Because they can blink around while causing damage/root making people spam break root and losing stam while also taking damage and never able to pin down the sorc.
Id post video, but until this game supports full screen I cant.
I think someone is trying to find out if there is a forum badge for Bolt Escape PR damage control.
Lets look at it from a 1 versus 1 perspective. If the Sorcerer decides he / she can't kill me, they can run out of my range and into safety with very little I can do about it. On the other hand, if the Sorcerer is winning, I have no means of escaping the Sorcerer, so I get to spend the next 10 minutes running back. The risk versus reward for picking a fight with a Sorcerer is way out of proportion when compared to NBs, DKs and Templars.I'm happy to entertain issues but I'm confused as crap about how sorc is the evil villian yet again here?
beravinprb19_ESO wrote: »Lets look at it from a 1 versus 1 perspective. If the Sorcerer decides he / she can't kill me, they can run out of my range and into safety with very little I can do about it. On the other hand, if the Sorcerer is winning, I have no means of escaping the Sorcerer, so I get to spend the next 10 minutes running back. The risk versus reward for picking a fight with a Sorcerer is way out of proportion when compared to NBs, DKs and Templars.I'm happy to entertain issues but I'm confused as crap about how sorc is the evil villian yet again here?
beravinprb19_ESO wrote: »Lets look at it from a 1 versus 1 perspective. If the Sorcerer decides he / she can't kill me, they can run out of my range and into safety with very little I can do about it. On the other hand, if the Sorcerer is winning, I have no means of escaping the Sorcerer, so I get to spend the next 10 minutes running back. The risk versus reward for picking a fight with a Sorcerer is way out of proportion when compared to NBs, DKs and Templars.I'm happy to entertain issues but I'm confused as crap about how sorc is the evil villian yet again here?
If YOUR build does not have a counter or an effective retreat method that is not the fault of 1 spell. There are enough repetitive posts that explain how to stop bolters from any class ... search. If you CHOSE not to use one of those type methods, it is a choice not a flaw of the mechanics.
This scenario is repetitive and explained in every single thread on this topic already TBH.
If YOUR build does not have a counter or an effective retreat method that is not the fault of 1 spell. There are enough repetitive posts that explain how to stop bolters from any class ... search. If you CHOSE not to use one of those type methods, it is a choice not a flaw of the mechanics.
This scenario is repetitive and explained in every single thread on this topic already TBH.
You and me both. I am sick of pointing out that entire builds should not be based around dealing with one ability. My build works against all 3 of the other classes, because its actually a decent build. Saying I need to change it to deal with 1 problematic type of enemy is the same bad argument that using fighters guild abilities against vampires was. In dealing with one type of problem, you become weaker at dealing with everything else.Honestly they need to just merge these threads. I'm tired of quoting myself and re-explaining everything to people who haven't taken the time to learn the counters themselves.
And you can stop telling me and everyone else that our builds are rubbish. The mere fact that Bolt Escape can invalidate so many builds in the first place is enough of a reason for it to be looked at.beravinprb19_ESO wrote: »Lets look at it from a 1 versus 1 perspective. If the Sorcerer decides he / she can't kill me, they can run out of my range and into safety with very little I can do about it. On the other hand, if the Sorcerer is winning, I have no means of escaping the Sorcerer, so I get to spend the next 10 minutes running back. The risk versus reward for picking a fight with a Sorcerer is way out of proportion when compared to NBs, DKs and Templars.I'm happy to entertain issues but I'm confused as crap about how sorc is the evil villian yet again here?
If YOUR build does not have a counter or an effective retreat method that is not the fault of 1 spell. There are enough repetitive posts that explain how to stop bolters from any class ... search. If you CHOSE not to use one of those type methods, it is a choice not a flaw of the mechanics.
This scenario is repetitive and explained in every single thread on this topic already TBH.
beravinprb19_ESO wrote: »You are me both. I am sick of pointing out that entire builds should not be based around dealing with one ability. My build works against all 3 of the other classes, because its actually a decent build. Saying I need to change it to deal with 1 problematic type of enemy is the same bad argument that using fighters guild abilities against vampires was. In dealing with one type of problem, you become weaker at dealing with everything else.Honestly they need to just merge these threads. I'm tired of quoting myself and re-explaining everything to people who haven't taken the time to learn the counters themselves.And you can stop telling me and everyone else that our builds are rubbish. The mere fact that Bolt Escape can invalidate so many builds in the first place is enough of a reason for it to be looked at.beravinprb19_ESO wrote: »Lets look at it from a 1 versus 1 perspective. If the Sorcerer decides he / she can't kill me, they can run out of my range and into safety with very little I can do about it. On the other hand, if the Sorcerer is winning, I have no means of escaping the Sorcerer, so I get to spend the next 10 minutes running back. The risk versus reward for picking a fight with a Sorcerer is way out of proportion when compared to NBs, DKs and Templars.I'm happy to entertain issues but I'm confused as crap about how sorc is the evil villian yet again here?
If YOUR build does not have a counter or an effective retreat method that is not the fault of 1 spell. There are enough repetitive posts that explain how to stop bolters from any class ... search. If you CHOSE not to use one of those type methods, it is a choice not a flaw of the mechanics.
This scenario is repetitive and explained in every single thread on this topic already TBH.
beravinprb19_ESO wrote: »You are me both. I am sick of pointing out that entire builds should not be based around dealing with one ability. My build works against all 3 of the other classes, because its actually a decent build. Saying I need to change it to deal with 1 problematic type of enemy is the same bad argument that using fighters guild abilities against vampires was. In dealing with one type of problem, you become weaker at dealing with everything else.Honestly they need to just merge these threads. I'm tired of quoting myself and re-explaining everything to people who haven't taken the time to learn the counters themselves.And you can stop telling me and everyone else that our builds are rubbish. The mere fact that Bolt Escape can invalidate so many builds in the first place is enough of a reason for it to be looked at.beravinprb19_ESO wrote: »Lets look at it from a 1 versus 1 perspective. If the Sorcerer decides he / she can't kill me, they can run out of my range and into safety with very little I can do about it. On the other hand, if the Sorcerer is winning, I have no means of escaping the Sorcerer, so I get to spend the next 10 minutes running back. The risk versus reward for picking a fight with a Sorcerer is way out of proportion when compared to NBs, DKs and Templars.I'm happy to entertain issues but I'm confused as crap about how sorc is the evil villian yet again here?
If YOUR build does not have a counter or an effective retreat method that is not the fault of 1 spell. There are enough repetitive posts that explain how to stop bolters from any class ... search. If you CHOSE not to use one of those type methods, it is a choice not a flaw of the mechanics.
This scenario is repetitive and explained in every single thread on this topic already TBH.
Sure, have it looked at, scream more QQ & nerf, and then actually get it nerfed, and then people will find the next skill they deem OP caus they refuse to follow advice & adapt to it, which in turn will lead to nerf nerf nerf nerf nerf
If that happens i'll have lost interest in this game as then it will cater to people who cry about every damn thing they don't want to learn how to counter it.
Next thing is people are going to cry they get chained off keeps by DKs caus they're high up on their walls where they should be allowed to safely use their siege weapons, and be allowed to cast & shoot people down who are so silly for trying to break a wall or trying to go through a wall, caus you know, we shouldn't be able to do that
The way bolt escape works is just stupid. There really is no way people can defend against this fact. Either increase the cost with each use or something, its ridiculous that after using it infinitely sorcerers are still able to fight normally like nothing happened, while those that attempt to chase them end up out of stamina, magicka or both.
beravinprb19_ESO wrote: »beravinprb19_ESO wrote: »You are me both. I am sick of pointing out that entire builds should not be based around dealing with one ability. My build works against all 3 of the other classes, because its actually a decent build. Saying I need to change it to deal with 1 problematic type of enemy is the same bad argument that using fighters guild abilities against vampires was. In dealing with one type of problem, you become weaker at dealing with everything else.Honestly they need to just merge these threads. I'm tired of quoting myself and re-explaining everything to people who haven't taken the time to learn the counters themselves.And you can stop telling me and everyone else that our builds are rubbish. The mere fact that Bolt Escape can invalidate so many builds in the first place is enough of a reason for it to be looked at.beravinprb19_ESO wrote: »Lets look at it from a 1 versus 1 perspective. If the Sorcerer decides he / she can't kill me, they can run out of my range and into safety with very little I can do about it. On the other hand, if the Sorcerer is winning, I have no means of escaping the Sorcerer, so I get to spend the next 10 minutes running back. The risk versus reward for picking a fight with a Sorcerer is way out of proportion when compared to NBs, DKs and Templars.I'm happy to entertain issues but I'm confused as crap about how sorc is the evil villian yet again here?
If YOUR build does not have a counter or an effective retreat method that is not the fault of 1 spell. There are enough repetitive posts that explain how to stop bolters from any class ... search. If you CHOSE not to use one of those type methods, it is a choice not a flaw of the mechanics.
This scenario is repetitive and explained in every single thread on this topic already TBH.
Sure, have it looked at, scream more QQ & nerf, and then actually get it nerfed, and then people will find the next skill they deem OP caus they refuse to follow advice & adapt to it, which in turn will lead to nerf nerf nerf nerf nerf
If that happens i'll have lost interest in this game as then it will cater to people who cry about every damn thing they don't want to learn how to counter it.
Next thing is people are going to cry they get chained off keeps by DKs caus they're high up on their walls where they should be allowed to safely use their siege weapons, and be allowed to cast & shoot people down who are so silly for trying to break a wall or trying to go through a wall, caus you know, we shouldn't be able to do that
I actually care about balance. I'm a DK for crying out loud, and I've agreed that a number of my abilities are too good for what they are, and that they should be toned down to some extent. The difference here is that I am unbiased enough to see that some of my abilities are problematic. But hey, by all means, leave if your favourite ability gets nerfed. Vampires threatened the same thing, but anyone with half a clue could see that they needed to be toned down for the health of the game.
beravinprb19_ESO wrote: »You are me both. I am sick of pointing out that entire builds should not be based around dealing with one ability. My build works against all 3 of the other classes, because its actually a decent build. Saying I need to change it to deal with 1 problematic type of enemy is the same bad argument that using fighters guild abilities against vampires was. In dealing with one type of problem, you become weaker at dealing with everything else.Honestly they need to just merge these threads. I'm tired of quoting myself and re-explaining everything to people who haven't taken the time to learn the counters themselves.And you can stop telling me and everyone else that our builds are rubbish. The mere fact that Bolt Escape can invalidate so many builds in the first place is enough of a reason for it to be looked at.beravinprb19_ESO wrote: »Lets look at it from a 1 versus 1 perspective. If the Sorcerer decides he / she can't kill me, they can run out of my range and into safety with very little I can do about it. On the other hand, if the Sorcerer is winning, I have no means of escaping the Sorcerer, so I get to spend the next 10 minutes running back. The risk versus reward for picking a fight with a Sorcerer is way out of proportion when compared to NBs, DKs and Templars.I'm happy to entertain issues but I'm confused as crap about how sorc is the evil villian yet again here?
If YOUR build does not have a counter or an effective retreat method that is not the fault of 1 spell. There are enough repetitive posts that explain how to stop bolters from any class ... search. If you CHOSE not to use one of those type methods, it is a choice not a flaw of the mechanics.
This scenario is repetitive and explained in every single thread on this topic already TBH.
The way bolt escape works is just stupid. There really is no way people can defend against this fact. Either increase the cost with each use or something, its ridiculous that after using it infinitely sorcerers are still able to fight normally like nothing happened, while those that attempt to chase them end up out of stamina, magicka or both.
Free advice: Don't chase them.
Can I get some Insightful clicks on that?
jobo11b16_ESO wrote: »The way bolt escape works is just stupid. There really is no way people can defend against this fact. Either increase the cost with each use or something, its ridiculous that after using it infinitely sorcerers are still able to fight normally like nothing happened, while those that attempt to chase them end up out of stamina, magicka or both.
Free advice: Don't chase them.
Can I get some Insightful clicks on that?
How convenient that only one class can do that.
jobo11b16_ESO wrote: »The way bolt escape works is just stupid. There really is no way people can defend against this fact. Either increase the cost with each use or something, its ridiculous that after using it infinitely sorcerers are still able to fight normally like nothing happened, while those that attempt to chase them end up out of stamina, magicka or both.
Free advice: Don't chase them.
Can I get some Insightful clicks on that?
How convenient that only one class can do that.
/bite
just to make sure you didn't miss my subtle humor... go get bit.
vamps are faster still and it open line.. yo know it because we say it in every thread but you keep parroting this...
jobo11b16_ESO wrote: »jobo11b16_ESO wrote: »The way bolt escape works is just stupid. There really is no way people can defend against this fact. Either increase the cost with each use or something, its ridiculous that after using it infinitely sorcerers are still able to fight normally like nothing happened, while those that attempt to chase them end up out of stamina, magicka or both.
Free advice: Don't chase them.
Can I get some Insightful clicks on that?
How convenient that only one class can do that.
/bite
just to make sure you didn't miss my subtle humor... go get bit.
vamps are faster still and it open line.. yo know it because we say it in every thread but you keep parroting this...
There is a post in one of the other threads that says mist gives no movement speed buff now, not even the 30% listed in the tooltip. Even if it did, I already know that it can't catch up to Bolt Escape since I used it before the nerf at 52% and it was not possible to catch a Sorcerer unless they stopped and waited. If you think I haven't tried using any of the counters before I ever started posting you are wrong, I have Retreating Maneuvers at max rank, I have Toppling Charge at max rank, and I have Radiant Aura at max rank, all of those abilities combined to give me 33% movement speed and very high stamina recovery to sprint longer and get in range to use my charge could catch a Sorcerer just running Bolt Escape.
You can keep thinking that I have no idea what I'm doing or that I refuse to put in any effort to even use the counters available, or whatever else you want, it will not change that Bolt Escape is too powerful in its current state.
I didn't bother reading past where you said you couldn't catch... This morning our scroll bearer ran off as a mist vamp.. we all yelled at him to slow down... it's in other thread (I know I replied to to you so I know you already know it). It took him ove 30s to get back to us who were closest to him when he hit reds ambush. I already gave this example as post nerf.
You can keep preaching the mantra of bolt = unkillable, but only players who dont accept they are built to do other things besides chase down a fleeing sorcerer, or refuse to try other things will bother to listen. We know how much we die... it's not 0% by any stretch. It's the same as everyone else of our particular player skills/level/gear etc etc...
Free advice: Don't chase them.
Can I get some Insightful clicks on that?