Hello, I have played WW on and off since I started the game (around 2015) and I feel like the power creep over the years has left the WW behind all classes in PvE and its very niche in PvP (under 50 bgs).
I have attempted to propose some changes to bring WW in line with current builds, and in my mind I count it as its own class so that is my reasoning for these proposed changes. BUT I am in no way an expert so any feedback appreciated and hopefully it gains dev attention.
Lycanthropy - While transformed you take 20% increased damage from poison damage and your class passives are negated.
WW transformation - Now a toggle with a 30 second cooldown (to wolf out or back to non WW). When activated removed all buffs, debuffs and effects from self. (Effectively a complete purge of anything not consisting of the WW transformation, including any dots currently on you).Keep the rest of the ability the same as is.
Berserker Morph - Add minor berserk to the whole group and minor slayer to self. The rest of the ability stays the same.
Pack leader morph - remove minor courage and 10% damage reduction. Give minor protection to the whole group and minor aegis to self. The rest of ability stays the same.
Pounce - Make the carnage portion built into the leap (hit for x and apply dot for 10sec). Remove execute scaling.
Brutal pounce - Same as before but benefitting from the base change i suggest (hit for x in small area and apply the dot to all hit in that small area).
Feral pounce - Change the stam return to 500 on the initial hit and then another 100 for each tick of the dot.
Hircine's bounty - keep the same.
Hircine's rage - The heal now scales off offensive stats. The major berserk portion activates on use without needing to be full health BUT you take 10% more damage instead of the 5 on live.
Hircine's fortitude - remove the increased healing portion of this morph. Add a heal over time of 5% max health every second for 4 secs. The rest of the morph stays the same.
Roar - keep the same.
Ferocious roar - Scrap the HA speed. Also causes minor enervation and minor cowardice for the duration of the other debuffs.
Deafening roar - Swap minor maim for minor brittle.
Piercing howl - The damage bonus applies to enemies under 25% health also.
Howl of despair - Minor force is always active while slotted. The rest is the same.
Howl of agony - keep the same. (With the base morph changes meaning higher execute scaling).
Infectious claws - keep the same.
Claws of anguish - keep the same.
Claws of life - Now also afflicts minor lifesteal on initial hit for 4 seconds (make it more like an opposite of the major defile on the other morph).
Passives
Devour - Now devouring a corpse restores 8% health and 5% mag and stam per second up to 4 seconds.
Pursuit - keep the same.
Blood rage - Deal 2/5% more damage when the target is below 25% health.
Savage strength - While transformed increase W/S dmg 9/18%. Gain major resolve on rank 1 and add minor resolve on rank 2. (As it is so easy for every other spec to aquire both of these now, and putting the minor resolve onto rank 2 means there is not such a big leap felt from rank 1).
Bloodmoon - keep the same.
Call of the pack - For each transformed WW in your group including yourself, increase stam/mag recovery by 25/50 up to a maximum of 100/200.
I have tried to make this a buff in PVE and PVP with balance in mind BUT as I said I'm no expert so if areas are slightly overturned i appreciate any feedback and would really love the devs to get a good look at this.
If you read this far many thanks for your time. 😀