I get the sentiment but I'm not sure this would be the best way to solve the issue. Dark deal is, imo, meant to be a resource restoring skill first. It's a flat heal & doesn't scale at all, so would be a pretty poor burst heal for a lot of people. And the cast time on a resource restoring skill is kind of necessary, since it forces you to drop block- otherwise we might get cheesy perma-block builds. I suppose they could change the skill to be an instant heal scaling on hp or offensive stats and reduce the resource return significantly, but at that point you'd have a completely different skill and everyone who uses it primarily for the resources wouldn't have a decent replacement. As a pve sorc tank the stamina restore of dark deal is a pretty important part of my build; the heal is incidental and the cast time is easily worked around. Obviously I get that this is primarily coming from a pvp perspective, and it's really frustrating how much trouble zos seem to have balancing pve vs pvp, but drastically reducing the stamina returned would be a huge and undeserved nerf for many players. (Though, on the cast time, I'd probably prefer if it were something like 0.8s instead, 1s cast times are pretty clunky.)
I think instead it would be better to focus on other skills as a proper non-pet burst heal, as we certainly have some morphs that are barely used that could be reworked. Alternatively, one probably ridiculous idea I had, kind of similar to the pet suggestion a bit above, would be to have the pet skills behave differently if single-barred instead of double-barred. So if you single-barred the clannfear or twilight matriarch, it would be an instant burst heal, but would have its magnitude (or maybe targets, in the case of the matriarch) reduced compared to the double-barred version. You could probably reduce the magnitude by 25-50% and still have a decent heal. But frankly I have no idea if that could even be implemented, so who knows.
I mean sure. But I want crystal fragments to scale with your higher resource. It kind of gimps my 2h build if that happened, but with that shadow change to recking blow last patch that lowered the major berserk from 5 seconds to 3, it's not really worth using anymore. I'd love to spam crystal frags more than spamming crystal weapons. Hate CW, it and elemental weapon/other morph have always felt terrible to use with non-ranged weapons. I could just switch to jester coin food for mag recovery and max stam and go with crystal frags, but it's so unintuitive.
And make Haunting Curse good enough to slot over pets.
StaticWave wrote: »I get the sentiment but I'm not sure this would be the best way to solve the issue. Dark deal is, imo, meant to be a resource restoring skill first. It's a flat heal & doesn't scale at all, so would be a pretty poor burst heal for a lot of people. And the cast time on a resource restoring skill is kind of necessary, since it forces you to drop block- otherwise we might get cheesy perma-block builds. I suppose they could change the skill to be an instant heal scaling on hp or offensive stats and reduce the resource return significantly, but at that point you'd have a completely different skill and everyone who uses it primarily for the resources wouldn't have a decent replacement. As a pve sorc tank the stamina restore of dark deal is a pretty important part of my build; the heal is incidental and the cast time is easily worked around. Obviously I get that this is primarily coming from a pvp perspective, and it's really frustrating how much trouble zos seem to have balancing pve vs pvp, but drastically reducing the stamina returned would be a huge and undeserved nerf for many players. (Though, on the cast time, I'd probably prefer if it were something like 0.8s instead, 1s cast times are pretty clunky.)
I think instead it would be better to focus on other skills as a proper non-pet burst heal, as we certainly have some morphs that are barely used that could be reworked. Alternatively, one probably ridiculous idea I had, kind of similar to the pet suggestion a bit above, would be to have the pet skills behave differently if single-barred instead of double-barred. So if you single-barred the clannfear or twilight matriarch, it would be an instant burst heal, but would have its magnitude (or maybe targets, in the case of the matriarch) reduced compared to the double-barred version. You could probably reduce the magnitude by 25-50% and still have a decent heal. But frankly I have no idea if that could even be implemented, so who knows.
They can just as easily make the other morph restore resources and tweak it so that it costs both stam and mag, and restore stam & mag. Something like this:
Dark Conversion: Consume 1300 stam and 1300 magicka to restore 3000 stam and 3000 magicka, and additional 2000 stamina and magicka over 20s. This ability also grants Minor Berserk for 20s.
This would update the class to hybridization standard better, imo. One morph is an instant cast heal without scaling, and the other is a sustain morph.
StaticWave wrote: »I get the sentiment but I'm not sure this would be the best way to solve the issue. Dark deal is, imo, meant to be a resource restoring skill first. It's a flat heal & doesn't scale at all, so would be a pretty poor burst heal for a lot of people. And the cast time on a resource restoring skill is kind of necessary, since it forces you to drop block- otherwise we might get cheesy perma-block builds. I suppose they could change the skill to be an instant heal scaling on hp or offensive stats and reduce the resource return significantly, but at that point you'd have a completely different skill and everyone who uses it primarily for the resources wouldn't have a decent replacement. As a pve sorc tank the stamina restore of dark deal is a pretty important part of my build; the heal is incidental and the cast time is easily worked around. Obviously I get that this is primarily coming from a pvp perspective, and it's really frustrating how much trouble zos seem to have balancing pve vs pvp, but drastically reducing the stamina returned would be a huge and undeserved nerf for many players. (Though, on the cast time, I'd probably prefer if it were something like 0.8s instead, 1s cast times are pretty clunky.)
I think instead it would be better to focus on other skills as a proper non-pet burst heal, as we certainly have some morphs that are barely used that could be reworked. Alternatively, one probably ridiculous idea I had, kind of similar to the pet suggestion a bit above, would be to have the pet skills behave differently if single-barred instead of double-barred. So if you single-barred the clannfear or twilight matriarch, it would be an instant burst heal, but would have its magnitude (or maybe targets, in the case of the matriarch) reduced compared to the double-barred version. You could probably reduce the magnitude by 25-50% and still have a decent heal. But frankly I have no idea if that could even be implemented, so who knows.
They can just as easily make the other morph restore resources and tweak it so that it costs both stam and mag, and restore stam & mag. Something like this:
Dark Conversion: Consume 1300 stam and 1300 magicka to restore 3000 stam and 3000 magicka, and additional 2000 stamina and magicka over 20s. This ability also grants Minor Berserk for 20s.
This would update the class to hybridization standard better, imo. One morph is an instant cast heal without scaling, and the other is a sustain morph.
Or just make one morph cost health and restore both resources and the other be a burst heal
One morph trades health for resources the other trades resources for health
Oh please don't - it's getting worse and worse here.StaticWave wrote: »Yea that would do. 1 morph costs health and restores mag + stam, while the other is instant cast, cost mag and restores HP
StaticWave wrote: »I get the sentiment but I'm not sure this would be the best way to solve the issue. Dark deal is, imo, meant to be a resource restoring skill first. It's a flat heal & doesn't scale at all, so would be a pretty poor burst heal for a lot of people. And the cast time on a resource restoring skill is kind of necessary, since it forces you to drop block- otherwise we might get cheesy perma-block builds. I suppose they could change the skill to be an instant heal scaling on hp or offensive stats and reduce the resource return significantly, but at that point you'd have a completely different skill and everyone who uses it primarily for the resources wouldn't have a decent replacement. As a pve sorc tank the stamina restore of dark deal is a pretty important part of my build; the heal is incidental and the cast time is easily worked around. Obviously I get that this is primarily coming from a pvp perspective, and it's really frustrating how much trouble zos seem to have balancing pve vs pvp, but drastically reducing the stamina returned would be a huge and undeserved nerf for many players. (Though, on the cast time, I'd probably prefer if it were something like 0.8s instead, 1s cast times are pretty clunky.)
I think instead it would be better to focus on other skills as a proper non-pet burst heal, as we certainly have some morphs that are barely used that could be reworked. Alternatively, one probably ridiculous idea I had, kind of similar to the pet suggestion a bit above, would be to have the pet skills behave differently if single-barred instead of double-barred. So if you single-barred the clannfear or twilight matriarch, it would be an instant burst heal, but would have its magnitude (or maybe targets, in the case of the matriarch) reduced compared to the double-barred version. You could probably reduce the magnitude by 25-50% and still have a decent heal. But frankly I have no idea if that could even be implemented, so who knows.
They can just as easily make the other morph restore resources and tweak it so that it costs both stam and mag, and restore stam & mag. Something like this:
Dark Conversion: Consume 1300 stam and 1300 magicka to restore 3000 stam and 3000 magicka, and additional 2000 stamina and magicka over 20s. This ability also grants Minor Berserk for 20s.
This would update the class to hybridization standard better, imo. One morph is an instant cast heal without scaling, and the other is a sustain morph.
StaticWave wrote: »Stamsorc mains never asked for Minor Force on Dark Deal.
Jamie_Aubrey wrote: »I for one agree to get rid of the cast time on this, it's a bad skill, so many time I use this and try to swap bars only to cast this again because I expect my bar to swap instantly so I can use the skill on the same slot but I cast dark deal again
I don't want to wait another second to swap bars if I'm in a rush, instant cast would be great
JerBearESO wrote: »Jamie_Aubrey wrote: »I for one agree to get rid of the cast time on this, it's a bad skill, so many time I use this and try to swap bars only to cast this again because I expect my bar to swap instantly so I can use the skill on the same slot but I cast dark deal again
I don't want to wait another second to swap bars if I'm in a rush, instant cast would be great
That's actually a good point to mention about accidentally recasting it after an attempted barswap. I do this too haha. But it is an issue with the combat controller design which should be addressed to queue barswap if used during a cast time. Also ground targeted abilities shouldn't queue to recast so easily when the setting is for instant casting, as this results in accidentally double casting the ability very often
SkaraMinoc wrote: »StaticWave wrote: »Stamsorc mains never asked for Minor Force on Dark Deal.
Minor Force on Dark Deal is a huge win for any Sorcs running Hurricane + Quick Cloak because adding Race Against Time is a waste of bar space. Do NOT remove Minor Force from Dark Deal and please don't suggest this nerf ever again.