP.

Not only that but not even Earth Shard can knock them down/interrupt by the time they blinkbolt escape away. It is lame and the next OP used ability.
Edited by Vlas on May 2, 2014 11:46PM
  • awkwarrd
    awkwarrd
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    You talking about Bolt Escape from sorcs?
  • Vlas
    Vlas
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    Yeah, sorry.
  • LadyChaos
    LadyChaos
    ✭✭✭✭
    I'm happy to entertain issues but I'm confused as crap about how sorc is the evil villian yet again here?
    VR2 Ataxia - [NA] Veteran Dominion Sorcerer [Auriel's Bow]
    PvP, PvE, Crafting, and General Shenanigans
    >:) Sorcery and Mayhem online since 1999 >:)
    Current PvP Class/Supernatural Census
  • Vlas
    Vlas
    ✭✭✭
    Because they can blink around while causing damage/root making people spam break root and losing stam while also taking damage and never able to pin down the sorc.

    Id post video, but until this game supports full screen I cant.
  • LadyChaos
    LadyChaos
    ✭✭✭✭
    Vlas wrote: »
    Because they can blink around while causing damage/root making people spam break root and losing stam while also taking damage and never able to pin down the sorc.

    Id post video, but until this game supports full screen I cant.

    I die more saving the group via bolt ability than anything else in the game... because people cannot handle the taunt of the ball of light saying I can still move when you rooted everyone else... I am "taunting" you to stop looking at them and focus on me. I'm at 100-300 magicaka the whole time relying that my group is wrecking your face because you prefer to abandon reason to stop me, than focus on the other 5 people behind you (because you turned to kill me not the "real" threat)... if they can kill you in 9-18s even better I get to live too.

    You guys get so angry about the "one who got away".. it's the one who didnt run but made you turn/re-focus you need to fear....
    VR2 Ataxia - [NA] Veteran Dominion Sorcerer [Auriel's Bow]
    PvP, PvE, Crafting, and General Shenanigans
    >:) Sorcery and Mayhem online since 1999 >:)
    Current PvP Class/Supernatural Census
  • Kolache
    Kolache
    ✭✭✭✭
    I think someone is trying to find out if there is a forum badge for Bolt Escape PR damage control.
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • LadyChaos
    LadyChaos
    ✭✭✭✭
    Kolache wrote: »
    I think someone is trying to find out if there is a forum badge for Bolt Escape PR damage control.

    enhances the discussion? Sometimes I miss the point....

    edit:
    I made an entire raid-group of 20+ DC change direction to follow me (1 bolt escaper) to a farm in stead of the keep to a trap, set by my party-mates (flanked from behind since you turned direction).... you guys have let bolt blind you so much you will die to "not let one get away"... PLEASE keep hating us. PLEASE keep making poor decisions out of epeen status...

    stop chasing bolt out of sour grapes and we wont be able to pull you so easily to our will....
    Edited by LadyChaos on May 3, 2014 3:08AM
    VR2 Ataxia - [NA] Veteran Dominion Sorcerer [Auriel's Bow]
    PvP, PvE, Crafting, and General Shenanigans
    >:) Sorcery and Mayhem online since 1999 >:)
    Current PvP Class/Supernatural Census
  • Vlas
    Vlas
    ✭✭✭
    That isnt what Im talking about.

    I 1v1ed a sorc and that is basically all they did.
  • Kaskako
    Kaskako
    ✭✭
    The way bolt escape works is just stupid. There really is no way people can defend against this fact. Either increase the cost with each use or something, its ridiculous that after using it infinitely sorcerers are still able to fight normally like nothing happened, while those that attempt to chase them end up out of stamina, magicka or both.
  • Thechemicals
    Thechemicals
    ✭✭✭✭✭
    Vlas wrote: »
    That isnt what Im talking about.

    I 1v1ed a sorc and that is basically all they did.

    This isnt a 1v1 pvp kind of game. It really isnt.

    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • Aimelin
    Aimelin
    ✭✭✭
    Vlas wrote: »
    That isnt what Im talking about.

    I 1v1ed a sorc and that is basically all they did.

    if all he did wast cast bolt escape, he wasnt casting dmg spells, so, did you win or still manage to die?

  • NordJitsu
    NordJitsu
    ✭✭✭✭✭
    ✭✭
    You're completely wrong Vlas.

    The skill does not give any immunity to CC or damage, it is very expensive, gives 50% reduced magicka regen after casting, does very little damage, and has a very short duration stun.

    People who have trouble with Bolt Escape have a player skill issue.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • beravinprb19_ESO
    beravinprb19_ESO
    ✭✭✭
    LadyChaos wrote: »
    I'm happy to entertain issues but I'm confused as crap about how sorc is the evil villian yet again here?
    Lets look at it from a 1 versus 1 perspective. If the Sorcerer decides he / she can't kill me, they can run out of my range and into safety with very little I can do about it. On the other hand, if the Sorcerer is winning, I have no means of escaping the Sorcerer, so I get to spend the next 10 minutes running back. The risk versus reward for picking a fight with a Sorcerer is way out of proportion when compared to NBs, DKs and Templars.
    Edited by beravinprb19_ESO on May 6, 2014 8:37PM
  • LadyChaos
    LadyChaos
    ✭✭✭✭
    LadyChaos wrote: »
    I'm happy to entertain issues but I'm confused as crap about how sorc is the evil villian yet again here?
    Lets look at it from a 1 versus 1 perspective. If the Sorcerer decides he / she can't kill me, they can run out of my range and into safety with very little I can do about it. On the other hand, if the Sorcerer is winning, I have no means of escaping the Sorcerer, so I get to spend the next 10 minutes running back. The risk versus reward for picking a fight with a Sorcerer is way out of proportion when compared to NBs, DKs and Templars.

    If YOUR build does not have a counter or an effective retreat method that is not the fault of 1 spell. There are enough repetitive posts that explain how to stop bolters from any class ... search. If you CHOSE not to use one of those type methods, it is a choice not a flaw of the mechanics.

    This scenario is repetitive and explained in every single thread on this topic already TBH.
    VR2 Ataxia - [NA] Veteran Dominion Sorcerer [Auriel's Bow]
    PvP, PvE, Crafting, and General Shenanigans
    >:) Sorcery and Mayhem online since 1999 >:)
    Current PvP Class/Supernatural Census
  • Aimelin
    Aimelin
    ✭✭✭
    LadyChaos wrote: »
    LadyChaos wrote: »
    I'm happy to entertain issues but I'm confused as crap about how sorc is the evil villian yet again here?
    Lets look at it from a 1 versus 1 perspective. If the Sorcerer decides he / she can't kill me, they can run out of my range and into safety with very little I can do about it. On the other hand, if the Sorcerer is winning, I have no means of escaping the Sorcerer, so I get to spend the next 10 minutes running back. The risk versus reward for picking a fight with a Sorcerer is way out of proportion when compared to NBs, DKs and Templars.

    If YOUR build does not have a counter or an effective retreat method that is not the fault of 1 spell. There are enough repetitive posts that explain how to stop bolters from any class ... search. If you CHOSE not to use one of those type methods, it is a choice not a flaw of the mechanics.

    This scenario is repetitive and explained in every single thread on this topic already TBH.

    completely on point !

    plus this pvp style isn't ment for 1v1 situations
  • NordJitsu
    NordJitsu
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    ✭✭
    Honestly they need to just merge these threads. I'm tired of quoting myself and re-explaining everything to people who haven't taken the time to learn the counters themselves.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Adernath
    Adernath
    ✭✭✭✭✭
    LadyChaos wrote: »
    If YOUR build does not have a counter or an effective retreat method that is not the fault of 1 spell. There are enough repetitive posts that explain how to stop bolters from any class ... search. If you CHOSE not to use one of those type methods, it is a choice not a flaw of the mechanics.

    This scenario is repetitive and explained in every single thread on this topic already TBH.

    +1 this.

  • beravinprb19_ESO
    beravinprb19_ESO
    ✭✭✭
    NordJitsu wrote: »
    Honestly they need to just merge these threads. I'm tired of quoting myself and re-explaining everything to people who haven't taken the time to learn the counters themselves.
    You and me both. I am sick of pointing out that entire builds should not be based around dealing with one ability. My build works against all 3 of the other classes, because its actually a decent build. Saying I need to change it to deal with 1 problematic type of enemy is the same bad argument that using fighters guild abilities against vampires was. In dealing with one type of problem, you become weaker at dealing with everything else.
    LadyChaos wrote: »
    LadyChaos wrote: »
    I'm happy to entertain issues but I'm confused as crap about how sorc is the evil villian yet again here?
    Lets look at it from a 1 versus 1 perspective. If the Sorcerer decides he / she can't kill me, they can run out of my range and into safety with very little I can do about it. On the other hand, if the Sorcerer is winning, I have no means of escaping the Sorcerer, so I get to spend the next 10 minutes running back. The risk versus reward for picking a fight with a Sorcerer is way out of proportion when compared to NBs, DKs and Templars.

    If YOUR build does not have a counter or an effective retreat method that is not the fault of 1 spell. There are enough repetitive posts that explain how to stop bolters from any class ... search. If you CHOSE not to use one of those type methods, it is a choice not a flaw of the mechanics.

    This scenario is repetitive and explained in every single thread on this topic already TBH.
    And you can stop telling me and everyone else that our builds are rubbish. The mere fact that Bolt Escape can invalidate so many builds in the first place is enough of a reason for it to be looked at.
    Edited by beravinprb19_ESO on May 6, 2014 9:20PM
  • Aimelin
    Aimelin
    ✭✭✭
    NordJitsu wrote: »
    Honestly they need to just merge these threads. I'm tired of quoting myself and re-explaining everything to people who haven't taken the time to learn the counters themselves.
    You are me both. I am sick of pointing out that entire builds should not be based around dealing with one ability. My build works against all 3 of the other classes, because its actually a decent build. Saying I need to change it to deal with 1 problematic type of enemy is the same bad argument that using fighters guild abilities against vampires was. In dealing with one type of problem, you become weaker at dealing with everything else.
    LadyChaos wrote: »
    LadyChaos wrote: »
    I'm happy to entertain issues but I'm confused as crap about how sorc is the evil villian yet again here?
    Lets look at it from a 1 versus 1 perspective. If the Sorcerer decides he / she can't kill me, they can run out of my range and into safety with very little I can do about it. On the other hand, if the Sorcerer is winning, I have no means of escaping the Sorcerer, so I get to spend the next 10 minutes running back. The risk versus reward for picking a fight with a Sorcerer is way out of proportion when compared to NBs, DKs and Templars.

    If YOUR build does not have a counter or an effective retreat method that is not the fault of 1 spell. There are enough repetitive posts that explain how to stop bolters from any class ... search. If you CHOSE not to use one of those type methods, it is a choice not a flaw of the mechanics.

    This scenario is repetitive and explained in every single thread on this topic already TBH.
    And you can stop telling me and everyone else that our builds are rubbish. The mere fact that Bolt Escape can invalidate so many builds in the first place is enough of a reason for it to be looked at.

    Sure, have it looked at, scream more QQ & nerf, and then actually get it nerfed, and then people will find the next skill they deem OP caus they refuse to follow advice & adapt to it, which in turn will lead to nerf nerf nerf nerf nerf

    If that happens i'll have lost interest in this game as then it will cater to people who cry about every damn thing they don't want to learn how to counter it.

    Next thing is people are going to cry they get chained off keeps by DKs caus they're high up on their walls where they should be allowed to safely use their siege weapons, and be allowed to cast & shoot people down who are so silly for trying to break a wall or trying to go through a wall, caus you know, we shouldn't be able to do that
  • beravinprb19_ESO
    beravinprb19_ESO
    ✭✭✭
    Aimelin wrote: »
    NordJitsu wrote: »
    Honestly they need to just merge these threads. I'm tired of quoting myself and re-explaining everything to people who haven't taken the time to learn the counters themselves.
    You are me both. I am sick of pointing out that entire builds should not be based around dealing with one ability. My build works against all 3 of the other classes, because its actually a decent build. Saying I need to change it to deal with 1 problematic type of enemy is the same bad argument that using fighters guild abilities against vampires was. In dealing with one type of problem, you become weaker at dealing with everything else.
    LadyChaos wrote: »
    LadyChaos wrote: »
    I'm happy to entertain issues but I'm confused as crap about how sorc is the evil villian yet again here?
    Lets look at it from a 1 versus 1 perspective. If the Sorcerer decides he / she can't kill me, they can run out of my range and into safety with very little I can do about it. On the other hand, if the Sorcerer is winning, I have no means of escaping the Sorcerer, so I get to spend the next 10 minutes running back. The risk versus reward for picking a fight with a Sorcerer is way out of proportion when compared to NBs, DKs and Templars.

    If YOUR build does not have a counter or an effective retreat method that is not the fault of 1 spell. There are enough repetitive posts that explain how to stop bolters from any class ... search. If you CHOSE not to use one of those type methods, it is a choice not a flaw of the mechanics.

    This scenario is repetitive and explained in every single thread on this topic already TBH.
    And you can stop telling me and everyone else that our builds are rubbish. The mere fact that Bolt Escape can invalidate so many builds in the first place is enough of a reason for it to be looked at.

    Sure, have it looked at, scream more QQ & nerf, and then actually get it nerfed, and then people will find the next skill they deem OP caus they refuse to follow advice & adapt to it, which in turn will lead to nerf nerf nerf nerf nerf

    If that happens i'll have lost interest in this game as then it will cater to people who cry about every damn thing they don't want to learn how to counter it.

    Next thing is people are going to cry they get chained off keeps by DKs caus they're high up on their walls where they should be allowed to safely use their siege weapons, and be allowed to cast & shoot people down who are so silly for trying to break a wall or trying to go through a wall, caus you know, we shouldn't be able to do that

    I actually care about balance. I'm a DK for crying out loud, and I've agreed that a number of my abilities are too good for what they are, and that they need to be adjusted for the sake of balance. I am unbiased enough to know that some of my abilities are causing problems, and I don't object to them being changed if needed. But hey, by all means, leave if your favourite ability gets nerfed. Vampires said the same thing, but anyone who cared about balance could see that they were problematic and in need of some changes.
    Edited by beravinprb19_ESO on May 6, 2014 9:33PM
  • xDonMega
    xDonMega
    ✭✭✭
    Kaskako wrote: »
    The way bolt escape works is just stupid. There really is no way people can defend against this fact. Either increase the cost with each use or something, its ridiculous that after using it infinitely sorcerers are still able to fight normally like nothing happened, while those that attempt to chase them end up out of stamina, magicka or both.


    Free advice: Don't chase them.


    Can I get some Insightful clicks on that?
    Edited by xDonMega on May 6, 2014 9:15PM
  • Aimelin
    Aimelin
    ✭✭✭
    Aimelin wrote: »
    NordJitsu wrote: »
    Honestly they need to just merge these threads. I'm tired of quoting myself and re-explaining everything to people who haven't taken the time to learn the counters themselves.
    You are me both. I am sick of pointing out that entire builds should not be based around dealing with one ability. My build works against all 3 of the other classes, because its actually a decent build. Saying I need to change it to deal with 1 problematic type of enemy is the same bad argument that using fighters guild abilities against vampires was. In dealing with one type of problem, you become weaker at dealing with everything else.
    LadyChaos wrote: »
    LadyChaos wrote: »
    I'm happy to entertain issues but I'm confused as crap about how sorc is the evil villian yet again here?
    Lets look at it from a 1 versus 1 perspective. If the Sorcerer decides he / she can't kill me, they can run out of my range and into safety with very little I can do about it. On the other hand, if the Sorcerer is winning, I have no means of escaping the Sorcerer, so I get to spend the next 10 minutes running back. The risk versus reward for picking a fight with a Sorcerer is way out of proportion when compared to NBs, DKs and Templars.

    If YOUR build does not have a counter or an effective retreat method that is not the fault of 1 spell. There are enough repetitive posts that explain how to stop bolters from any class ... search. If you CHOSE not to use one of those type methods, it is a choice not a flaw of the mechanics.

    This scenario is repetitive and explained in every single thread on this topic already TBH.
    And you can stop telling me and everyone else that our builds are rubbish. The mere fact that Bolt Escape can invalidate so many builds in the first place is enough of a reason for it to be looked at.

    Sure, have it looked at, scream more QQ & nerf, and then actually get it nerfed, and then people will find the next skill they deem OP caus they refuse to follow advice & adapt to it, which in turn will lead to nerf nerf nerf nerf nerf

    If that happens i'll have lost interest in this game as then it will cater to people who cry about every damn thing they don't want to learn how to counter it.

    Next thing is people are going to cry they get chained off keeps by DKs caus they're high up on their walls where they should be allowed to safely use their siege weapons, and be allowed to cast & shoot people down who are so silly for trying to break a wall or trying to go through a wall, caus you know, we shouldn't be able to do that

    I actually care about balance. I'm a DK for crying out loud, and I've agreed that a number of my abilities are too good for what they are, and that they should be toned down to some extent. The difference here is that I am unbiased enough to see that some of my abilities are problematic. But hey, by all means, leave if your favourite ability gets nerfed. Vampires threatened the same thing, but anyone with half a clue could see that they needed to be toned down for the health of the game.

    Oh so its my favourite ability now, thats weird, even tho i have it on my bar, even tho i wear 7 light armor pieces, im usually found next to my DK friend, deep in the enemy their faces, 90% of the time i die without even casting bolt escape once.

    The reason im even on the forums is to try & make people see that its easely countered, they can nerf it for me if they want it, im just trying to prevent that so no one cries about a single skill that sort of, and i repeat, sort of, before you go screaming SORC ONLY FOR BOLT ESCAPE, defines a class.

    Caus after you happy bandwagon QQ NERF screamers get this nerfed, you'll be like, haha we can force them to nerf ***, lets find something else to nerf! then some poor guy is going to die to a couple snipe casts from a bow user and rage about it so badly he'll *** nuts for a week, then come to the forum & scream qq nef & everyone will follow

    gg.

  • LadyChaos
    LadyChaos
    ✭✭✭✭
    NordJitsu wrote: »
    Honestly they need to just merge these threads. I'm tired of quoting myself and re-explaining everything to people who haven't taken the time to learn the counters themselves.
    You are me both. I am sick of pointing out that entire builds should not be based around dealing with one ability. My build works against all 3 of the other classes, because its actually a decent build. Saying I need to change it to deal with 1 problematic type of enemy is the same bad argument that using fighters guild abilities against vampires was. In dealing with one type of problem, you become weaker at dealing with everything else.
    LadyChaos wrote: »
    LadyChaos wrote: »
    I'm happy to entertain issues but I'm confused as crap about how sorc is the evil villian yet again here?
    Lets look at it from a 1 versus 1 perspective. If the Sorcerer decides he / she can't kill me, they can run out of my range and into safety with very little I can do about it. On the other hand, if the Sorcerer is winning, I have no means of escaping the Sorcerer, so I get to spend the next 10 minutes running back. The risk versus reward for picking a fight with a Sorcerer is way out of proportion when compared to NBs, DKs and Templars.

    If YOUR build does not have a counter or an effective retreat method that is not the fault of 1 spell. There are enough repetitive posts that explain how to stop bolters from any class ... search. If you CHOSE not to use one of those type methods, it is a choice not a flaw of the mechanics.

    This scenario is repetitive and explained in every single thread on this topic already TBH.
    And you can stop telling me and everyone else that our builds are rubbish. The mere fact that Bolt Escape can invalidate so many builds in the first place is enough of a reason for it to be looked at.

    Never said your build was rubbish.. I'm sure whatever your primary role is, you excell at it. Just that you don't get the reason YOU are not stopping them is YOU are not specd to. We die as much as anyone. I don't cry I can't heal an ally enough with my pewny 1 heal I have slotted. I'm not specd to heal, I'm specd for speed. You don't have viable counter slotted, or are not using them well vrs bolt if you are this upset about it... but plenty of people do.

    It's kinda like crying you can't kill a vampire and you have a frost staff equipped...
    VR2 Ataxia - [NA] Veteran Dominion Sorcerer [Auriel's Bow]
    PvP, PvE, Crafting, and General Shenanigans
    >:) Sorcery and Mayhem online since 1999 >:)
    Current PvP Class/Supernatural Census
  • Niffo
    Niffo
    ✭✭✭
    xDonMega wrote: »
    Kaskako wrote: »
    The way bolt escape works is just stupid. There really is no way people can defend against this fact. Either increase the cost with each use or something, its ridiculous that after using it infinitely sorcerers are still able to fight normally like nothing happened, while those that attempt to chase them end up out of stamina, magicka or both.


    Free advice: Don't chase them.


    Can I get some Insightful clicks on that?

    How convenient that only one class can do that.
  • LadyChaos
    LadyChaos
    ✭✭✭✭
    xDonMega wrote: »
    Kaskako wrote: »
    The way bolt escape works is just stupid. There really is no way people can defend against this fact. Either increase the cost with each use or something, its ridiculous that after using it infinitely sorcerers are still able to fight normally like nothing happened, while those that attempt to chase them end up out of stamina, magicka or both.


    Free advice: Don't chase them.


    Can I get some Insightful clicks on that?

    How convenient that only one class can do that.

    /bite

    just to make sure you didn't miss my subtle humor... go get bit.
    vamps are faster still and it open line.. yo know it because we say it in every thread but you keep parroting this...
    Edited by LadyChaos on May 6, 2014 9:29PM
    VR2 Ataxia - [NA] Veteran Dominion Sorcerer [Auriel's Bow]
    PvP, PvE, Crafting, and General Shenanigans
    >:) Sorcery and Mayhem online since 1999 >:)
    Current PvP Class/Supernatural Census
  • xDonMega
    xDonMega
    ✭✭✭
    If every class can do exactly what every other class can do... what would be the point of having different classes?

    People talk about class balance, but I don't think they even know what that means.

    It seems to me that people would like every class to be able to do the exact same things, but with different animations...
  • Niffo
    Niffo
    ✭✭✭
    LadyChaos wrote: »
    xDonMega wrote: »
    Kaskako wrote: »
    The way bolt escape works is just stupid. There really is no way people can defend against this fact. Either increase the cost with each use or something, its ridiculous that after using it infinitely sorcerers are still able to fight normally like nothing happened, while those that attempt to chase them end up out of stamina, magicka or both.


    Free advice: Don't chase them.


    Can I get some Insightful clicks on that?

    How convenient that only one class can do that.

    /bite

    just to make sure you didn't miss my subtle humor... go get bit.
    vamps are faster still and it open line.. yo know it because we say it in every thread but you keep parroting this...

    There is a post in one of the other threads that says mist gives no movement speed buff now, not even the 30% listed in the tooltip. Even if it did, I already know that it can't catch up to Bolt Escape since I used it before the nerf at 52% and it was not possible to catch a Sorcerer unless they stopped and waited. If you think I haven't tried using any of the counters before I ever started posting you are wrong, I have Retreating Maneuvers at max rank, I have Toppling Charge at max rank, and I have Radiant Aura at max rank, all of those abilities combined to give me 33% movement speed and very high stamina recovery to sprint longer and get in range to use my charge could catch a Sorcerer just running Bolt Escape.

    You can keep thinking that I have no idea what I'm doing or that I refuse to put in any effort to even use the counters available, or whatever else you want, it will not change that Bolt Escape is too powerful in its current state.
  • LadyChaos
    LadyChaos
    ✭✭✭✭
    LadyChaos wrote: »
    xDonMega wrote: »
    Kaskako wrote: »
    The way bolt escape works is just stupid. There really is no way people can defend against this fact. Either increase the cost with each use or something, its ridiculous that after using it infinitely sorcerers are still able to fight normally like nothing happened, while those that attempt to chase them end up out of stamina, magicka or both.


    Free advice: Don't chase them.


    Can I get some Insightful clicks on that?

    How convenient that only one class can do that.

    /bite

    just to make sure you didn't miss my subtle humor... go get bit.
    vamps are faster still and it open line.. yo know it because we say it in every thread but you keep parroting this...

    There is a post in one of the other threads that says mist gives no movement speed buff now, not even the 30% listed in the tooltip. Even if it did, I already know that it can't catch up to Bolt Escape since I used it before the nerf at 52% and it was not possible to catch a Sorcerer unless they stopped and waited. If you think I haven't tried using any of the counters before I ever started posting you are wrong, I have Retreating Maneuvers at max rank, I have Toppling Charge at max rank, and I have Radiant Aura at max rank, all of those abilities combined to give me 33% movement speed and very high stamina recovery to sprint longer and get in range to use my charge could catch a Sorcerer just running Bolt Escape.

    You can keep thinking that I have no idea what I'm doing or that I refuse to put in any effort to even use the counters available, or whatever else you want, it will not change that Bolt Escape is too powerful in its current state.

    I didn't bother reading past where you said you couldn't catch... This morning our scroll bearer ran off as a mist vamp.. we all yelled at him to slow down... it's in other thread (I know I replied to to you so I know you already know it). It took him ove 30s to get back to us who were closest to him when he hit reds ambush. I already gave this example as post nerf.

    You can keep preaching the mantra of bolt = unkillable, but only players who dont accept they are built to do other things besides chase down a fleeing sorcerer, or refuse to try other things will bother to listen. We know how much we die... it's not 0% by any stretch. It's the same as everyone else of our particular player skills/level/gear etc etc...
    VR2 Ataxia - [NA] Veteran Dominion Sorcerer [Auriel's Bow]
    PvP, PvE, Crafting, and General Shenanigans
    >:) Sorcery and Mayhem online since 1999 >:)
    Current PvP Class/Supernatural Census
  • Niffo
    Niffo
    ✭✭✭
    LadyChaos wrote: »

    I didn't bother reading past where you said you couldn't catch... This morning our scroll bearer ran off as a mist vamp.. we all yelled at him to slow down... it's in other thread (I know I replied to to you so I know you already know it). It took him ove 30s to get back to us who were closest to him when he hit reds ambush. I already gave this example as post nerf.

    You can keep preaching the mantra of bolt = unkillable, but only players who dont accept they are built to do other things besides chase down a fleeing sorcerer, or refuse to try other things will bother to listen. We know how much we die... it's not 0% by any stretch. It's the same as everyone else of our particular player skills/level/gear etc etc...

    And in that other post it was revealed that mist form currently gives no speed bonus at all, so either you and your guild are so terrible you can't catch up to someone with using Maneuvers while you guys are on horses, or you're just flat out lieing to protect you broken ability.
  • Kaskako
    Kaskako
    ✭✭
    xDonMega wrote: »

    Free advice: Don't chase them.

    Can I get some Insightful clicks on that?

    Right... stop chasing them, they turn around and do dmg, you go after them, they BE again, you stop chasing, they come back.

    AWESOME COUNTER, VERY INSIGHTFUL!

    ppl really need to stop with the "l2p" crap, BE is being spammed 20 times in a row or more by some players... how ppl can claim it's expensive is beyond me.
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